Added hint for required ios camera plugin in CameraServer documentation

This commit is contained in:
Christian Feuz 2024-04-08 16:20:29 +02:00
parent a7b860250f
commit 1ad39e1329

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@ -6,7 +6,7 @@
<description>
The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
It is notably used to provide AR modules with a video feed from the camera.
[b]Note:[/b] This class is currently only implemented on macOS and iOS. On other platforms, no [CameraFeed]s will be available.
[b]Note:[/b] This class is currently only implemented on macOS and iOS. To get a [CameraFeed] on iOS, the camera plugin from [url=https://github.com/godotengine/godot-ios-plugins]godot-ios-plugins[/url] is required. On other platforms, no [CameraFeed]s will be available.
</description>
<tutorials>
</tutorials>