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@ -94,3 +94,59 @@ btCollisionAlgorithmCreateFunc *GodotCollisionConfiguration::getClosestPointsAlg
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return btDefaultCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(proxyType0, proxyType1);
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}
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}
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GodotSoftCollisionConfiguration::GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) :
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btSoftBodyRigidBodyCollisionConfiguration(constructionInfo) {
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void *mem = NULL;
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mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::CreateFunc), 16);
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m_rayWorldCF = new (mem) GodotRayWorldAlgorithm::CreateFunc(world);
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mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::SwappedCreateFunc), 16);
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m_swappedRayWorldCF = new (mem) GodotRayWorldAlgorithm::SwappedCreateFunc(world);
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}
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GodotSoftCollisionConfiguration::~GodotSoftCollisionConfiguration() {
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m_rayWorldCF->~btCollisionAlgorithmCreateFunc();
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btAlignedFree(m_rayWorldCF);
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m_swappedRayWorldCF->~btCollisionAlgorithmCreateFunc();
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btAlignedFree(m_swappedRayWorldCF);
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}
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btCollisionAlgorithmCreateFunc *GodotSoftCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) {
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if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
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// This collision is not supported
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return m_emptyCreateFunc;
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} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
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return m_rayWorldCF;
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} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
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return m_swappedRayWorldCF;
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} else {
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return btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0, proxyType1);
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}
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}
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btCollisionAlgorithmCreateFunc *GodotSoftCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) {
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if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
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// This collision is not supported
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return m_emptyCreateFunc;
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} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
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return m_rayWorldCF;
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} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
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return m_swappedRayWorldCF;
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} else {
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return btSoftBodyRigidBodyCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(proxyType0, proxyType1);
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}
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}
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@ -32,6 +32,7 @@
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#define GODOT_COLLISION_CONFIGURATION_H
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#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
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#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h>
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/**
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@author AndreaCatania
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@ -50,4 +51,16 @@ public:
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virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
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virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
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};
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class GodotSoftCollisionConfiguration : public btSoftBodyRigidBodyCollisionConfiguration {
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btCollisionAlgorithmCreateFunc *m_rayWorldCF;
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btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF;
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public:
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GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo = btDefaultCollisionConstructionInfo());
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virtual ~GodotSoftCollisionConfiguration();
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virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
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virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
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};
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#endif
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@ -577,7 +577,7 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
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}
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if (p_create_soft_world) {
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collisionConfiguration = bulletnew(btSoftBodyRigidBodyCollisionConfiguration);
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collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
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} else {
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collisionConfiguration = bulletnew(GodotCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
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}
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