Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts

Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
This commit is contained in:
Pedro J. Estébanez 2023-12-19 12:48:02 +01:00
parent 0567c5df9f
commit 12a519bae2
80 changed files with 35463 additions and 29745 deletions

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@ -95,7 +95,7 @@ const PackedStringArray ProjectSettings::_get_supported_features() {
features.append(VERSION_FULL_CONFIG);
features.append(VERSION_FULL_BUILD);
#if defined(VULKAN_ENABLED) || defined(D3D12_ENABLED)
#ifdef RD_ENABLED
features.append("Forward Plus");
features.append("Mobile");
#endif
@ -1399,6 +1399,7 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64);
GLOBAL_DEF("rendering/rendering_device/pipeline_cache/save_chunk_size_mb", 3.0);
GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64);
GLOBAL_DEF_RST("rendering/rendering_device/d3d12/max_resource_descriptors_per_frame", 16384);
custom_prop_info["rendering/rendering_device/d3d12/max_resource_descriptors_per_frame"] = PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/max_resource_descriptors_per_frame", PROPERTY_HINT_RANGE, "512,262144");
GLOBAL_DEF_RST("rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame", 1024);

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@ -92,6 +92,7 @@
#undef Error
#undef OK
#undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum
#undef MemoryBarrier
#endif
// Make room for our constexpr's below by overriding potential system-specific macros.

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@ -796,12 +796,13 @@
Returns the data format used to create this texture.
</description>
</method>
<method name="texture_get_native_handle">
<method name="texture_get_native_handle" is_deprecated="true">
<return type="int" />
<param index="0" name="texture" type="RID" />
<description>
Returns the internal graphics handle for this texture object. For use when communicating with third-party APIs mostly with GDExtension.
[b]Note:[/b] This function returns a [code]uint64_t[/code] which internally maps to a [code]GLuint[/code] (OpenGL) or [code]VkImage[/code] (Vulkan).
[i]Deprecated.[/i] Use [method get_driver_resource] with [constant DRIVER_RESOURCE_TEXTURE] instead.
</description>
</method>
<method name="texture_is_format_supported_for_usage" qualifiers="const">
@ -928,44 +929,91 @@
<constant name="DEVICE_TYPE_MAX" value="5" enum="DeviceType">
Represents the size of the [enum DeviceType] enum.
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_DEVICE" value="0" enum="DriverResource">
Vulkan device driver resource. This is a "global" resource and ignores the RID passed in
<constant name="DRIVER_RESOURCE_LOGICAL_DEVICE" value="0" enum="DriverResource">
Specific device object based on a physical device.
- Vulkan: Vulkan device driver resource ([code]VkDevice[/code]). ([code]rid[/code] argument doesn't apply.)
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE" value="1" enum="DriverResource">
Physical device (graphics card) driver resource.
<constant name="DRIVER_RESOURCE_PHYSICAL_DEVICE" value="1" enum="DriverResource">
Physical device the specific logical device is based on.
- Vulkan: [code]VkDevice[/code]. ([code]rid[/code] argument doesn't apply.)
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_INSTANCE" value="2" enum="DriverResource">
Vulkan instance driver resource.
<constant name="DRIVER_RESOURCE_TOPMOST_OBJECT" value="2" enum="DriverResource">
Top-most graphics API entry object.
- Vulkan: [code]VkInstance[/code]. ([code]rid[/code] argument doesn't apply.)
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_QUEUE" value="3" enum="DriverResource">
Vulkan queue driver resource.
<constant name="DRIVER_RESOURCE_COMMAND_QUEUE" value="3" enum="DriverResource">
The main graphics-compute command queue.
- Vulkan: [code]VkQueue[/code]. ([code]rid[/code] argument doesn't apply.)
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX" value="4" enum="DriverResource">
Vulkan queue family index driver resource.
<constant name="DRIVER_RESOURCE_QUEUE_FAMILY" value="4" enum="DriverResource">
The specific family the main queue belongs to.
- Vulkan: the queue family index, an [code]uint32_t[/code]. ([code]rid[/code] argument doesn't apply.)
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_IMAGE" value="5" enum="DriverResource">
Vulkan image driver resource.
<constant name="DRIVER_RESOURCE_TEXTURE" value="5" enum="DriverResource">
- Vulkan: [code]VkImage[/code].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_IMAGE_VIEW" value="6" enum="DriverResource">
Vulkan image view driver resource.
<constant name="DRIVER_RESOURCE_TEXTURE_VIEW" value="6" enum="DriverResource">
The view of an owned or shared texture.
- Vulkan: [code]VkImageView[/code].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT" value="7" enum="DriverResource">
Vulkan image native texture format driver resource.
<constant name="DRIVER_RESOURCE_TEXTURE_DATA_FORMAT" value="7" enum="DriverResource">
The native id of the data format of the texture.
- Vulkan: [code]VkFormat[/code].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_SAMPLER" value="8" enum="DriverResource">
Vulkan sampler driver resource.
<constant name="DRIVER_RESOURCE_SAMPLER" value="8" enum="DriverResource">
- Vulkan: [code]VkSampler[/code].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET" value="9" enum="DriverResource">
Vulkan [url=https://vkguide.dev/docs/chapter-4/descriptors/]descriptor set[/url] driver resource.
<constant name="DRIVER_RESOURCE_UNIFORM_SET" value="9" enum="DriverResource">
- Vulkan: [code]VkDescriptorSet[/code].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_BUFFER" value="10" enum="DriverResource">
Vulkan buffer driver resource.
<constant name="DRIVER_RESOURCE_BUFFER" value="10" enum="DriverResource">
Buffer of any kind of (storage, vertex, etc.).
- Vulkan: [code]VkBuffer[/code].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE" value="11" enum="DriverResource">
Vulkan compute pipeline driver resource.
<constant name="DRIVER_RESOURCE_COMPUTE_PIPELINE" value="11" enum="DriverResource">
- Vulkan: [code]VkPipeline[/code].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE" value="12" enum="DriverResource">
Vulkan render pipeline driver resource.
<constant name="DRIVER_RESOURCE_RENDER_PIPELINE" value="12" enum="DriverResource">
- Vulkan: [code]VkPipeline[/code].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_DEVICE" value="0" enum="DriverResource" is_deprecated="true">
[i]Deprecated.[/i] Use [constant DRIVER_RESOURCE_LOGICAL_DEVICE].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE" value="1" enum="DriverResource" is_deprecated="true">
[i]Deprecated.[/i] Use [constant DRIVER_RESOURCE_PHYSICAL_DEVICE].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_INSTANCE" value="2" enum="DriverResource" is_deprecated="true">
[i]Deprecated.[/i] Use [constant DRIVER_RESOURCE_TOPMOST_OBJECT].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_QUEUE" value="3" enum="DriverResource" is_deprecated="true">
[i]Deprecated.[/i] Use [constant DRIVER_RESOURCE_COMMAND_QUEUE].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX" value="4" enum="DriverResource" is_deprecated="true">
[i]Deprecated.[/i] Use [constant DRIVER_RESOURCE_QUEUE_FAMILY].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_IMAGE" value="5" enum="DriverResource" is_deprecated="true">
[i]Deprecated.[/i] Use [constant DRIVER_RESOURCE_TEXTURE].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_IMAGE_VIEW" value="6" enum="DriverResource" is_deprecated="true">
[i]Deprecated.[/i] Use [constant DRIVER_RESOURCE_TEXTURE_VIEW].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT" value="7" enum="DriverResource" is_deprecated="true">
[i]Deprecated.[/i] Use [constant DRIVER_RESOURCE_TEXTURE_DATA_FORMAT].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_SAMPLER" value="8" enum="DriverResource" is_deprecated="true">
[i]Deprecated.[/i] Use [constant DRIVER_RESOURCE_SAMPLER].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET" value="9" enum="DriverResource" is_deprecated="true">
[i]Deprecated.[/i] Use [constant DRIVER_RESOURCE_UNIFORM_SET].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_BUFFER" value="10" enum="DriverResource" is_deprecated="true">
[i]Deprecated.[/i] Use [constant DRIVER_RESOURCE_BUFFER].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE" value="11" enum="DriverResource" is_deprecated="true">
[i]Deprecated.[/i] Use [constant DRIVER_RESOURCE_COMPUTE_PIPELINE].
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE" value="12" enum="DriverResource" is_deprecated="true">
[i]Deprecated.[/i] Use [constant DRIVER_RESOURCE_RENDER_PIPELINE].
</constant>
<constant name="DATA_FORMAT_R4G4_UNORM_PACK8" value="0" enum="DataFormat">
4-bit-per-channel red/green channel data format, packed into 8 bits. Values are in the [code][0.0, 1.0][/code] range.

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@ -5,36 +5,39 @@ from pathlib import Path
Import("env")
env_d3d12_rd = env.Clone()
env.Append(CPPDEFINES=["RD_ENABLED"])
env_d3d12_rdd = env.Clone()
thirdparty_obj = []
# DirectX Headers (must take precedence over Windows SDK's).
env.Prepend(CPPPATH=["#thirdparty/directx_headers"])
env_d3d12_rd.Prepend(CPPPATH=["#thirdparty/directx_headers"])
env.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"])
env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"])
env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/dxguids"])
# Direct3D 12 Memory Allocator.
env.Append(CPPPATH=["#thirdparty/d3d12ma"])
env_d3d12_rd.Append(CPPPATH=["#thirdparty/d3d12ma"])
env_d3d12_rdd.Append(CPPPATH=["#thirdparty/d3d12ma"])
# Agility SDK.
if env["agility_sdk_path"] != "":
env_d3d12_rd.Append(CPPDEFINES=["AGILITY_SDK_ENABLED"])
env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_ENABLED"])
if env["agility_sdk_multiarch"]:
env_d3d12_rd.Append(CPPDEFINES=["AGILITY_SDK_MULTIARCH_ENABLED"])
env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_MULTIARCH_ENABLED"])
# PIX.
if env["pix_path"] != "":
env_d3d12_rd.Append(CPPDEFINES=["PIX_ENABLED"])
env_d3d12_rd.Append(CPPPATH=[env["pix_path"] + "/Include"])
env_d3d12_rdd.Append(CPPDEFINES=["PIX_ENABLED"])
env_d3d12_rdd.Append(CPPPATH=[env["pix_path"] + "/Include"])
# Mesa (SPIR-V to DXIL functionality).
@ -105,12 +108,16 @@ extra_defines = [
"WINDOWS_NO_FUTEX",
]
mesa_ver = Path(mesa_absdir + "/VERSION.info")
if not mesa_ver.is_file():
mesa_ver = Path(mesa_absdir + "/VERSION")
# These defines are inspired by the Meson build scripts in the original repo.
extra_defines += [
"__STDC_CONSTANT_MACROS",
"__STDC_FORMAT_MACROS",
"__STDC_LIMIT_MACROS",
("PACKAGE_VERSION", '\\"' + Path(mesa_absdir + "/VERSION").read_text().strip() + '\\"'),
("PACKAGE_VERSION", '\\"' + mesa_ver.read_text().strip() + '\\"'),
("PACKAGE_BUGREPORT", '\\"https://gitlab.freedesktop.org/mesa/mesa/-/issues\\"'),
"PIPE_SUBSYSTEM_WINDOWS_USER",
("_Static_assert", "static_assert"),
@ -129,11 +136,16 @@ if env.msvc:
"NOMINMAX",
"HAVE_STRUCT_TIMESPEC",
]
else:
extra_defines += [
("__REQUIRED_RPCNDR_H_VERSION__", 475),
"HAVE_STRUCT_TIMESPEC",
]
# This is needed since rendering_device_d3d12.cpp needs to include some Mesa internals.
env_d3d12_rd.Prepend(CPPPATH=mesa_private_inc_paths)
env_d3d12_rdd.Prepend(CPPPATH=mesa_private_inc_paths)
# For the same reason as above, the defines must be the same as in the 3rd-party code itself.
env_d3d12_rd.Append(CPPDEFINES=extra_defines)
env_d3d12_rdd.Append(CPPDEFINES=extra_defines)
# Add all.
@ -144,7 +156,7 @@ env.drivers_sources += thirdparty_obj
# Godot source files.
driver_obj = []
env_d3d12_rd.add_source_files(driver_obj, "*.cpp")
env_d3d12_rdd.add_source_files(driver_obj, "*.cpp")
env.drivers_sources += driver_obj
# Needed to force rebuilding the driver files when the thirdparty code is updated.

