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Improve collision generation usability in the new 3D scene import workflow.
With this PR it's possible to add a collision during the Mesh import, directly in editor. To generate the shape is possible to chose between the following options: - Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library). - Simple Convex: Is generated a convex shape that enclose the entire mesh. - Trimesh: Generate a trimesh shape using the Mesh faces. - Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`. - Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`. - Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`. - Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`. It's also possible to chose the generated body, so you can create: - Rigid Body. - Static Body. - Area.
This commit is contained in:
parent
de0991d801
commit
2d2d24a538
@ -233,13 +233,14 @@ static String _fixstr(const String &p_what, const String &p_str) {
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return what;
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}
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static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
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static void _pre_gen_shape_list(Ref<EditorSceneImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
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ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
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if (!p_convex) {
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Ref<Shape3D> shape = mesh->create_trimesh_shape();
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r_shape_list.push_back(shape);
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} else {
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Vector<Ref<Shape3D>> cd = mesh->convex_decompose();
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Vector<Ref<Shape3D>> cd;
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cd.push_back(mesh->get_mesh()->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
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if (cd.size()) {
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for (int i = 0; i < cd.size(); i++) {
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r_shape_list.push_back(cd[i]);
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@ -248,7 +249,7 @@ static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<R
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}
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}
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Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map) {
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Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map) {
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// children first
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for (int i = 0; i < p_node->get_child_count(); i++) {
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Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map);
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@ -335,7 +336,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
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Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
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if (mesh.is_valid()) {
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List<Ref<Shape3D>> shapes;
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Vector<Ref<Shape3D>> shapes;
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String fixed_name;
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if (collision_map.has(mesh)) {
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shapes = collision_map[mesh];
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@ -401,7 +402,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
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Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
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if (mesh.is_valid()) {
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List<Ref<Shape3D>> shapes;
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Vector<Ref<Shape3D>> shapes;
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if (collision_map.has(mesh)) {
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shapes = collision_map[mesh];
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} else {
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@ -426,7 +427,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
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Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
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if (mesh.is_valid()) {
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List<Ref<Shape3D>> shapes;
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Vector<Ref<Shape3D>> shapes;
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String fixed_name;
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if (collision_map.has(mesh)) {
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shapes = collision_map[mesh];
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@ -485,7 +486,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
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Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
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if (!mesh.is_null()) {
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List<Ref<Shape3D>> shapes;
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Vector<Ref<Shape3D>> shapes;
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if (collision_map.has(mesh)) {
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shapes = collision_map[mesh];
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} else if (_teststr(mesh->get_name(), "col")) {
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@ -511,7 +512,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
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return p_node;
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}
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Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
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Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
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// children first
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for (int i = 0; i < p_node->get_child_count(); i++) {
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Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
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@ -574,28 +575,35 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
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}
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if (node_settings.has("generate/physics")) {
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int mesh_physics_mode = node_settings["generate/physics"];
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int mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_DISABLED;
