Improve visibility rect/AABB generation usability in GPUParticles

- Don't display the time dialog if the automatically calculated
  generation time is short enough.
- Clarify the purpose of waiting in the progress dialog.
This commit is contained in:
Hugo Locurcio 2021-07-05 15:05:39 +02:00
parent 1ed00dca88
commit 1bd214258e
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GPG Key ID: 39E8F8BE30B0A49C
2 changed files with 17 additions and 12 deletions

View File

@ -60,13 +60,16 @@ void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
switch (p_idx) {
case MENU_GENERATE_VISIBILITY_RECT: {
double gen_time = particles->get_lifetime();
if (gen_time < 1.0) {
generate_seconds->set_value(1.0);
// Add one second to the default generation lifetime, since the progress is updated every second.
generate_seconds->set_value(MAX(1.0, trunc(particles->get_lifetime()) + 1.0));
if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
generate_visibility_rect->popup_centered();
} else {
generate_seconds->set_value(trunc(gen_time) + 1.0);
// Generate the visibility rect immediately.
_generate_visibility_rect();
}
generate_visibility_rect->popup_centered();
} break;
case MENU_LOAD_EMISSION_MASK: {
file->popup_file_dialog();
@ -104,7 +107,7 @@ void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
float running = 0.0;
EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect"), int(time));
EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time));
bool was_emitting = particles->is_emitting();
if (!was_emitting) {

View File

@ -238,14 +238,16 @@ void GPUParticles3DEditor::_notification(int p_notification) {
void GPUParticles3DEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_GENERATE_AABB: {
float gen_time = node->get_lifetime();
// Add one second to the default generation lifetime, since the progress is updated every second.
generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
if (gen_time < 1.0) {
generate_seconds->set_value(1.0);
if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
generate_aabb->popup_centered();
} else {
generate_seconds->set_value(trunc(gen_time) + 1.0);
// Generate the visibility AABB immediately.
_generate_aabb();
}
generate_aabb->popup_centered();
} break;
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
Ref<ParticlesMaterial> material = node->get_process_material();
@ -286,7 +288,7 @@ void GPUParticles3DEditor::_generate_aabb() {
double running = 0.0;
EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time));
EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
bool was_emitting = node->is_emitting();
if (!was_emitting) {