diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index dacdca1cee9..b0282e4107e 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -192,8 +192,8 @@
-
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
+
+ If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [CPUParticles2D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [CPUParticles2D] node (and its parents) when it is moved or rotated.
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index f2a0040ed44..d8faf8e91d5 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -224,8 +224,8 @@
Minimum linear acceleration.
-
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
+
+ If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [CPUParticles3D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [CPUParticles3D] node (and its parents) when it is moved or rotated.
The [Mesh] used for each particle. If [code]null[/code], particles will be spheres.
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index 53894bad877..e60ab094c66 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -63,8 +63,8 @@
Amount of time each particle will exist.
-
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
+
+ If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [GPUParticles2D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [GPUParticles2D] node (and its parents) when it is moved or rotated.
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index c4bd18db694..b415c561549 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -95,8 +95,8 @@
Amount of time each particle will exist.
-
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
+
+ If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [GPUParticles3D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [GPUParticles3D] node (and its parents) when it is moved or rotated.
If [code]true[/code], only [code]amount[/code] particles will be emitted.
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 4155d0797fa..26204a3b1ac 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1470,7 +1470,7 @@ CPUParticles2D::CPUParticles2D() {
set_emitting(true);
set_amount(8);
- set_use_local_coordinates(true);
+ set_use_local_coordinates(false);
set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
set_param_min(PARAM_ANGULAR_VELOCITY, 0);
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index a869cf25258..075421a26da 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -660,7 +660,7 @@ GPUParticles2D::GPUParticles2D() {
set_explosiveness_ratio(0);
set_randomness_ratio(0);
set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200)));
- set_use_local_coordinates(true);
+ set_use_local_coordinates(false);
set_draw_order(DRAW_ORDER_LIFETIME);
set_speed_scale(1);
set_fixed_fps(30);
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 4cb693f494d..e26c3010384 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -138,7 +138,7 @@ private:
real_t randomness_ratio = 0.0;
double lifetime_randomness = 0.0;
double speed_scale = 1.0;
- bool local_coords = true;
+ bool local_coords = false;
int fixed_fps = 0;
bool fractional_delta = true;
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 01aff32954c..2ee126e161a 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -631,7 +631,7 @@ GPUParticles3D::GPUParticles3D() {
set_randomness_ratio(0);
set_trail_length(0.3);
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
- set_use_local_coordinates(true);
+ set_use_local_coordinates(false);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
index 04ecfcfdceb..8a69ee45f9b 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
@@ -159,7 +159,7 @@ private:
real_t randomness = 0.0;
bool restart_request = false;
AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
- bool use_local_coords = true;
+ bool use_local_coords = false;
bool has_collision_cache = false;
bool has_sdf_collision = false;