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if (mesh_physics_mode != MESH_PHYSICS_DISABLED) {
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List<Ref<Shape3D>> shapes;
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const bool generate_collider = node_settings["generate/physics"];
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if (generate_collider) {
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mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
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if (node_settings.has("physics/body_type")) {
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const BodyType body_type = (BodyType)node_settings["physics/body_type"].operator int();
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switch (body_type) {
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case BODY_TYPE_STATIC:
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mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
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break;
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case BODY_TYPE_DYNAMIC:
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mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_RIGID_BODY_AND_MESH;
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break;
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case BODY_TYPE_AREA:
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mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_AREA_ONLY;
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break;
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}
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}
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}
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if (mesh_physics_mode != MeshPhysicsMode::MESH_PHYSICS_DISABLED) {
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Vector<Ref<Shape3D>> shapes;
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if (collision_map.has(m)) {
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shapes = collision_map[m];
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} else {
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switch (mesh_physics_mode) {
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case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
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_pre_gen_shape_list(m, shapes, false);
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} break;
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case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
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_pre_gen_shape_list(m, shapes, true);
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} break;
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case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
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_pre_gen_shape_list(m, shapes, false);
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} break;
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case MESH_PHYSICS_AREA_ONLY: {
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_pre_gen_shape_list(m, shapes, true);
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} break;
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}
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shapes = get_collision_shapes(
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m->get_mesh(),
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node_settings);
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}
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if (shapes.size()) {
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@ -604,13 +612,15 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
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case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
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StaticBody3D *col = memnew(StaticBody3D);
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p_node->add_child(col);
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col->set_owner(p_node->get_owner());
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col->set_transform(get_collision_shapes_transform(node_settings));
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base = col;
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} break;
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case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
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RigidBody3D *rigid_body = memnew(RigidBody3D);
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rigid_body->set_name(p_node->get_name());
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p_node->replace_by(rigid_body);
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rigid_body->set_transform(mi->get_transform());
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rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
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p_node = rigid_body;
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mi->set_transform(Transform3D());
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rigid_body->add_child(mi);
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@ -619,7 +629,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
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} break;
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case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
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StaticBody3D *col = memnew(StaticBody3D);
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col->set_transform(mi->get_transform());
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col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
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col->set_name(p_node->get_name());
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p_node->replace_by(col);
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memdelete(p_node);
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@ -628,7 +638,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
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} break;
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case MESH_PHYSICS_AREA_ONLY: {
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Area3D *area = memnew(Area3D);
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area->set_transform(mi->get_transform());
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area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
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area->set_name(p_node->get_name());
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p_node->replace_by(area);
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memdelete(p_node);
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@ -928,8 +938,35 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
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} break;
