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Dictionary: remove erase_checked(key), make erase(key) return bool
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@ -135,12 +135,7 @@ bool Dictionary::has_all(const Array &p_keys) const {
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return true;
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}
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void Dictionary::erase(const Variant &p_key) {
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_p->variant_map.erase(p_key);
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}
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bool Dictionary::erase_checked(const Variant &p_key) {
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bool Dictionary::erase(const Variant &p_key) {
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return _p->variant_map.erase(p_key);
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}
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@ -65,8 +65,7 @@ public:
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bool has(const Variant &p_key) const;
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bool has_all(const Array &p_keys) const;
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void erase(const Variant &p_key);
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bool erase_checked(const Variant &p_key);
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bool erase(const Variant &p_key);
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bool operator==(const Dictionary &p_dictionary) const;
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@ -1649,7 +1649,7 @@ void register_variant_methods() {
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ADDFUNC0NC(DICTIONARY, NIL, Dictionary, clear, varray());
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ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has, NIL, "key", varray());
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ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has_all, ARRAY, "keys", varray());
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ADDFUNC1(DICTIONARY, NIL, Dictionary, erase, NIL, "key", varray());
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ADDFUNC1R(DICTIONARY, BOOL, Dictionary, erase, NIL, "key", varray());
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ADDFUNC0R(DICTIONARY, INT, Dictionary, hash, varray());
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ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, keys, varray());
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ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, values, varray());
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@ -182,7 +182,7 @@ bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
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}
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bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
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return ptr->erase_checked(GDMonoMarshal::mono_object_to_variant(key));
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return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
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}
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bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
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@ -191,7 +191,7 @@ bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject
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// no dupes
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Variant *ret = ptr->getptr(varKey);
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if (ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value)) {
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ptr->erase_checked(varKey);
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ptr->erase(varKey);
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return true;
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}
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