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Restore Godot
preset zoom modifier
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@ -359,7 +359,7 @@
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<member name="editors/3d/navigation/navigation_scheme" type="int" setter="" getter="">
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The navigation scheme preset to use in the 3D editor. Changing this setting will affect the mouse button and modifier controls used to navigate the 3D editor viewport.
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All schemes can use [kbd]Mouse wheel[/kbd] to zoom.
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- [b]Godot:[/b] [kbd]Middle mouse button[/kbd] to orbit. [kbd]Shift + Middle mouse button[/kbd] to pan. [kbd]Ctrl + Shift + Middle mouse button[/kbd] to zoom.
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- [b]Godot:[/b] [kbd]Middle mouse button[/kbd] to orbit. [kbd]Shift + Middle mouse button[/kbd] to pan. [kbd]Ctrl + Middle mouse button[/kbd] to zoom.
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- [b]Maya:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Middle mouse button[/kbd] to pan, [kbd]Shift + Middle mouse button[/kbd] to pan 10 times faster. [kbd]Alt + Right mouse button[/kbd] to zoom.
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- [b]Modo:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Alt + Shift + Left mouse button[/kbd] to pan. [kbd]Ctrl + Alt + Left mouse button[/kbd] to zoom.
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See also [member editors/3d/navigation/orbit_mouse_button], [member editors/3d/navigation/pan_mouse_button], [member editors/3d/navigation/zoom_mouse_button], and [member editors/3d/freelook/freelook_navigation_scheme].
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@ -106,8 +106,8 @@ void EditorSettingsDialog::update_navigation_preset() {
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orbit_mod_key_2 = InputEventKey::create_reference(Key::NONE);
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pan_mod_key_1 = InputEventKey::create_reference(Key::SHIFT);
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pan_mod_key_2 = InputEventKey::create_reference(Key::NONE);
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zoom_mod_key_1 = InputEventKey::create_reference(Key::SHIFT);
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zoom_mod_key_2 = InputEventKey::create_reference(Key::CTRL);
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zoom_mod_key_1 = InputEventKey::create_reference(Key::CTRL);
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zoom_mod_key_2 = InputEventKey::create_reference(Key::NONE);
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} else if (nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA) {
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set_preset = true;
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set_orbit_mouse_button = Node3DEditorViewport::NAVIGATION_LEFT_MOUSE;
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