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case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/physics", PROPERTY_HINT_ENUM, "Disabled,Mesh + Static Collider,Rigid Body + Mesh,Static Collider Only,Area Only"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type", PROPERTY_HINT_ENUM, "Static,Dynamic,Area"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
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// Decomposition
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Mesh::ConvexDecompositionSettings decomposition_default;
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/advanced", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/precision", PROPERTY_HINT_RANGE, "1,10,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 5));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/max_concavity", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_concavity));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/symmetry_planes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.symmetry_planes_clipping_bias));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/revolution_axes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.revolution_axes_clipping_bias));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/min_volume_per_convex_hull", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.min_volume_per_convex_hull));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/resolution", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.resolution));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_num_vertices_per_convex_hull", PROPERTY_HINT_RANGE, "5,512,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_num_vertices_per_convex_hull));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/plane_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.plane_downsampling));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/convexhull_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.convexhull_downsampling));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/normalize_mesh", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.normalize_mesh));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/mode", PROPERTY_HINT_ENUM, "Voxel,Tetrahedron", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), static_cast<int>(decomposition_default.mode)));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/convexhull_approximation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.convexhull_approximation));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_convex_hulls));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/project_hull_vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.project_hull_vertices));
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// Primitives: Box, Sphere, Cylinder, Capsule.
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3(2.0, 2.0, 2.0)));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/height", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
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} break;
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case INTERNAL_IMPORT_CATEGORY_MESH: {
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
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@ -980,6 +1017,65 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
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case INTERNAL_IMPORT_CATEGORY_NODE: {
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} break;
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case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
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const bool generate_physics =
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p_options.has("generate/physics") &&
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p_options["generate/physics"].operator bool();
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if (
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p_option == "physics/body_type" ||
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p_option == "physics/shape_type") {
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// Show if need to generate collisions.
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return generate_physics;
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}
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if (p_option.find("decomposition/") >= 0) {
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// Show if need to generate collisions.
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if (generate_physics &&
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// Show if convex is enabled.
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p_options["physics/shape_type"] == Variant(SHAPE_TYPE_DECOMPOSE_CONVEX)) {
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if (p_option == "decomposition/advanced") {
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return true;
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}
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const bool decomposition_advanced =
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p_options.has("decomposition/advanced") &&
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p_options["decomposition/advanced"].operator bool();
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if (p_option == "decomposition/precision") {
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return !decomposition_advanced;
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} else {
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return decomposition_advanced;
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}
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}
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return false;
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}
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if (p_option == "primitive/position" || p_option == "primitive/rotation") {
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const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
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return generate_physics &&
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physics_shape >= SHAPE_TYPE_BOX;
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}
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if (p_option == "primitive/size") {
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const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
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return generate_physics &&
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physics_shape == SHAPE_TYPE_BOX;
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}
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if (p_option == "primitive/radius") {
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const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
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return generate_physics && (physics_shape == SHAPE_TYPE_SPHERE ||
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physics_shape == SHAPE_TYPE_CYLINDER ||
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physics_shape == SHAPE_TYPE_CAPSULE);
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}
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if (p_option == "primitive/height") {
