mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 22:23:07 +00:00
Add InputEvent::ACTION get/set support for variant
Add action_press/action_release method bind
This commit is contained in:
parent
a0511ed59a
commit
317c496f5c
@ -62,6 +62,8 @@ void Input::_bind_methods() {
|
||||
ObjectTypeDB::bind_method(_MD("set_mouse_mode","mode"),&Input::set_mouse_mode);
|
||||
ObjectTypeDB::bind_method(_MD("get_mouse_mode"),&Input::get_mouse_mode);
|
||||
ObjectTypeDB::bind_method(_MD("warp_mouse_pos","to"),&Input::warp_mouse_pos);
|
||||
ObjectTypeDB::bind_method(_MD("action_press"),&Input::action_press);
|
||||
ObjectTypeDB::bind_method(_MD("action_release"),&Input::action_release);
|
||||
|
||||
BIND_CONSTANT( MOUSE_MODE_VISIBLE );
|
||||
BIND_CONSTANT( MOUSE_MODE_HIDDEN );
|
||||
|
@ -1687,6 +1687,19 @@ void Variant::set(const Variant& p_index, const Variant& p_value, bool *r_valid)
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (ie.type == InputEvent::ACTION) {
|
||||
|
||||
if (str =="action") {
|
||||
valid=true;
|
||||
ie.action.action=p_value;
|
||||
return;
|
||||
}
|
||||
else if (str == "pressed") {
|
||||
valid=true;
|
||||
ie.action.pressed=p_value;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
} break;
|
||||
case DICTIONARY: {
|
||||
@ -2365,6 +2378,17 @@ Variant Variant::get(const Variant& p_index, bool *r_valid) const {
|
||||
return Vector2(ie.screen_drag.speed_x,ie.screen_drag.speed_y);
|
||||
}
|
||||
}
|
||||
if (ie.type == InputEvent::ACTION) {
|
||||
|
||||
if (str =="action") {
|
||||
valid=true;
|
||||
return ie.action.action;
|
||||
}
|
||||
else if (str == "pressed") {
|
||||
valid=true;
|
||||
ie.action.pressed;
|
||||
}
|
||||
}
|
||||
|
||||
} break;
|
||||
case DICTIONARY: {
|
||||
|
Loading…
Reference in New Issue
Block a user