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Fix ambiguous documentation for RigidBody2D
Fixes #12225 and the possesive form of the word body. Also uses simpler terms now when describing when the linear velocity gets updated. Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
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@ -113,7 +113,7 @@
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<return type="float">
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</return>
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<description>
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Return the body's moment of inertia. This is usually automatically computed from the mass and the shapes. Note that this doesn't seem to work in a [code]_ready[/code] function: it apparently has not been auto-computed yet.
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Returns the body's moment of inertia. Automatically computed from associated [class CollisionShape2D]s' mass during physic frames. Inertia is not computed the same frame in which the node was added in. Therefore inertia is not computed during the [code]_ready[/code] function.
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</description>
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</method>
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<method name="get_linear_damp" qualifiers="const">
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@ -127,7 +127,7 @@
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<return type="Vector2">
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</return>
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<description>
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Return the body linear velocity. This changes by physics granularity. See [method set_linear_velocity].
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Returns the body's linear velocity. This changes when a physics frame has passed, not during a normal update. See [method set_linear_velocity].
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</description>
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</method>
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<method name="get_mass" qualifiers="const">
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