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const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
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return generate_physics &&
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(physics_shape == SHAPE_TYPE_CYLINDER ||
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physics_shape == SHAPE_TYPE_CAPSULE);
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}
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} break;
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case INTERNAL_IMPORT_CATEGORY_MESH: {
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if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") {
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@ -1016,6 +1112,33 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
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return true;
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}
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bool ResourceImporterScene::get_internal_option_update_view(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
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switch (p_category) {
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case INTERNAL_IMPORT_CATEGORY_NODE: {
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} break;
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case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
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if (
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p_option == "generate/physics" ||
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p_option == "physics/shape_type" ||
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p_option.find("decomposition/") >= 0 ||
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p_option.find("primitive/") >= 0) {
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return true;
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}
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} break;
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case INTERNAL_IMPORT_CATEGORY_MESH: {
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} break;
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case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
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} break;
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case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
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} break;
|
||||
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
|
||||
} break;
|
||||
default: {
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D"));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
|
||||
@ -1270,7 +1393,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
|
||||
}
|
||||
}
|
||||
|
||||
void ResourceImporterScene::_add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes) {
|
||||
void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes) {
|
||||
for (const Ref<Shape3D> &E : p_shapes) {
|
||||
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
||||
cshape->set_shape(E);
|
||||
@ -1311,7 +1434,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map;
|
||||
Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
|
||||
|
||||
_pre_fix_node(scene, scene, collision_map);
|
||||
|
||||
@ -1387,7 +1510,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
|
||||
}
|
||||
|
||||
Set<Ref<EditorSceneImporterMesh>> scanned_meshes;
|
||||
Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map;
|
||||
Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
|
||||
|
||||
_pre_fix_node(scene, scene, collision_map);
|
||||
_post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
|
||||
|
@ -58,7 +58,6 @@ public:
|
||||
IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 4,
|
||||
IMPORT_GENERATE_TANGENT_ARRAYS = 8,
|
||||
IMPORT_USE_NAMED_SKIN_BINDS = 16,
|
||||
|
||||
};
|
||||
|
||||
virtual uint32_t get_import_flags() const;
|
||||
@ -118,9 +117,25 @@ class ResourceImporterScene : public ResourceImporter {
|
||||
MESH_OVERRIDE_DISABLE,
|
||||
};
|
||||
|
||||
enum BodyType {
|
||||
BODY_TYPE_STATIC,
|
||||
BODY_TYPE_DYNAMIC,
|
||||
BODY_TYPE_AREA
|
||||
};
|
||||
|
||||
enum ShapeType {
|
||||
SHAPE_TYPE_DECOMPOSE_CONVEX,
|
||||
SHAPE_TYPE_SIMPLE_CONVEX,
|
||||
SHAPE_TYPE_TRIMESH,
|
||||
SHAPE_TYPE_BOX,
|
||||
SHAPE_TYPE_SPHERE,
|
||||
SHAPE_TYPE_CYLINDER,
|
||||
SHAPE_TYPE_CAPSULE,
|
||||
};
|
||||
|
||||
void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
|
||||
void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
|
||||
void _add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes);
|
||||
void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes);
|
||||
|
||||
public:
|
||||
static ResourceImporterScene *get_singleton() { return singleton; }
|
||||
@ -152,14 +167,15 @@ public:
|
||||
|
||||
void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
|
||||
bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
|
||||
bool get_internal_option_update_view(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
|
||||
|
||||
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
|
||||
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
|
||||
// Import scenes *after* everything else (such as textures).
|
||||
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
|
||||
|
||||
Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map);
|
||||
Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
|
||||
Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map);
|
||||
Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
|
||||
|
||||
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
|
||||
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
|
||||
@ -177,6 +193,12 @@ public:
|
||||
virtual bool can_import_threaded() const override { return false; }
|
||||
|
||||
ResourceImporterScene();
|
||||
|
||||
template <class M>
|
||||
static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options);
|
||||
|
||||
template <class M>
|
||||
static Transform3D get_collision_shapes_transform(const M &p_options);
|
||||
};
|
||||
|
||||
class EditorSceneImporterESCN : public EditorSceneImporter {
|
||||
@ -189,4 +211,176 @@ public:
|
||||
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
|
||||
};
|
||||
|
||||
#include "scene/resources/box_shape_3d.h"
|
||||
#include "scene/resources/capsule_shape_3d.h"
|
||||
#include "scene/resources/cylinder_shape_3d.h"
|
||||
#include "scene/resources/sphere_shape_3d.h"
|
||||
|
||||
template <class M>
|
||||
Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options) {
|
||||
ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
|
||||
if (p_options.has(SNAME("physics/shape_type"))) {
|
||||
generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
|
||||
}
|
||||
|
||||
if (generate_shape_type == SHAPE_TYPE_DECOMPOSE_CONVEX) {
|
||||
Mesh::ConvexDecompositionSettings decomposition_settings;
|
||||
bool advanced = false;
|
||||
if (p_options.has(SNAME("decomposition/advanced"))) {
|
||||
advanced = p_options[SNAME("decomposition/advanced")];
|
||||
}
|
||||
|
||||
if (advanced) {
|
||||
