mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
Fix a few cases where surface format is still 32 bits
This commit is contained in:
parent
9957f1ad4e
commit
1df50c78df
@ -63,7 +63,7 @@ class ImmediateMesh : public Mesh {
|
||||
Ref<Material> material;
|
||||
bool vertex_2d = false;
|
||||
int array_len = 0;
|
||||
uint32_t format = 0;
|
||||
uint64_t format = 0;
|
||||
AABB aabb;
|
||||
};
|
||||
|
||||
|
@ -301,7 +301,7 @@ class ArrayMesh : public Mesh {
|
||||
|
||||
private:
|
||||
struct Surface {
|
||||
uint32_t format = 0;
|
||||
uint64_t format = 0;
|
||||
int array_length = 0;
|
||||
int index_array_length = 0;
|
||||
PrimitiveType primitive = PrimitiveType::PRIMITIVE_MAX;
|
||||
|
Loading…
Reference in New Issue
Block a user