Haiku: handle mouse movement and click events

This commit is contained in:
Kostadin Damyanov 2015-06-16 21:52:24 +03:00
parent 8df3e30abd
commit 1505d65ac9
8 changed files with 227 additions and 103 deletions

View File

@ -2,18 +2,11 @@
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow** p_window, OS::VideoMode& p_default_video_mode) {
video_mode = p_default_video_mode;
uint32 type = BGL_RGB|BGL_DOUBLE|BGL_DEPTH;
ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow* p_window) {
window = p_window;
BRect windowRect;
windowRect.Set(50, 50, 800, 600);
window = new HaikuDirectWindow(windowRect);
uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH;
view = new HaikuGLView(window->Bounds(), type);
*p_window = window;
}
ContextGL_Haiku::~ContextGL_Haiku() {
@ -24,18 +17,18 @@ Error ContextGL_Haiku::initialize() {
window->AddChild(view);
view->LockGL();
window->SetHaikuGLView(view);
window->InitMessageRunner();
window->Show();
return OK;
}
void ContextGL_Haiku::release_current() {
ERR_PRINT("release_current() NOT IMPLEMENTED");
//ERR_PRINT("release_current() NOT IMPLEMENTED");
view->UnlockGL();
}
void ContextGL_Haiku::make_current() {
ERR_PRINT("make_current() NOT IMPLEMENTED");
view->LockGL();
//ERR_PRINT("make_current() NOT IMPLEMENTED");
}
void ContextGL_Haiku::swap_buffers() {
@ -43,13 +36,11 @@ void ContextGL_Haiku::swap_buffers() {
}
int ContextGL_Haiku::get_window_width() {
// TODO: implement
return 800;
return window->Bounds().IntegerWidth();
}
int ContextGL_Haiku::get_window_height() {
// TODO: implement
return 600;
return window->Bounds().IntegerHeight();
}
#endif

View File

@ -3,7 +3,6 @@
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
#include "os/os.h"
#include "drivers/gl_context/context_gl.h"
#include "haiku_direct_window.h"
@ -13,10 +12,9 @@ class ContextGL_Haiku : public ContextGL {
private:
HaikuGLView* view;
HaikuDirectWindow* window;
OS::VideoMode video_mode;
public:
ContextGL_Haiku(HaikuDirectWindow** p_window, OS::VideoMode& default_video_mode);
ContextGL_Haiku(HaikuDirectWindow* p_window);
~ContextGL_Haiku();
virtual Error initialize();