if (p_options.has(SNAME("decomposition/max_concavity"))) {
|
||||
decomposition_settings.max_concavity = p_options[SNAME("decomposition/max_concavity")];
|
||||
}
|
||||
|
||||
if (p_options.has(SNAME("decomposition/symmetry_planes_clipping_bias"))) {
|
||||
decomposition_settings.symmetry_planes_clipping_bias = p_options[SNAME("decomposition/symmetry_planes_clipping_bias")];
|
||||
}
|
||||
|
||||
if (p_options.has(SNAME("decomposition/revolution_axes_clipping_bias"))) {
|
||||
decomposition_settings.revolution_axes_clipping_bias = p_options[SNAME("decomposition/revolution_axes_clipping_bias")];
|
||||
}
|
||||
|
||||
if (p_options.has(SNAME("decomposition/min_volume_per_convex_hull"))) {
|
||||
decomposition_settings.min_volume_per_convex_hull = p_options[SNAME("decomposition/min_volume_per_convex_hull")];
|
||||
}
|
||||
|
||||
if (p_options.has(SNAME("decomposition/resolution"))) {
|
||||
decomposition_settings.resolution = p_options[SNAME("decomposition/resolution")];
|
||||
}
|
||||
|
||||
if (p_options.has(SNAME("decomposition/max_num_vertices_per_convex_hull"))) {
|
||||
decomposition_settings.max_num_vertices_per_convex_hull = p_options[SNAME("decomposition/max_num_vertices_per_convex_hull")];
|
||||
}
|
||||
|
||||
if (p_options.has(SNAME("decomposition/plane_downsampling"))) {
|
||||
decomposition_settings.plane_downsampling = p_options[SNAME("decomposition/plane_downsampling")];
|
||||
}
|
||||
|
||||
if (p_options.has(SNAME("decomposition/convexhull_downsampling"))) {
|
||||
decomposition_settings.convexhull_downsampling = p_options[SNAME("decomposition/convexhull_downsampling")];
|
||||
}
|
||||
|
||||
if (p_options.has(SNAME("decomposition/normalize_mesh"))) {
|
||||
decomposition_settings.normalize_mesh = p_options[SNAME("decomposition/normalize_mesh")];
|
||||
}
|
||||
|
||||
if (p_options.has(SNAME("decomposition/mode"))) {
|
||||
decomposition_settings.mode = (Mesh::ConvexDecompositionSettings::Mode)p_options[SNAME("decomposition/mode")].operator int();
|
||||
}
|
||||
|
||||
if (p_options.has(SNAME("decomposition/convexhull_approximation"))) {
|
||||
decomposition_settings.convexhull_approximation = p_options[SNAME("decomposition/convexhull_approximation")];
|
||||
}
|
||||
|
||||
if (p_options.has(SNAME("decomposition/max_convex_hulls"))) {
|
||||
decomposition_settings.max_convex_hulls = p_options[SNAME("decomposition/max_convex_hulls")];
|
||||
}
|
||||
|
||||
if (p_options.has(SNAME("decomposition/project_hull_vertices"))) {
|
||||
decomposition_settings.project_hull_vertices = p_options[SNAME("decomposition/project_hull_vertices")];
|
||||
}
|
||||
} else {
|
||||
int precision_level = 5;
|
||||
if (p_options.has(SNAME("decomposition/precision"))) {
|
||||
precision_level = p_options[SNAME("decomposition/precision")];
|
||||
}
|
||||
|
||||
const real_t precision = real_t(precision_level - 1) / 9.0;
|
||||
|
||||
decomposition_settings.max_concavity = Math::lerp(real_t(1.0), real_t(0.001), precision);
|
||||
decomposition_settings.min_volume_per_convex_hull = Math::lerp(real_t(0.01), real_t(0.0001), precision);
|
||||
decomposition_settings.resolution = Math::lerp(10'000, 100'000, precision);
|
||||
decomposition_settings.max_num_vertices_per_convex_hull = Math::lerp(32, 64, precision);
|
||||
decomposition_settings.plane_downsampling = Math::lerp(3, 16, precision);
|
||||
decomposition_settings.convexhull_downsampling = Math::lerp(3, 16, precision);
|
||||
decomposition_settings.max_convex_hulls = Math::lerp(1, 32, precision);
|
||||
}
|
||||
|
||||
return p_mesh->convex_decompose(decomposition_settings);
|
||||
} else if (generate_shape_type == SHAPE_TYPE_SIMPLE_CONVEX) {
|
||||
Vector<Ref<Shape3D>> shapes;
|
||||
shapes.push_back(p_mesh->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
|
||||
return shapes;
|
||||
} else if (generate_shape_type == SHAPE_TYPE_TRIMESH) {
|
||||
Vector<Ref<Shape3D>> shapes;
|
||||
shapes.push_back(p_mesh->create_trimesh_shape());
|
||||
return shapes;
|
||||
} else if (generate_shape_type == SHAPE_TYPE_BOX) {
|
||||
Ref<BoxShape3D> box;
|
||||
box.instantiate();
|
||||
if (p_options.has(SNAME("primitive/size"))) {
|
||||
box->set_size(p_options[SNAME("primitive/size")]);
|
||||
}
|
||||
|
||||
Vector<Ref<Shape3D>> shapes;
|
||||
shapes.push_back(box);
|
||||
return shapes;
|
||||
|
||||
} else if (generate_shape_type == SHAPE_TYPE_SPHERE) {
|
||||
Ref<SphereShape3D> sphere;
|
||||
sphere.instantiate();
|
||||
if (p_options.has(SNAME("primitive/radius"))) {
|
||||
sphere->set_radius(p_options[SNAME("primitive/radius")]);
|
||||
}
|
||||
|
||||
Vector<Ref<Shape3D>> shapes;
|
||||
shapes.push_back(sphere);
|
||||
return shapes;
|
||||
} else if (generate_shape_type == SHAPE_TYPE_CYLINDER) {
|
||||
Ref<CylinderShape3D> cylinder;
|
||||
cylinder.instantiate();
|
||||
if (p_options.has(SNAME("primitive/height"))) {
|
||||
cylinder->set_height(p_options[SNAME("primitive/height")]);
|
||||
}
|
||||
if (p_options.has(SNAME("primitive/radius"))) {
|
||||
cylinder->set_radius(p_options[SNAME("primitive/radius")]);
|
||||
}
|
||||
|
||||
Vector<Ref<Shape3D>> shapes;
|
||||
shapes.push_back(cylinder);
|
||||
return shapes;
|
||||
} else if (generate_shape_type == SHAPE_TYPE_CAPSULE) {
|
||||
Ref<CapsuleShape3D> capsule;
|
||||
capsule.instantiate();
|
||||
if (p_options.has(SNAME("primitive/height"))) {
|
||||
capsule->set_height(p_options[SNAME("primitive/height")]);
|
||||
}
|
||||
if (p_options.has(SNAME("primitive/radius"))) {
|
||||
capsule->set_radius(p_options[SNAME("primitive/radius")]);
|
||||
}
|
||||
|
||||
Vector<Ref<Shape3D>> shapes;
|
||||
shapes.push_back(capsule);
|
||||
return shapes;
|
||||
}
|
||||
return Vector<Ref<Shape3D>>();
|
||||
}
|
||||
|
||||
template <class M>
|
||||
Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_options) {
|
||||
Transform3D transform;
|
||||
|
||||
ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
|
||||
if (p_options.has(SNAME("physics/shape_type"))) {
|
||||
generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
|
||||
}
|
||||
|
||||
if (generate_shape_type == SHAPE_TYPE_BOX ||
|
||||
generate_shape_type == SHAPE_TYPE_SPHERE ||
|
||||
generate_shape_type == SHAPE_TYPE_CYLINDER ||
|
||||
generate_shape_type == SHAPE_TYPE_CAPSULE) {
|
||||
if (p_options.has(SNAME("primitive/position"))) {
|
||||
transform.origin = p_options[SNAME("primitive/position")];
|
||||
}
|
||||
|
||||
if (p_options.has(SNAME("primitive/rotation"))) {
|
||||
transform.basis.set_euler((p_options[SNAME("primitive/rotation")].operator Vector3() / 180.0) * Math_PI);
|
||||
}
|
||||
}
|
||||
return transform;
|
||||
}
|
||||
|
||||
#endif // RESOURCEIMPORTERSCENE_H
|
||||
|
@ -53,6 +53,11 @@ class SceneImportSettingsData : public Object {
|
||||
}
|
||||
|
||||
current[p_name] = p_value;
|
||||
|
||||
if (ResourceImporterScene::get_singleton()->get_internal_option_update_view(category, p_name, current)) {
|
||||
SceneImportSettings::get_singleton()->update_view();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -317,6 +322,13 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
|
||||
if (mesh_node && mesh_node->get_mesh().is_valid()) {
|
||||
_fill_mesh(scene_tree, mesh_node->get_mesh(), item);
|
||||
|
||||
// Add the collider view.
