mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
Signals became a tab
added icons to contextual scene tree menu
This commit is contained in:
parent
cd56cad9ac
commit
26332479d3
@ -94,8 +94,8 @@ void ConnectDialog::_notification(int p_what) {
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if (p_what==NOTIFICATION_DRAW) {
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RID ci = get_canvas_item();
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get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
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//RID ci = get_canvas_item();
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//get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
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}
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if (p_what==NOTIFICATION_ENTER_TREE) {
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@ -480,21 +480,21 @@ ConnectDialog::~ConnectDialog()
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void ConnectionsDialog::_notification(int p_what) {
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void ConnectionsDock::_notification(int p_what) {
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if (p_what==NOTIFICATION_DRAW) {
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RID ci = get_canvas_item();
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get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
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//RID ci = get_canvas_item();
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//get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
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}
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}
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void ConnectionsDialog::_close() {
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void ConnectionsDock::_close() {
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hide();
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}
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void ConnectionsDialog::_connect() {
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void ConnectionsDock::_connect() {
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TreeItem *it = tree->get_selected();
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ERR_FAIL_COND(!it);
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@ -533,13 +533,13 @@ void ConnectionsDialog::_connect() {
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void ConnectionsDialog::ok_pressed() {
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void ConnectionsDock::_connect_pressed() {
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TreeItem *item = tree->get_selected();
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if (!item) {
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//no idea how this happened, but disable
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get_ok()->set_disabled(true);
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connect_button->set_disabled(true);
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return;
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}
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if (item->get_parent()==tree->get_root() || item->get_parent()->get_parent()==tree->get_root()) {
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@ -584,7 +584,7 @@ void ConnectionsDialog::ok_pressed() {
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}
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}
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/*
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void ConnectionsDialog::_remove() {
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void ConnectionsDock::_remove() {
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if (!tree->get_selected())
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return;
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@ -600,7 +600,7 @@ void ConnectionsDialog::_remove() {
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}
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*/
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/*
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void ConnectionsDialog::_remove_confirm() {
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void ConnectionsDock::_remove_confirm() {
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if (!tree->get_selected())
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return;
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@ -620,17 +620,15 @@ void ConnectionsDialog::_remove_confirm() {
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}
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*/
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struct _ConnectionsDialogMethodInfoSort {
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struct _ConnectionsDockMethodInfoSort {
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_FORCE_INLINE_ bool operator()(const MethodInfo& a, const MethodInfo& b) const {
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return a.name < b.name;
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}
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};
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void ConnectionsDialog::update_tree() {
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void ConnectionsDock::update_tree() {
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if (!is_visible())
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return; //don't update if not visible, of course
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tree->clear();
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if (!node)
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@ -643,7 +641,7 @@ void ConnectionsDialog::update_tree() {
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node->get_signal_list(&node_signals);
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//node_signals.sort_custom<_ConnectionsDialogMethodInfoSort>();
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//node_signals.sort_custom<_ConnectionsDockMethodInfoSort>();
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bool did_script=false;
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StringName base = node->get_type();
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@ -773,68 +771,72 @@ void ConnectionsDialog::update_tree() {
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}
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}
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get_ok()->set_text(TTR("Connect"));
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get_ok()->set_disabled(true);
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connect_button->set_text(TTR("Connect"));
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connect_button->set_disabled(true);
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}
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void ConnectionsDialog::set_node(Node* p_node) {
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void ConnectionsDock::set_node(Node* p_node) {
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node=p_node;
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update_tree();
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}
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void ConnectionsDialog::_something_selected() {
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void ConnectionsDock::_something_selected() {
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TreeItem *item = tree->get_selected();
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if (!item) {
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//no idea how this happened, but disable
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get_ok()->set_text(TTR("Connect.."));
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get_ok()->set_disabled(true);
