Fix link in the docs about ResourceImporterTextureAtlas

This commit is contained in:
Pedro J. Estébanez 2023-11-10 09:51:11 +01:00
parent 9df6491853
commit 29a4707fa5

View File

@ -22,7 +22,7 @@
[b]Mesh:[/b] Imports the atlas as an [ArrayMesh] resource, keeping the original bitmap visible (but rendered as a polygon). This can be used to reduce fill rate when rendering large transparent sprites, at the cost of slower rendering if there are little to no transparent areas in the sprite.
</member>
<member name="trim_alpha_border_from_region" type="bool" setter="" getter="" default="true">
If [code]true[/code], trims the region to exclude fully transparent pixels using a clipping rectangle (which is never rotated). This can be used to save memory. See also [member trim_alpha_border_from_region].
If [code]true[/code], trims the region to exclude fully transparent pixels using a clipping rectangle (which is never rotated). This can be used to save memory. See also [member crop_to_region].
[b]Note:[/b] Only effective if [member import_mode] is [b]Region[/b].
</member>
</members>