|
||||
MeshInstance3D *collider_view = memnew(MeshInstance3D);
|
||||
collider_view->set_name("collider_view");
|
||||
collider_view->set_visible(false);
|
||||
mesh_node->add_child(collider_view);
|
||||
collider_view->set_owner(mesh_node);
|
||||
|
||||
Transform3D accum_xform;
|
||||
Node3D *base = mesh_node;
|
||||
while (base) {
|
||||
@ -346,6 +358,54 @@ void SceneImportSettings::_update_scene() {
|
||||
_fill_scene(scene, nullptr);
|
||||
}
|
||||
|
||||
void SceneImportSettings::_update_view_gizmos() {
|
||||
for (const KeyValue<String, NodeData> &e : node_map) {
|
||||
bool generate_collider = false;
|
||||
if (e.value.settings.has(SNAME("generate/physics"))) {
|
||||
generate_collider = e.value.settings[SNAME("generate/physics")];
|
||||
}
|
||||
|
||||
MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(e.value.node);
|
||||
if (mesh_node == nullptr || mesh_node->get_mesh().is_null()) {
|
||||
// Nothing to do
|
||||
continue;
|
||||
}
|
||||
|
||||
MeshInstance3D *collider_view = static_cast<MeshInstance3D *>(mesh_node->find_node("collider_view"));
|
||||
CRASH_COND_MSG(collider_view == nullptr, "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`.");
|
||||
|
||||
collider_view->set_visible(generate_collider);
|
||||
if (generate_collider) {
|
||||
// This collider_view doesn't have a mesh so we need to generate a new one.
|
||||
|
||||
// Generate the mesh collider.
|
||||
Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings);
|
||||
const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings);
|
||||
|
||||
Ref<ArrayMesh> collider_view_mesh;
|
||||
collider_view_mesh.instantiate();
|
||||
for (Ref<Shape3D> shape : shapes) {
|
||||
Ref<ArrayMesh> debug_shape_mesh;
|
||||
if (shape.is_valid()) {
|
||||
debug_shape_mesh = shape->get_debug_mesh();
|
||||
}
|
||||
if (debug_shape_mesh.is_valid()) {
|
||||
collider_view_mesh->add_surface_from_arrays(
|
||||
debug_shape_mesh->surface_get_primitive_type(0),
|
||||
debug_shape_mesh->surface_get_arrays(0));
|
||||
|
||||
collider_view_mesh->surface_set_material(
|
||||
collider_view_mesh->get_surface_count() - 1,
|
||||
collider_mat);
|
||||
}
|
||||
}
|
||||
|
||||
collider_view->set_mesh(collider_view_mesh);
|
||||
collider_view->set_transform(transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SceneImportSettings::_update_camera() {
|
||||
AABB camera_aabb;
|
||||
|
||||
@ -404,11 +464,16 @@ void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Var
|
||||
}
|
||||
}
|
||||
|
||||
void SceneImportSettings::update_view() {
|
||||
_update_view_gizmos();
|
||||
}
|
||||
|
||||
void SceneImportSettings::open_settings(const String &p_path) {
|
||||
if (scene) {
|
||||
memdelete(scene);
|
||||
scene = nullptr;
|
||||
}
|
||||
scene_import_settings_data->settings = nullptr;
|
||||
scene = ResourceImporterScene::get_singleton()->pre_import(p_path);
|
||||
if (scene == nullptr) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Error opening scene"));
|
||||
@ -463,6 +528,7 @@ void SceneImportSettings::open_settings(const String &p_path) {
|
||||
}
|
||||
|
||||
popup_centered_ratio();
|
||||
_update_view_gizmos();
|
||||
_update_camera();
|
||||
|
||||
set_title(vformat(TTR("Advanced Import Settings for '%s'"), base_path.get_file()));
|
||||
@ -629,6 +695,7 @@ void SceneImportSettings::_material_tree_selected() {
|
||||
|
||||
_select(material_tree, type, import_id);
|
||||
}
|
||||
|
||||
void SceneImportSettings::_mesh_tree_selected() {
|
||||
if (selecting) {
|
||||
return;
|
||||
@ -640,6 +707,7 @@ void SceneImportSettings::_mesh_tree_selected() {
|
||||
|
||||
_select(mesh_tree, type, import_id);
|
||||
}
|
||||
|
||||
void SceneImportSettings::_scene_tree_selected() {
|
||||
if (selecting) {
|
||||
return;
|
||||
@ -1144,6 +1212,12 @@ SceneImportSettings::SceneImportSettings() {
|
||||
material_preview.instantiate();
|
||||
}
|
||||
|
||||
{
|
||||
collider_mat.instantiate();
|
||||