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@ -37,8 +37,26 @@
#include "core/version.h"
#include "servers/rendering/rendering_device.h"
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
#pragma GCC diagnostic ignored "-Wshadow"
#pragma GCC diagnostic ignored "-Wswitch"
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#endif
#include "dxcapi.h"
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
#if !defined(_MSC_VER)
#include <guiddef.h>
#include <dxguids.h>
#endif
extern "C" {
char godot_nir_arch_name[32];
@ -47,8 +65,12 @@ __declspec(dllexport) extern const UINT D3D12SDKVersion = 610;
#ifdef AGILITY_SDK_MULTIARCH_ENABLED
#if defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\arm64";
#else
#elif defined(__arm__) || defined(_M_ARM)
__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\arm32";
#elif defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\x86_64";
#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\x86_32";
#endif
#else
__declspec(dllexport) extern const char *D3D12SDKPath = "\\.";
@ -57,11 +79,15 @@ __declspec(dllexport) extern const char *D3D12SDKPath = "\\.";
}
#ifdef PIX_ENABLED
#if defined(__GNUC__)
#define _MSC_VER 1800
#endif
#define USE_PIX
#include "WinPixEventRuntime/pix3.h"
#if defined(__GNUC__)
#undef _MSC_VER
#endif
#endif
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
void D3D12Context::_debug_message_func(
D3D12_MESSAGE_CATEGORY p_category,
@ -178,7 +204,7 @@ Error D3D12Context::_check_capabilities() {
D3D12_FEATURE_DATA_SHADER_MODEL shader_model = {};
shader_model.HighestShaderModel = MIN(D3D_HIGHEST_SHADER_MODEL, D3D_SHADER_MODEL_6_6);
HRESULT res = md.device->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model));
ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "CheckFeatureSupport failed with error " + vformat("0x%08ux", res) + ".");
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
shader_capabilities.shader_model = shader_model.HighestShaderModel;
}
print_verbose("- Shader:");
@ -270,7 +296,7 @@ Error D3D12Context::_check_capabilities() {
Error D3D12Context::_initialize_debug_layers() {
ComPtr<ID3D12Debug> debug_controller;
HRESULT res = D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller));
ERR_FAIL_COND_V(res, ERR_QUERY_FAILED);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_QUERY_FAILED);
debug_controller->EnableDebugLayer();
return OK;
}
@ -399,7 +425,7 @@ Error D3D12Context::_select_adapter(int &r_index) {
if (SUCCEEDED(res)) {
tearing_supported = result;
} else {
ERR_PRINT("CheckFeatureSupport failed with error " + vformat("0x%08ux", res) + ".");
ERR_PRINT("CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
}
}
@ -423,7 +449,7 @@ void D3D12Context::_dump_adapter_info(int p_index) {
feat_levels.pFeatureLevelsRequested = FEATURE_LEVELS;
HRESULT res = md.device->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &feat_levels, sizeof(feat_levels));
ERR_FAIL_COND_MSG(res, "CheckFeatureSupport failed with error " + vformat("0x%08ux", res) + ".");
ERR_FAIL_COND_MSG(!SUCCEEDED(res), "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
// Example: D3D_FEATURE_LEVEL_12_1 = 0xc100.
uint32_t feat_level_major = feat_levels.MaxSupportedFeatureLevel >> 12;
@ -476,25 +502,25 @@ void D3D12Context::_dump_adapter_info(int p_index) {
Error D3D12Context::_create_device(DeviceBasics &r_basics) {
HRESULT res = D3D12CreateDevice(gpu.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(r_basics.device.GetAddressOf()));
ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "D3D12CreateDevice failed with error " + vformat("0x%08ux", res) + ".");
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "D3D12CreateDevice failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
// Create direct command queue.
D3D12_COMMAND_QUEUE_DESC queue_desc = {};
queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
res = r_basics.device->CreateCommandQueue(&queue_desc, IID_PPV_ARGS(r_basics.queue.GetAddressOf()));
ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
// Create sync objects.
res = r_basics.device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(r_basics.fence.GetAddressOf()));
ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
r_basics.fence_event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
ERR_FAIL_NULL_V(r_basics.fence_event, ERR_CANT_CREATE);
if (_use_validation_layers()) {
ComPtr<ID3D12InfoQueue> info_queue;
res = r_basics.device.As(&info_queue);
ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
#if 0 // This causes crashes. Needs investigation.
ComPtr<ID3D12InfoQueue1> info_queue_1;
@ -505,7 +531,7 @@ Error D3D12Context::_create_device(DeviceBasics &r_basics) {
info_queue_1->SetMuteDebugOutput(TRUE);
res = info_queue_1->RegisterMessageCallback(&_debug_message_func, D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS, nullptr, 0);
ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
} else
#endif
{
@ -513,7 +539,11 @@ Error D3D12Context::_create_device(DeviceBasics &r_basics) {
if (Engine::get_singleton()->is_abort_on_gpu_errors_enabled()) {
res = info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, TRUE);
ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
res = info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, TRUE);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
res = info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, TRUE);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
}
}
D3D12_MESSAGE_SEVERITY severities_to_mute[] = {
@ -535,7 +565,7 @@ Error D3D12Context::_create_device(DeviceBasics &r_basics) {
filter.DenyList.pIDList = messages_to_mute;
res = info_queue->PushStorageFilter(&filter);
ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
}
return OK;
@ -544,7 +574,7 @@ Error D3D12Context::_create_device(DeviceBasics &r_basics) {
Error D3D12Context::_get_device_limits() {
D3D12_FEATURE_DATA_D3D12_OPTIONS options = {};
HRESULT res = md.device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options));
ERR_FAIL_COND_V_MSG(res, ERR_UNAVAILABLE, "CheckFeatureSupport failed with error " + vformat("0x%08ux", res) + ".");
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_UNAVAILABLE, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
// https://docs.microsoft.com/en-us/windows/win32/direct3d12/hardware-support
gpu_limits.max_srvs_per_shader_stage = options.ResourceBindingTier == D3D12_RESOURCE_BINDING_TIER_1 ? 128 : UINT64_MAX;
@ -567,18 +597,44 @@ bool D3D12Context::_use_validation_layers() {
return Engine::get_singleton()->is_validation_layers_enabled();
}
Error D3D12Context::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height) {
Error D3D12Context::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) {
ERR_FAIL_COND_V(windows.has(p_window_id), ERR_INVALID_PARAMETER);
Window window;
window.hwnd = p_window;
window.hwnd = ((const WindowPlatformData *)p_platform_data)->window;
window.width = p_width;
window.height = p_height;
window.vsync_mode = p_vsync_mode;
{
RDD::Attachment attachment;
attachment.samples = RD::TEXTURE_SAMPLES_1;
attachment.load_op = RDD::ATTACHMENT_LOAD_OP_CLEAR;
attachment.store_op = RDD::ATTACHMENT_STORE_OP_STORE;
window.render_pass.attachments.push_back(attachment);
RDD::Subpass subpass;
{
RDD::AttachmentReference color_ref;
color_ref.attachment = 0;
color_ref.aspect.set_flag(RDD::TEXTURE_ASPECT_COLOR_BIT);
subpass.color_references.push_back(color_ref);
}
window.render_pass.subpasses.push_back(subpass);
}
for (uint32_t i = 0; i < IMAGE_COUNT; i++) {
Error err = window.framebuffers[i].rtv_heap.allocate(md.device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_RTV, 1, false);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
window.framebuffers[i].is_screen = true;
window.framebuffers[i].attachments_handle_inds.push_back(0);
}
Error err = _update_swap_chain(&window);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
windows[p_window_id] = window;
return OK;
}
@ -605,25 +661,20 @@ bool D3D12Context::window_is_valid_swapchain(DisplayServer::WindowID p_window) {
return (bool)w->swapchain;
}
CD3DX12_CPU_DESCRIPTOR_HANDLE D3D12Context::window_get_framebuffer_rtv_handle(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT()));
ERR_FAIL_COND_V(!buffers_prepared, CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT()));
RDD::RenderPassID D3D12Context::window_get_render_pass(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), RDD::RenderPassID());
Window *w = &windows[p_window];
CD3DX12_CPU_DESCRIPTOR_HANDLE rtv_handle(
w->rtv_heap->GetCPUDescriptorHandleForHeapStart(),
w->current_buffer,
md.device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV));
return rtv_handle;
return RDD::RenderPassID(&w->render_pass);
}
ID3D12Resource *D3D12Context::window_get_framebuffer_texture(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), nullptr);
ERR_FAIL_COND_V(!buffers_prepared, nullptr);
RDD::FramebufferID D3D12Context::window_get_framebuffer(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), RDD::FramebufferID());
ERR_FAIL_COND_V(!buffers_prepared, RDD::FramebufferID());
Window *w = &windows[p_window];
if (w->swapchain) {
return w->render_targets[w->current_buffer].Get();
return RDD::FramebufferID(&w->framebuffers[w->current_buffer]);
} else {
return nullptr;
return RDD::FramebufferID();
}
}
@ -699,7 +750,6 @@ Error D3D12Context::_update_swap_chain(Window *window) {
for (uint32_t i = 0; i < IMAGE_COUNT; i++) {
window->render_targets[i].Reset();
}
window->rtv_heap.Reset();
// D3D12 docs: "IDXGISwapChain::ResizeBuffers can't be used to add or remove this flag."
bool allow_tearing_flag_changed = (swapchain_flags & DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING) != (window->swapchain_flags & DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING);
@ -722,45 +772,37 @@ Error D3D12Context::_update_swap_chain(Window *window) {
ComPtr<IDXGISwapChain1> swapchain;
HRESULT res = dxgi_factory->CreateSwapChainForHwnd(md.queue.Get(), window->hwnd, &swapchain_desc, nullptr, nullptr, swapchain.GetAddressOf());
ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
swapchain.As(&window->swapchain);
ERR_FAIL_NULL_V(window->swapchain, ERR_CANT_CREATE);
format = swapchain_desc.Format;
res = dxgi_factory->MakeWindowAssociation(window->hwnd, DXGI_MWA_NO_ALT_ENTER | DXGI_MWA_NO_WINDOW_CHANGES);
ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
res = window->swapchain->GetDesc1(&swapchain_desc);
ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
ERR_FAIL_COND_V(swapchain_desc.BufferCount != IMAGE_COUNT, ERR_BUG);
window->width = swapchain_desc.Width;
window->height = swapchain_desc.Height;
} else {
HRESULT res = window->swapchain->ResizeBuffers(IMAGE_COUNT, window->width, window->height, DXGI_FORMAT_UNKNOWN, swapchain_flags);
ERR_FAIL_COND_V(res, ERR_UNAVAILABLE);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_UNAVAILABLE);
}
window->swapchain_flags = swapchain_flags;
window->current_buffer = window->swapchain->GetCurrentBackBufferIndex();
// Describe and create a render target view (RTV) descriptor heap.
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc = {};
rtv_heap_desc.NumDescriptors = IMAGE_COUNT;
rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
HRESULT res = md.device->CreateDescriptorHeap(&rtv_heap_desc, IID_PPV_ARGS(window->rtv_heap.GetAddressOf()));
ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
CD3DX12_CPU_DESCRIPTOR_HANDLE rtv_handle(window->rtv_heap->GetCPUDescriptorHandleForHeapStart());
for (uint32_t i = 0; i < IMAGE_COUNT; i++) {
res = window->swapchain->GetBuffer(i, IID_PPV_ARGS(&window->render_targets[i]));
ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
RenderingDeviceDriverD3D12::FramebufferInfo *fb_info = &window->framebuffers[i];
RenderingDeviceDriverD3D12::DescriptorsHeap::Walker walker = fb_info->rtv_heap.make_walker();
md.device->CreateRenderTargetView(window->render_targets[i].Get(), nullptr, rtv_handle);
rtv_handle.Offset(1, md.device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV));
HRESULT res = window->swapchain->GetBuffer(i, IID_PPV_ARGS(&window->render_targets[i]));
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
md.device->CreateRenderTargetView(window->render_targets[i].Get(), nullptr, walker.get_curr_cpu_handle());
}
return OK;
@ -790,33 +832,28 @@ Error D3D12Context::initialize() {
{
HRESULT res = md.device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(frame_fence.GetAddressOf()));
ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
frame_fence_event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
ERR_FAIL_NULL_V(frame_fence_event, ERR_CANT_CREATE);
}
{ // Initialize allocator.
D3D12MA::ALLOCATOR_DESC allocator_desc = {};
allocator_desc.pDevice = md.device.Get();
allocator_desc.pAdapter = gpu.Get();
HRESULT res = D3D12MA::CreateAllocator(&allocator_desc, &allocator);
ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "D3D12MA::CreateAllocator failed with error " + vformat("0x%08ux", res) + ".");
}
md.driver = memnew(RenderingDeviceDriverD3D12(this, md.device.Get(), IMAGE_COUNT + 1));
return OK;
}
void D3D12Context::set_setup_list(ID3D12CommandList *p_command_list) {
command_list_queue.write[0] = p_command_list;
void D3D12Context::set_setup_buffer(RDD::CommandBufferID p_command_buffer) {
const RenderingDeviceDriverD3D12::CommandBufferInfo *cmd_buf_info = (const RenderingDeviceDriverD3D12::CommandBufferInfo *)p_command_buffer.id;
command_list_queue[0] = cmd_buf_info->cmd_list.Get();
}
void D3D12Context::append_command_list(ID3D12CommandList *p_command_list) {
void D3D12Context::append_command_buffer(RDD::CommandBufferID p_command_buffer) {
if (command_list_queue.size() <= command_list_count) {
command_list_queue.resize(command_list_count + 1);
}
command_list_queue.write[command_list_count] = p_command_list;
const RenderingDeviceDriverD3D12::CommandBufferInfo *cmd_buf_info = (const RenderingDeviceDriverD3D12::CommandBufferInfo *)p_command_buffer.id;
command_list_queue[command_list_count] = cmd_buf_info->cmd_list.Get();
command_list_count++;
}
@ -833,7 +870,7 @@ void D3D12Context::_wait_for_idle_queue(ID3D12CommandQueue *p_queue) {
void D3D12Context::flush(bool p_flush_setup, bool p_flush_pending) {
if (p_flush_setup && command_list_queue[0]) {
md.queue->ExecuteCommandLists(1, command_list_queue.ptr());
command_list_queue.write[0] = nullptr;
command_list_queue[0] = nullptr;
}
if (p_flush_pending && command_list_count > 1) {
@ -846,7 +883,7 @@ void D3D12Context::flush(bool p_flush_setup, bool p_flush_pending) {
}
}
void D3D12Context::prepare_buffers(ID3D12GraphicsCommandList *p_command_list) {
Error D3D12Context::prepare_buffers(RDD::CommandBufferID p_command_buffer) {
// Ensure no more than FRAME_LAG renderings are outstanding.
if (frame >= IMAGE_COUNT) {
UINT64 min_value = frame - IMAGE_COUNT;
@ -860,20 +897,21 @@ void D3D12Context::prepare_buffers(ID3D12GraphicsCommandList *p_command_list) {
}
D3D12_RESOURCE_BARRIER *barriers = (D3D12_RESOURCE_BARRIER *)alloca(windows.size() * sizeof(D3D12_RESOURCE_BARRIER));
uint32_t n = 0;
for (KeyValue<int, Window> &E : windows) {
Window *w = &E.value;
w->current_buffer = w->swapchain->GetCurrentBackBufferIndex();
barriers[n++] = CD3DX12_RESOURCE_BARRIER::Transition(w->render_targets[w->current_buffer].Get(), D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
p_command_list->ResourceBarrier(n, barriers);
const RenderingDeviceDriverD3D12::CommandBufferInfo *cmd_buf_info = (const RenderingDeviceDriverD3D12::CommandBufferInfo *)p_command_buffer.id;
cmd_buf_info->cmd_list->ResourceBarrier(n, barriers);
buffers_prepared = true;
return OK;
}
void D3D12Context::postpare_buffers(ID3D12GraphicsCommandList *p_command_list) {
void D3D12Context::postpare_buffers(RDD::CommandBufferID p_command_buffer) {
D3D12_RESOURCE_BARRIER *barriers = (D3D12_RESOURCE_BARRIER *)alloca(windows.size() * sizeof(D3D12_RESOURCE_BARRIER));
uint32_t n = 0;
@ -882,7 +920,8 @@ void D3D12Context::postpare_buffers(ID3D12GraphicsCommandList *p_command_list) {
barriers[n++] = CD3DX12_RESOURCE_BARRIER::Transition(w->render_targets[w->current_buffer].Get(), D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
}
p_command_list->ResourceBarrier(n, barriers);
const RenderingDeviceDriverD3D12::CommandBufferInfo *cmd_buf_info = (const RenderingDeviceDriverD3D12::CommandBufferInfo *)p_command_buffer.id;
cmd_buf_info->cmd_list->ResourceBarrier(n, barriers);
}
Error D3D12Context::swap_buffers() {
@ -902,7 +941,7 @@ Error D3D12Context::swap_buffers() {
md.queue->ExecuteCommandLists(commands_to_submit, commands_ptr);
command_list_queue.write[0] = nullptr;
command_list_queue[0] = nullptr;
command_list_count = 1;
for (KeyValue<int, Window> &E : windows) {
@ -912,8 +951,8 @@ Error D3D12Context::swap_buffers() {
continue;
}
HRESULT res = w->swapchain->Present(w->sync_interval, w->present_flags);
if (res) {
print_verbose("D3D12: Presenting swapchain of window " + itos(E.key) + " failed with error " + vformat("0x%08ux", res) + ".");
if (!SUCCEEDED(res)) {
print_verbose("D3D12: Presenting swapchain of window " + itos(E.key) + " failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
}
}
@ -927,16 +966,20 @@ Error D3D12Context::swap_buffers() {
void D3D12Context::resize_notify() {
}
ComPtr<ID3D12Device> D3D12Context::get_device() {
return md.device;
RenderingDevice::Capabilities D3D12Context::get_device_capabilities() const {
RenderingDevice::Capabilities c;
c.device_family = RenderingDevice::DEVICE_DIRECTX;
c.version_major = feature_level / 10;
c.version_minor = feature_level % 10;
return c;
}
ComPtr<IDXGIAdapter> D3D12Context::get_adapter() {
return gpu;
ID3D12Device *D3D12Context::get_device() {
return md.device.Get();
}
D3D12MA::Allocator *D3D12Context::get_allocator() {
return allocator.Get();
IDXGIAdapter *D3D12Context::get_adapter() {
return gpu.Get();
}
int D3D12Context::get_swapchain_image_count() const {
@ -947,26 +990,22 @@ DXGI_FORMAT D3D12Context::get_screen_format() const {
return format;
}
D3D12Context::DeviceLimits D3D12Context::get_device_limits() const {
const D3D12Context::DeviceLimits &D3D12Context::get_device_limits() const {
return gpu_limits;
}
RID D3D12Context::local_device_create() {
LocalDevice ld;
_create_device(ld);
ld.driver = memnew(RenderingDeviceDriverD3D12(this, ld.device.Get(), 1));
return local_device_owner.make_rid(ld);
}
ComPtr<ID3D12Device> D3D12Context::local_device_get_d3d12_device(RID p_local_device) {
LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
return ld->device;
}
void D3D12Context::local_device_push_command_lists(RID p_local_device, ID3D12CommandList *const *p_lists, int p_count) {
void D3D12Context::local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) {
LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
ERR_FAIL_COND(ld->waiting);
ld->queue->ExecuteCommandLists(p_count, p_lists);
ld->queue->ExecuteCommandLists(p_count, (ID3D12CommandList *const *)p_buffers);
ld->waiting = true;
}
@ -988,27 +1027,29 @@ void D3D12Context::local_device_sync(RID p_local_device) {
void D3D12Context::local_device_free(RID p_local_device) {
LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
memdelete(ld->driver);
CloseHandle(ld->fence_event);
local_device_owner.free(p_local_device);
}
void D3D12Context::command_begin_label(ID3D12GraphicsCommandList *p_command_list, String p_label_name, const Color p_color) {
void D3D12Context::command_begin_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) {
#ifdef PIX_ENABLED
PIXBeginEvent(p_command_list, p_color.to_argb32(), p_label_name.utf8().get_data());
const RenderingDeviceDriverD3D12::CommandBufferInfo *cmd_buf_info = (const RenderingDeviceDriverD3D12::CommandBufferInfo *)p_command_buffer.id;
PIXBeginEvent(cmd_buf_info->cmd_list.Get(), p_color.to_argb32(), p_label_name.utf8().get_data());
#endif
}
void D3D12Context::command_insert_label(ID3D12GraphicsCommandList *p_command_list, String p_label_name, const Color p_color) {
void D3D12Context::command_insert_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) {
#ifdef PIX_ENABLED
PIXSetMarker(p_command_list, p_color.to_argb32(), p_label_name.utf8().get_data());
const RenderingDeviceDriverD3D12::CommandBufferInfo *cmd_buf_info = (const RenderingDeviceDriverD3D12::CommandBufferInfo *)p_command_buffer.id;
PIXSetMarker(cmd_buf_info->cmd_list.Get(), p_color.to_argb32(), p_label_name.utf8().get_data());
#endif
}
void D3D12Context::command_end_label(ID3D12GraphicsCommandList *p_command_list) {
void D3D12Context::command_end_label(RDD::CommandBufferID p_command_buffer) {
#ifdef PIX_ENABLED
PIXEndEvent(p_command_list);
const RenderingDeviceDriverD3D12::CommandBufferInfo *cmd_buf_info = (const RenderingDeviceDriverD3D12::CommandBufferInfo *)p_command_buffer.id;
PIXEndEvent(cmd_buf_info->cmd_list.Get());
#endif
}
@ -1050,11 +1091,22 @@ void D3D12Context::set_vsync_mode(DisplayServer::WindowID p_window, DisplayServe
_update_swap_chain(&windows[p_window]);
}
RenderingDeviceDriver *D3D12Context::get_driver(RID p_local_device) {
if (p_local_device.is_valid()) {
LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
ERR_FAIL_NULL_V(ld, nullptr);
return ld->driver;
} else {
return md.driver;
}
}
D3D12Context::D3D12Context() {
command_list_queue.resize(1); // First one is always the setup command.
command_list_queue.write[0] = nullptr;
command_list_queue[0] = nullptr;
strcpy(godot_nir_arch_name, Engine::get_singleton()->get_architecture_name().ascii().get_data());
CharString cs = Engine::get_singleton()->get_architecture_name().ascii();
memcpy(godot_nir_arch_name, (const char *)cs.get_data(), cs.size());
}
D3D12Context::~D3D12Context() {