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connect_button->set_text(TTR("Connect.."));
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connect_button->set_disabled(true);
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} else if (item->get_parent()==tree->get_root() || item->get_parent()->get_parent()==tree->get_root()) {
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//a signal - connect
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get_ok()->set_text(TTR("Connect.."));
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get_ok()->set_disabled(false);
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connect_button->set_text(TTR("Connect.."));
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connect_button->set_disabled(false);
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} else {
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//a slot- disconnect
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get_ok()->set_text(TTR("Disconnect"));
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get_ok()->set_disabled(false);
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connect_button->set_text(TTR("Disconnect"));
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connect_button->set_disabled(false);
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}
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}
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void ConnectionsDialog::_bind_methods() {
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void ConnectionsDock::_bind_methods() {
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ObjectTypeDB::bind_method("_connect",&ConnectionsDialog::_connect);
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ObjectTypeDB::bind_method("_something_selected",&ConnectionsDialog::_something_selected);
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ObjectTypeDB::bind_method("_close",&ConnectionsDialog::_close);
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// ObjectTypeDB::bind_method("_remove_confirm",&ConnectionsDialog::_remove_confirm);
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ObjectTypeDB::bind_method("update_tree",&ConnectionsDialog::update_tree);
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ObjectTypeDB::bind_method("_connect",&ConnectionsDock::_connect);
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ObjectTypeDB::bind_method("_something_selected",&ConnectionsDock::_something_selected);
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ObjectTypeDB::bind_method("_close",&ConnectionsDock::_close);
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ObjectTypeDB::bind_method("_connect_pressed",&ConnectionsDock::_connect_pressed);
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ObjectTypeDB::bind_method("update_tree",&ConnectionsDock::update_tree);
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}
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ConnectionsDialog::ConnectionsDialog(EditorNode *p_editor) {
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ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
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editor=p_editor;
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set_title(TTR("Edit Connections.."));
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set_hide_on_ok(false);
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VBoxContainer *vbc = memnew( VBoxContainer );
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add_child(vbc);
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set_child_rect(vbc);
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set_name(TTR("Signals"));
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VBoxContainer *vbc = this;
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tree = memnew( Tree );
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tree->set_columns(1);
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tree->set_select_mode(Tree::SELECT_ROW);
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tree->set_hide_root(true);
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vbc->add_margin_child(TTR("Connections:"),tree,true);
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vbc->add_child(tree);
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tree->set_v_size_flags(SIZE_EXPAND_FILL);
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connect_button = memnew( Button );
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connect_button->set_text("Connect");
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HBoxContainer *hb = memnew( HBoxContainer);
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vbc->add_child(hb);
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hb->add_spacer();
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hb->add_child(connect_button);
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connect_button->connect("pressed",this,"_connect_pressed");
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// add_child(tree);
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connect_dialog = memnew( ConnectDialog );
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@ -858,12 +860,12 @@ ConnectionsDialog::ConnectionsDialog(EditorNode *p_editor) {
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remove_confirm->connect("confirmed", this,"_remove_confirm");
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connect_dialog->connect("connected", this,"_connect");
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tree->connect("item_selected", this,"_something_selected");
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get_cancel()->set_text(TTR("Close"));
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add_constant_override("separation",3*EDSCALE);
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}
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ConnectionsDialog::~ConnectionsDialog()
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ConnectionsDock::~ConnectionsDock()
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{
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}
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@ -95,10 +95,11 @@ public:
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};
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class ConnectionsDialog : public ConfirmationDialog {
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class ConnectionsDock : public VBoxContainer {
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OBJ_TYPE( ConnectionsDialog , ConfirmationDialog );
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OBJ_TYPE( ConnectionsDock , VBoxContainer );
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Button *connect_button;
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EditorNode *editor;
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Node *node;
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Tree *tree;
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@ -114,7 +115,7 @@ class ConnectionsDialog : public ConfirmationDialog {
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protected:
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virtual void ok_pressed();
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void _connect_pressed();
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void _notification(int p_what);
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static void _bind_methods();
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public:
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@ -124,8 +125,8 @@ public:
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void set_node(Node* p_node);
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String get_selected_type();
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ConnectionsDialog(EditorNode *p_editor=NULL);
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~ConnectionsDialog();
