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rest fixer: Apply orthonormalized scale to anims
Adjust the logic for position and scale animation tracks in the Apply Node Transforms case To match how we adjust bone pose/rest, use basis.orthonormalized() for parentless bones.
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@ -204,7 +204,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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} else {
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for (int j = 0; j < key_len; j++) {
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Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
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anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale());
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anim->track_set_key_value(i, j, (global_transform.orthonormalized().basis * sc).get_scale());
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}
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}
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}
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