mirror of
https://github.com/godotengine/godot.git
synced 2024-11-13 23:52:41 +00:00
Improve documentation for CameraAttributesPhysical.exposure_shutter_speed
(cherry picked from commit b7b0022c7a
)
This commit is contained in:
parent
3dfb82f47b
commit
1d5f6ed84e
@ -32,7 +32,7 @@
|
||||
Only available when [member ProjectSettings.rendering/lights_and_shadows/use_physical_light_units] is enabled.
|
||||
</member>
|
||||
<member name="exposure_shutter_speed" type="float" setter="set_shutter_speed" getter="get_shutter_speed" default="100.0">
|
||||
Time for shutter to open and close, measured in seconds. A higher value will let in more light leading to a brighter image, while a lower amount will let in less light leading to a darker image.
|
||||
Time for shutter to open and close, evaluated as [code]1 / shutter_speed[/code] seconds. A higher value will allow less light (leading to a darker image), while a lower value will allow more light (leading to a brighter image).
|
||||
Only available when [member ProjectSettings.rendering/lights_and_shadows/use_physical_light_units] is enabled.
|
||||
</member>
|
||||
<member name="frustum_far" type="float" setter="set_far" getter="get_far" default="4000.0">
|
||||
|
Loading…
Reference in New Issue
Block a user