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ConnectionsDock(EditorNode *p_editor=NULL);
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~ConnectionsDock();
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};
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@ -1533,6 +1533,7 @@ void EditorNode::push_item(Object *p_object,const String& p_property) {
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if (!p_object) {
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property_editor->edit(NULL);
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connections_dock->set_node(NULL);
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scene_tree_dock->set_selected(NULL);
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return;
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}
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@ -1678,6 +1679,7 @@ void EditorNode::_edit_current() {
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scene_tree_dock->set_selected(NULL);
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property_editor->edit( NULL );
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connections_dock->set_node(NULL);
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object_menu->set_disabled(true);
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_display_top_editors(false);
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@ -1697,6 +1699,7 @@ void EditorNode::_edit_current() {
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ERR_FAIL_COND(!current_res);
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scene_tree_dock->set_selected(NULL);
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property_editor->edit( current_res );
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connections_dock->set_node(NULL);
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object_menu->set_disabled(false);
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//resources_dock->add_resource(Ref<Resource>(current_res));
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@ -1713,6 +1716,7 @@ void EditorNode::_edit_current() {
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property_editor->edit( current_node );
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connections_dock->set_node( current_node );
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scene_tree_dock->set_selected(current_node);
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object_menu->get_popup()->clear();
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@ -1721,6 +1725,7 @@ void EditorNode::_edit_current() {
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} else {
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property_editor->edit( current_obj );
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connections_dock->set_node(NULL);
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//scene_tree_dock->set_selected(current_node);
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//object_menu->get_popup()->clear();
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@ -5785,14 +5790,20 @@ EditorNode::EditorNode() {
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debug_button->set_tooltip(TTR("Debug options"));
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p=debug_button->get_popup();
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p->add_check_item(TTR("Remote Debug Deploys"),RUN_DEPLOY_REMOTE_DEBUG);
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p->add_check_item(TTR("Use PC Filesystem for Deploys"),RUN_FILE_SERVER);
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p->add_check_item(TTR("Deploy with Remote Debug"),RUN_DEPLOY_REMOTE_DEBUG);
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p->set_item_tooltip(p->get_item_count()-1,TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged."));
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p->add_check_item(TTR("Small Deploy with Network FS"),RUN_FILE_SERVER);
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p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network. On Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint."));
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p->add_separator();
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p->add_check_item(TTR("Visible Collision Shapes"),RUN_DEBUG_COLLISONS);
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p->set_item_tooltip(p->get_item_count()-1,TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on."));
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p->add_check_item(TTR("Visible Navigation"),RUN_DEBUG_NAVIGATION);
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p->set_item_tooltip(p->get_item_count()-1,TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on."));
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p->add_separator();
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p->add_check_item(TTR("Mirror Scene Editing"),RUN_LIVE_DEBUG);
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p->add_check_item(TTR("Mirror Script Changes"),RUN_RELOAD_SCRIPTS);
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p->add_check_item(TTR("Sync Scene Changes"),RUN_LIVE_DEBUG);
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p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nThis works remotely, and is more efficient with networked filesystem."));
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p->add_check_item(TTR("Sync Script Changes"),RUN_RELOAD_SCRIPTS);
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p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nThis works remotely, and is more efficient with networked filesystem."));
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p->connect("item_pressed",this,"_menu_option");
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/*
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@ -5917,7 +5928,7 @@ EditorNode::EditorNode() {
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scene_tree_dock = memnew( SceneTreeDock(this,scene_root,editor_selection,editor_data) );
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scene_tree_dock->set_name(TTR("Scene"));
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//top_pallete->add_child(scene_tree_dock);
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dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scene_tree_dock);
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dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(scene_tree_dock);
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#if 0
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resources_dock = memnew( ResourcesDock(this) );
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resources_dock->set_name("Resources");
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@ -5925,7 +5936,7 @@ EditorNode::EditorNode() {
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dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(resources_dock);
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//top_pallete->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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#endif
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dock_slot[DOCK_SLOT_RIGHT_BL]->hide();
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dock_slot[DOCK_SLOT_LEFT_BR]->hide();
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/*Control *editor_spacer = memnew( Control );
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editor_spacer->set_custom_minimum_size(Size2(260,200));
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editor_spacer->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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@ -5947,7 +5958,7 @@ EditorNode::EditorNode() {
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VBoxContainer *prop_editor_base = memnew( VBoxContainer );
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prop_editor_base->set_name(TTR("Inspector")); // Properties?
