diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index dacdca1cee9..b0282e4107e 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -192,8 +192,8 @@ - - If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. + + If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [CPUParticles2D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [CPUParticles2D] node (and its parents) when it is moved or rotated. If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml index f2a0040ed44..d8faf8e91d5 100644 --- a/doc/classes/CPUParticles3D.xml +++ b/doc/classes/CPUParticles3D.xml @@ -224,8 +224,8 @@ Minimum linear acceleration. - - If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. + + If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [CPUParticles3D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [CPUParticles3D] node (and its parents) when it is moved or rotated. The [Mesh] used for each particle. If [code]null[/code], particles will be spheres. diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index 53894bad877..e60ab094c66 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -63,8 +63,8 @@ Amount of time each particle will exist. - - If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. + + If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [GPUParticles2D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [GPUParticles2D] node (and its parents) when it is moved or rotated. If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index c4bd18db694..b415c561549 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -95,8 +95,8 @@ Amount of time each particle will exist. - - If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. + + If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [GPUParticles3D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [GPUParticles3D] node (and its parents) when it is moved or rotated. If [code]true[/code], only [code]amount[/code] particles will be emitted. diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 4155d0797fa..26204a3b1ac 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -1470,7 +1470,7 @@ CPUParticles2D::CPUParticles2D() { set_emitting(true); set_amount(8); - set_use_local_coordinates(true); + set_use_local_coordinates(false); set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0); set_param_min(PARAM_ANGULAR_VELOCITY, 0); diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index a869cf25258..075421a26da 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -660,7 +660,7 @@ GPUParticles2D::GPUParticles2D() { set_explosiveness_ratio(0); set_randomness_ratio(0); set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200))); - set_use_local_coordinates(true); + set_use_local_coordinates(false); set_draw_order(DRAW_ORDER_LIFETIME); set_speed_scale(1); set_fixed_fps(30); diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index 4cb693f494d..e26c3010384 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -138,7 +138,7 @@ private: real_t randomness_ratio = 0.0; double lifetime_randomness = 0.0; double speed_scale = 1.0; - bool local_coords = true; + bool local_coords = false; int fixed_fps = 0; bool fractional_delta = true; diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 01aff32954c..2ee126e161a 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -631,7 +631,7 @@ GPUParticles3D::GPUParticles3D() { set_randomness_ratio(0); set_trail_length(0.3); set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))); - set_use_local_coordinates(true); + set_use_local_coordinates(false); set_draw_passes(1); set_draw_order(DRAW_ORDER_INDEX); set_speed_scale(1); diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h index 04ecfcfdceb..8a69ee45f9b 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h @@ -159,7 +159,7 @@ private: real_t randomness = 0.0; bool restart_request = false; AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)); - bool use_local_coords = true; + bool use_local_coords = false; bool has_collision_cache = false; bool has_sdf_collision = false;