Fix owner when importing meshes

Handle the case correctly, that a child of a replaced node has
as owner an ancestor of the replaced node.

(cherry picked from commit c58607c32f)
This commit is contained in:
Markus Sauermann 2024-02-26 22:24:57 +01:00 committed by Rémi Verschelde
parent 3d4c2fa7da
commit 17e50c629c
No known key found for this signature in database
GPG Key ID: C3336907360768E1

View File

@ -2829,17 +2829,24 @@ void Node::replace_by(Node *p_node, bool p_keep_groups) {
remove_child(child); remove_child(child);
if (!child->is_owned_by_parent()) { if (!child->is_owned_by_parent()) {
// add the custom children to the p_node // add the custom children to the p_node
Node *child_owner = child->get_owner() == this ? p_node : child->get_owner();
child->set_owner(nullptr);
p_node->add_child(child); p_node->add_child(child);
child->set_owner(child_owner);
} }
} }
p_node->set_owner(owner); p_node->set_owner(owner);
for (Node *E : owned) { for (Node *E : owned) {
E->set_owner(p_node); if (E->data.owner != p_node) {
E->set_owner(p_node);
}
} }
for (Node *E : owned_by_owner) { for (Node *E : owned_by_owner) {
E->set_owner(owner); if (E->data.owner != owner) {
E->set_owner(owner);
}
} }
p_node->set_scene_file_path(get_scene_file_path()); p_node->set_scene_file_path(get_scene_file_path());