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dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(prop_editor_base);
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dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(prop_editor_base);
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HBoxContainer *prop_editor_hb = memnew( HBoxContainer );
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@ -6059,10 +6070,14 @@ EditorNode::EditorNode() {
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property_editor->set_undo_redo(&editor_data.get_undo_redo());
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connections_dock = memnew( ConnectionsDock(this) );
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connections_dock->set_undoredo(&editor_data.get_undo_redo());
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dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(connections_dock);
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scenes_dock = memnew( ScenesDock(this) );
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scenes_dock->set_name(TTR("FileSystem"));
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scenes_dock->set_use_thumbnails(int(EditorSettings::get_singleton()->get("file_dialog/display_mode"))==EditorFileDialog::DISPLAY_THUMBNAILS);
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dock_slot[DOCK_SLOT_LEFT_BR]->add_child(scenes_dock);
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dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scenes_dock);
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//prop_pallete->add_child(scenes_dock);
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scenes_dock->connect("open",this,"open_request");
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scenes_dock->connect("instance",this,"_instance_request");
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@ -272,6 +272,7 @@ private:
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SceneTreeDock *scene_tree_dock;
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//ResourcesDock *resources_dock;
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PropertyEditor *property_editor;
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ConnectionsDock *connections_dock;
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VBoxContainer *prop_editor_vb;
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ScenesDock *scenes_dock;
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EditorRunNative *run_native;
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Before Width: | Height: | Size: 317 B After Width: | Height: | Size: 186 B |
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Before Width: | Height: | Size: 327 B After Width: | Height: | Size: 185 B |
@ -260,8 +260,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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//if (!_validate_no_foreign())
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// break;
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connect_dialog->popup_centered_ratio();
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connect_dialog->set_node(current);
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//connect_dialog->popup_centered_ratio();
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//connect_dialog->set_node(current);
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} break;
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case TOOL_GROUP: {
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@ -1663,8 +1663,8 @@ void SceneTreeDock::_tree_rmb(const Vector2& p_menu_pos) {
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if (!EditorNode::get_singleton()->get_edited_scene()) {
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menu->clear();
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menu->add_item(TTR("New Scene Root"),TOOL_NEW,KEY_MASK_CMD|KEY_A);
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menu->add_item(TTR("Inherit Scene"),TOOL_INSTANCE);
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menu->add_icon_item(get_icon("Add","EditorIcons"),TTR("New Scene Root"),TOOL_NEW,KEY_MASK_CMD|KEY_A);
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menu->add_icon_item(get_icon("Instance","EditorIcons"),TTR("Inherit Scene"),TOOL_INSTANCE);
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menu->set_size(Size2(1,1));
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menu->set_pos(p_menu_pos);
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@ -1681,31 +1681,31 @@ void SceneTreeDock::_tree_rmb(const Vector2& p_menu_pos) {