collider_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
collider_mat->set_albedo(Color(0.5, 0.5, 1.0));
|
||||
}
|
||||
|
||||
inspector = memnew(EditorInspector);
|
||||
inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
|
||||
|
||||
|
@ -84,6 +84,8 @@ class SceneImportSettings : public ConfirmationDialog {
|
||||
MeshInstance3D *mesh_preview;
|
||||
Ref<SphereMesh> material_preview;
|
||||
|
||||
Ref<StandardMaterial3D> collider_mat;
|
||||
|
||||
float cam_rot_x;
|
||||
float cam_rot_y;
|
||||
float cam_zoom;
|
||||
@ -145,6 +147,7 @@ class SceneImportSettings : public ConfirmationDialog {
|
||||
|
||||
bool selecting = false;
|
||||
|
||||
void _update_view_gizmos();
|
||||
void _update_camera();
|
||||
void _select(Tree *p_from, String p_type, String p_id);
|
||||
void _material_tree_selected();
|
||||
@ -190,6 +193,7 @@ protected:
|
||||
void _notification(int p_what);
|
||||
|
||||
public:
|
||||
void update_view();
|
||||
void open_settings(const String &p_path);
|
||||
static SceneImportSettings *get_singleton();
|
||||
SceneImportSettings();
|
||||
|
@ -501,12 +501,12 @@ Vector<Face3> EditorSceneImporterMesh::get_faces() const {
|
||||
return faces;
|
||||
}
|
||||
|
||||
Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose() const {
|
||||
Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const {
|
||||
ERR_FAIL_COND_V(!Mesh::convex_composition_function, Vector<Ref<Shape3D>>());
|
||||
|
||||
const Vector<Face3> faces = get_faces();
|
||||
|
||||
Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces, -1);
|
||||
Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces, p_settings);
|
||||
|
||||
Vector<Ref<Shape3D>> ret;
|
||||
|
||||
|
@ -103,7 +103,7 @@ public:
|
||||
Ref<EditorSceneImporterMesh> get_shadow_mesh() const;
|
||||
|
||||
Vector<Face3> get_faces() const;
|
||||
Vector<Ref<Shape3D>> convex_decompose() const;
|
||||
Vector<Ref<Shape3D>> convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const;
|
||||
Ref<Shape3D> create_trimesh_shape() const;
|
||||
Ref<NavigationMesh> create_navigation_mesh();
|
||||
Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
|
||||
|
@ -202,7 +202,8 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector<Ref<Shape3D>> shapes = mesh->convex_decompose();
|
||||
Mesh::ConvexDecompositionSettings settings;
|
||||
Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
|
||||
|
||||
if (!shapes.size()) {
|
||||
err_dialog->set_text(TTR("Couldn't create any collision shapes."));
|
||||
|
@ -32,7 +32,23 @@
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "thirdparty/vhacd/public/VHACD.h"
|
||||
|
||||
static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) {
|
||||
static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, const Mesh::ConvexDecompositionSettings &p_settings) {
|
||||
VHACD::IVHACD::Parameters params;
|
||||
params.m_concavity = p_settings.max_concavity;
|
||||
params.m_alpha = p_settings.symmetry_planes_clipping_bias;
|
||||
params.m_beta = p_settings.revolution_axes_clipping_bias;
|
||||
params.m_minVolumePerCH = p_settings.min_volume_per_convex_hull;
|
||||
params.m_resolution = p_settings.resolution;
|
||||
params.m_maxNumVerticesPerCH = p_settings.max_num_vertices_per_convex_hull;
|
||||
params.m_planeDownsampling = p_settings.plane_downsampling;
|
||||
params.m_convexhullDownsampling = p_settings.convexhull_downsampling;
|
||||
params.m_pca = p_settings.normalize_mesh;
|
||||
params.m_mode = p_settings.mode;
|
||||
params.m_convexhullApproximation = p_settings.convexhull_approximation;
|
||||
params.m_oclAcceleration = true;
|
||||
params.m_maxConvexHulls = p_settings.max_convex_hulls;
|
||||
params.m_projectHullVertices = p_settings.project_hull_vertices;
|
||||
|
||||
Vector<real_t> vertices;
|
||||
vertices.resize(p_faces.size() * 9);
|
||||
Vector<uint32_t> indices;
|
||||
@ -47,11 +63,6 @@ static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int
|
