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Clarify is_polygon_clockwise() coordinate system
The function assumes a normal Cartesian coordinate system.
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@ -350,6 +350,8 @@ public:
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return triangles;
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}
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// Assumes cartesian coordinate system with +x to the right, +y up.
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// If using screen coordinates (+x to the right, +y down) the result will need to be flipped.
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static bool is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
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int c = p_polygon.size();
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if (c < 3) {
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@ -116,6 +116,7 @@
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<param index="0" name="polygon" type="PackedVector2Array" />
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<description>
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Returns [code]true[/code] if [param polygon]'s vertices are ordered in clockwise order, otherwise returns [code]false[/code].
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[b]Note:[/b] Assumes a Cartesian coordinate system where [code]+x[/code] is right and [code]+y[/code] is up. If using screen coordinates ([code]+y[/code] is down), the result will need to be flipped (i.e. a [code]true[/code] result will indicate counter-clockwise).
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</description>
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</method>
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<method name="line_intersects_line">
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