Fix Parallax2D repeats being not relative to its transform

This commit is contained in:
kleonc 2024-08-18 19:36:08 +02:00
parent 1bd740d18d
commit 1bd8372813
9 changed files with 78 additions and 57 deletions

View File

@ -944,7 +944,8 @@
<param index="1" name="item" type="RID" />
<param index="2" name="mirroring" type="Vector2" />
<description>
A copy of the canvas item will be drawn with a local offset of the mirroring [Vector2].
A copy of the canvas item will be drawn with a local offset of the [param mirroring].
[b]Note:[/b] This is equivalent to calling [method canvas_set_item_repeat] like [code]canvas_set_item_repeat(item, mirroring, 1)[/code], with an additional check ensuring [param canvas] is a parent of [param item].
</description>
</method>
<method name="canvas_set_item_repeat">

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@ -647,18 +647,17 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
_record_item_commands(ci, p_to_render_target, p_canvas_transform_inverse, current_clip, blend_mode, p_lights, index, batch_broken, r_sdf_used, Point2());
} else {
Point2 start_pos = ci->repeat_size * -(ci->repeat_times / 2);
Point2 end_pos = ci->repeat_size * ci->repeat_times + ci->repeat_size + start_pos;
Point2 pos = start_pos;
Point2 offset;
do {
do {
_record_item_commands(ci, p_to_render_target, p_canvas_transform_inverse, current_clip, blend_mode, p_lights, index, batch_broken, r_sdf_used, pos);
pos.y += ci->repeat_size.y;
} while (pos.y < end_pos.y);
pos.x += ci->repeat_size.x;
pos.y = start_pos.y;
} while (pos.x < end_pos.x);
int repeat_times_x = ci->repeat_size.x ? ci->repeat_times : 0;
int repeat_times_y = ci->repeat_size.y ? ci->repeat_times : 0;
for (int ry = 0; ry <= repeat_times_y; ry++) {
offset.y = start_pos.y + ry * ci->repeat_size.y;
for (int rx = 0; rx <= repeat_times_x; rx++) {
offset.x = start_pos.x + rx * ci->repeat_size.x;
_record_item_commands(ci, p_to_render_target, p_canvas_transform_inverse, current_clip, blend_mode, p_lights, index, batch_broken, r_sdf_used, offset);
}
}
}
}
@ -809,7 +808,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
state.last_item_index += index;
}
void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used, const Point2 &p_offset) {
void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used, const Point2 &p_repeat_offset) {
RenderingServer::CanvasItemTextureFilter texture_filter = p_item->texture_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? state.default_filter : p_item->texture_filter;
if (texture_filter != state.canvas_instance_batches[state.current_batch_index].filter) {
@ -826,11 +825,11 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.canvas_instance_batches[state.current_batch_index].repeat = texture_repeat;
}
Transform2D base_transform = p_canvas_transform_inverse * p_item->final_transform;
if (p_offset.x || p_offset.y) {
base_transform *= Transform2D(0, p_offset / p_item->xform_curr.get_scale()); // TODO: Interpolate or explain why not needed.
Transform2D base_transform = p_item->final_transform;
if (p_item->repeat_source_item && (p_repeat_offset.x || p_repeat_offset.y)) {
base_transform.columns[2] += p_item->repeat_source_item->final_transform.basis_xform(p_repeat_offset);
}
base_transform = p_canvas_transform_inverse * base_transform;
Transform2D draw_transform; // Used by transform command

View File

@ -362,7 +362,7 @@ public:
void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used, RenderingMethod::RenderInfo *r_render_info = nullptr) override;
void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false, RenderingMethod::RenderInfo *r_render_info = nullptr);
void _record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_break_batch, bool &r_sdf_used, const Point2 &p_offset);
void _record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_break_batch, bool &r_sdf_used, const Point2 &p_repeat_offset);
void _render_batch(Light *p_lights, uint32_t p_index, RenderingMethod::RenderInfo *r_render_info = nullptr);
bool _bind_material(GLES3::CanvasMaterialData *p_material_data, CanvasShaderGLES3::ShaderVariant p_variant, uint64_t p_specialization);
void _new_batch(bool &r_batch_broken);

View File

@ -78,13 +78,7 @@ void ParallaxLayer::_update_mirroring() {
}
void ParallaxLayer::set_mirroring(const Size2 &p_mirroring) {
mirroring = p_mirroring;
if (mirroring.x < 0) {
mirroring.x = 0;
}
if (mirroring.y < 0) {
mirroring.y = 0;
}
mirroring = p_mirroring.maxf(0);
_update_mirroring();
}