||||
}
|
||||
}
|
||||
|
||||
VHACD::IVHACD::Parameters params;
|
||||
if (p_max_convex_hulls > 0) {
|
||||
params.m_maxConvexHulls = p_max_convex_hulls;
|
||||
}
|
||||
|
||||
VHACD::IVHACD *decomposer = VHACD::CreateVHACD();
|
||||
decomposer->Compute(vertices.ptr(), vertices.size() / 3, indices.ptr(), indices.size() / 3, params);
|
||||
|
||||
|
@ -274,7 +274,8 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Vector<Ref<Shape3D>> shapes = mesh->convex_decompose();
|
||||
Mesh::ConvexDecompositionSettings settings;
|
||||
Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
|
||||
if (!shapes.size()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -224,7 +224,9 @@ Vector<Face3> Mesh::get_faces() const {
|
||||
|
||||
Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
|
||||
if (p_simplify) {
|
||||
Vector<Ref<Shape3D>> decomposed = convex_decompose(1);
|
||||
ConvexDecompositionSettings settings;
|
||||
settings.max_convex_hulls = 1;
|
||||
Vector<Ref<Shape3D>> decomposed = convex_decompose(settings);
|
||||
if (decomposed.size() == 1) {
|
||||
return decomposed[0];
|
||||
} else {
|
||||
@ -564,12 +566,12 @@ void Mesh::clear_cache() const {
|
||||
debug_lines.clear();
|
||||
}
|
||||
|
||||
Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const {
|
||||
Vector<Ref<Shape3D>> Mesh::convex_decompose(const ConvexDecompositionSettings &p_settings) const {
|
||||
ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>());
|
||||
|
||||
const Vector<Face3> faces = get_faces();
|
||||
|
||||
Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls);
|
||||
const Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_settings);
|
||||
|
||||
Vector<Ref<Shape3D>> ret;
|
||||
|
||||
|
@ -159,11 +159,42 @@ public:
|
||||
Size2i get_lightmap_size_hint() const;
|
||||
void clear_cache() const;
|
||||
|
||||
typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls);
|
||||
struct ConvexDecompositionSettings {
|
||||
enum Mode : int {
|
||||
CONVEX_DECOMPOSITION_MODE_VOXEL = 0,
|
||||
CONVEX_DECOMPOSITION_MODE_TETRAHEDRON
|
||||
};
|
||||
|
||||
/// Maximum concavity. [Range: 0.0 -> 1.0]
|
||||
real_t max_concavity = 1.0;
|
||||
/// Controls the bias toward clipping along symmetry planes. [Range: 0.0 -> 1.0]
|
||||
real_t symmetry_planes_clipping_bias = 0.05;
|
||||
/// Controls the bias toward clipping along revolution axes. [Range: 0.0 -> 1.0]
|
||||
real_t revolution_axes_clipping_bias = 0.05;
|
||||
real_t min_volume_per_convex_hull = 0.0001;
|
||||
/// Maximum number of voxels generated during the voxelization stage.
|
||||
uint32_t resolution = 10'000;
|
||||
uint32_t max_num_vertices_per_convex_hull = 32;
|
||||
/// Controls the granularity of the search for the "best" clipping plane.
|
||||
/// [Range: 1 -> 16]
|
||||
uint32_t plane_downsampling = 4;
|
||||
/// Controls the precision of the convex-hull generation process during the
|
||||
/// clipping plane selection stage.
|
||||
/// [Range: 1 -> 16]
|
||||
uint32_t convexhull_downsampling = 4;
|
||||
/// enable/disable normalizing the mesh before applying the convex decomposition.
|
||||
bool normalize_mesh = false;
|
||||
Mode mode = CONVEX_DECOMPOSITION_MODE_VOXEL;
|
||||
bool convexhull_approximation = true;
|
||||
/// This is the maximum number of convex hulls to produce from the merge operation.
|
||||
uint32_t max_convex_hulls = 1;
|
||||
bool project_hull_vertices = true;
|
||||
};
|
||||
typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, const ConvexDecompositionSettings &p_settings);
|
||||
|
||||
static ConvexDecompositionFunc convex_composition_function;
|
||||
|
||||
Vector<Ref<Shape3D>> convex_decompose(int p_max_convex_hulls = -1) const;
|
||||
Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const;
|
||||
|
||||
virtual int get_builtin_bind_pose_count() const;
|
||||
virtual Transform3D get_builtin_bind_pose(int p_index) const;
|
||||
|
Loading…
Reference in New Issue
Block a user