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if (selection.size()==1) {
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menu->add_item(TTR("Add Child Node"),TOOL_NEW,KEY_MASK_CMD|KEY_A);
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menu->add_item(TTR("Instance Child Scene"),TOOL_INSTANCE);
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menu->add_icon_item(get_icon("Add","EditorIcons"),TTR("Add Child Node"),TOOL_NEW,KEY_MASK_CMD|KEY_A);
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menu->add_icon_item(get_icon("Instance","EditorIcons"),TTR("Instance Child Scene"),TOOL_INSTANCE);
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menu->add_separator();
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menu->add_item(TTR("Change Type"),TOOL_REPLACE);
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menu->add_icon_item(get_icon("Reload","EditorIcons"),TTR("Change Type"),TOOL_REPLACE);
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menu->add_separator();
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menu->add_item(TTR("Edit Groups"),TOOL_GROUP);
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menu->add_item(TTR("Edit Connections"),TOOL_CONNECT);
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menu->add_icon_item(get_icon("Groups","EditorIcons"),TTR("Edit Groups"),TOOL_GROUP);
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//menu->add_icon_item(get_icon("Connect","EditorIcons"),TTR("Edit Connections"),TOOL_CONNECT);
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menu->add_separator();
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menu->add_item(TTR("Add Script"),TOOL_SCRIPT);
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menu->add_icon_item(get_icon("Script","EditorIcons"),TTR("Add Script"),TOOL_SCRIPT);
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menu->add_separator();
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}
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menu->add_item(TTR("Move Up"),TOOL_MOVE_UP,KEY_MASK_CMD|KEY_UP);
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menu->add_item(TTR("Move Down"),TOOL_MOVE_DOWN,KEY_MASK_CMD|KEY_DOWN);
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menu->add_item(TTR("Duplicate"),TOOL_DUPLICATE,KEY_MASK_CMD|KEY_D);
|
||||
menu->add_item(TTR("Reparent"),TOOL_REPARENT);
|
||||
menu->add_icon_item(get_icon("Up","EditorIcons"),TTR("Move Up"),TOOL_MOVE_UP,KEY_MASK_CMD|KEY_UP);
|
||||
menu->add_icon_item(get_icon("Down","EditorIcons"),TTR("Move Down"),TOOL_MOVE_DOWN,KEY_MASK_CMD|KEY_DOWN);
|
||||
menu->add_icon_item(get_icon("Duplicate","EditorIcons"),TTR("Duplicate"),TOOL_DUPLICATE,KEY_MASK_CMD|KEY_D);
|
||||
menu->add_icon_item(get_icon("Reparent","EditorIcons"),TTR("Reparent"),TOOL_REPARENT);
|
||||
|
||||
if (selection.size()==1) {
|
||||
menu->add_separator();
|
||||
menu->add_item(TTR("Merge From Scene"),TOOL_MERGE_FROM_SCENE);
|
||||
menu->add_item(TTR("Save Branch as Scene"),TOOL_NEW_SCENE_FROM);
|
||||
menu->add_icon_item(get_icon("Blend","EditorIcons"),TTR("Merge From Scene"),TOOL_MERGE_FROM_SCENE);
|
||||
menu->add_icon_item(get_icon("Save","EditorIcons"),TTR("Save Branch as Scene"),TOOL_NEW_SCENE_FROM);
|
||||
}
|
||||
menu->add_separator();
|
||||
|
||||
menu->add_item(TTR("Delete Node(s)"),TOOL_ERASE,KEY_DELETE);
|
||||
menu->add_icon_item(get_icon("Remove","EditorIcons"),TTR("Delete Node(s)"),TOOL_ERASE,KEY_DELETE);
|
||||
|
||||
menu->set_size(Size2(1,1));
|
||||
menu->set_pos(p_menu_pos);
|
||||
@ -1824,9 +1824,9 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec
|
||||
add_child(groups_editor);
|
||||
groups_editor->set_undo_redo(&editor_data->get_undo_redo());
|
||||
|
||||
connect_dialog = memnew( ConnectionsDialog(p_editor) );
|
||||
add_child(connect_dialog);
|
||||
connect_dialog->set_undoredo(&editor_data->get_undo_redo());
|
||||
//connect_dialog = memnew( ConnectionsDialog(p_editor) );
|
||||
//add_child(connect_dialog);
|
||||
//connect_dialog->set_undoredo(&editor_data->get_undo_redo());
|
||||
|
||||
script_create_dialog = memnew( ScriptCreateDialog );
|
||||
add_child(script_create_dialog);
|
||||
|
@ -87,7 +87,7 @@ class SceneTreeDock : public VBoxContainer {
|
||||
EditorSelection *editor_selection;
|
||||
|
||||
GroupsEditor *groups_editor;
|
||||
ConnectionsDialog *connect_dialog;
|
||||
//ConnectionsDialog *connect_dialog;
|
||||
ScriptCreateDialog *script_create_dialog;
|
||||
AcceptDialog *accept;
|
||||
ConfirmationDialog *delete_dialog;
|
||||
|
Loading…
Reference in New Issue
Block a user