Use raw string literals for BaseMaterial3D shader code generation

- Add range hints to all uniforms that match the BaseMaterial3D
  property hints, so that ranges in the inspector remain identical
  after converting to a shader.
- Add comments to describe selected options within the shader.
  This makes it easier to remember what each block of code does.
- Format code to follow the Godot shader language style guide.
This commit is contained in:
Hugo Locurcio 2024-03-07 18:46:06 +01:00
parent da945ce626
commit 1e2b8992ae
No known key found for this signature in database
GPG Key ID: 39E8F8BE30B0A49C

File diff suppressed because it is too large Load Diff