mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
Fix many typos in documentation
This commit is contained in:
parent
0c2144da90
commit
2857b91385
@ -435,7 +435,7 @@
|
||||
<return type="void" />
|
||||
<param index="0" name="force" type="bool" />
|
||||
<description>
|
||||
Submits all completion options added with [method add_code_completion_option]. Will try to force the autoccomplete menu to popup, if [param force] is [code]true[/code].
|
||||
Submits all completion options added with [method add_code_completion_option]. Will try to force the autocomplete menu to popup, if [param force] is [code]true[/code].
|
||||
[b]Note:[/b] This will replace all current candidates.
|
||||
</description>
|
||||
</method>
|
||||
|
@ -261,7 +261,7 @@
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
[b]Note:[/b] Dictionaries with the same entries but in a different order will not have the same hash.
|
||||
[b]Note:[/b] Dictionaries with equal hash values are [i]not[/i] guaranteed to be the same, because of hash collisions. On the countrary, dictionaries with different hash values are guaranteed to be different.
|
||||
[b]Note:[/b] Dictionaries with equal hash values are [i]not[/i] guaranteed to be the same, because of hash collisions. On the contrary, dictionaries with different hash values are guaranteed to be different.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_empty" qualifiers="const">
|
||||
|
@ -240,7 +240,7 @@
|
||||
<return type="void" />
|
||||
<param index="0" name="msg" type="String" />
|
||||
<description>
|
||||
Pops up an error message in the edior which is shown as coming from the underlying VCS. Use this to show VCS specific error messages.
|
||||
Pops up an error message in the editor which is shown as coming from the underlying VCS. Use this to show VCS specific error messages.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
@ -134,7 +134,7 @@
|
||||
<return type="int" />
|
||||
<param index="0" name="cache_index" type="int" />
|
||||
<description>
|
||||
Recturns an active face index in the TrueType / OpenType collection.
|
||||
Returns an active face index in the TrueType / OpenType collection.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_glyph_advance" qualifiers="const">
|
||||
|
@ -679,13 +679,13 @@
|
||||
<constant name="FORMAT_DXT5_RA_AS_RG" value="34" enum="Format">
|
||||
</constant>
|
||||
<constant name="FORMAT_ASTC_4x4" value="35" enum="Format">
|
||||
[url=https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression]Adaptive Scalable Texutre Compression[/url]. This implements the 4x4 (high quality) mode.
|
||||
[url=https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression]Adaptive Scalable Texture Compression[/url]. This implements the 4x4 (high quality) mode.
|
||||
</constant>
|
||||
<constant name="FORMAT_ASTC_4x4_HDR" value="36" enum="Format">
|
||||
Same format as [constant FORMAT_ASTC_4x4], but with the hint to let the GPU know it is used for HDR.
|
||||
</constant>
|
||||
<constant name="FORMAT_ASTC_8x8" value="37" enum="Format">
|
||||
[url=https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression]Adaptive Scalable Texutre Compression[/url]. This implements the 8x8 (low quality) mode.
|
||||
[url=https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression]Adaptive Scalable Texture Compression[/url]. This implements the 8x8 (low quality) mode.
|
||||
</constant>
|
||||
<constant name="FORMAT_ASTC_8x8_HDR" value="38" enum="Format">
|
||||
Same format as [constant FORMAT_ASTC_8x8], but with the hint to let the GPU know it is used for HDR.
|
||||
|
@ -291,7 +291,7 @@
|
||||
Access to the node rotation as a [Quaternion]. This property is ideal for tweening complex rotations.
|
||||
</member>
|
||||
<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation" default="Vector3(0, 0, 0)">
|
||||
Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotaton in the order specified by the [member rotation_order] property.
|
||||
Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotation in the order specified by the [member rotation_order] property.
|
||||
[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
|
||||
[b]Note:[/b] This property is edited in the inspector in degrees. If you want to use degrees in a script, use [member rotation_degrees].
|
||||
</member>
|
||||
|
@ -346,7 +346,7 @@
|
||||
<param index="0" name="byte_offset" type="int" />
|
||||
<param index="1" name="allow_objects" type="bool" default="false" />
|
||||
<description>
|
||||
Returns [code]true[/code] if a valid [Variant] value can be decoded at the [param byte_offset]. Returns [code]false[/code] othewrise or when the value is [Object]-derived and [param allow_objects] is [code]false[/code].
|
||||
Returns [code]true[/code] if a valid [Variant] value can be decoded at the [param byte_offset]. Returns [code]false[/code] otherwise or when the value is [Object]-derived and [param allow_objects] is [code]false[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="hex_encode" qualifiers="const">
|
||||
|
@ -819,7 +819,7 @@
|
||||
Name of the .NET assembly. This name is used as the name of the [code].csproj[/code] and [code].sln[/code] files. By default, it's set to the name of the project ([member application/config/name]) allowing to change it in the future without affecting the .NET assembly.
|
||||
</member>
|
||||
<member name="dotnet/project/assembly_reload_attempts" type="int" setter="" getter="" default="3">
|
||||
Number of times to attempt assembly reloading after rebuilding .NET assembies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
|
||||
Number of times to attempt assembly reloading after rebuilding .NET assemblies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
|
||||
</member>
|
||||
<member name="dotnet/project/solution_directory" type="String" setter="" getter="" default="""">
|
||||
Directory that contains the [code].sln[/code] file. By default, the [code].sln[/code] files is in the root of the project directory, next to the [code]project.godot[/code] and [code].csproj[/code] files.
|
||||
|
@ -214,7 +214,7 @@
|
||||
<param index="0" name="screen" type="int" default="0" />
|
||||
<param index="1" name="clear_color" type="Color" default="Color(0, 0, 0, 1)" />
|
||||
<description>
|
||||
High-level variant of [method draw_list_begin], with the parameters automtaically being adjusted for drawing onto the window specified by the [param screen] ID.
|
||||
High-level variant of [method draw_list_begin], with the parameters automatically being adjusted for drawing onto the window specified by the [param screen] ID.
|
||||
[b]Note:[/b] Cannot be used with local RenderingDevices, as these don't have a screen. If called on a local RenderingDevice, [method draw_list_begin_for_screen] returns [constant INVALID_ID].
|
||||
</description>
|
||||
</method>
|
||||
|
Loading…
Reference in New Issue
Block a user