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Merge pull request #73121 from Scony/add-initial-navi-tests
Add initial navigation tests
This commit is contained in:
commit
1e0f7a12f7
72
tests/scene/test_navigation_agent_2d.h
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72
tests/scene/test_navigation_agent_2d.h
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/**************************************************************************/
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/* test_navigation_agent_2d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_NAVIGATION_AGENT_2D_H
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#define TEST_NAVIGATION_AGENT_2D_H
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#include "scene/2d/navigation_agent_2d.h"
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#include "scene/2d/node_2d.h"
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#include "scene/main/window.h"
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#include "scene/resources/world_2d.h"
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#include "tests/test_macros.h"
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namespace TestNavigationAgent2D {
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TEST_SUITE("[Navigation]") {
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TEST_CASE("[SceneTree][NavigationAgent2D] New agent should have valid RID") {
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NavigationAgent2D *agent_node = memnew(NavigationAgent2D);
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CHECK(agent_node->get_rid().is_valid());
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memdelete(agent_node);
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}
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TEST_CASE("[SceneTree][NavigationAgent2D] New agent should attach to default map") {
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Node2D *node_2d = memnew(Node2D);
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SceneTree::get_singleton()->get_root()->add_child(node_2d);
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NavigationAgent2D *agent_node = memnew(NavigationAgent2D);
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// agent should not be attached to any map when outside of tree
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CHECK_FALSE(agent_node->get_navigation_map().is_valid());
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SUBCASE("Agent should attach to default map when it enters the tree") {
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node_2d->add_child(agent_node);
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CHECK(agent_node->get_navigation_map().is_valid());
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CHECK(agent_node->get_navigation_map() == node_2d->get_world_2d()->get_navigation_map());
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}
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memdelete(agent_node);
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memdelete(node_2d);
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}
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}
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} //namespace TestNavigationAgent2D
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#endif // TEST_NAVIGATION_AGENT_2D_H
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71
tests/scene/test_navigation_agent_3d.h
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71
tests/scene/test_navigation_agent_3d.h
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/**************************************************************************/
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/* test_navigation_agent_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_NAVIGATION_AGENT_3D_H
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#define TEST_NAVIGATION_AGENT_3D_H
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#include "scene/3d/navigation_agent_3d.h"
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#include "scene/3d/node_3d.h"
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#include "scene/main/window.h"
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#include "tests/test_macros.h"
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namespace TestNavigationAgent3D {
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TEST_SUITE("[Navigation]") {
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TEST_CASE("[SceneTree][NavigationAgent3D] New agent should have valid RID") {
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NavigationAgent3D *agent_node = memnew(NavigationAgent3D);
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CHECK(agent_node->get_rid().is_valid());
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memdelete(agent_node);
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}
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TEST_CASE("[SceneTree][NavigationAgent3D] New agent should attach to default map") {
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Node3D *node_3d = memnew(Node3D);
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SceneTree::get_singleton()->get_root()->add_child(node_3d);
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NavigationAgent3D *agent_node = memnew(NavigationAgent3D);
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// agent should not be attached to any map when outside of tree
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CHECK_FALSE(agent_node->get_navigation_map().is_valid());
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SUBCASE("Agent should attach to default map when it enters the tree") {
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node_3d->add_child(agent_node);
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CHECK(agent_node->get_navigation_map().is_valid());
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CHECK(agent_node->get_navigation_map() == node_3d->get_world_3d()->get_navigation_map());
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}
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memdelete(agent_node);
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memdelete(node_3d);
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}
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}
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} //namespace TestNavigationAgent3D
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#endif // TEST_NAVIGATION_AGENT_3D_H
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47
tests/servers/test_navigation_server_2d.h
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47
tests/servers/test_navigation_server_2d.h
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@ -0,0 +1,47 @@
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/**************************************************************************/
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/* test_navigation_server_2d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_NAVIGATION_SERVER_2D_H
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#define TEST_NAVIGATION_SERVER_2D_H
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#include "servers/navigation_server_2d.h"
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#include "tests/test_macros.h"
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namespace TestNavigationServer2D {
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TEST_SUITE("[Navigation]") {
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TEST_CASE("[NavigationServer2D] Server should be empty when initialized") {
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NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
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CHECK_EQ(navigation_server->get_maps().size(), 0);
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}
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}
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} //namespace TestNavigationServer2D
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#endif // TEST_NAVIGATION_SERVER_2D_H
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47
tests/servers/test_navigation_server_3d.h
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47
tests/servers/test_navigation_server_3d.h
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/**************************************************************************/
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/* test_navigation_server_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_NAVIGATION_SERVER_3D_H
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#define TEST_NAVIGATION_SERVER_3D_H
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#include "servers/navigation_server_3d.h"
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#include "tests/test_macros.h"
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namespace TestNavigationServer3D {
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TEST_SUITE("[Navigation]") {
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TEST_CASE("[NavigationServer3D] Server should be empty when initialized") {
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NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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CHECK_EQ(navigation_server->get_maps().size(), 0);
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}
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}
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} //namespace TestNavigationServer3D
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#endif // TEST_NAVIGATION_SERVER_3D_H
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@ -94,6 +94,8 @@
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#include "tests/scene/test_curve.h"
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#include "tests/scene/test_curve_2d.h"
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#include "tests/scene/test_gradient.h"
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#include "tests/scene/test_navigation_agent_2d.h"
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#include "tests/scene/test_navigation_agent_3d.h"
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#include "tests/scene/test_node.h"
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#include "tests/scene/test_path_2d.h"
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#include "tests/scene/test_path_3d.h"
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@ -103,6 +105,8 @@
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#include "tests/scene/test_theme.h"
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#include "tests/scene/test_viewport.h"
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#include "tests/scene/test_visual_shader.h"
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#include "tests/servers/test_navigation_server_2d.h"
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#include "tests/servers/test_navigation_server_3d.h"
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#include "tests/servers/test_text_server.h"
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#include "tests/test_validate_testing.h"
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@ -198,6 +202,7 @@ struct GodotTestCaseListener : public doctest::IReporter {
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SignalWatcher::get_singleton()->_clear_signals();
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String name = String(p_in.m_name);
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String suite_name = String(p_in.m_test_suite);
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if (name.find("[SceneTree]") != -1) {
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memnew(MessageQueue);
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@ -248,6 +253,12 @@ struct GodotTestCaseListener : public doctest::IReporter {
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audio_server->init();
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return;
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}
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if (suite_name.find("[Navigation]") != -1 && navigation_server_2d == nullptr && navigation_server_3d == nullptr) {
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navigation_server_2d = memnew(NavigationServer2D);
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navigation_server_3d = NavigationServer3DManager::new_default_server();
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return;
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}
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}
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void test_case_end(const doctest::CurrentTestCaseStats &) override {
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