View File

@ -51,7 +51,7 @@ void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas
memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
for (int i = 0; i < p_child_item_count; i++) {
_cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, p_canvas_cull_mask, p_child_items[i].mirror, 1);
_cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, p_canvas_cull_mask, Point2(), 1, nullptr);
}
RendererCanvasRender::Item *list = nullptr;
@ -97,6 +97,7 @@ void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, const Tran
if (!child_items[i]->repeat_source) {
child_items[i]->repeat_size = p_canvas_item->repeat_size;
child_items[i]->repeat_times = p_canvas_item->repeat_times;
child_items[i]->repeat_source_item = p_canvas_item->repeat_source_item;
}
// Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
@ -229,10 +230,13 @@ void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *
ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
}
} else if (ci->repeat_source) {
// If repeat source does not draw itself it still needs transform updated as its child items' repeat offsets are relative to it.
ci->final_transform = p_transform;
}
}
void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_allow_y_sort, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times) {
void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_allow_y_sort, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times, RendererCanvasRender::Item *p_repeat_source_item) {
Item *ci = p_canvas_item;
if (!ci->visible) {
@ -268,19 +272,16 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
Point2 repeat_size = p_repeat_size;
int repeat_times = p_repeat_times;
RendererCanvasRender::Item *repeat_source_item = p_repeat_source_item;
if (ci->repeat_source) {
repeat_size = ci->repeat_size;
repeat_times = ci->repeat_times;
repeat_source_item = ci;
} else {
ci->repeat_size = repeat_size;
ci->repeat_times = repeat_times;
}
if (repeat_size.x || repeat_size.y) {
Size2 scale = final_xform.get_scale();
rect.size += repeat_size * repeat_times / scale;
rect.position -= repeat_size / scale * (repeat_times / 2);
ci->repeat_source_item = repeat_source_item;
}
if (snapping_2d_transforms_to_pixel) {
@ -291,6 +292,25 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
final_xform = parent_xform * final_xform;
Rect2 global_rect = final_xform.xform(rect);
if (repeat_source_item && (repeat_size.x || repeat_size.y)) {
// Top-left repeated rect.
Rect2 corner_rect = global_rect;
corner_rect.position -= repeat_source_item->final_transform.basis_xform((repeat_times / 2) * repeat_size);
global_rect = corner_rect;
// Plus top-right repeated rect.
Size2 size_x_offset = repeat_source_item->final_transform.basis_xform(repeat_times * Size2(repeat_size.x, 0));
corner_rect.position += size_x_offset;
global_rect = global_rect.merge(corner_rect);
// Plus bottom-right repeated rect.
corner_rect.position += repeat_source_item->final_transform.basis_xform(repeat_times * Size2(0, repeat_size.y));
global_rect = global_rect.merge(corner_rect);
// Plus bottom-left repeated rect.
corner_rect.position -= size_x_offset;
global_rect = global_rect.merge(corner_rect);
}
global_rect.position += p_clip_rect.position;
if (ci->use_parent_material && p_material_owner) {
@ -357,7 +377,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
sorter.sort(child_items, child_item_count);
for (i = 0; i < child_item_count; i++) {
_cull_canvas_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, p_canvas_cull_mask, child_items[i]->repeat_size, child_items[i]->repeat_times);
_cull_canvas_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, p_canvas_cull_mask, child_items[i]->repeat_size, child_items[i]->repeat_times, child_items[i]->repeat_source_item);
}
} else {
RendererCanvasRender::Item *canvas_group_from = nullptr;
@ -381,14 +401,14 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
if (!child_items[i]->behind && !use_canvas_group) {
continue;
}
_cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
_cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times, repeat_source_item);
}
_attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
for (int i = 0; i < child_item_count; i++) {
if (child_items[i]->behind || use_canvas_group) {
continue;
}
_cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
_cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times, repeat_source_item);
}
}
}
@ -431,14 +451,22 @@ void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, con
int idx = canvas->find_item(canvas_item);
ERR_FAIL_COND(idx == -1);
canvas->child_items.write[idx].mirror = p_mirroring;
bool is_repeat_source = (p_mirroring.x || p_mirroring.y);
canvas_item->repeat_source = is_repeat_source;
canvas_item->repeat_source_item = is_repeat_source ? canvas_item : nullptr;
canvas_item->repeat_size = p_mirroring;
canvas_item->repeat_times = 1;
}
void RendererCanvasCull::canvas_set_item_repeat(RID p_item, const Point2 &p_repeat_size, int p_repeat_times) {
ERR_FAIL_COND(p_repeat_times < 0);
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_NULL(canvas_item);
canvas_item->repeat_source = true;
bool is_repeat_source = (p_repeat_size.x || p_repeat_size.y) && p_repeat_times;
canvas_item->repeat_source = is_repeat_source;
canvas_item->repeat_source_item = is_repeat_source ? canvas_item : nullptr;
canvas_item->repeat_size = p_repeat_size;
canvas_item->repeat_times = p_repeat_times;
}

