mirror of
https://github.com/godotengine/godot.git
synced 2024-11-11 14:43:44 +00:00
Merge pull request #30622 from creikey/fix-path-caching
PackedScene resources are freed before they are saved
This commit is contained in:
commit
28eca3649d
@ -365,17 +365,38 @@ bool Resource::is_translation_remapped() const {
|
||||
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
|
||||
void Resource::set_id_for_path(const String &p_path, int p_id) {
|
||||
if (p_id == -1) {
|
||||
id_for_path.erase(p_path);
|
||||
if (ResourceCache::path_cache_lock) {
|
||||
ResourceCache::path_cache_lock->write_lock();
|
||||
}
|
||||
ResourceCache::resource_path_cache[p_path].erase(get_path());
|
||||
if (ResourceCache::path_cache_lock) {
|
||||
ResourceCache::path_cache_lock->write_unlock();
|
||||
}
|
||||
} else {
|
||||
id_for_path[p_path] = p_id;
|
||||
if (ResourceCache::path_cache_lock) {
|
||||
ResourceCache::path_cache_lock->write_lock();
|
||||
}
|
||||
ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
|
||||
if (ResourceCache::path_cache_lock) {
|
||||
ResourceCache::path_cache_lock->write_unlock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int Resource::get_id_for_path(const String &p_path) const {
|
||||
|
||||
if (id_for_path.has(p_path)) {
|
||||
return id_for_path[p_path];
|
||||
if (ResourceCache::path_cache_lock) {
|
||||
ResourceCache::path_cache_lock->read_lock();
|
||||
}
|
||||
if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
|
||||
int result = ResourceCache::resource_path_cache[p_path][get_path()];
|
||||
if (ResourceCache::path_cache_lock) {
|
||||
ResourceCache::path_cache_lock->read_unlock();
|
||||
}
|
||||
return result;
|
||||
} else {
|
||||
if (ResourceCache::path_cache_lock) {
|
||||
ResourceCache::path_cache_lock->read_unlock();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
@ -430,12 +451,21 @@ Resource::~Resource() {
|
||||
}
|
||||
|
||||
HashMap<String, Resource *> ResourceCache::resources;
|
||||
#ifdef TOOLS_ENABLED
|
||||
HashMap<String, HashMap<String, int> > ResourceCache::resource_path_cache;
|
||||
#endif
|
||||
|
||||
RWLock *ResourceCache::lock = NULL;
|
||||
#ifdef TOOLS_ENABLED
|
||||
RWLock *ResourceCache::path_cache_lock = NULL;
|
||||
#endif
|
||||
|
||||
void ResourceCache::setup() {
|
||||
|
||||
lock = RWLock::create();
|
||||
#ifdef TOOLS_ENABLED
|
||||
path_cache_lock = RWLock::create();
|
||||
#endif
|
||||
}
|
||||
|
||||
void ResourceCache::clear() {
|
||||
|
@ -84,9 +84,7 @@ protected:
|
||||
|
||||
void _set_path(const String &p_path);
|
||||
void _take_over_path(const String &p_path);
|
||||
#ifdef TOOLS_ENABLED
|
||||
Map<String, int> id_for_path;
|
||||
#endif
|
||||
|
||||
public:
|
||||
static Node *(*_get_local_scene_func)(); //used by editor
|
||||
|
||||
@ -152,6 +150,10 @@ class ResourceCache {
|
||||
friend class ResourceLoader; //need the lock
|
||||
static RWLock *lock;
|
||||
static HashMap<String, Resource *> resources;
|
||||
#ifdef TOOLS_ENABLED
|
||||
static HashMap<String, HashMap<String, int> > resource_path_cache; // each tscn has a set of resource paths and IDs
|
||||
static RWLock *path_cache_lock;
|
||||
#endif // TOOLS_ENABLED
|
||||
friend void unregister_core_types();
|
||||
static void clear();
|
||||
friend void register_core_types();
|
||||
|
Loading…
Reference in New Issue
Block a user