View File

@ -34,20 +34,38 @@
#include "core/error/error_list.h"
#include "core/os/mutex.h"
#include "core/string/ustring.h"
#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
#include "rendering_device_driver_d3d12.h"
#include "servers/display_server.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/renderer_rd/api_context_rd.h"
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
#pragma GCC diagnostic ignored "-Wshadow"
#pragma GCC diagnostic ignored "-Wswitch"
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#endif
#if defined(AS)
#undef AS
#endif
#include "d3dx12.h"
#include <dxgi1_6.h>
#define D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
#include "D3D12MemAlloc.h"
#include <wrl/client.h>
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
using Microsoft::WRL::ComPtr;
class D3D12Context {
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
class D3D12Context : public ApiContextRD {
public:
struct DeviceLimits {
uint64_t max_srvs_per_shader_stage;
@ -64,15 +82,6 @@ public:
uint32_t supported_operations_flags_rd() const;
};
// Following VulkanContext definition.
struct MultiviewCapabilities {
bool is_supported;
bool geometry_shader_is_supported;
bool tessellation_shader_is_supported;
uint32_t max_view_count;
uint32_t max_instance_count;
};
struct VRSCapabilities {
bool draw_call_supported; // We can specify our fragment rate on a draw call level.
bool primitive_supported; // We can specify our fragment rate on each drawcall.
@ -110,12 +119,13 @@ private:
ComPtr<ID3D12Fence> fence;
HANDLE fence_event = nullptr;
UINT64 fence_value = 0;
RenderingDeviceDriverD3D12 *driver = nullptr;
} md; // 'Main device', as opposed to local device.
uint32_t feature_level = 0; // Major * 10 + minor.
bool tearing_supported = false;
SubgroupCapabilities subgroup_capabilities;
MultiviewCapabilities multiview_capabilities;
RDD::MultiviewCapabilities multiview_capabilities;
VRSCapabilities vrs_capabilities;
ShaderCapabilities shader_capabilities;
StorageBufferCapabilities storage_buffer_capabilities;
@ -126,8 +136,6 @@ private:
RenderingDevice::DeviceType adapter_type = {};
String pipeline_cache_id;
ComPtr<D3D12MA::Allocator> allocator;
bool buffers_prepared = false;
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
@ -146,7 +154,8 @@ private:
int width = 0;
int height = 0;
DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED;
ComPtr<ID3D12DescriptorHeap> rtv_heap;
RenderingDeviceDriverD3D12::RenderPassInfo render_pass;
RenderingDeviceDriverD3D12::FramebufferInfo framebuffers[IMAGE_COUNT];
};
struct LocalDevice : public DeviceBasics {
@ -161,8 +170,8 @@ private:
// Commands.
Vector<ID3D12CommandList *> command_list_queue;
int command_list_count = 1;
LocalVector<ID3D12CommandList *> command_list_queue;
uint32_t command_list_count = 1;
static void _debug_message_func(
D3D12_MESSAGE_CATEGORY p_category,
@ -187,59 +196,63 @@ protected:
virtual bool _use_validation_layers();
public:
uint32_t get_feat_level_major() const { return feature_level / 10; };
uint32_t get_feat_level_minor() const { return feature_level % 10; };
virtual const char *get_api_name() const override final { return "D3D12"; };
virtual RenderingDevice::Capabilities get_device_capabilities() const override final;
const SubgroupCapabilities &get_subgroup_capabilities() const { return subgroup_capabilities; };
const MultiviewCapabilities &get_multiview_capabilities() const { return multiview_capabilities; };
virtual const RDD::MultiviewCapabilities &get_multiview_capabilities() const override final { return multiview_capabilities; };
const VRSCapabilities &get_vrs_capabilities() const { return vrs_capabilities; };
const ShaderCapabilities &get_shader_capabilities() const { return shader_capabilities; };
const StorageBufferCapabilities &get_storage_buffer_capabilities() const { return storage_buffer_capabilities; };
const FormatCapabilities &get_format_capabilities() const { return format_capabilities; };
ComPtr<ID3D12Device> get_device();
ComPtr<IDXGIAdapter> get_adapter();
D3D12MA::Allocator *get_allocator();
int get_swapchain_image_count() const;
Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height);
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
int window_get_width(DisplayServer::WindowID p_window = 0);
int window_get_height(DisplayServer::WindowID p_window = 0);
bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0);
void window_destroy(DisplayServer::WindowID p_window_id);
CD3DX12_CPU_DESCRIPTOR_HANDLE window_get_framebuffer_rtv_handle(DisplayServer::WindowID p_window = 0);
ID3D12Resource *window_get_framebuffer_texture(DisplayServer::WindowID p_window = 0);
ID3D12Device *get_device();
IDXGIAdapter *get_adapter();
virtual int get_swapchain_image_count() const override final;
RID local_device_create();
ComPtr<ID3D12Device> local_device_get_d3d12_device(RID p_local_device);
void local_device_push_command_lists(RID p_local_device, ID3D12CommandList *const *p_lists, int p_count);
void local_device_sync(RID p_local_device);
void local_device_free(RID p_local_device);
struct WindowPlatformData {
HWND window;
};
virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) override final;
virtual void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) override final;
virtual int window_get_width(DisplayServer::WindowID p_window = 0) override final;
virtual int window_get_height(DisplayServer::WindowID p_window = 0) override final;
virtual bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0) override final;
virtual void window_destroy(DisplayServer::WindowID p_window_id) override final;
virtual RDD::RenderPassID window_get_render_pass(DisplayServer::WindowID p_window = 0) override final;
virtual RDD::FramebufferID window_get_framebuffer(DisplayServer::WindowID p_window = 0) override final;
virtual RID local_device_create() override final;
virtual void local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) override final;
virtual void local_device_sync(RID p_local_device) override final;
virtual void local_device_free(RID p_local_device) override final;
DXGI_FORMAT get_screen_format() const;
DeviceLimits get_device_limits() const;
const DeviceLimits &get_device_limits() const;
void set_setup_list(ID3D12CommandList *p_command_list);
void append_command_list(ID3D12CommandList *p_command_list);
virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) override final;
virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) override final;
void resize_notify();
void flush(bool p_flush_setup = false, bool p_flush_pending = false);
void prepare_buffers(ID3D12GraphicsCommandList *p_command_list);
void postpare_buffers(ID3D12GraphicsCommandList *p_command_list);
Error swap_buffers();
Error initialize();
virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false) override final;
virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) override final;
virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) override final;
virtual Error swap_buffers() override final;
virtual Error initialize() override final;
void command_begin_label(ID3D12GraphicsCommandList *p_command_list, String p_label_name, const Color p_color);
void command_insert_label(ID3D12GraphicsCommandList *p_command_list, String p_label_name, const Color p_color);
void command_end_label(ID3D12GraphicsCommandList *p_command_list);
virtual void command_begin_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) override final;
virtual void command_insert_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) override final;
virtual void command_end_label(RDD::CommandBufferID p_command_buffer) override final;
void set_object_name(ID3D12Object *p_object, String p_object_name);
String get_device_vendor_name() const;
String get_device_name() const;
RenderingDevice::DeviceType get_device_type() const;
String get_device_api_version() const;
String get_device_pipeline_cache_uuid() const;
virtual String get_device_vendor_name() const override final;
virtual String get_device_name() const override final;
virtual RDD::DeviceType get_device_type() const override final;
virtual String get_device_api_version() const override final;
virtual String get_device_pipeline_cache_uuid() const override final;
void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode);
DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const;
virtual void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) override final;
virtual DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const override final;
virtual RenderingDeviceDriver *get_driver(RID p_local_device = RID()) override final;
D3D12Context();
virtual ~D3D12Context();

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@ -30,5 +30,22 @@
#include "d3d12_context.h"
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
#pragma GCC diagnostic ignored "-Wshadow"
#pragma GCC diagnostic ignored "-Wswitch"
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#pragma GCC diagnostic ignored "-Wduplicated-branches"
#pragma GCC diagnostic ignored "-Wunused-variable"
#pragma GCC diagnostic ignored "-Wsign-compare"
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#pragma GCC diagnostic ignored "-Wunused-function"
#pragma GCC diagnostic ignored "-Wnonnull-compare"
#endif
#if defined(_MSC_VER)
#pragma warning(disable : 4189 4324 4505)
#endif
#include "thirdparty/d3d12ma/D3D12MemAlloc.cpp"

