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Fix edge cases of object lifetime when signals involved
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59b8c70007
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@ -1013,6 +1013,10 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
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return ERR_UNAVAILABLE;
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}
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// If this is a ref-counted object, prevent it from being destroyed during signal emission,
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// which is needed in certain edge cases; e.g., https://github.com/godotengine/godot/issues/73889.
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Ref<RefCounted> rc = Ref<RefCounted>(Object::cast_to<RefCounted>(this));
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List<_ObjectSignalDisconnectData> disconnect_data;
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//copy on write will ensure that disconnecting the signal or even deleting the object will not affect the signal calling.
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@ -142,7 +142,9 @@ void GDScriptByteCodeGenerator::pop_temporary() {
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if (slot.type == Variant::NIL) {
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// Avoid keeping in the stack long-lived references to objects,
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// which may prevent RefCounted objects from being freed.
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write_assign_false(Address(Address::TEMPORARY, slot_idx));
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// However, the cleanup will be performed an the end of the
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// statement, to allow object references to survive chaining.
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temporaries_pending_clear.push_back(slot_idx);
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}
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temporaries_pool[slot.type].push_back(slot_idx);
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used_temporaries.pop_back();
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@ -1752,6 +1754,23 @@ void GDScriptByteCodeGenerator::end_block() {
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pop_stack_identifiers();
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}
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void GDScriptByteCodeGenerator::clean_temporaries() {
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List<int>::Element *E = temporaries_pending_clear.front();
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while (E) {
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// The temporary may have been re-used as something else than an object
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// since it was added to the list. In that case, there's no need to clear it.
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int slot_idx = E->get();
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const StackSlot &slot = temporaries[slot_idx];
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if (slot.type == Variant::NIL) {
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write_assign_false(Address(Address::TEMPORARY, slot_idx));
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}
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List<int>::Element *next = E->next();
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E->erase();
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E = next;
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}
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}
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GDScriptByteCodeGenerator::~GDScriptByteCodeGenerator() {
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if (!ended && function != nullptr) {
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memdelete(function);
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@ -88,6 +88,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
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Vector<StackSlot> locals;
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Vector<StackSlot> temporaries;
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List<int> used_temporaries;
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List<int> temporaries_pending_clear;
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RBMap<Variant::Type, List<int>> temporaries_pool;
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List<GDScriptFunction::StackDebug> stack_debug;
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@ -463,6 +464,7 @@ public:
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virtual uint32_t add_or_get_name(const StringName &p_name) override;
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virtual uint32_t add_temporary(const GDScriptDataType &p_type) override;
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virtual void pop_temporary() override;
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virtual void clean_temporaries() override;
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virtual void start_parameters() override;
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virtual void end_parameters() override;
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@ -72,6 +72,7 @@ public:
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virtual uint32_t add_or_get_name(const StringName &p_name) = 0;
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virtual uint32_t add_temporary(const GDScriptDataType &p_type) = 0;
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virtual void pop_temporary() = 0;
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virtual void clean_temporaries() = 0;
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virtual void start_parameters() = 0;
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virtual void end_parameters() = 0;
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@ -1665,6 +1665,7 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
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Error err = OK;
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GDScriptCodeGenerator *gen = codegen.generator;
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gen->clean_temporaries();
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codegen.start_block();
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if (p_add_locals) {
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@ -1967,6 +1968,8 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
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}
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} break;
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}
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gen->clean_temporaries();
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}
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codegen.end_block();
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