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Disallow loopback connection in visual scripts and visual shaders
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@ -757,7 +757,6 @@ void VisualShaderEditor::_connection_request(const String &p_from, int p_from_in
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int to = p_to.to_int();
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if (!visual_shader->can_connect_nodes(type, from, p_from_index, to, p_to_index)) {
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EditorNode::get_singleton()->show_warning(TTR("Unable to connect, port may be in use or connection may be invalid."));
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return;
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}
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@ -240,6 +240,9 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
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if (!g->nodes.has(p_from_node))
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return false;
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if (p_from_node == p_to_node)
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return false;
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if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count())
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return false;
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