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,858 @@
/**************************************************************************/
/* rendering_device_driver_d3d12.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RENDERING_DEVICE_DRIVER_D3D12_H
#define RENDERING_DEVICE_DRIVER_D3D12_H
#include "core/templates/hash_map.h"
#include "core/templates/paged_allocator.h"
#include "servers/rendering/rendering_device_driver.h"
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
#pragma GCC diagnostic ignored "-Wshadow"
#pragma GCC diagnostic ignored "-Wswitch"
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#endif
#include "d3dx12.h"
#include <dxgi1_6.h>
#define D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
#include "D3D12MemAlloc.h"
#include <wrl/client.h>
#if defined(_MSC_VER) && defined(MemoryBarrier)
// Annoying define from winnt.h. Reintroduced by some of the headers above.
#undef MemoryBarrier
#endif
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
using Microsoft::WRL::ComPtr;
#define D3D12_BITCODE_OFFSETS_NUM_STAGES 3
struct dxil_validator;
class D3D12Context;
// Design principles:
// - D3D12 structs are zero-initialized and fields not requiring a non-zero value are omitted (except in cases where expresivity reasons apply).
class RenderingDeviceDriverD3D12 : public RenderingDeviceDriver {
friend class D3D12Context; // For FramebufferInfo, RenderPassInfo and CommandBufferInfo.
/*****************/
/**** GENERIC ****/
/*****************/
struct D3D12Format {
DXGI_FORMAT family = DXGI_FORMAT_UNKNOWN;
DXGI_FORMAT general_format = DXGI_FORMAT_UNKNOWN;
UINT swizzle = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
DXGI_FORMAT dsv_format = DXGI_FORMAT_UNKNOWN;
};
static const D3D12Format RD_TO_D3D12_FORMAT[RDD::DATA_FORMAT_MAX];
D3D12Context *context = nullptr;
ID3D12Device *device = nullptr; // Owned by the context.
class DescriptorsHeap {
D3D12_DESCRIPTOR_HEAP_DESC desc = {};
ComPtr<ID3D12DescriptorHeap> heap;
uint32_t handle_size = 0;
public:
class Walker { // Texas Ranger.
friend class DescriptorsHeap;
uint32_t handle_size = 0;
uint32_t handle_count = 0;
D3D12_CPU_DESCRIPTOR_HANDLE first_cpu_handle = {};
D3D12_GPU_DESCRIPTOR_HANDLE first_gpu_handle = {};
uint32_t handle_index = 0;
public:
D3D12_CPU_DESCRIPTOR_HANDLE get_curr_cpu_handle();
D3D12_GPU_DESCRIPTOR_HANDLE get_curr_gpu_handle();
_FORCE_INLINE_ void rewind() { handle_index = 0; }
void advance(uint32_t p_count = 1);
uint32_t get_current_handle_index() const { return handle_index; }
uint32_t get_free_handles() { return handle_count - handle_index; }
bool is_at_eof() { return handle_index == handle_count; }
};
Error allocate(ID3D12Device *m_device, D3D12_DESCRIPTOR_HEAP_TYPE m_type, uint32_t m_descriptor_count, bool p_for_gpu);
uint32_t get_descriptor_count() const { return desc.NumDescriptors; }
ID3D12DescriptorHeap *get_heap() const { return heap.Get(); }
Walker make_walker() const;
};
struct {
ComPtr<ID3D12CommandSignature> draw;
ComPtr<ID3D12CommandSignature> draw_indexed;
ComPtr<ID3D12CommandSignature> dispatch;
} indirect_cmd_signatures;
/****************/
/**** MEMORY ****/
/****************/
ComPtr<D3D12MA::Allocator> allocator;
#define USE_SMALL_ALLOCS_POOL // Disabled by now; seems not to be beneficial as it is in Vulkan.
#ifdef USE_SMALL_ALLOCS_POOL
union AllocPoolKey {
struct {
D3D12_HEAP_TYPE heap_type;
D3D12_HEAP_FLAGS heap_flags;
};
uint64_t key = 0;
};
HashMap<uint64_t, ComPtr<D3D12MA::Pool>> small_allocs_pools;
D3D12MA::Pool *_find_or_create_small_allocs_pool(D3D12_HEAP_TYPE p_heap_type, D3D12_HEAP_FLAGS p_heap_flags);
#endif
/******************/
/**** RESOURCE ****/
/******************/
struct ResourceInfo {
struct States {
// As many subresources as mipmaps * layers; planes (for depth-stencil) are tracked together.
TightLocalVector<D3D12_RESOURCE_STATES> subresource_states; // Used only if not a view.
uint32_t last_batch_transitioned_to_uav = 0;
uint32_t last_batch_with_uav_barrier = 0;
};
ID3D12Resource *resource = nullptr; // Non-null even if a view.
struct {
ComPtr<ID3D12Resource> resource;
ComPtr<D3D12MA::Allocation> allocation;
States states;
} owner_info; // All empty if a view.
States *states_ptr = nullptr; // Own or from another if a view.
};
struct BarrierRequest {
static const uint32_t MAX_GROUPS = 4;
// Maybe this is too much data to have it locally. Benchmarking may reveal that
// cache would be used better by having a maximum of local subresource masks and beyond
// that have an allocated vector with the rest.
static const uint32_t MAX_SUBRESOURCES = 4096;
ID3D12Resource *dx_resource = nullptr;
uint8_t subres_mask_qwords = 0;
uint8_t planes = 0;
struct Group {
D3D12_RESOURCE_STATES states = {};
static_assert(MAX_SUBRESOURCES % 64 == 0);
uint64_t subres_mask[MAX_SUBRESOURCES / 64] = {};
} groups[MAX_GROUPS];
uint8_t groups_count = 0;
static const D3D12_RESOURCE_STATES DELETED_GROUP = D3D12_RESOURCE_STATE_COMMON;
};
PagedAllocator<HashMapElement<ResourceInfo::States *, BarrierRequest>> res_barriers_requests_allocator;
HashMap<ResourceInfo::States *, BarrierRequest, HashMapHasherDefault, HashMapComparatorDefault<ResourceInfo::States *>, decltype(res_barriers_requests_allocator)> res_barriers_requests;
LocalVector<D3D12_RESOURCE_BARRIER> res_barriers;
uint32_t res_barriers_count = 0;
uint32_t res_barriers_batch = 0;
#ifdef DEV_ENABLED
int frame_barriers_count = 0;
int frame_barriers_batches_count = 0;
uint64_t frame_barriers_cpu_time = 0;
#endif
void _resource_transition_batch(ResourceInfo *p_resource, uint32_t p_subresource, uint32_t p_num_planes, D3D12_RESOURCE_STATES p_new_state, ID3D12Resource *p_resource_override = nullptr);
void _resource_transitions_flush(ID3D12GraphicsCommandList *p_cmd_list);
/*****************/
/**** BUFFERS ****/
/*****************/
struct BufferInfo : public ResourceInfo {
DataFormat texel_format = DATA_FORMAT_MAX;
uint64_t size = 0;
struct {
bool usable_as_uav : 1;
bool is_for_upload : 1;
} flags = {};
};
public:
virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) override final;
virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final;
virtual void buffer_free(BufferID p_buffer) override final;
virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final;
virtual uint8_t *buffer_map(BufferID p_buffer) override final;
virtual void buffer_unmap(BufferID p_buffer) override final;
/*****************/
/**** TEXTURE ****/
/*****************/
private:
struct TextureInfo : public ResourceInfo {
DataFormat format = DATA_FORMAT_MAX;
CD3DX12_RESOURCE_DESC desc = {};
uint32_t base_layer = 0;
uint32_t layers = 0;
uint32_t base_mip = 0;
uint32_t mipmaps = 0;
struct {
D3D12_SHADER_RESOURCE_VIEW_DESC srv;
D3D12_UNORDERED_ACCESS_VIEW_DESC uav;
} view_descs = {};
ID3D12Resource *main_texture = nullptr;
struct {
D3D12_UNORDERED_ACCESS_VIEW_DESC main_uav_desc;
struct {
HashMap<DXGI_FORMAT, ComPtr<ID3D12Resource>> aliases; // Key is the DXGI format family.
} owner_info = {};
} aliasing_hack = {}; // [[CROSS_FAMILY_ALIASING]]
UINT mapped_subresource = UINT_MAX;
};
HashMap<DXGI_FORMAT, uint32_t> format_sample_counts_mask_cache;
uint32_t _find_max_common_supported_sample_count(VectorView<DXGI_FORMAT> p_formats);
UINT _compute_component_mapping(const TextureView &p_view);
UINT _compute_plane_slice(DataFormat p_format, BitField<TextureAspectBits> p_aspect_bits);
UINT _compute_plane_slice(DataFormat p_format, TextureAspect p_aspect);
struct CommandBufferInfo;
void _discard_texture_subresources(const TextureInfo *p_tex_info, const CommandBufferInfo *p_cmd_buf_info);
public:
virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final;
virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) override final;
virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final;
virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final;
virtual void texture_free(TextureID p_texture) override final;
virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final;
virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final;
virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) override final;
virtual void texture_unmap(TextureID p_texture) override final;
virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final;
/*****************/
/**** SAMPLER ****/
/*****************/
private:
LocalVector<D3D12_SAMPLER_DESC> samplers;
public:
virtual SamplerID sampler_create(const SamplerState &p_state) final override;
virtual void sampler_free(SamplerID p_sampler) final override;
virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final;
/**********************/
/**** VERTEX ARRAY ****/
/**********************/
private:
struct VertexFormatInfo {
TightLocalVector<D3D12_INPUT_ELEMENT_DESC> input_elem_descs;
TightLocalVector<UINT> vertex_buffer_strides;
};
public:
virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) override final;
virtual void vertex_format_free(VertexFormatID p_vertex_format) override final;
/******************/
/**** BARRIERS ****/
/******************/
virtual void command_pipeline_barrier(
CommandBufferID p_cmd_buffer,
BitField<RDD::PipelineStageBits> p_src_stages,
BitField<RDD::PipelineStageBits> p_dst_stages,
VectorView<RDD::MemoryBarrier> p_memory_barriers,
VectorView<RDD::BufferBarrier> p_buffer_barriers,
VectorView<RDD::TextureBarrier> p_texture_barriers) override final;
/*************************/
/**** COMMAND BUFFERS ****/
/*************************/
// ----- POOL -----
virtual CommandPoolID command_pool_create(CommandBufferType p_cmd_buffer_type) override final;
virtual void command_pool_free(CommandPoolID p_cmd_pool) override final;
// ----- BUFFER -----
private:
// Belongs to RENDERING-SUBPASS, but needed here.
struct FramebufferInfo;
struct RenderPassInfo;
struct RenderPassState {
uint32_t current_subpass = UINT32_MAX;
const FramebufferInfo *fb_info = nullptr;
const RenderPassInfo *pass_info = nullptr;
CD3DX12_RECT region_rect = {};
bool region_is_all = false;
const VertexFormatInfo *vf_info = nullptr;
D3D12_VERTEX_BUFFER_VIEW vertex_buffer_views[8] = {};
uint32_t vertex_buffer_count = 0;
};
// Leveraging knowledge of actual usage and D3D12 specifics (namely, command lists from the same allocator
// can't be freely begun and ended), an allocator per list works better.
struct CommandBufferInfo {
ComPtr<ID3D12CommandAllocator> cmd_allocator;
ComPtr<ID3D12GraphicsCommandList> cmd_list;
ID3D12PipelineState *graphics_pso = nullptr;
ID3D12PipelineState *compute_pso = nullptr;
uint32_t graphics_root_signature_crc = 0;
uint32_t compute_root_signature_crc = 0;
RenderPassState render_pass_state;
};
RBMap<CommandPoolID, LocalVector<CommandBufferInfo *>> pools_command_buffers;
CommandPoolID last_command_pool_id;
public:
virtual CommandBufferID command_buffer_create(CommandBufferType p_cmd_buffer_type, CommandPoolID p_cmd_pool) override final;
virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final;
virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final;
virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final;
virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final;
/*********************/
/**** FRAMEBUFFER ****/
/*********************/
private:
struct FramebufferInfo {
bool is_screen = false;
Size2i size;
TightLocalVector<uint32_t> attachments_handle_inds; // RTV heap index for color; DSV heap index for DSV.
DescriptorsHeap rtv_heap;
DescriptorsHeap dsv_heap; // Used only if not for screen and some depth-stencil attachments.
TightLocalVector<TextureID> attachments; // Color and depth-stencil. Used if not screen.
TextureID vrs_attachment;
};
D3D12_RENDER_TARGET_VIEW_DESC _make_rtv_for_texture(const TextureInfo *p_texture_info, uint32_t p_mipmap_offset, uint32_t p_layer_offset, uint32_t p_layers, bool p_add_bases = true);
D3D12_DEPTH_STENCIL_VIEW_DESC _make_dsv_for_texture(const TextureInfo *p_texture_info);
public:
virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final;
virtual void framebuffer_free(FramebufferID p_framebuffer) override final;
/****************/
/**** SHADER ****/
/****************/
private:
static const uint32_t ROOT_SIGNATURE_SIZE = 256;
static const uint32_t PUSH_CONSTANT_SIZE = 128; // Mimicking Vulkan.
enum {
// We can only aim to set a maximum here, since depending on the shader
// there may be more or less root signature free for descriptor tables.
// Therefore, we'll have to rely on the final check at runtime, when building
// the root signature structure for a given shader.
// To be precise, these may be present or not, and their size vary statically:
// - Push constant (we'll assume this is always present to avoid reserving much
// more space for descriptor sets than needed for almost any imaginable case,
// given that most shader templates feature push constants).
// - NIR-DXIL runtime data.
MAX_UNIFORM_SETS = (ROOT_SIGNATURE_SIZE - PUSH_CONSTANT_SIZE) / sizeof(uint32_t),
};
enum RootSignatureLocationType {
RS_LOC_TYPE_RESOURCE,
RS_LOC_TYPE_SAMPLER,
};
enum ResourceClass {
RES_CLASS_INVALID,
RES_CLASS_CBV,
RES_CLASS_SRV,
RES_CLASS_UAV,
};
struct ShaderBinary {
// Version 1: Initial.
// Version 2: 64-bit vertex input mask.
// Version 3: Added SC stage mask.
static const uint32_t VERSION = 3;
// Phase 1: SPIR-V reflection, where the Vulkan/RD interface of the shader is discovered.
// Phase 2: SPIR-V to DXIL translation, where the DXIL interface is discovered, which may have gaps due to optimizations.
struct DataBinding {
// - Phase 1.
uint32_t type = 0;
uint32_t binding = 0;
uint32_t stages = 0;
uint32_t length = 0; // Size of arrays (in total elements), or ubos (in bytes * total elements).
uint32_t writable = 0;
// - Phase 2.
uint32_t res_class = 0;
uint32_t has_sampler = 0;
uint32_t dxil_stages = 0;
struct RootSignatureLocation {
uint32_t root_param_idx = UINT32_MAX; // UINT32_MAX if unused.
uint32_t range_idx = UINT32_MAX; // UINT32_MAX if unused.
};
RootSignatureLocation root_sig_locations[2]; // Index is RootSignatureLocationType.
// We need to sort these to fill the root signature locations properly.
bool operator<(const DataBinding &p_other) const {
return binding < p_other.binding;
}
};
struct SpecializationConstant {
// - Phase 1.
uint32_t type = 0;
uint32_t constant_id = 0;
union {
uint32_t int_value = 0;
float float_value;
bool bool_value;
};
uint32_t stage_flags = 0;
// - Phase 2.
uint64_t stages_bit_offsets[D3D12_BITCODE_OFFSETS_NUM_STAGES] = {};
};
struct Data {
uint64_t vertex_input_mask = 0;
uint32_t fragment_output_mask = 0;
uint32_t specialization_constants_count = 0;
uint32_t spirv_specialization_constants_ids_mask = 0;
uint32_t is_compute = 0;
uint32_t compute_local_size[3] = {};
uint32_t set_count = 0;
uint32_t push_constant_size = 0;
uint32_t dxil_push_constant_stages = 0; // Phase 2.
uint32_t nir_runtime_data_root_param_idx = 0; // Phase 2.
uint32_t stage_count = 0;
uint32_t shader_name_len = 0;
uint32_t root_signature_len = 0;
uint32_t root_signature_crc = 0;
};
};
struct ShaderInfo {
uint32_t dxil_push_constant_size = 0;
uint32_t nir_runtime_data_root_param_idx = UINT32_MAX;
bool is_compute = false;
struct UniformBindingInfo {
uint32_t stages = 0; // Actual shader stages using the uniform (0 if totally optimized out).
ResourceClass res_class = RES_CLASS_INVALID;
UniformType type = UNIFORM_TYPE_MAX;
uint32_t length = UINT32_MAX;
#ifdef DEV_ENABLED
bool writable = false;
#endif
struct RootSignatureLocation {
uint32_t root_param_idx = UINT32_MAX;
uint32_t range_idx = UINT32_MAX;
};
struct {
RootSignatureLocation resource;
RootSignatureLocation sampler;
} root_sig_locations;
};
struct UniformSet {
TightLocalVector<UniformBindingInfo> bindings;
struct {
uint32_t resources = 0;
uint32_t samplers = 0;
} num_root_params;
};
TightLocalVector<UniformSet> sets;
struct SpecializationConstant {
uint32_t constant_id = UINT32_MAX;
uint32_t int_value = UINT32_MAX;
uint64_t stages_bit_offsets[D3D12_BITCODE_OFFSETS_NUM_STAGES] = {};
};
TightLocalVector<SpecializationConstant> specialization_constants;
uint32_t spirv_specialization_constants_ids_mask = 0;
HashMap<ShaderStage, Vector<uint8_t>> stages_bytecode;
ComPtr<ID3D12RootSignature> root_signature;
ComPtr<ID3D12RootSignatureDeserializer> root_signature_deserializer;
const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc = nullptr; // Owned by the deserializer.
uint32_t root_signature_crc = 0;
};
Mutex dxil_mutex;
HashMap<int, dxil_validator *> dxil_validators; // One per WorkerThreadPool thread used for shader compilation, plus one (-1) for all the other.
dxil_validator *_get_dxil_validator_for_current_thread();
uint32_t _shader_patch_dxil_specialization_constant(
PipelineSpecializationConstantType p_type,
const void *p_value,
const uint64_t (&p_stages_bit_offsets)[D3D12_BITCODE_OFFSETS_NUM_STAGES],
HashMap<ShaderStage, Vector<uint8_t>> &r_stages_bytecodes,
bool p_is_first_patch);
bool _shader_apply_specialization_constants(
const ShaderInfo *p_shader_info,
VectorView<PipelineSpecializationConstant> p_specialization_constants,
HashMap<ShaderStage, Vector<uint8_t>> &r_final_stages_bytecode);
bool _shader_sign_dxil_bytecode(ShaderStage p_stage, Vector<uint8_t> &r_dxil_blob);
public:
virtual String shader_get_binary_cache_key() override final;
virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) override final;
virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) override final;
virtual uint32_t shader_get_layout_hash(ShaderID p_shader) override final;
virtual void shader_free(ShaderID p_shader) override final;
/*********************/
/**** UNIFORM SET ****/
/*********************/
private:
struct RootDescriptorTable {
uint32_t root_param_idx = UINT32_MAX;
D3D12_GPU_DESCRIPTOR_HANDLE start_gpu_handle = {};
};
struct UniformSetInfo {
struct {
DescriptorsHeap resources;
DescriptorsHeap samplers;
} desc_heaps;
struct StateRequirement {
ResourceInfo *resource = nullptr;
bool is_buffer = false;
D3D12_RESOURCE_STATES states = {};
uint64_t shader_uniform_idx_mask = 0;
};
TightLocalVector<StateRequirement> resource_states;
struct RecentBind {
uint64_t segment_serial = 0;
uint32_t root_signature_crc = 0;
struct {
TightLocalVector<RootDescriptorTable> resources;
TightLocalVector<RootDescriptorTable> samplers;
} root_tables;
int uses = 0;
} recent_binds[4]; // A better amount may be empirically found.
#ifdef DEV_ENABLED
// Filthy, but useful for dev.
struct ResourceDescInfo {
D3D12_DESCRIPTOR_RANGE_TYPE type;
D3D12_SRV_DIMENSION srv_dimension;
};
TightLocalVector<ResourceDescInfo> resources_desc_info;
#endif
};
public:
virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) override final;
virtual void uniform_set_free(UniformSetID p_uniform_set) override final;
// ----- COMMANDS -----
virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
private:
void _command_bind_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index, bool p_for_compute);
public:
/******************/
/**** TRANSFER ****/
/******************/
virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final;
virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final;
virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final;
virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final;
virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final;
virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final;
virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final;
/******************/
/**** PIPELINE ****/
/******************/
virtual void pipeline_free(PipelineID p_pipeline) override final;
private:
HashMap<ID3D12PipelineState *, const ShaderInfo *> pipelines_shaders;
public:
// ----- BINDING -----
virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_dst_first_index, VectorView<uint32_t> p_data) override final;
// ----- CACHE -----
virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final;
virtual void pipeline_cache_free() override final;
virtual size_t pipeline_cache_query_size() override final;
virtual Vector<uint8_t> pipeline_cache_serialize() override final;
/*******************/
/**** RENDERING ****/
/*******************/
// ----- SUBPASS -----
private:
struct RenderPassInfo {
TightLocalVector<Attachment> attachments;
TightLocalVector<Subpass> subpasses;
uint32_t view_count = 0;
uint32_t max_supported_sample_count = 0;
};
public:
virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) override final;
virtual void render_pass_free(RenderPassID p_render_pass) override final;
// ----- COMMANDS -----
virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final;
private:
void _end_render_pass(CommandBufferID p_cmd_buffer);
public:
virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final;
virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final;
virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final;
virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final;
virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final;
// Binding.
virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
// Drawing.
virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final;
virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final;
virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
// Buffer binding.
virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) override final;
virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final;
private:
void _bind_vertex_buffers(CommandBufferInfo *p_cmd_buf_info);
public:
// Dynamic state.
virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final;
virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final;
// ----- PIPELINE -----
private:
struct RenderPipelineExtraInfo {
struct {
D3D12_PRIMITIVE_TOPOLOGY primitive_topology = {};
Color blend_constant;
float depth_bounds_min = 0.0f;
float depth_bounds_max = 0.0f;
uint32_t stencil_reference = 0;
} dyn_params;
const VertexFormatInfo *vf_info = nullptr;
};
HashMap<ID3D12PipelineState *, RenderPipelineExtraInfo> render_psos_extra_info;
public:
virtual PipelineID render_pipeline_create(
ShaderID p_shader,
VertexFormatID p_vertex_format,
RenderPrimitive p_render_primitive,
PipelineRasterizationState p_rasterization_state,
PipelineMultisampleState p_multisample_state,
PipelineDepthStencilState p_depth_stencil_state,
PipelineColorBlendState p_blend_state,
VectorView<int32_t> p_color_attachments,
BitField<PipelineDynamicStateFlags> p_dynamic_state,
RenderPassID p_render_pass,
uint32_t p_render_subpass,
VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
/*****************/
/**** COMPUTE ****/
/*****************/
// ----- COMMANDS -----
// Binding.
virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
// Dispatching.
virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final;
virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final;
// ----- PIPELINE -----
virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
/*****************/
/**** QUERIES ****/
/*****************/
// ----- TIMESTAMP -----
private:
struct TimestampQueryPoolInfo {
ComPtr<ID3D12QueryHeap> query_heap;
uint32_t query_count = 0;
ComPtr<D3D12MA::Allocation> results_buffer_allocation;
};
public:
// Basic.
virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final;
virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final;
virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final;
virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final;
// Commands.
virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final;
virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final;
/****************/
/**** SCREEN ****/
/****************/
virtual DataFormat screen_get_format() override final;
/********************/
/**** SUBMISSION ****/
/********************/
private:
struct FrameInfo {
struct {
DescriptorsHeap resources;
DescriptorsHeap samplers;
DescriptorsHeap aux;
DescriptorsHeap rtv;
} desc_heaps;
struct {
DescriptorsHeap::Walker resources;
DescriptorsHeap::Walker samplers;
DescriptorsHeap::Walker aux;
DescriptorsHeap::Walker rtv;
} desc_heap_walkers;
struct {
bool resources = false;
bool samplers = false;
bool aux = false;
bool rtv = false;
} desc_heaps_exhausted_reported;
CD3DX12_CPU_DESCRIPTOR_HANDLE null_rtv_handle = {}; // For [[MANUAL_SUBPASSES]].
ComPtr<D3D12MA::Allocation> aux_resource;
uint32_t segment_serial = 0;
#ifdef DEV_ENABLED
uint32_t uniform_set_reused = 0;
#endif
};
TightLocalVector<FrameInfo> frames;
uint32_t frame_idx = 0;
uint32_t frames_drawn = 0;
uint32_t segment_serial = 0;
bool segment_begun = false;
public:
virtual void begin_segment(CommandBufferID p_cmd_buffer, uint32_t p_frame_index, uint32_t p_frames_drawn) override final;
virtual void end_segment() override final;
/**************/
/**** MISC ****/
/**************/
virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final;
virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final;
virtual uint64_t get_total_memory_used() override final;
virtual uint64_t limit_get(Limit p_limit) override final;
virtual uint64_t api_trait_get(ApiTrait p_trait) override final;
virtual bool has_feature(Features p_feature) override final;
virtual const MultiviewCapabilities &get_multiview_capabilities() override final;
private:
/*********************/
/**** BOOKKEEPING ****/
/*********************/
using VersatileResource = VersatileResourceTemplate<
BufferInfo,
TextureInfo,
TextureInfo,
TextureInfo,
VertexFormatInfo,
CommandBufferInfo,
FramebufferInfo,
ShaderInfo,
UniformSetInfo,
RenderPassInfo,
TimestampQueryPoolInfo>;
PagedAllocator<VersatileResource> resources_allocator;
/******************/
public:
RenderingDeviceDriverD3D12(D3D12Context *p_context, ID3D12Device *p_device, uint32_t p_frame_count);
virtual ~RenderingDeviceDriverD3D12();
};
#endif // RENDERING_DEVICE_DRIVER_D3D12_H

