Fix typos with codespell

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Rémi Verschelde 2022-12-15 12:24:08 +01:00
parent cda7df0255
commit 346efd29e0
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25 changed files with 35 additions and 35 deletions

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@ -183,7 +183,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Cristopher
CT
CzechBlueBea
CzłowiekImadło
CzłowiekImadło
Daniel Reed
Daniel Tebbutt
Darrian Little

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@ -138,7 +138,7 @@
<param index="1" name="cubic" type="bool" default="false" />
<param index="2" name="apply_tilt" type="bool" default="false" />
<description>
Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to caculate the rotation, all vectors aligned with global space axes.
Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to calculate the rotation, all vectors aligned with global space axes.
</description>
</method>
<method name="samplef" qualifiers="const">

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@ -135,7 +135,7 @@
[/csharp]
[/codeblocks]
[b]Note:[/b] Erasing elements while iterating over dictionaries is [b]not[/b] supported and will result in unpredictable behavior.
[b]Note:[/b] When declaring a dictionary with [code]const[/code], the dictionary becomes read-only. A read-only Dictionary's entries cannot be overriden at run-time. This does [i]not[/i] affect nested [Array] and [Dictionary] values.
[b]Note:[/b] When declaring a dictionary with [code]const[/code], the dictionary becomes read-only. A read-only Dictionary's entries cannot be overridden at run-time. This does [i]not[/i] affect nested [Array] and [Dictionary] values.
</description>
<tutorials>
<link title="GDScript basics: Dictionary">$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary</link>

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@ -8,7 +8,7 @@
You can create new instances, using [code]Object.new()[/code] in GDScript, or [code]new Object[/code] in C#.
To delete an Object instance, call [method free]. This is necessary for most classes inheriting Object, because they do not manage memory on their own, and will otherwise cause memory leaks when no longer in use. There are a few classes that perform memory management. For example, [RefCounted] (and by extension [Resource]) deletes itself when no longer referenced, and [Node] deletes its children when freed.
Objects can have a [Script] attached to them. Once the [Script] is instantiated, it effectively acts as an extension to the base class, allowing it to define and inherit new properties, methods and signals.
Inside a [Script], [method _get_property_list] may be overriden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the [annotation @GDScript.@export] annotation.
Inside a [Script], [method _get_property_list] may be overridden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the [annotation @GDScript.@export] annotation.
Godot is very dynamic. An object's script, and therefore its properties, methods and signals, can be changed at run-time. Because of this, there can be occasions where, for example, a property required by a method may not exist. To prevent run-time errors, see methods such as [method set], [method get], [method call], [method has_method], [method has_signal], etc. Note that these methods are [b]much[/b] slower than direct references.
In GDScript, you can also check if a given property, method, or signal name exists in an object with the [code]in[/code] operator:
[codeblock]

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@ -15,7 +15,7 @@
<param index="0" name="transform" type="Transform3D" />
<param index="1" name="rotation_mode" type="int" enum="PathFollow3D.RotationMode" />
<description>
Correct the [code]transform[/code]. [code]rotation_mode[/code] implicitly specifies how posture (forward, up and sideway direction) is caculated.
Correct the [code]transform[/code]. [code]rotation_mode[/code] implicitly specifies how posture (forward, up and sideway direction) is calculated.
</description>
</method>
</methods>

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@ -973,11 +973,11 @@
[codeblocks]
[gdscript]
var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
print(url.uri_decode()) # Prints "$DOCS_URL/?hightlight=Godot Engine:docs"
print(url.uri_decode()) # Prints "$DOCS_URL/?highlight=Godot Engine:docs"
[/gdscript]
[csharp]
var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?hightlight=Godot Engine:docs"
GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?highlight=Godot Engine:docs"
[/csharp]
[/codeblocks]
</description>
@ -988,13 +988,13 @@
Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request.
[codeblocks]
[gdscript]
var prefix = "$DOCS_URL/?hightlight="
var prefix = "$DOCS_URL/?highlight="
var url = prefix + "Godot Engine:docs".uri_encode()
print(url) # Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
[/gdscript]
[csharp]
var prefix = "$DOCS_URL/?hightlight=";
var prefix = "$DOCS_URL/?highlight=";
var url = prefix + "Godot Engine:docs".URIEncode();
GD.Print(url); // Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"

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@ -880,11 +880,11 @@
[codeblocks]
[gdscript]
var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
print(url.uri_decode()) # Prints "$DOCS_URL/?hightlight=Godot Engine:docs"
print(url.uri_decode()) # Prints "$DOCS_URL/?highlight=Godot Engine:docs"
[/gdscript]
[csharp]
var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?hightlight=Godot Engine:docs"
GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?highlight=Godot Engine:docs"
[/csharp]
[/codeblocks]
</description>
@ -895,13 +895,13 @@
Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request.
[codeblocks]
[gdscript]
var prefix = "$DOCS_URL/?hightlight="
var prefix = "$DOCS_URL/?highlight="
var url = prefix + "Godot Engine:docs".uri_encode()
print(url) # Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
[/gdscript]
[csharp]
var prefix = "$DOCS_URL/?hightlight=";
var prefix = "$DOCS_URL/?highlight=";
var url = prefix + "Godot Engine:docs".URIEncode();
GD.Print(url); // Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"

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@ -3827,7 +3827,7 @@ void ParticleProcessMaterialData::bind_uniforms() {
ShaderCompiler::GeneratedCode::Texture *texture_uniforms = shader_data->texture_uniforms.ptrw();
for (int ti = 0; ti < texture_cache.size(); ti++) {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 becuase texture slot 0 is reserved for the heightmap texture.
glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 because texture slot 0 is reserved for the heightmap texture.
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
// Set sampler state here as the same texture can be used in multiple places with different flags