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@ -126,7 +126,6 @@ public:
struct Canvas : public RendererViewport::CanvasBase {
HashSet<RID> viewports;
struct ChildItem {
Point2 mirror;
Item *item = nullptr;
bool operator<(const ChildItem &p_item) const {
return item->index < p_item.item->index;
@ -188,7 +187,7 @@ public:
private:
void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info = nullptr);
void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_allow_y_sort, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times);
void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_allow_y_sort, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times, RendererCanvasRender::Item *p_repeat_source_item);
static constexpr int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;

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@ -364,6 +364,7 @@ public:
bool repeat_source;
Point2 repeat_size;
int repeat_times = 1;
Item *repeat_source_item = nullptr;
Rect2 global_rect_cache;

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@ -407,7 +407,7 @@ _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primit
return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
}
void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used, const Point2 &p_offset, RenderingMethod::RenderInfo *r_render_info) {
void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used, const Point2 &p_repeat_offset, RenderingMethod::RenderInfo *r_render_info) {
//create an empty push constant
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
@ -425,11 +425,11 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
}
PushConstant push_constant;
Transform2D base_transform = p_canvas_transform_inverse * p_item->final_transform;
if (p_offset.x || p_offset.y) {
base_transform *= Transform2D(0, p_offset / p_item->xform_curr.get_scale()); // TODO: Interpolate or explain why not needed.
Transform2D base_transform = p_item->final_transform;
if (p_item->repeat_source_item && (p_repeat_offset.x || p_repeat_offset.y)) {
base_transform.columns[2] += p_item->repeat_source_item->final_transform.basis_xform(p_repeat_offset);
}
base_transform = p_canvas_transform_inverse * base_transform;
Transform2D draw_transform;
_update_transform_2d_to_mat2x3(base_transform, push_constant.world);
@ -1250,18 +1250,17 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
_render_item(draw_list, p_to_render_target, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants, r_sdf_used, Point2(), r_render_info);
} else {
Point2 start_pos = ci->repeat_size * -(ci->repeat_times / 2);
Point2 end_pos = ci->repeat_size * ci->repeat_times + ci->repeat_size + start_pos;
Point2 pos = start_pos;
Point2 offset;
do {
do {
_render_item(draw_list, p_to_render_target, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants, r_sdf_used, pos, r_render_info);
pos.y += ci->repeat_size.y;
} while (pos.y < end_pos.y);
pos.x += ci->repeat_size.x;
pos.y = start_pos.y;
} while (pos.x < end_pos.x);
int repeat_times_x = ci->repeat_size.x ? ci->repeat_times : 0;
int repeat_times_y = ci->repeat_size.y ? ci->repeat_times : 0;
for (int ry = 0; ry <= repeat_times_y; ry++) {
offset.y = start_pos.y + ry * ci->repeat_size.y;
for (int rx = 0; rx <= repeat_times_x; rx++) {
offset.x = start_pos.x + rx * ci->repeat_size.x;
_render_item(draw_list, p_to_render_target, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants, r_sdf_used, offset, r_render_info);
}
}
}
prev_material = material;

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@ -423,7 +423,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
double debug_redraw_time = 1.0;
inline void _bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size, bool p_texture_is_data = false); //recursive, so regular inline used instead.
void _render_item(RenderingDevice::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used, const Point2 &p_offset, RenderingMethod::RenderInfo *r_render_info = nullptr);
void _render_item(RenderingDevice::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used, const Point2 &p_repeat_offset, RenderingMethod::RenderInfo *r_render_info = nullptr);
void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false, RenderingMethod::RenderInfo *r_render_info = nullptr);
_FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4);