View File

@ -2,6 +2,8 @@
Import("env")
env.Append(CPPDEFINES=["RD_ENABLED"])
thirdparty_obj = []
thirdparty_dir = "#thirdparty/vulkan"
thirdparty_volk_dir = "#thirdparty/volk"

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,482 @@
/**************************************************************************/
/* rendering_device_driver_vulkan.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RENDERING_DEVICE_DRIVER_VULKAN_H
#define RENDERING_DEVICE_DRIVER_VULKAN_H
#include "core/templates/hash_map.h"
#include "core/templates/paged_allocator.h"
#include "servers/rendering/rendering_device_driver.h"
#ifdef DEBUG_ENABLED
#ifndef _MSC_VER
#define _DEBUG
#endif
#endif
#include "thirdparty/vulkan/vk_mem_alloc.h"
#ifdef USE_VOLK
#include <volk.h>
#else
#include <vulkan/vulkan.h>
#endif
class VulkanContext;
// Design principles:
// - Vulkan structs are zero-initialized and fields not requiring a non-zero value are omitted (except in cases where expresivity reasons apply).
class RenderingDeviceDriverVulkan : public RenderingDeviceDriver {
/*****************/
/**** GENERIC ****/
/*****************/
VulkanContext *context = nullptr;
VkDevice vk_device = VK_NULL_HANDLE; // Owned by the context.
/****************/
/**** MEMORY ****/
/****************/
VmaAllocator allocator = nullptr;
HashMap<uint32_t, VmaPool> small_allocs_pools;
VmaPool _find_or_create_small_allocs_pool(uint32_t p_mem_type_index);
/*****************/
/**** BUFFERS ****/
/*****************/
private:
struct BufferInfo {
VkBuffer vk_buffer = VK_NULL_HANDLE;
struct {
VmaAllocation handle = nullptr;
uint64_t size = UINT64_MAX;
} allocation;
uint64_t size = 0;
VkBufferView vk_view = VK_NULL_HANDLE; // For texel buffers.
};
public:
virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) override final;
virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final;
virtual void buffer_free(BufferID p_buffer) override final;
virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final;
virtual uint8_t *buffer_map(BufferID p_buffer) override final;
virtual void buffer_unmap(BufferID p_buffer) override final;
/*****************/
/**** TEXTURE ****/
/*****************/
struct TextureInfo {
VkImageView vk_view = VK_NULL_HANDLE;
DataFormat rd_format = DATA_FORMAT_MAX;
VkImageCreateInfo vk_create_info = {};
VkImageViewCreateInfo vk_view_create_info = {};
struct {
VmaAllocation handle = nullptr;
VmaAllocationInfo info = {};
} allocation; // All 0/null if just a view.
};
VkSampleCountFlagBits _ensure_supported_sample_count(TextureSamples p_requested_sample_count);
public:
virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final;
virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) override final;
virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final;
virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final;
virtual void texture_free(TextureID p_texture) override final;
virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final;
virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final;
virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) override final;
virtual void texture_unmap(TextureID p_texture) override final;
virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final;
/*****************/
/**** SAMPLER ****/
/*****************/
public:
virtual SamplerID sampler_create(const SamplerState &p_state) final override;
virtual void sampler_free(SamplerID p_sampler) final override;
virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final;
/**********************/
/**** VERTEX ARRAY ****/
/**********************/
private:
struct VertexFormatInfo {
TightLocalVector<VkVertexInputBindingDescription> vk_bindings;
TightLocalVector<VkVertexInputAttributeDescription> vk_attributes;
VkPipelineVertexInputStateCreateInfo vk_create_info = {};
};
public:
virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) override final;
virtual void vertex_format_free(VertexFormatID p_vertex_format) override final;
/******************/
/**** BARRIERS ****/
/******************/
virtual void command_pipeline_barrier(
CommandBufferID p_cmd_buffer,
BitField<PipelineStageBits> p_src_stages,
BitField<PipelineStageBits> p_dst_stages,
VectorView<MemoryBarrier> p_memory_barriers,
VectorView<BufferBarrier> p_buffer_barriers,
VectorView<TextureBarrier> p_texture_barriers) override final;
/*************************/
/**** COMMAND BUFFERS ****/
/*************************/
private:
#ifdef DEBUG_ENABLED
// Vulkan doesn't need to know if the command buffers created in a pool
// will be primary or secondary, but RDD works like that, so we will enforce.
HashSet<CommandPoolID> secondary_cmd_pools;
HashSet<CommandBufferID> secondary_cmd_buffers;
#endif
public:
// ----- POOL -----
virtual CommandPoolID command_pool_create(CommandBufferType p_cmd_buffer_type) override final;
virtual void command_pool_free(CommandPoolID p_cmd_pool) override final;
// ----- BUFFER -----
virtual CommandBufferID command_buffer_create(CommandBufferType p_cmd_buffer_type, CommandPoolID p_cmd_pool) override final;
virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final;
virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final;
virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final;
virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final;
/*********************/
/**** FRAMEBUFFER ****/
/*********************/
virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final;
virtual void framebuffer_free(FramebufferID p_framebuffer) override final;
/****************/
/**** SHADER ****/
/****************/
private:
struct ShaderBinary {
// Version 1: initial.
// Version 2: Added shader name.
// Version 3: Added writable.
// Version 4: 64-bit vertex input mask.
static const uint32_t VERSION = 4;
struct DataBinding {
uint32_t type = 0;
uint32_t binding = 0;
uint32_t stages = 0;
uint32_t length = 0; // Size of arrays (in total elements), or UBOs (in bytes * total elements).
uint32_t writable = 0;
};
struct SpecializationConstant {
uint32_t type = 0;
uint32_t constant_id = 0;
uint32_t int_value = 0;
uint32_t stage_flags = 0;
};
struct Data {
uint64_t vertex_input_mask = 0;
uint32_t fragment_output_mask = 0;
uint32_t specialization_constants_count = 0;
uint32_t is_compute = 0;
uint32_t compute_local_size[3] = {};
uint32_t set_count = 0;
uint32_t push_constant_size = 0;
uint32_t vk_push_constant_stages_mask = 0;
uint32_t stage_count = 0;
uint32_t shader_name_len = 0;
};
};
struct ShaderInfo {
VkShaderStageFlags vk_push_constant_stages = 0;
TightLocalVector<VkPipelineShaderStageCreateInfo> vk_stages_create_info;
TightLocalVector<VkDescriptorSetLayout> vk_descriptor_set_layouts;
VkPipelineLayout vk_pipeline_layout = VK_NULL_HANDLE;
};
public:
virtual String shader_get_binary_cache_key() override final;
virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) override final;
virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) override final;
virtual void shader_free(ShaderID p_shader) override final;
/*********************/
/**** UNIFORM SET ****/
/*********************/
// Descriptor sets require allocation from a pool.
// The documentation on how to use pools properly
// is scarce, and the documentation is strange.
//
// Basically, you can mix and match pools as you
// like, but you'll run into fragmentation issues.
// Because of this, the recommended approach is to
// create a pool for every descriptor set type, as
// this prevents fragmentation.
//
// This is implemented here as a having a list of
// pools (each can contain up to 64 sets) for each
// set layout. The amount of sets for each type
// is used as the key.
private:
static const uint32_t MAX_UNIFORM_POOL_ELEMENT = 65535;
struct DescriptorSetPoolKey {
uint16_t uniform_type[UNIFORM_TYPE_MAX] = {};
bool operator<(const DescriptorSetPoolKey &p_other) const {
return memcmp(uniform_type, p_other.uniform_type, sizeof(uniform_type)) < 0;
}
};
using DescriptorSetPools = RBMap<DescriptorSetPoolKey, HashMap<VkDescriptorPool, uint32_t>>;
DescriptorSetPools descriptor_set_pools;
uint32_t max_descriptor_sets_per_pool = 0;
VkDescriptorPool _descriptor_set_pool_find_or_create(const DescriptorSetPoolKey &p_key, DescriptorSetPools::Iterator *r_pool_sets_it);
void _descriptor_set_pool_unreference(DescriptorSetPools::Iterator p_pool_sets_it, VkDescriptorPool p_vk_descriptor_pool);
struct UniformSetInfo {
VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE;
VkDescriptorPool vk_descriptor_pool = VK_NULL_HANDLE;
DescriptorSetPools::Iterator pool_sets_it = {};
};
public:
virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) override final;
virtual void uniform_set_free(UniformSetID p_uniform_set) override final;
// ----- COMMANDS -----
virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
/******************/
/**** TRANSFER ****/
/******************/
virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final;
virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final;
virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final;
virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final;
virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final;
virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final;
virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final;
/******************/
/**** PIPELINE ****/
/******************/
private:
struct PipelineCacheHeader {
uint32_t magic = 0;
uint32_t data_size = 0;
uint64_t data_hash = 0;
uint32_t vendor_id = 0;
uint32_t device_id = 0;
uint32_t driver_version = 0;
uint8_t uuid[VK_UUID_SIZE] = {};
uint8_t driver_abi = 0;
};
struct PipelineCache {
String file_path;
size_t current_size = 0;
Vector<uint8_t> buffer; // Header then data.
VkPipelineCache vk_cache = VK_NULL_HANDLE;
};
static int caching_instance_count;
PipelineCache pipelines_cache;
public:
virtual void pipeline_free(PipelineID p_pipeline) override final;
// ----- BINDING -----
virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) override final;
// ----- CACHE -----
virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final;
virtual void pipeline_cache_free() override final;
virtual size_t pipeline_cache_query_size() override final;
virtual Vector<uint8_t> pipeline_cache_serialize() override final;
/*******************/
/**** RENDERING ****/
/*******************/
// ----- SUBPASS -----
virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) override final;
virtual void render_pass_free(RenderPassID p_render_pass) override final;
// ----- COMMANDS -----
virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final;
virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final;
virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final;
virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final;
virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final;
virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final;
// Binding.
virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
// Drawing.
virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final;
virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final;
virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
// Buffer binding.
virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) override final;
virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final;
// Dynamic state.
virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final;
virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final;
// ----- PIPELINE -----
virtual PipelineID render_pipeline_create(
ShaderID p_shader,
VertexFormatID p_vertex_format,
RenderPrimitive p_render_primitive,
PipelineRasterizationState p_rasterization_state,
PipelineMultisampleState p_multisample_state,
PipelineDepthStencilState p_depth_stencil_state,
PipelineColorBlendState p_blend_state,
VectorView<int32_t> p_color_attachments,
BitField<PipelineDynamicStateFlags> p_dynamic_state,
RenderPassID p_render_pass,
uint32_t p_render_subpass,
VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
/*****************/
/**** COMPUTE ****/
/*****************/
// ----- COMMANDS -----
// Binding.
virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
// Dispatching.
virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final;
virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final;
// ----- PIPELINE -----
virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
/*****************/
/**** QUERIES ****/
/*****************/
// ----- TIMESTAMP -----
// Basic.
virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final;
virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final;
virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final;
virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final;
// Commands.
virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final;
virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final;
/****************/
/**** SCREEN ****/
/****************/
virtual DataFormat screen_get_format() override final;
/********************/
/**** SUBMISSION ****/
/********************/
virtual void begin_segment(CommandBufferID p_cmd_buffer, uint32_t p_frame_index, uint32_t p_frames_drawn) override final;
virtual void end_segment() override final;
/**************/
/**** MISC ****/
/**************/
VkPhysicalDeviceLimits limits = {};
virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final;
virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final;
virtual uint64_t get_total_memory_used() override final;
virtual uint64_t limit_get(Limit p_limit) override final;
virtual uint64_t api_trait_get(ApiTrait p_trait) override final;
virtual bool has_feature(Features p_feature) override final;
virtual const MultiviewCapabilities &get_multiview_capabilities() override final;
private:
/*********************/
/**** BOOKKEEPING ****/
/*********************/
using VersatileResource = VersatileResourceTemplate<
BufferInfo,
TextureInfo,
VertexFormatInfo,
ShaderInfo,
UniformSetInfo>;
PagedAllocator<VersatileResource> resources_allocator;
/******************/
public:
RenderingDeviceDriverVulkan(VulkanContext *p_context, VkDevice p_vk_device);
virtual ~RenderingDeviceDriverVulkan();
};
#endif // RENDERING_DEVICE_DRIVER_VULKAN_H