View File

@ -1,45 +1,186 @@
#include "main/main.h"
#include "haiku_direct_window.h"
HaikuDirectWindow::HaikuDirectWindow(BRect p_frame)
: BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, 0)
{
// TODO: formatting
float minWidth = 0.0f;
float maxWidth = 0.0f;
float minHeight = 0.0f;
float maxHeight = 0.0f;
GetSizeLimits(&minWidth, &maxWidth, &minHeight, &maxHeight);
SetSizeLimits(50.0f, maxWidth, 50.0f, maxHeight);
last_mouse_pos_valid = false;
last_buttons_state = 0;
}
HaikuDirectWindow::~HaikuDirectWindow()
{
delete update_runner;
HaikuDirectWindow::~HaikuDirectWindow() {
if (update_runner) {
delete update_runner;
}
}
void HaikuDirectWindow::SetHaikuGLView(HaikuGLView* p_view) {
view = p_view;
}
void HaikuDirectWindow::InitMessageRunner() {
update_runner = new BMessageRunner(BMessenger(view),
void HaikuDirectWindow::StartMessageRunner() {
update_runner = new BMessageRunner(BMessenger(this),
new BMessage(REDRAW_MSG), 1000000/60 /* 60 fps */);
}
void HaikuDirectWindow::StopMessageRunner() {
delete update_runner;
}
bool HaikuDirectWindow::QuitRequested()
{
void HaikuDirectWindow::SetInput(InputDefault* p_input) {
input = p_input;
}
bool HaikuDirectWindow::QuitRequested() {
view->EnableDirectMode(false);
be_app->PostMessage(B_QUIT_REQUESTED);
return true;
}
void HaikuDirectWindow::DirectConnected(direct_buffer_info *info)
{
void HaikuDirectWindow::DirectConnected(direct_buffer_info* info) {
view->DirectConnected(info);
view->EnableDirectMode(true);
}
void HaikuDirectWindow::MessageReceived(BMessage* message)
{
switch (message->what) {
case REDRAW_MSG:
//ERR_PRINT("iteration 1");
Main::iteration();
//if (NeedsUpdate()) {
// ERR_PRINT("NEEDS UPDATE");
// Main::force_redraw();
//}
//ERR_PRINT("iteration 2");
break;
case B_INVALIDATE:
ERR_PRINT("WINDOW B_INVALIDATE");
//Main::force_redraw();
break;
default:
BDirectWindow::MessageReceived(message);
}
}
void HaikuDirectWindow::DispatchMessage(BMessage* message, BHandler* handler) {
switch (message->what) {
case B_MOUSE_DOWN:
case B_MOUSE_UP:
DispatchMouseButton(message);
break;
case B_MOUSE_MOVED:
DispatchMouseMoved(message);
break;
default:
BDirectWindow::DispatchMessage(message, handler);
}
}
void HaikuDirectWindow::DispatchMouseButton(BMessage* message) {
message->PrintToStream();
BPoint where;
if (message->FindPoint("where", &where) != B_OK) {
return;
}
uint32 buttons = message->FindInt32("buttons");
uint32 button = buttons ^ last_buttons_state;
last_buttons_state = buttons;
// TODO: implement the mouse_mode checks
//if (mouse_mode == MOUSE_MODE_CAPTURED) {
// event.xbutton.x=last_mouse_pos.x;
// event.xbutton.y=last_mouse_pos.y;
//}
InputEvent mouse_event;
mouse_event.ID = ++event_id;
mouse_event.type = InputEvent::MOUSE_BUTTON;
mouse_event.device = 0;
// TODO: implement the modifier state getters
//mouse_event.mouse_button.mod = get_key_modifier_state(event.xbutton.state);
//mouse_event.mouse_button.button_mask = get_mouse_button_state(event.xbutton.state);
mouse_event.mouse_button.x = where.x;
mouse_event.mouse_button.y = where.y;
mouse_event.mouse_button.global_x = where.x;
mouse_event.mouse_button.global_y = where.y;
switch (button) {
default:
case B_PRIMARY_MOUSE_BUTTON:
ERR_PRINT("PRIMARY");
mouse_event.mouse_button.button_index = 1;
break;
case B_SECONDARY_MOUSE_BUTTON:
ERR_PRINT("SECONDARY");
mouse_event.mouse_button.button_index = 2;
break;
case B_TERTIARY_MOUSE_BUTTON:
ERR_PRINT("MIDDLE");
mouse_event.mouse_button.button_index = 3;
break;
}
mouse_event.mouse_button.pressed = (message->what == B_MOUSE_DOWN);
if (message->what == B_MOUSE_DOWN && mouse_event.mouse_button.button_index == 1) {
int32 clicks = message->FindInt32("clicks");
if (clicks > 1) {
mouse_event.mouse_button.doubleclick=true;
}
}
input->parse_input_event(mouse_event);
}
void HaikuDirectWindow::DispatchMouseMoved(BMessage* message) {
BPoint where;
if (message->FindPoint("where", &where) != B_OK) {
return;
}
Point2i pos(where.x, where.y);
if (!last_mouse_pos_valid) {
last_mouse_pos=pos;
last_mouse_pos_valid=true;
}
Point2i rel = pos - last_mouse_pos;
InputEvent motion_event;
motion_event.ID = ++event_id;
motion_event.type = InputEvent::MOUSE_MOTION;
motion_event.device = 0;
// TODO: implement the modifier state getters
//motion_event.mouse_motion.mod = get_key_modifier_state(event.xmotion.state);
//motion_event.mouse_motion.button_mask = get_mouse_button_state(event.xmotion.state);
motion_event.mouse_motion.x = pos.x;
motion_event.mouse_motion.y = pos.y;
input->set_mouse_pos(pos);
motion_event.mouse_motion.global_x = pos.x;
motion_event.mouse_motion.global_y = pos.y;
motion_event.mouse_motion.speed_x = input->get_mouse_speed().x;
motion_event.mouse_motion.speed_y = input->get_mouse_speed().y;
motion_event.mouse_motion.relative_x = rel.x;
motion_event.mouse_motion.relative_y = rel.y;
last_mouse_pos=pos;
input->parse_input_event(motion_event);
}

View File

@ -4,24 +4,38 @@
#include <kernel/image.h> // needed for image_id
#include <DirectWindow.h>
#include "os/input.h"
#include "haiku_gl_view.h"
#define REDRAW_MSG 'rdrw'
class HaikuDirectWindow : public BDirectWindow
{
private:
unsigned int event_id;
Point2i last_mouse_pos;
bool last_mouse_pos_valid;
uint32 last_buttons_state;
InputDefault* input;
HaikuGLView* view;
BMessageRunner* update_runner;
void DispatchMouseButton(BMessage* message);
void DispatchMouseMoved(BMessage* message);
public:
HaikuDirectWindow(BRect p_frame);
~HaikuDirectWindow();
void SetHaikuGLView(HaikuGLView* p_view);
void InitMessageRunner();
void StartMessageRunner();
void StopMessageRunner();
void SetInput(InputDefault* p_input);
virtual bool QuitRequested();
virtual void DirectConnected(direct_buffer_info *info);
private:
HaikuGLView* view;
BMessageRunner* update_runner;
virtual void DirectConnected(direct_buffer_info* info);
virtual void MessageReceived(BMessage* message);
virtual void DispatchMessage(BMessage* message, BHandler* handler);
};
#endif

