mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
Fix root_node_layout_direction
setting not enum
This commit is contained in:
parent
79a9e79561
commit
1cac72999b
@ -1344,7 +1344,7 @@ ProjectSettings::ProjectSettings() {
|
||||
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), 2);
|
||||
GLOBAL_DEF(PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", PROPERTY_HINT_RANGE, "0,500,1"), 60); // No negative and limit to 500 due to crashes.
|
||||
GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false);
|
||||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "internationalization/rendering/root_node_layout_direction", PROPERTY_HINT_RANGE, "Based on Locale,Left-to-Right,Right-to-Left"), 0);
|
||||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "internationalization/rendering/root_node_layout_direction", PROPERTY_HINT_ENUM, "Based on Locale,Left-to-Right,Right-to-Left"), 0);
|
||||
|
||||
GLOBAL_DEF(PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"), 2000);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user