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@ -412,7 +412,9 @@ Error VulkanContext::_initialize_instance_extensions() {
// Make sure our core extensions are here
register_requested_instance_extension(VK_KHR_SURFACE_EXTENSION_NAME, true);
if (_get_platform_surface_extension()) {
register_requested_instance_extension(_get_platform_surface_extension(), true);
}
if (_use_validation_layers()) {
register_requested_instance_extension(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, false);
@ -1232,6 +1234,7 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
bool present_supported = false;
if (p_surface) {
uint32_t device_queue_family_count = 0;
vkGetPhysicalDeviceQueueFamilyProperties(physical_devices[i], &device_queue_family_count, nullptr);
VkQueueFamilyProperties *device_queue_props = (VkQueueFamilyProperties *)malloc(device_queue_family_count * sizeof(VkQueueFamilyProperties));
@ -1248,6 +1251,8 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
}
}
}
free(device_queue_props);
}
String name = String::utf8(props.deviceName);
String vendor = "Unknown";
String dev_type;
@ -1276,10 +1281,9 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
}
vendor_idx++;
}
free(device_queue_props);
print_verbose(" #" + itos(i) + ": " + vendor + " " + name + " - " + (present_supported ? "Supported" : "Unsupported") + ", " + dev_type);
if (present_supported) { // Select first supported device of preferred type: Discrete > Integrated > Virtual > CPU > Other.
if (present_supported || !p_surface) { // Select first supported device of preferred type: Discrete > Integrated > Virtual > CPU > Other.
switch (props.deviceType) {
case VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: {
if (type_selected < 4) {
@ -1509,7 +1513,7 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
return OK;
}
Error VulkanContext::_create_device() {
Error VulkanContext::_create_device(VkDevice &r_vk_device) {
VkResult err;
float queue_priorities[1] = { 0.0 };
VkDeviceQueueCreateInfo queues[2];
@ -1624,11 +1628,11 @@ Error VulkanContext::_create_device() {
}
if (vulkan_hooks) {
if (!vulkan_hooks->create_vulkan_device(&sdevice, &device)) {
if (!vulkan_hooks->create_vulkan_device(&sdevice, &r_vk_device)) {
return ERR_CANT_CREATE;
}
} else {
err = vkCreateDevice(gpu, &sdevice, nullptr, &device);
err = vkCreateDevice(gpu, &sdevice, nullptr, &r_vk_device);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
}
@ -1637,10 +1641,14 @@ Error VulkanContext::_create_device() {
Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
// Iterate over each queue to learn whether it supports presenting:
VkBool32 *supportsPresent = (VkBool32 *)malloc(queue_family_count * sizeof(VkBool32));
VkBool32 *supportsPresent = nullptr;
if (p_surface) {
supportsPresent = (VkBool32 *)malloc(queue_family_count * sizeof(VkBool32));
for (uint32_t i = 0; i < queue_family_count; i++) {
fpGetPhysicalDeviceSurfaceSupportKHR(gpu, i, p_surface, &supportsPresent[i]);
}
}
// Search for a graphics and a present queue in the array of queue
// families, try to find one that supports both.
@ -1652,7 +1660,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
graphicsQueueFamilyIndex = i;
}
if (supportsPresent[i] == VK_TRUE) {
if (p_surface && supportsPresent[i] == VK_TRUE) {
graphicsQueueFamilyIndex = i;
presentQueueFamilyIndex = i;
break;
@ -1660,7 +1668,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
}
}
if (presentQueueFamilyIndex == UINT32_MAX) {
if (p_surface && presentQueueFamilyIndex == UINT32_MAX) {
// If didn't find a queue that supports both graphics and present, then
// find a separate present queue.
for (uint32_t i = 0; i < queue_family_count; ++i) {
@ -1671,6 +1679,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
}
}
if (p_surface) {
free(supportsPresent);
// Generate error if could not find both a graphics and a present queue.
@ -1680,8 +1689,12 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
graphics_queue_family_index = graphicsQueueFamilyIndex;
present_queue_family_index = presentQueueFamilyIndex;
separate_present_queue = (graphics_queue_family_index != present_queue_family_index);
} else {
graphics_queue_family_index = graphicsQueueFamilyIndex;
}
_create_device();
_create_device(device);
driver = memnew(RenderingDeviceDriverVulkan(this, device));
static PFN_vkGetDeviceProcAddr g_gdpa = nullptr;
#define GET_DEVICE_PROC_ADDR(dev, entrypoint) \
@ -1705,6 +1718,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
vkGetDeviceQueue(device, graphics_queue_family_index, 0, &graphics_queue);
if (p_surface) {
if (!separate_present_queue) {
present_queue = graphics_queue;
} else {
@ -1759,6 +1773,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
}
free(surfFormats);
}
Error serr = _create_semaphores();
if (serr) {
@ -1830,6 +1845,8 @@ VkExtent2D VulkanContext::_compute_swapchain_extent(const VkSurfaceCapabilitiesK
}
Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, VkSurfaceKHR p_surface, int p_width, int p_height) {
ERR_FAIL_NULL_V_MSG(_get_platform_surface_extension(), ERR_UNAVAILABLE, "This Vulkan context is headless.");
ERR_FAIL_COND_V(windows.has(p_window_id), ERR_INVALID_PARAMETER);
if (!device_initialized) {
@ -1880,22 +1897,20 @@ bool VulkanContext::window_is_valid_swapchain(DisplayServer::WindowID p_window)
return w->swapchain_image_resources != VK_NULL_HANDLE;
}
VkRenderPass VulkanContext::window_get_render_pass(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), VK_NULL_HANDLE);
RDD::RenderPassID VulkanContext::window_get_render_pass(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), RDD::RenderPassID());
Window *w = &windows[p_window];
// Vulkan use of currentbuffer.
return w->render_pass;
return (RDD::RenderPassID)w->render_pass;
}
VkFramebuffer VulkanContext::window_get_framebuffer(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), VK_NULL_HANDLE);
ERR_FAIL_COND_V(!buffers_prepared, VK_NULL_HANDLE);
RDD::FramebufferID VulkanContext::window_get_framebuffer(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), RDD::FramebufferID());
ERR_FAIL_COND_V(!buffers_prepared, RDD::FramebufferID());
Window *w = &windows[p_window];
// Vulkan use of currentbuffer.
if (w->swapchain_image_resources != VK_NULL_HANDLE) {
return w->swapchain_image_resources[w->current_buffer].framebuffer;
return (RDD::FramebufferID)w->swapchain_image_resources[w->current_buffer].framebuffer;
} else {
return VK_NULL_HANDLE;
return RDD::FramebufferID();
}
}
@ -2235,7 +2250,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
/*pPreserveAttachments*/ nullptr,
};
const VkRenderPassCreateInfo2KHR rp_info = {
const VkRenderPassCreateInfo2KHR pass_info = {
/*sType*/ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR,
/*pNext*/ nullptr,
/*flags*/ 0,
@ -2249,7 +2264,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
/*pCorrelatedViewMasks*/ nullptr,
};
err = vkCreateRenderPass2KHR(device, &rp_info, nullptr, &window->render_pass);
err = vkCreateRenderPass2KHR(device, &pass_info, nullptr, &window->render_pass);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
for (uint32_t i = 0; i < swapchainImageCount; i++) {
@ -2351,19 +2366,32 @@ Error VulkanContext::initialize() {
return err;
}
// Headless? Complete setup now.
if (!_get_platform_surface_extension()) {
err = _create_physical_device(VK_NULL_HANDLE);
if (err != OK) {
return err;
}
err = _initialize_queues(VK_NULL_HANDLE);
if (err != OK) {
return err;
}
}
return OK;
}
void VulkanContext::set_setup_buffer(VkCommandBuffer p_command_buffer) {
command_buffer_queue.write[0] = p_command_buffer;
void VulkanContext::set_setup_buffer(RDD::CommandBufferID p_command_buffer) {
command_buffer_queue[0] = (VkCommandBuffer)p_command_buffer.id;
}
void VulkanContext::append_command_buffer(VkCommandBuffer p_command_buffer) {
void VulkanContext::append_command_buffer(RDD::CommandBufferID p_command_buffer) {
if (command_buffer_queue.size() <= command_buffer_count) {
command_buffer_queue.resize(command_buffer_count + 1);
}
command_buffer_queue.write[command_buffer_count] = p_command_buffer;
command_buffer_queue[command_buffer_count] = (VkCommandBuffer)p_command_buffer.id;
command_buffer_count++;
}
@ -2389,7 +2417,7 @@ void VulkanContext::flush(bool p_flush_setup, bool p_flush_pending) {
submit_info.signalSemaphoreCount = pending_flushable ? 1 : 0;
submit_info.pSignalSemaphores = pending_flushable ? &draw_complete_semaphores[frame_index] : nullptr;
VkResult err = vkQueueSubmit(graphics_queue, 1, &submit_info, VK_NULL_HANDLE);
command_buffer_queue.write[0] = nullptr;
command_buffer_queue[0] = nullptr;
ERR_FAIL_COND(err);
}
@ -2415,7 +2443,7 @@ void VulkanContext::flush(bool p_flush_setup, bool p_flush_pending) {
vkDeviceWaitIdle(device);
}
Error VulkanContext::prepare_buffers() {
Error VulkanContext::prepare_buffers(RDD::CommandBufferID p_command_buffer) {
if (!queues_initialized) {
return OK;
}
@ -2468,6 +2496,9 @@ Error VulkanContext::prepare_buffers() {
return OK;
}
void VulkanContext::postpare_buffers(RDD::CommandBufferID p_command_buffer) {
}
Error VulkanContext::swap_buffers() {
if (!queues_initialized) {
return OK;
@ -2535,7 +2566,7 @@ Error VulkanContext::swap_buffers() {
err = vkQueueSubmit(graphics_queue, 1, &submit_info, fences[frame_index]);
ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Vulkan: Cannot submit graphics queue. Error code: " + String(string_VkResult(err)));
command_buffer_queue.write[0] = nullptr;
command_buffer_queue[0] = nullptr;
command_buffer_count = 1;
if (separate_present_queue) {
@ -2690,6 +2721,14 @@ Error VulkanContext::swap_buffers() {
void VulkanContext::resize_notify() {
}
RenderingDevice::Capabilities VulkanContext::get_device_capabilities() const {
RenderingDevice::Capabilities c;
c.device_family = RenderingDevice::DEVICE_VULKAN;
c.version_major = VK_API_VERSION_MAJOR(device_api_version);
c.version_minor = VK_API_VERSION_MINOR(device_api_version);
return c;
}
VkDevice VulkanContext::get_device() {
return device;
}
@ -2714,61 +2753,27 @@ VkFormat VulkanContext::get_screen_format() const {
return format;
}
VkPhysicalDeviceLimits VulkanContext::get_device_limits() const {
const VkPhysicalDeviceLimits &VulkanContext::get_device_limits() const {
return gpu_props.limits;
}
RID VulkanContext::local_device_create() {
LocalDevice ld;
{ // Create device.
VkResult err;
float queue_priorities[1] = { 0.0 };
VkDeviceQueueCreateInfo queues[2];
queues[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queues[0].pNext = nullptr;
queues[0].queueFamilyIndex = graphics_queue_family_index;
queues[0].queueCount = 1;
queues[0].pQueuePriorities = queue_priorities;
queues[0].flags = 0;
uint32_t enabled_extension_count = 0;
const char *enabled_extension_names[MAX_EXTENSIONS];
ERR_FAIL_COND_V(enabled_device_extension_names.size() > MAX_EXTENSIONS, RID());
for (const CharString &extension_name : enabled_device_extension_names) {
enabled_extension_names[enabled_extension_count++] = extension_name.ptr();
}
VkDeviceCreateInfo sdevice = {
/*sType =*/VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
/*pNext */ nullptr,
/*flags */ 0,
/*queueCreateInfoCount */ 1,
/*pQueueCreateInfos */ queues,
/*enabledLayerCount */ 0,
/*ppEnabledLayerNames */ nullptr,
/*enabledExtensionCount */ enabled_extension_count,
/*ppEnabledExtensionNames */ (const char *const *)enabled_extension_names,
/*pEnabledFeatures */ &physical_device_features, // If specific features are required, pass them in here.
};
err = vkCreateDevice(gpu, &sdevice, nullptr, &ld.device);
Error err = _create_device(ld.device);
ERR_FAIL_COND_V(err, RID());
}
{ // Create graphics queue.
vkGetDeviceQueue(ld.device, graphics_queue_family_index, 0, &ld.queue);
}
ld.driver = memnew(RenderingDeviceDriverVulkan(this, ld.device));
return local_device_owner.make_rid(ld);
}
VkDevice VulkanContext::local_device_get_vk_device(RID p_local_device) {
LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
return ld->device;
}
void VulkanContext::local_device_push_command_buffers(RID p_local_device, const VkCommandBuffer *p_buffers, int p_count) {
void VulkanContext::local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) {
LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
ERR_FAIL_COND(ld->waiting);
@ -2779,7 +2784,7 @@ void VulkanContext::local_device_push_command_buffers(RID p_local_device, const
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = nullptr;
submit_info.commandBufferCount = p_count;
submit_info.pCommandBuffers = p_buffers;
submit_info.pCommandBuffers = (const VkCommandBuffer *)p_buffers;
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = nullptr;
@ -2808,11 +2813,12 @@ void VulkanContext::local_device_sync(RID p_local_device) {
void VulkanContext::local_device_free(RID p_local_device) {
LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
memdelete(ld->driver);
vkDestroyDevice(ld->device, nullptr);
local_device_owner.free(p_local_device);
}
void VulkanContext::command_begin_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) {
void VulkanContext::command_begin_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) {
if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
return;
}
@ -2826,10 +2832,10 @@ void VulkanContext::command_begin_label(VkCommandBuffer p_command_buffer, String
label.color[1] = p_color[1];
label.color[2] = p_color[2];
label.color[3] = p_color[3];
CmdBeginDebugUtilsLabelEXT(p_command_buffer, &label);
CmdBeginDebugUtilsLabelEXT((VkCommandBuffer)p_command_buffer.id, &label);
}
void VulkanContext::command_insert_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) {
void VulkanContext::command_insert_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) {
if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
return;
}
@ -2842,14 +2848,14 @@ void VulkanContext::command_insert_label(VkCommandBuffer p_command_buffer, Strin
label.color[1] = p_color[1];
label.color[2] = p_color[2];
label.color[3] = p_color[3];
CmdInsertDebugUtilsLabelEXT(p_command_buffer, &label);
CmdInsertDebugUtilsLabelEXT((VkCommandBuffer)p_command_buffer.id, &label);
}
void VulkanContext::command_end_label(VkCommandBuffer p_command_buffer) {
void VulkanContext::command_end_label(RDD::CommandBufferID p_command_buffer) {
if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
return;
}
CmdEndDebugUtilsLabelEXT(p_command_buffer);
CmdEndDebugUtilsLabelEXT((VkCommandBuffer)p_command_buffer.id);
}
void VulkanContext::set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name) {
@ -2897,12 +2903,25 @@ void VulkanContext::set_vsync_mode(DisplayServer::WindowID p_window, DisplayServ
_update_swap_chain(&windows[p_window]);
}
RenderingDeviceDriver *VulkanContext::get_driver(RID p_local_device) {
if (p_local_device.is_valid()) {
LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
ERR_FAIL_NULL_V(ld, nullptr);
return ld->driver;
} else {
return driver;
}
}
VulkanContext::VulkanContext() {
command_buffer_queue.resize(1); // First one is always the setup command.
command_buffer_queue.write[0] = nullptr;
command_buffer_queue[0] = nullptr;
}
VulkanContext::~VulkanContext() {
if (driver) {
memdelete(driver);
}
if (queue_props) {
free(queue_props);
}