View File

@ -1,54 +1,31 @@
#include "main/main.h"
#include "haiku_gl_view.h"
HaikuGLView::HaikuGLView(BRect frame, uint32 type)
: BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type), rotate(0)
: BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type)
{
width = frame.right-frame.left;
height = frame.bottom-frame.top;
}
void HaikuGLView::AttachedToWindow(void)
{
void HaikuGLView::AttachedToWindow(void) {
LockGL();
BGLView::AttachedToWindow();
UnlockGL();
MakeFocus();
}
void HaikuGLView::FrameResized(float newWidth, float newHeight)
{
void HaikuGLView::Draw(BRect updateRect) {
Main::force_redraw();
}
void HaikuGLView::gDraw(float rotation)
{
}
void HaikuGLView::gReshape(int width, int height)
{
}
void HaikuGLView::Render(void)
{
LockGL();
SwapBuffers();
UnlockGL();
}
void HaikuGLView::MessageReceived(BMessage * msg)
void HaikuGLView::MessageReceived(BMessage* msg)
{
// TODO: remove if not needed
switch (msg->what) {
case 'rdrw':
Render();
/* Rotate a bit more */
rotate++;
break;
default:
BGLView::MessageReceived(msg);
default:
BGLView::MessageReceived(msg);
}
}
void HaikuGLView::KeyDown(const char *bytes, int32 numBytes)
{
void HaikuGLView::MouseMoved (BPoint where, uint32 code, const BMessage *dragMessage) {
ERR_PRINT("MouseMoved()");
}

View File

@ -7,21 +7,11 @@
class HaikuGLView : public BGLView
{
public:
HaikuGLView(BRect frame, uint32 type);
virtual void AttachedToWindow(void);
virtual void FrameResized(float newWidth, float newHeight);
virtual void MessageReceived(BMessage * msg);
virtual void KeyDown(const char* bytes, int32 numBytes);
void Render(void);
private:
void gDraw(float rotation = 0);
void gReshape(int width, int height);
float width;
float height;
float rotate;
HaikuGLView(BRect frame, uint32 type);
virtual void AttachedToWindow(void);
virtual void MessageReceived(BMessage* msg);
virtual void MouseMoved (BPoint where, uint32 code, const BMessage *dragMessage);
virtual void Draw(BRect updateRect);
};
#endif

View File

@ -17,6 +17,8 @@ void OS_Haiku::run() {
}
main_loop->init();
window->Show();
window->StartMessageRunner();
/*
while (true) {
@ -29,6 +31,7 @@ void OS_Haiku::run() {
*/
app->Run();
window->StopMessageRunner();
delete app;
main_loop->finish();
@ -56,8 +59,13 @@ void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_
app = new HaikuApplication();
BRect frame;
frame.Set(50, 50, 50 + current_video_mode.width - 1, 50 + current_video_mode.height - 1);
window = new HaikuDirectWindow(frame);
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
context_gl = memnew(ContextGL_Haiku(&window, current_video_mode));
context_gl = memnew(ContextGL_Haiku(window));
context_gl->initialize();
rasterizer = memnew(RasterizerGLES2);
@ -67,9 +75,9 @@ void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_
ERR_FAIL_COND(!visual_server);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
}
//if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
// visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
//}
visual_server->init();
@ -92,6 +100,9 @@ void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_
spatial_sound_server->init();
spatial_sound_2d_server = memnew(SpatialSound2DServerSW);
spatial_sound_2d_server->init();
input = memnew(InputDefault);
window->SetInput(input);
}
void OS_Haiku::finalize() {
@ -121,6 +132,8 @@ void OS_Haiku::finalize() {
physics_2d_server->finish();
memdelete(physics_2d_server);
memdelete(input);
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
memdelete(context_gl);
#endif
@ -128,9 +141,7 @@ void OS_Haiku::finalize() {
void OS_Haiku::set_main_loop(MainLoop* p_main_loop) {
main_loop = p_main_loop;
// TODO: enable
//input->set_main_loop(p_main_loop);
input->set_main_loop(p_main_loop);
}
MainLoop* OS_Haiku::get_main_loop() const {
@ -146,11 +157,11 @@ void OS_Haiku::delete_main_loop() {
}
void OS_Haiku::release_rendering_thread() {
ERR_PRINT("release_rendering_thread() NOT IMPLEMENTED");
context_gl->release_current();
}
void OS_Haiku::make_rendering_thread() {
ERR_PRINT("make_rendering_thread() NOT IMPLEMENTED");
context_gl->make_current();
}
bool OS_Haiku::can_draw() const {

View File

@ -1,6 +1,7 @@
#ifndef OS_HAIKU_H
#define OS_HAIKU_H
#include "os/input.h"
#include "drivers/unix/os_unix.h"
#include "servers/visual_server.h"
#include "servers/visual/rasterizer.h"
@ -22,6 +23,7 @@ private:
HaikuApplication* app;
HaikuDirectWindow* window;
MainLoop* main_loop;
InputDefault* input;
Rasterizer* rasterizer;
VisualServer* visual_server;
VideoMode current_video_mode;