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https://github.com/godotengine/godot.git
synced 2024-11-13 23:52:41 +00:00
Disabled filter clip by default and made it optional, fixes #12368, likely others too
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parent
fb60662cd9
commit
19b1ff0fc5
@ -248,7 +248,7 @@ public:
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void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
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void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
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void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>());
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void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true);
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void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = false);
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void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
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void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture = Ref<Texture>(), float p_width = 1, const Ref<Texture> &p_normal_map = Ref<Texture>());
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void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
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@ -448,13 +448,12 @@ void TileMap::_update_dirty_quadrants() {
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if (r == Rect2()) {
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tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
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} else {
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tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map);
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tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, clip_uv);
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}
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Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
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for (int i = 0; i < shapes.size(); i++) {
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Ref<Shape2D> shape = shapes[i].shape;
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if (shape.is_valid()) {
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Transform2D xform;
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@ -1236,6 +1235,21 @@ void TileMap::set_light_mask(int p_light_mask) {
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}
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}
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void TileMap::set_clip_uv(bool p_enable) {
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if (clip_uv == p_enable)
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return;
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_clear_quadrants();
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clip_uv = p_enable;
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_recreate_quadrants();
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}
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bool TileMap::get_clip_uv() const {
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return clip_uv;
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}
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void TileMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
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@ -1268,6 +1282,9 @@ void TileMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &TileMap::set_center_y);
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ClassDB::bind_method(D_METHOD("get_center_y"), &TileMap::get_center_y);
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ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv);
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ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv);
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ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
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ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
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@ -1329,6 +1346,7 @@ void TileMap::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
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ADD_GROUP("Collision", "collision_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
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@ -1379,6 +1397,7 @@ TileMap::TileMap() {
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navigation = NULL;
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y_sort_mode = false;
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occluder_light_mask = 1;
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clip_uv = false;
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fp_adjust = 0.00001;
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tile_origin = TILE_ORIGIN_TOP_LEFT;
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@ -161,6 +161,7 @@ private:
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bool used_size_cache_dirty;
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bool quadrant_order_dirty;
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bool y_sort_mode;
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bool clip_uv;
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float fp_adjust;
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float friction;
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float bounce;
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@ -285,6 +286,9 @@ public:
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virtual void set_use_parent_material(bool p_use_parent_material);
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void set_clip_uv(bool p_enable);
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bool get_clip_uv() const;
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void clear();
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TileMap();
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@ -956,15 +956,15 @@ void SpaceSW::call_queries() {
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while (state_query_list.first()) {
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BodySW *b = state_query_list.first()->self();
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b->call_queries();
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state_query_list.remove(state_query_list.first());
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b->call_queries();
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}
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while (monitor_query_list.first()) {
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AreaSW *a = monitor_query_list.first()->self();
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a->call_queries();
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monitor_query_list.remove(monitor_query_list.first());
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a->call_queries();
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}
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}
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@ -175,7 +175,7 @@ public:
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void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
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void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
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void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID());
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void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = true);
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void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false);
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void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID());
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void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID());
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void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false);
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@ -810,7 +810,7 @@ public:
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virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0;
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virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;
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virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()) = 0;
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virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = true) = 0;
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virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false) = 0;
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virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()) = 0;
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virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0;
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virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0;
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