View File

@ -37,8 +37,9 @@
#include "core/templates/hash_map.h"
#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
#include "rendering_device_driver_vulkan.h"
#include "servers/display_server.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/renderer_rd/api_context_rd.h"
#ifdef USE_VOLK
#include <volk.h>
@ -48,7 +49,7 @@
#include "vulkan_hooks.h"
class VulkanContext {
class VulkanContext : public ApiContextRD {
public:
struct SubgroupCapabilities {
uint32_t size;
@ -65,14 +66,6 @@ public:
String supported_operations_desc() const;
};
struct MultiviewCapabilities {
bool is_supported;
bool geometry_shader_is_supported;
bool tessellation_shader_is_supported;
uint32_t max_view_count;
uint32_t max_instance_count;
};
struct VRSCapabilities {
bool pipeline_vrs_supported; // We can specify our fragment rate on a pipeline level.
bool primitive_vrs_supported; // We can specify our fragment rate on each drawcall.
@ -115,7 +108,7 @@ private:
uint32_t instance_api_version = VK_API_VERSION_1_0;
SubgroupCapabilities subgroup_capabilities;
MultiviewCapabilities multiview_capabilities;
RDD::MultiviewCapabilities multiview_capabilities;
VRSCapabilities vrs_capabilities;
ShaderCapabilities shader_capabilities;
StorageBufferCapabilities storage_buffer_capabilities;
@ -171,10 +164,13 @@ private:
bool waiting = false;
VkDevice device = VK_NULL_HANDLE;
VkQueue queue = VK_NULL_HANDLE;
RenderingDeviceDriverVulkan *driver = nullptr;
};
RID_Owner<LocalDevice, true> local_device_owner;
RenderingDeviceDriverVulkan *driver = nullptr;
HashMap<DisplayServer::WindowID, Window> windows;
uint32_t swapchainImageCount = 0;
@ -182,8 +178,8 @@ private:
bool prepared = false;
Vector<VkCommandBuffer> command_buffer_queue;
int command_buffer_count = 1;
LocalVector<VkCommandBuffer> command_buffer_queue;
uint32_t command_buffer_count = 1;
// Extensions.
static bool instance_extensions_initialized;
@ -250,7 +246,7 @@ private:
Error _initialize_queues(VkSurfaceKHR p_surface);
Error _create_device();
Error _create_device(VkDevice &r_vk_device);
Error _clean_up_swap_chain(Window *window);
@ -262,7 +258,7 @@ private:
Vector<VkAttachmentReference> _convert_VkAttachmentReference2(uint32_t p_count, const VkAttachmentReference2 *p_refs);
protected:
virtual const char *_get_platform_surface_extension() const = 0;
virtual const char *_get_platform_surface_extension() const { return nullptr; }
virtual Error _window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, VkSurfaceKHR p_surface, int p_width, int p_height);
@ -277,10 +273,10 @@ public:
bool supports_renderpass2() const { return is_device_extension_enabled(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME); }
VkResult vkCreateRenderPass2KHR(VkDevice p_device, const VkRenderPassCreateInfo2 *p_create_info, const VkAllocationCallbacks *p_allocator, VkRenderPass *p_render_pass);
uint32_t get_vulkan_major() const { return VK_API_VERSION_MAJOR(device_api_version); };
uint32_t get_vulkan_minor() const { return VK_API_VERSION_MINOR(device_api_version); };
virtual const char *get_api_name() const override final { return "Vulkan"; };
virtual RenderingDevice::Capabilities get_device_capabilities() const override final;
const SubgroupCapabilities &get_subgroup_capabilities() const { return subgroup_capabilities; };
const MultiviewCapabilities &get_multiview_capabilities() const { return multiview_capabilities; };
virtual const RDD::MultiviewCapabilities &get_multiview_capabilities() const override final { return multiview_capabilities; };
const VRSCapabilities &get_vrs_capabilities() const { return vrs_capabilities; };
const ShaderCapabilities &get_shader_capabilities() const { return shader_capabilities; };
const StorageBufferCapabilities &get_storage_buffer_capabilities() const { return storage_buffer_capabilities; };
@ -290,7 +286,7 @@ public:
VkDevice get_device();
VkPhysicalDevice get_physical_device();
VkInstance get_instance() { return inst; }
int get_swapchain_image_count() const;
virtual int get_swapchain_image_count() const override final;
VkQueue get_graphics_queue() const;
uint32_t get_graphics_queue_family_index() const;
@ -306,44 +302,46 @@ public:
return enabled_device_extension_names.has(extension_name);
}
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
int window_get_width(DisplayServer::WindowID p_window = 0);
int window_get_height(DisplayServer::WindowID p_window = 0);
bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0);
void window_destroy(DisplayServer::WindowID p_window_id);
VkFramebuffer window_get_framebuffer(DisplayServer::WindowID p_window = 0);
VkRenderPass window_get_render_pass(DisplayServer::WindowID p_window = 0);
virtual void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) override final;
virtual int window_get_width(DisplayServer::WindowID p_window = 0) override final;
virtual int window_get_height(DisplayServer::WindowID p_window = 0) override final;
virtual bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0) override final;
virtual void window_destroy(DisplayServer::WindowID p_window_id) override final;
virtual RDD::RenderPassID window_get_render_pass(DisplayServer::WindowID p_window = 0) override final;
virtual RDD::FramebufferID window_get_framebuffer(DisplayServer::WindowID p_window = 0) override final;
RID local_device_create();
VkDevice local_device_get_vk_device(RID p_local_device);
void local_device_push_command_buffers(RID p_local_device, const VkCommandBuffer *p_buffers, int p_count);
void local_device_sync(RID p_local_device);
void local_device_free(RID p_local_device);
virtual RID local_device_create() override final;
virtual void local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) override final;
virtual void local_device_sync(RID p_local_device) override final;
virtual void local_device_free(RID p_local_device) override final;
VkFormat get_screen_format() const;
VkPhysicalDeviceLimits get_device_limits() const;
const VkPhysicalDeviceLimits &get_device_limits() const;
void set_setup_buffer(VkCommandBuffer p_command_buffer);
void append_command_buffer(VkCommandBuffer p_command_buffer);
virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) override final;
virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) override final;
void resize_notify();
void flush(bool p_flush_setup = false, bool p_flush_pending = false);
Error prepare_buffers();
Error swap_buffers();
Error initialize();
virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false) override final;
virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) override final;
virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) override final;
virtual Error swap_buffers() override final;
virtual Error initialize() override final;
void command_begin_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color);
void command_insert_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color);
void command_end_label(VkCommandBuffer p_command_buffer);
virtual void command_begin_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) override final;
virtual void command_insert_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) override final;
virtual void command_end_label(RDD::CommandBufferID p_command_buffer) override final;
void set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name);
String get_device_vendor_name() const;
String get_device_name() const;
RenderingDevice::DeviceType get_device_type() const;
String get_device_api_version() const;
String get_device_pipeline_cache_uuid() const;
virtual String get_device_vendor_name() const override final;
virtual String get_device_name() const override final;
virtual RDD::DeviceType get_device_type() const override final;
virtual String get_device_api_version() const override final;
virtual String get_device_pipeline_cache_uuid() const override final;
void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode);
DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const;
virtual void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) override final;
virtual DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const override final;
virtual RenderingDeviceDriver *get_driver(RID p_local_device = RID()) override final;
VulkanContext();
virtual ~VulkanContext();

View File

@ -1844,8 +1844,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::ARRAY, "rendering/gl_compatibility/force_angle_on_devices", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::DICTIONARY, PROPERTY_HINT_NONE, String())), device_blocklist);
}
// Start with RenderingDevice-based backends. Should be included if any RD driver present.
#if defined(VULKAN_ENABLED) || defined(D3D12_ENABLED)
// Start with RenderingDevice-based backends.
#ifdef RD_ENABLED
renderer_hints = "forward_plus,mobile";
default_renderer_mobile = "mobile";
#endif

View File

@ -37,11 +37,13 @@
#include "core/config/project_settings.h"
#if defined(RD_ENABLED)
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering/rendering_device.h"
#if defined(VULKAN_ENABLED)
#include "vulkan_context_android.h"
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#endif
#endif
#ifdef GLES3_ENABLED
@ -486,9 +488,6 @@ Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
#ifdef GLES3_ENABLED
drivers.push_back("opengl3");
#endif
#ifdef D3D12_ENABLED
drivers.push_back("d3d12");
#endif
#ifdef VULKAN_ENABLED
drivers.push_back("vulkan");
#endif
@ -518,20 +517,30 @@ void DisplayServerAndroid::register_android_driver() {
}
void DisplayServerAndroid::reset_window() {
#if defined(VULKAN_ENABLED)
#if defined(RD_ENABLED)
if (context_rd) {
VSyncMode last_vsync_mode = context_rd->get_vsync_mode(MAIN_WINDOW_ID);
context_rd->window_destroy(MAIN_WINDOW_ID);
Size2i display_size = OS_Android::get_singleton()->get_display_size();
union {
#ifdef VULKAN_ENABLED
VulkanContextAndroid::WindowPlatformData vulkan;
#endif
} wpd;
#ifdef VULKAN_ENABLED
if (rendering_driver == "vulkan") {
ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
ERR_FAIL_NULL(native_window);
wpd.vulkan.window = native_window;
}
#endif
ERR_FAIL_NULL(context_vulkan);
VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID);
context_vulkan->window_destroy(MAIN_WINDOW_ID);
Size2i display_size = OS_Android::get_singleton()->get_display_size();
if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to reset Vulkan window.");
if (context_rd->window_create(MAIN_WINDOW_ID, last_vsync_mode, display_size.width, display_size.height, &wpd) != OK) {
memdelete(context_rd);
context_rd = nullptr;
ERR_FAIL_MSG(vformat("Failed to reset %s window.", context_rd->get_api_name()));
}
}
#endif
@ -554,30 +563,46 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
}
#endif
#if defined(RD_ENABLED)
context_rd = nullptr;
rendering_device = nullptr;
#if defined(VULKAN_ENABLED)
context_vulkan = nullptr;
rendering_device_vulkan = nullptr;
if (rendering_driver == "vulkan") {
ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
ERR_FAIL_NULL(native_window);
context_rd = memnew(VulkanContextAndroid);
}
#endif
context_vulkan = memnew(VulkanContextAndroid);
if (context_vulkan->initialize() != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to initialize Vulkan context");
if (context_rd) {
if (context_rd->initialize() != OK) {
memdelete(context_rd);
context_rd = nullptr;
ERR_FAIL_MSG(vformat("Failed to initialize %s context", context_rd->get_api_name()));
}
Size2i display_size = OS_Android::get_singleton()->get_display_size();
if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to create Vulkan window.");
union {
#ifdef VULKAN_ENABLED
VulkanContextAndroid::WindowPlatformData vulkan;
#endif
} wpd;
#ifdef VULKAN_ENABLED
if (rendering_driver == "vulkan") {
ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
ERR_FAIL_NULL(native_window);
wpd.vulkan.window = native_window;
}
#endif
if (context_rd->window_create(MAIN_WINDOW_ID, p_vsync_mode, display_size.width, display_size.height, &wpd) != OK) {
memdelete(context_rd);
context_rd = nullptr;
ERR_FAIL_MSG(vformat("Failed to create %s window.", context_rd->get_api_name()));
}
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
rendering_device = memnew(RenderingDevice);
rendering_device->initialize(context_rd);
RendererCompositorRD::make_current();
}
@ -590,16 +615,13 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
}
DisplayServerAndroid::~DisplayServerAndroid() {
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
if (rendering_device_vulkan) {
rendering_device_vulkan->finalize();
memdelete(rendering_device_vulkan);
}
if (context_vulkan) {
memdelete(context_vulkan);
#if defined(RD_ENABLED)
if (rendering_device) {
rendering_device->finalize();
memdelete(rendering_device);
}
if (context_rd) {
memdelete(context_rd);
}
#endif
}
@ -690,17 +712,17 @@ void DisplayServerAndroid::cursor_set_custom_image(const Ref<Resource> &p_cursor
}
void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
#if defined(RD_ENABLED)
if (context_rd) {
context_rd->set_vsync_mode(p_window, p_vsync_mode);
}
#endif
}
DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
return context_vulkan->get_vsync_mode(p_window);
#if defined(RD_ENABLED)
if (context_rd) {
return context_rd->get_vsync_mode(p_window);
}
#endif
return DisplayServer::VSYNC_ENABLED;

View File

@ -33,9 +33,9 @@
#include "servers/display_server.h"
#if defined(VULKAN_ENABLED)
class VulkanContextAndroid;
class RenderingDeviceVulkan;
#if defined(RD_ENABLED)
class ApiContextRD;
class RenderingDevice;
#endif
class DisplayServerAndroid : public DisplayServer {
@ -72,9 +72,9 @@ class DisplayServerAndroid : public DisplayServer {
CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
#if defined(VULKAN_ENABLED)
VulkanContextAndroid *context_vulkan = nullptr;
RenderingDeviceVulkan *rendering_device_vulkan = nullptr;
#if defined(RD_ENABLED)
ApiContextRD *context_rd = nullptr;
RenderingDevice *rendering_device = nullptr;
#endif
ObjectID window_attached_instance_id;

View File

@ -42,14 +42,14 @@ const char *VulkanContextAndroid::_get_platform_surface_extension() const {
return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
}
Error VulkanContextAndroid::window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height) {
VkAndroidSurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.window = p_window;
Error VulkanContextAndroid::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) {
const WindowPlatformData *wpd = (const WindowPlatformData *)p_platform_data;
VkSurfaceKHR surface;
VkAndroidSurfaceCreateInfoKHR createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
createInfo.window = wpd->window;
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkResult err = vkCreateAndroidSurfaceKHR(get_instance(), &createInfo, nullptr, &surface);
if (err != VK_SUCCESS) {
ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkCreateAndroidSurfaceKHR failed with error " + itos(err));

