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Improve visibility rect/AABB generation usability in GPUParticles
- Don't display the time dialog if the automatically calculated generation time is short enough. - Clarify the purpose of waiting in the progress dialog.
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@ -60,13 +60,16 @@ void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
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void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
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switch (p_idx) {
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case MENU_GENERATE_VISIBILITY_RECT: {
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double gen_time = particles->get_lifetime();
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if (gen_time < 1.0) {
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generate_seconds->set_value(1.0);
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// Add one second to the default generation lifetime, since the progress is updated every second.
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generate_seconds->set_value(MAX(1.0, trunc(particles->get_lifetime()) + 1.0));
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if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
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// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
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generate_visibility_rect->popup_centered();
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} else {
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generate_seconds->set_value(trunc(gen_time) + 1.0);
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// Generate the visibility rect immediately.
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_generate_visibility_rect();
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}
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generate_visibility_rect->popup_centered();
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} break;
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case MENU_LOAD_EMISSION_MASK: {
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file->popup_file_dialog();
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@ -104,7 +107,7 @@ void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
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float running = 0.0;
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EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect"), int(time));
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EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time));
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bool was_emitting = particles->is_emitting();
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if (!was_emitting) {
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@ -238,14 +238,16 @@ void GPUParticles3DEditor::_notification(int p_notification) {
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void GPUParticles3DEditor::_menu_option(int p_option) {
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switch (p_option) {
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case MENU_OPTION_GENERATE_AABB: {
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float gen_time = node->get_lifetime();
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// Add one second to the default generation lifetime, since the progress is updated every second.
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generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
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if (gen_time < 1.0) {
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generate_seconds->set_value(1.0);
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if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
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// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
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generate_aabb->popup_centered();
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} else {
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generate_seconds->set_value(trunc(gen_time) + 1.0);
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// Generate the visibility AABB immediately.
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_generate_aabb();
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}
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generate_aabb->popup_centered();
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} break;
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case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
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Ref<ParticlesMaterial> material = node->get_process_material();
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@ -286,7 +288,7 @@ void GPUParticles3DEditor::_generate_aabb() {
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double running = 0.0;
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EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time));
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EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
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bool was_emitting = node->is_emitting();
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if (!was_emitting) {
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