From 1c1565d0f933762da9078547a266e9c33c63a9cf Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Wed, 26 Jul 2017 16:29:48 +0300 Subject: [PATCH] Improved macOS window resizing behaviour. --- platform/osx/os_osx.mm | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 82c13133261..92289a266d8 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -161,6 +161,12 @@ static bool mouse_down_control = false; OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale; OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale; + if (OS_OSX::singleton->main_loop) { + Main::force_redraw(); + //Event retrieval blocks until resize is over. Call Main::iteration() directly. + Main::iteration(); + } + /* _GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); _GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height);