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@ -91,7 +91,7 @@ namespace Godot.SourceGenerators.Sample
}
}
// Lamda Property
// Lambda Property
private String _lamdaProperty_String = "LamdaProperty_String";
[Export]
public String LamdaProperty_String

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@ -652,7 +652,7 @@ namespace Godot
/// added to the first and second values of the final column respectively.
/// </summary>
/// <param name="offset">The offset to apply to the projection.</param>
/// <returns>The offseted projection.</returns>
/// <returns>The offsetted projection.</returns>
public readonly Projection JitterOffseted(Vector2 offset)
{
Projection proj = this;

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@ -74,7 +74,7 @@ void OpenXRAndroidExtension::on_before_instance_created() {
}
// We're keeping the Android create info struct here to avoid including openxr_platform.h in a header, which would break other extensions.
// This is reasonably safe as the struct is only used during intialization and the extension is a singleton.
// This is reasonably safe as the struct is only used during initialization and the extension is a singleton.
static XrInstanceCreateInfoAndroidKHR instance_create_info;
void *OpenXRAndroidExtension::set_instance_create_info_and_get_next_pointer(void *p_next_pointer) {

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@ -5,7 +5,7 @@
//
// NOTE: Generated from Xcursor 1.2.0.
// This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from
// will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXcursor.so.1, were removed.
#include <stdint.h>

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@ -7,7 +7,7 @@
//
// NOTE: Generated from Xcursor 1.2.0.
// This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from
// will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXcursor.so.1, were removed.
#include <stdint.h>

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@ -5,10 +5,10 @@
//
// NOTE: Generated from Xext 1.3.5.
// This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from
// will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXext.so.6, were removed and an include needed for
// proper parsing was added (this had also to be temporarily added to the
// original header, as dynload-wrapper would complain otherwsise)
// original header, as dynload-wrapper would complain otherwise)
#include <stdint.h>
// HANDPATCH: Needed for a successful compilation.

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@ -7,10 +7,10 @@
//
// NOTE: Generated from Xext 1.3.5.
// This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from
// will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXext.so.6, were removed and an include needed for
// proper parsing was added (this had also to be temporarily added to the
// original header, as dynload-wrapper would complain otherwsise)
// original header, as dynload-wrapper would complain otherwise)
#include <stdint.h>
// HANDPATCH: Needed for a successful compilation.

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@ -5,7 +5,7 @@
//
// NOTE: Generated from Xinerama 1.1.4.
// This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from
// will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXinerama.so.1, were removed.
#include <stdint.h>

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@ -7,7 +7,7 @@
//
// NOTE: Generated from Xinerama 1.1.4.
// This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from
// will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXinerama.so.1, were removed.
#include <stdint.h>

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@ -5,7 +5,7 @@
//
// NOTE: Generated from Xi 1.7.10.
// This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from
// will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, liXext and libXfixes, but absent in libXi.so.6, were removed.
#include <stdint.h>

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@ -7,7 +7,7 @@
//
// NOTE: Generated from Xi 1.7.10.
// This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from
// will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, liXext and libXfixes, but absent in libXi.so.6, were removed.
#include <stdint.h>

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@ -5,7 +5,7 @@
//
// NOTE: Generated from Xrandr 1.5.2.
// This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from
// will be eventually fixed. In this case, non-existent symbols inherited from
// libX11 and libXrender, but absent in libXrandr.so.2, were removed.
#include <stdint.h>

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@ -7,7 +7,7 @@
//
// NOTE: Generated from Xrandr 1.5.2.
// This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from
// will be eventually fixed. In this case, non-existent symbols inherited from
// libX11 and libXrender, but absent in libXrandr.so.2, were removed.
#include <stdint.h>

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@ -5,7 +5,7 @@
//
// NOTE: Generated from Xrender 0.9.10.
// This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from
// will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXrender.so.1, were removed.
#include <stdint.h>

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@ -7,7 +7,7 @@
//
// NOTE: Generated from Xrender 0.9.10.
// This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from
// will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXrender.so.1, were removed.
#include <stdint.h>

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@ -317,7 +317,7 @@ Vector<Vector<Vector2>> BitMap::_march_square(const Rect2i &p_rect, const Point2
if (sv == 6 || sv == 9) {
const Point2i cur_pos(curx, cury);
// Find if this point has occured before.
// Find if this point has occurred before.
if (HashMap<Point2i, int>::Iterator found = cross_map.find(cur_pos)) {
// Add points after the previous crossing to the result.
ret.push_back(_points.slice(found->value + 1, points_size));

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@ -829,7 +829,7 @@ void Curve2D::_bake() const {
return;
}
// Tesselate curve to (almost) even length segments
// Tessellate curve to (almost) even length segments
{
Vector<RBMap<real_t, Vector2>> midpoints = _tessellate_even_length(10, bake_interval);
@ -1546,7 +1546,7 @@ void Curve3D::_bake() const {
return;
}
// Step 1: Tesselate curve to (almost) even length segments
// Step 1: Tessellate curve to (almost) even length segments
{
Vector<RBMap<real_t, Vector3>> midpoints = _tessellate_even_length(10, bake_interval);
@ -1649,7 +1649,7 @@ void Curve3D::_bake() const {
}
real_t dot = forward_ptr[0].dot(forward_ptr[point_count - 1]);
if (dot < 1.0 - UNIT_EPSILON) { // Alignment should not be too tight, or it dosen't work for coarse bake interval.
if (dot < 1.0 - UNIT_EPSILON) { // Alignment should not be too tight, or it doesn't work for coarse bake interval.
is_loop = false;
}
}