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Merge pull request #59331 from bartekd97/navigation-agent-layers
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26048c805b
@ -90,6 +90,9 @@
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<member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="200.0">
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The maximum speed that an agent can move.
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</member>
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<member name="navigable_layers" type="int" setter="set_navigable_layers" getter="get_navigable_layers" default="1">
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A bitfield determining what layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new layers.
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</member>
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<member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="500.0">
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The distance to search for other agents.
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</member>
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@ -96,6 +96,9 @@
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<member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="10.0">
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The maximum speed that an agent can move.
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</member>
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<member name="navigable_layers" type="int" setter="set_navigable_layers" getter="get_navigable_layers" default="1">
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A bitfield determining what layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new layers.
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</member>
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<member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="50.0">
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The distance to search for other agents.
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</member>
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@ -58,6 +58,9 @@ void NavigationAgent2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_path_max_distance", "max_speed"), &NavigationAgent2D::set_path_max_distance);
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ClassDB::bind_method(D_METHOD("get_path_max_distance"), &NavigationAgent2D::get_path_max_distance);
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ClassDB::bind_method(D_METHOD("set_navigable_layers", "navigable_layers"), &NavigationAgent2D::set_navigable_layers);
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ClassDB::bind_method(D_METHOD("get_navigable_layers"), &NavigationAgent2D::get_navigable_layers);
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ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent2D::set_target_location);
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ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent2D::get_target_location);
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ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent2D::get_next_location);
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@ -79,6 +82,7 @@ void NavigationAgent2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_time_horizon", "get_time_horizon");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01"), "set_max_speed", "get_max_speed");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1"), "set_path_max_distance", "get_path_max_distance");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigable_layers", "get_navigable_layers");
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ADD_SIGNAL(MethodInfo("path_changed"));
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ADD_SIGNAL(MethodInfo("target_reached"));
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@ -127,8 +131,11 @@ NavigationAgent2D::~NavigationAgent2D() {
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}
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void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) {
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bool layers_changed = navigable_layers != p_layers;
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navigable_layers = p_layers;
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update_navigation();
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if (layers_changed) {
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_request_repath();
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}
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}
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uint32_t NavigationAgent2D::get_navigable_layers() const {
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@ -174,10 +181,7 @@ real_t NavigationAgent2D::get_path_max_distance() {
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void NavigationAgent2D::set_target_location(Vector2 p_location) {
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target_location = p_location;
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navigation_path.clear();
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target_reached = false;
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navigation_finished = false;
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update_frame_id = 0;
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_request_repath();
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}
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Vector2 NavigationAgent2D::get_target_location() const {
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@ -312,6 +316,13 @@ void NavigationAgent2D::update_navigation() {
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}
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}
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void NavigationAgent2D::_request_repath() {
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navigation_path.clear();
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target_reached = false;
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navigation_finished = false;
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update_frame_id = 0;
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}
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void NavigationAgent2D::_check_distance_to_target() {
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if (!target_reached) {
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if (distance_to_target() < target_desired_distance) {
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@ -139,6 +139,7 @@ public:
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private:
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void update_navigation();
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void _request_repath();
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void _check_distance_to_target();
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};
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@ -62,6 +62,9 @@ void NavigationAgent3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_path_max_distance", "max_speed"), &NavigationAgent3D::set_path_max_distance);
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ClassDB::bind_method(D_METHOD("get_path_max_distance"), &NavigationAgent3D::get_path_max_distance);
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ClassDB::bind_method(D_METHOD("set_navigable_layers", "navigable_layers"), &NavigationAgent3D::set_navigable_layers);
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ClassDB::bind_method(D_METHOD("get_navigable_layers"), &NavigationAgent3D::get_navigable_layers);
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ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent3D::set_target_location);
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ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent3D::get_target_location);
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ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent3D::get_next_location);
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@ -85,6 +88,7 @@ void NavigationAgent3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_max_speed", "get_max_speed");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1"), "set_path_max_distance", "get_path_max_distance");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_y"), "set_ignore_y", "get_ignore_y");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigable_layers", "get_navigable_layers");
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ADD_SIGNAL(MethodInfo("path_changed"));
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ADD_SIGNAL(MethodInfo("target_reached"));
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@ -133,6 +137,18 @@ NavigationAgent3D::~NavigationAgent3D() {
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agent = RID(); // Pointless
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}
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void NavigationAgent3D::set_navigable_layers(uint32_t p_layers) {
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bool layers_changed = navigable_layers != p_layers;
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navigable_layers = p_layers;
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if (layers_changed) {
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_request_repath();
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}
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}
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uint32_t NavigationAgent3D::get_navigable_layers() const {
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return navigable_layers;
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}
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void NavigationAgent3D::set_target_desired_distance(real_t p_dd) {
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target_desired_distance = p_dd;
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}
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@ -181,10 +197,7 @@ real_t NavigationAgent3D::get_path_max_distance() {
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void NavigationAgent3D::set_target_location(Vector3 p_location) {
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target_location = p_location;
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navigation_path.clear();
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target_reached = false;
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navigation_finished = false;
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update_frame_id = 0;
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_request_repath();
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}
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Vector3 NavigationAgent3D::get_target_location() const {
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@ -294,7 +307,7 @@ void NavigationAgent3D::update_navigation() {
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}
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if (reload_path) {
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navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true);
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navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true, navigable_layers);
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navigation_finished = false;
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nav_path_index = 0;
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emit_signal(SNAME("path_changed"));
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@ -320,6 +333,13 @@ void NavigationAgent3D::update_navigation() {
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}
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}
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void NavigationAgent3D::_request_repath() {
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navigation_path.clear();
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target_reached = false;
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navigation_finished = false;
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update_frame_id = 0;
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}
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void NavigationAgent3D::_check_distance_to_target() {
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if (!target_reached) {
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if (distance_to_target() < target_desired_distance) {
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@ -42,6 +42,8 @@ class NavigationAgent3D : public Node {
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RID agent;
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uint32_t navigable_layers = 1;
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real_t target_desired_distance = 1.0;
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real_t radius;
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real_t navigation_height_offset = 0.0;
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@ -77,6 +79,9 @@ public:
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return agent;
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}
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void set_navigable_layers(uint32_t p_layers);
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uint32_t get_navigable_layers() const;
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void set_target_desired_distance(real_t p_dd);
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real_t get_target_desired_distance() const {
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return target_desired_distance;
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@ -146,6 +151,7 @@ public:
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private:
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void update_navigation();
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void _request_repath();
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void _check_distance_to_target();
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};
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