mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 22:23:07 +00:00
Extended clipping fix to missing clipping-related features.
This commit is contained in:
parent
2cc52bc3ff
commit
157b97b087
@ -9155,10 +9155,23 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem
|
||||
//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
|
||||
//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
|
||||
|
||||
int x = current_clip->final_clip_rect.pos.x;
|
||||
int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
|
||||
int w = current_clip->final_clip_rect.size.x;
|
||||
int h = current_clip->final_clip_rect.size.y;
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
if (current_rt) {
|
||||
x = current_clip->final_clip_rect.pos.x;
|
||||
y = current_clip->final_clip_rect.pos.y;
|
||||
w = current_clip->final_clip_rect.size.x;
|
||||
h = current_clip->final_clip_rect.size.y;
|
||||
}
|
||||
else {
|
||||
x = current_clip->final_clip_rect.pos.x;
|
||||
y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y);
|
||||
w = current_clip->final_clip_rect.size.x;
|
||||
h = current_clip->final_clip_rect.size.y;
|
||||
}
|
||||
|
||||
glScissor(x,y,w,h);
|
||||
|
||||
@ -9666,10 +9679,23 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
|
||||
//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
|
||||
//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
|
||||
|
||||
int x = current_clip->final_clip_rect.pos.x;
|
||||
int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
|
||||
int w = current_clip->final_clip_rect.size.x;
|
||||
int h = current_clip->final_clip_rect.size.y;
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
if (current_rt) {
|
||||
x = current_clip->final_clip_rect.pos.x;
|
||||
y = current_clip->final_clip_rect.pos.y;
|
||||
w = current_clip->final_clip_rect.size.x;
|
||||
h = current_clip->final_clip_rect.size.y;
|
||||
}
|
||||
else {
|
||||
x = current_clip->final_clip_rect.pos.x;
|
||||
y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y);
|
||||
w = current_clip->final_clip_rect.size.x;
|
||||
h = current_clip->final_clip_rect.size.y;
|
||||
}
|
||||
|
||||
glScissor(x,y,w,h);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user