mirror of
https://github.com/godotengine/godot.git
synced 2024-11-14 16:13:08 +00:00
Merge pull request #95233 from Faless/ws/fix_set_no_delay_win
[WS] Fix `set_no_delay` on Windows
This commit is contained in:
commit
17f3d351af
@ -99,6 +99,8 @@ void WSLPeer::Resolver::try_next_candidate(Ref<StreamPeerTCP> &p_tcp) {
|
||||
p_tcp->poll();
|
||||
StreamPeerTCP::Status status = p_tcp->get_status();
|
||||
if (status == StreamPeerTCP::STATUS_CONNECTED) {
|
||||
// On Windows, setting TCP_NODELAY may fail if the socket is still connecting.
|
||||
p_tcp->set_no_delay(true);
|
||||
ip_candidates.clear();
|
||||
return;
|
||||
} else if (status == StreamPeerTCP::STATUS_CONNECTING) {
|
||||
@ -112,7 +114,6 @@ void WSLPeer::Resolver::try_next_candidate(Ref<StreamPeerTCP> &p_tcp) {
|
||||
while (ip_candidates.size()) {
|
||||
Error err = p_tcp->connect_to_host(ip_candidates.pop_front(), port);
|
||||
if (err == OK) {
|
||||
p_tcp->set_no_delay(true);
|
||||
return;
|
||||
} else {
|
||||
p_tcp->disconnect_from_host();
|
||||
@ -311,7 +312,7 @@ void WSLPeer::_do_client_handshake() {
|
||||
ERR_FAIL_COND(tcp.is_null());
|
||||
|
||||
// Try to connect to candidates.
|
||||
if (resolver.has_more_candidates()) {
|
||||
if (resolver.has_more_candidates() || tcp->get_status() == StreamPeerTCP::STATUS_CONNECTING) {
|
||||
resolver.try_next_candidate(tcp);
|
||||
if (resolver.has_more_candidates()) {
|
||||
return; // Still pending.
|
||||
|
Loading…
Reference in New Issue
Block a user