Check if the required texture format is imported in the export dialog

This commit is contained in:
Aaron Franke 2023-06-19 20:03:51 -05:00
parent 217a20a8a0
commit 1a70d82606
No known key found for this signature in database
GPG Key ID: 40A1750B977E56BF
5 changed files with 107 additions and 13 deletions

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@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/io/config_file.h"
#include "editor/import/resource_importer_texture_settings.h"
EditorExport *EditorExport::singleton = nullptr;
@ -136,20 +137,16 @@ void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, in
}
String EditorExportPlatform::test_etc2() const {
const bool etc2_supported = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc");
if (!etc2_supported) {
return TTR("Target platform requires 'ETC2/ASTC' texture compression. Enable 'Import ETC2 ASTC' in Project Settings.");
if (!ResourceImporterTextureSettings::should_import_etc2_astc()) {
return TTR("Target platform requires 'ETC2/ASTC' texture compression. Enable 'Import ETC2 ASTC' in Project Settings.") + "\n";
}
return String();
}
String EditorExportPlatform::test_bc() const {
const bool bc_supported = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc");
if (!bc_supported) {
return TTR("Target platform requires 'S3TC/BPTC' texture compression. Enable 'Import S3TC BPTC' in Project Settings.");
if (!ResourceImporterTextureSettings::should_import_s3tc_bptc()) {
return TTR("Target platform requires 'S3TC/BPTC' texture compression. Enable 'Import S3TC BPTC' in Project Settings.") + "\n";
}
return String();

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@ -37,7 +37,8 @@
#include "core/object/ref_counted.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "resource_importer_texture.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_texture_settings.h"
#include "scene/resources/texture.h"
String ResourceImporterLayeredTexture::get_importer_name() const {
@ -491,8 +492,8 @@ void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source
// Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
// Android, GLES 2.x
const bool can_s3tc_bptc = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC;
const bool can_etc2_astc = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC;
const bool can_s3tc_bptc = ResourceImporterTextureSettings::should_import_s3tc_bptc();
const bool can_etc2_astc = ResourceImporterTextureSettings::should_import_etc2_astc();
// Add list of formats imported
if (can_s3tc_bptc) {

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@ -38,6 +38,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/import/resource_importer_texture_settings.h"
void ResourceImporterTexture::_texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
ERR_FAIL_COND(p_tex.is_null());
@ -604,8 +605,8 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
// Android, GLES 2.x
const bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
const bool can_s3tc_bptc = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC;
const bool can_etc2_astc = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC;
const bool can_s3tc_bptc = ResourceImporterTextureSettings::should_import_s3tc_bptc();
const bool can_etc2_astc = ResourceImporterTextureSettings::should_import_etc2_astc();
// Add list of formats imported
if (can_s3tc_bptc) {

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@ -0,0 +1,54 @@
/**************************************************************************/
/* resource_importer_texture_settings.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "resource_importer_texture_settings.h"
#include "core/config/project_settings.h"
#include "core/os/os.h"
// ResourceImporterTextureSettings contains code used by
// multiple texture importers and the export dialog.
bool ResourceImporterTextureSettings::should_import_s3tc_bptc() {
if (GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc")) {
return true;
}
// If the project settings override is not enabled, import
// S3TC/BPTC only when the host operating system needs it.
return OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC;
}
bool ResourceImporterTextureSettings::should_import_etc2_astc() {
if (GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc")) {
return true;
}
// If the project settings override is not enabled, import
// ETC2/ASTC only when the host operating system needs it.
return OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC;
}

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@ -0,0 +1,41 @@
/**************************************************************************/
/* resource_importer_texture_settings.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RESOURCE_IMPORTER_TEXTURE_SETTINGS_H
#define RESOURCE_IMPORTER_TEXTURE_SETTINGS_H
// ResourceImporterTextureSettings contains code used by
// multiple texture importers and the export dialog.
namespace ResourceImporterTextureSettings {
bool should_import_s3tc_bptc();
bool should_import_etc2_astc();
} //namespace ResourceImporterTextureSettings
#endif // RESOURCE_IMPORTER_TEXTURE_SETTINGS_H