View File

@ -38,10 +38,13 @@
struct ANativeWindow;
class VulkanContextAndroid : public VulkanContext {
virtual const char *_get_platform_surface_extension() const override;
virtual const char *_get_platform_surface_extension() const override final;
public:
Error window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height);
struct WindowPlatformData {
ANativeWindow *window;
};
virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) override final;
VulkanContextAndroid() = default;
~VulkanContextAndroid() override = default;

View File

@ -34,18 +34,20 @@
#include "core/input/input.h"
#include "servers/display_server.h"
#if defined(RD_ENABLED)
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering/rendering_device.h"
#if defined(VULKAN_ENABLED)
#import "vulkan_context_ios.h"
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#ifdef USE_VOLK
#include <volk.h>
#else
#include <vulkan/vulkan.h>
#endif
#endif // VULKAN_ENABLED
#endif // RD_ENABLED
#if defined(GLES3_ENABLED)
#include "drivers/gles3/rasterizer_gles3.h"
@ -59,9 +61,9 @@ class DisplayServerIOS : public DisplayServer {
_THREAD_SAFE_CLASS_
#if defined(VULKAN_ENABLED)
VulkanContextIOS *context_vulkan = nullptr;
RenderingDeviceVulkan *rendering_device_vulkan = nullptr;
#if defined(RD_ENABLED)
ApiContextRD *context_rd = nullptr;
RenderingDevice *rendering_device = nullptr;
#endif
id tts = nullptr;

View File

@ -62,34 +62,46 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode
tts = [[TTS_IOS alloc] init];
}
#if defined(RD_ENABLED)
context_rd = nullptr;
rendering_device = nullptr;
CALayer *layer = nullptr;
union {
#ifdef VULKAN_ENABLED
VulkanContextIOS::WindowPlatformData vulkan;
#endif
} wpd;
#if defined(VULKAN_ENABLED)
context_vulkan = nullptr;
rendering_device_vulkan = nullptr;
if (rendering_driver == "vulkan") {
context_vulkan = memnew(VulkanContextIOS);
if (context_vulkan->initialize() != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to initialize Vulkan context");
}
CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
if (!layer) {
ERR_FAIL_MSG("Failed to create iOS Vulkan rendering layer.");
}
wpd.vulkan.layer_ptr = &layer;
context_rd = memnew(VulkanContextIOS);
}
#endif
Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
if (context_vulkan->window_create(MAIN_WINDOW_ID, p_vsync_mode, layer, size.width, size.height) != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Failed to create Vulkan window.");
if (context_rd) {
if (context_rd->initialize() != OK) {
memdelete(context_rd);
context_rd = nullptr;
ERR_FAIL_MSG(vformat("Failed to initialize %s context", context_rd->get_api_name()));
}
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
if (context_rd->window_create(MAIN_WINDOW_ID, p_vsync_mode, size.width, size.height, &wpd) != OK) {
memdelete(context_rd);
context_rd = nullptr;
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG(vformat("Failed to create %s window.", context_rd->get_api_name()));
}
rendering_device = memnew(RenderingDevice);
rendering_device->initialize(context_rd);
RendererCompositorRD::make_current();
}
@ -116,17 +128,17 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode
}
DisplayServerIOS::~DisplayServerIOS() {
#if defined(VULKAN_ENABLED)
if (rendering_device_vulkan) {
rendering_device_vulkan->finalize();
memdelete(rendering_device_vulkan);
rendering_device_vulkan = nullptr;
#if defined(RD_ENABLED)
if (rendering_device) {
rendering_device->finalize();
memdelete(rendering_device);
rendering_device = nullptr;
}
if (context_vulkan) {
context_vulkan->window_destroy(MAIN_WINDOW_ID);
memdelete(context_vulkan);
context_vulkan = nullptr;
if (context_rd) {
context_rd->window_destroy(MAIN_WINDOW_ID);
memdelete(context_rd);
context_rd = nullptr;
}
#endif
}
@ -697,9 +709,9 @@ bool DisplayServerIOS::screen_is_kept_on() const {
void DisplayServerIOS::resize_window(CGSize viewSize) {
Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale();
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->window_resize(MAIN_WINDOW_ID, size.x, size.y);
#if defined(RD_ENABLED)
if (context_rd) {
context_rd->window_resize(MAIN_WINDOW_ID, size.x, size.y);
}
#endif
@ -709,18 +721,18 @@ void DisplayServerIOS::resize_window(CGSize viewSize) {
void DisplayServerIOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
_THREAD_SAFE_METHOD_
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
#if defined(RD_ENABLED)
if (context_rd) {
context_rd->set_vsync_mode(p_window, p_vsync_mode);
}
#endif
}
DisplayServer::VSyncMode DisplayServerIOS::window_get_vsync_mode(WindowID p_window) const {
_THREAD_SAFE_METHOD_
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
return context_vulkan->get_vsync_mode(p_window);
#if defined(RD_ENABLED)
if (context_rd) {
return context_rd->get_vsync_mode(p_window);
}
#endif
return DisplayServer::VSYNC_ENABLED;

View File

@ -41,10 +41,12 @@
#include "servers/audio_server.h"
#include "servers/rendering/renderer_compositor.h"
#if defined(RD_ENABLED)
#include "servers/rendering/rendering_device.h"
#if defined(VULKAN_ENABLED)
#import "vulkan_context_ios.h"
#include "drivers/vulkan/rendering_device_vulkan.h"
#endif
#endif
class OS_IOS : public OS_Unix {

View File

@ -50,15 +50,17 @@
#import <dlfcn.h>
#include <sys/sysctl.h>
#if defined(VULKAN_ENABLED)
#if defined(RD_ENABLED)
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#import <QuartzCore/CAMetalLayer.h>
#if defined(VULKAN_ENABLED)
#ifdef USE_VOLK
#include <volk.h>
#else
#include <vulkan/vulkan.h>
#endif
#endif // VULKAN_ENABLED
#endif
// Initialization order between compilation units is not guaranteed,

View File

@ -38,10 +38,13 @@
#import <UIKit/UIKit.h>
class VulkanContextIOS : public VulkanContext {
virtual const char *_get_platform_surface_extension() const;
virtual const char *_get_platform_surface_extension() const override final;
public:
Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, CALayer *p_metal_layer, int p_width, int p_height);
struct WindowPlatformData {
CALayer *const *layer_ptr;
};
virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) override final;
VulkanContextIOS();
~VulkanContextIOS();

View File

@ -42,16 +42,15 @@ const char *VulkanContextIOS::_get_platform_surface_extension() const {
return VK_MVK_IOS_SURFACE_EXTENSION_NAME;
}
Error VulkanContextIOS::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, CALayer *p_metal_layer, int p_width, int p_height) {
VkIOSSurfaceCreateInfoMVK createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.pView = (__bridge const void *)p_metal_layer;
Error VulkanContextIOS::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) {
const WindowPlatformData *wpd = (const WindowPlatformData *)p_platform_data;
VkSurfaceKHR surface;
VkResult err =
vkCreateIOSSurfaceMVK(get_instance(), &createInfo, nullptr, &surface);
VkIOSSurfaceCreateInfoMVK createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK;
createInfo.pView = (__bridge const void *)(*wpd->layer_ptr);
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkResult err = vkCreateIOSSurfaceMVK(get_instance(), &createInfo, nullptr, &surface);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height);

View File

@ -1707,9 +1707,9 @@ void DisplayServerX11::delete_sub_window(WindowID p_id) {
window_set_transient(p_id, INVALID_WINDOW_ID);
}
#ifdef VULKAN_ENABLED
if (context_vulkan) {
context_vulkan->window_destroy(p_id);
#if defined(RD_ENABLED)
if (context_rd) {
context_rd->window_destroy(p_id);
}
#endif
#ifdef GLES3_ENABLED
@ -2233,9 +2233,9 @@ void DisplayServerX11::window_set_size(const Size2i p_size, WindowID p_window) {
}
// Keep rendering context window size in sync
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->window_resize(p_window, xwa.width, xwa.height);
#if defined(RD_ENABLED)
if (context_rd) {
context_rd->window_resize(p_window, xwa.width, xwa.height);
}
#endif
#if defined(GLES3_ENABLED)
@ -3945,9 +3945,9 @@ void DisplayServerX11::_window_changed(XEvent *event) {
wd.position = new_rect.position;
wd.size = new_rect.size;
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->window_resize(window_id, wd.size.width, wd.size.height);
#if defined(RD_ENABLED)
if (context_rd) {
context_rd->window_resize(window_id, wd.size.width, wd.size.height);
}
#endif
#if defined(GLES3_ENABLED)
@ -5244,9 +5244,9 @@ void DisplayServerX11::set_icon(const Ref<Image> &p_icon) {
void DisplayServerX11::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
_THREAD_SAFE_METHOD_
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
#if defined(RD_ENABLED)
if (context_rd) {
context_rd->set_vsync_mode(p_window, p_vsync_mode);
}
#endif
@ -5262,9 +5262,9 @@ void DisplayServerX11::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mo
DisplayServer::VSyncMode DisplayServerX11::window_get_vsync_mode(WindowID p_window) const {
_THREAD_SAFE_METHOD_
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
return context_vulkan->get_vsync_mode(p_window);
#if defined(RD_ENABLED)
if (context_rd) {
return context_rd->get_vsync_mode(p_window);
}
#endif
#if defined(GLES3_ENABLED)
@ -5606,10 +5606,21 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
_update_size_hints(id);
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
Error err = context_vulkan->window_create(id, p_vsync_mode, wd.x11_window, x11_display, win_rect.size.width, win_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan window");
#if defined(RD_ENABLED)
if (context_rd) {
union {
#ifdef VULKAN_ENABLED
VulkanContextX11::WindowPlatformData vulkan;
#endif
} wpd;
#ifdef VULKAN_ENABLED
if (rendering_driver == "vulkan") {
wpd.vulkan.window = wd.x11_window;
wpd.vulkan.display = x11_display;
}
#endif
Error err = context_rd->window_create(id, p_vsync_mode, win_rect.size.width, win_rect.size.height, &wpd);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, vformat("Can't create a %s window", context_rd->get_api_name()));
}
#endif
#ifdef GLES3_ENABLED
@ -6008,14 +6019,19 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
rendering_driver = p_rendering_driver;
bool driver_found = false;
#if defined(RD_ENABLED)
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
context_vulkan = memnew(VulkanContextX11);
if (context_vulkan->initialize() != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
context_rd = memnew(VulkanContextX11);
}
#endif
if (context_rd) {
if (context_rd->initialize() != OK) {
memdelete(context_rd);
context_rd = nullptr;
r_error = ERR_CANT_CREATE;
ERR_FAIL_MSG("Could not initialize Vulkan");
ERR_FAIL_MSG(vformat("Could not initialize %s", context_rd->get_api_name()));
}
driver_found = true;
}
@ -6123,11 +6139,10 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
}
show_window(main_window);
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
//temporary
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
#if defined(RD_ENABLED)
if (context_rd) {
rendering_device = memnew(RenderingDevice);
rendering_device->initialize(context_rd);
RendererCompositorRD::make_current();
}
@ -6301,9 +6316,9 @@ DisplayServerX11::~DisplayServerX11() {
//destroy all windows
for (KeyValue<WindowID, WindowData> &E : windows) {
#ifdef VULKAN_ENABLED
if (context_vulkan) {
context_vulkan->window_destroy(E.key);
#if defined(RD_ENABLED)
if (context_rd) {
context_rd->window_destroy(E.key);
}
#endif
#ifdef GLES3_ENABLED
@ -6345,16 +6360,16 @@ DisplayServerX11::~DisplayServerX11() {
#endif
//destroy drivers
#if defined(VULKAN_ENABLED)
if (rendering_device_vulkan) {
rendering_device_vulkan->finalize();
memdelete(rendering_device_vulkan);
rendering_device_vulkan = nullptr;
#if defined(RD_ENABLED)
if (rendering_device) {
rendering_device->finalize();
memdelete(rendering_device);
rendering_device = nullptr;
}
if (context_vulkan) {
memdelete(context_vulkan);
context_vulkan = nullptr;
if (context_rd) {
memdelete(context_rd);
context_rd = nullptr;
}
#endif

View File

@ -57,10 +57,12 @@
#include "x11/gl_manager_x11_egl.h"
#endif
#if defined(RD_ENABLED)
#include "servers/rendering/rendering_device.h"
#if defined(VULKAN_ENABLED)
#include "x11/vulkan_context_x11.h"
#include "drivers/vulkan/rendering_device_vulkan.h"
#endif
#endif
#if defined(DBUS_ENABLED)
@ -141,9 +143,9 @@ class DisplayServerX11 : public DisplayServer {
GLManager_X11 *gl_manager = nullptr;
GLManagerEGL_X11 *gl_manager_egl = nullptr;
#endif
#if defined(VULKAN_ENABLED)
VulkanContextX11 *context_vulkan = nullptr;
RenderingDeviceVulkan *rendering_device_vulkan = nullptr;
#if defined(RD_ENABLED)
ApiContextRD *context_rd = nullptr;
RenderingDevice *rendering_device = nullptr;
#endif
#if defined(DBUS_ENABLED)

View File

@ -42,15 +42,15 @@ const char *VulkanContextX11::_get_platform_surface_extension() const {
return VK_KHR_XLIB_SURFACE_EXTENSION_NAME;
}
Error VulkanContextX11::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, ::Window p_window, Display *p_display, int p_width, int p_height) {
VkXlibSurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.dpy = p_display;
createInfo.window = p_window;
Error VulkanContextX11::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) {
const WindowPlatformData *wpd = (const WindowPlatformData *)p_platform_data;
VkSurfaceKHR surface;
VkXlibSurfaceCreateInfoKHR createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
createInfo.dpy = wpd->display;
createInfo.window = wpd->window;
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkResult err = vkCreateXlibSurfaceKHR(get_instance(), &createInfo, nullptr, &surface);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height);

View File

@ -38,10 +38,14 @@
#include <X11/Xlib.h>
class VulkanContextX11 : public VulkanContext {
virtual const char *_get_platform_surface_extension() const;
virtual const char *_get_platform_surface_extension() const override final;
public:
Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, ::Window p_window, Display *p_display, int p_width, int p_height);
struct WindowPlatformData {
::Window window;
Display *display;
};
virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) override final;
VulkanContextX11();
~VulkanContextX11();

View File

@ -39,11 +39,13 @@
#include "gl_manager_macos_legacy.h"
#endif // GLES3_ENABLED
#if defined(RD_ENABLED)
#include "servers/rendering/rendering_device.h"
#if defined(VULKAN_ENABLED)
#include "vulkan_context_macos.h"
#include "drivers/vulkan/rendering_device_vulkan.h"
#endif // VULKAN_ENABLED
#endif // RD_ENABLED
#define BitMap _QDBitMap // Suppress deprecated QuickDraw definition.
@ -133,9 +135,9 @@ private:
GLManagerLegacy_MacOS *gl_manager_legacy = nullptr;
GLManagerANGLE_MacOS *gl_manager_angle = nullptr;
#endif
#if defined(VULKAN_ENABLED)
VulkanContextMacOS *context_vulkan = nullptr;
RenderingDeviceVulkan *rendering_device_vulkan = nullptr;
#if defined(RD_ENABLED)
ApiContextRD *context_rd = nullptr;
RenderingDevice *rendering_device = nullptr;
#endif
String rendering_driver;

View File

@ -53,7 +53,7 @@
#include "drivers/gles3/rasterizer_gles3.h"
#endif
#if defined(VULKAN_ENABLED)
#if defined(RD_ENABLED)
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#endif
@ -179,10 +179,20 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
[layer setBackgroundColor:bg_color.CGColor];
}
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
Error err = context_vulkan->window_create(window_id_counter, p_vsync_mode, wd.window_view, p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan context");
#if defined(RD_ENABLED)
if (context_rd) {
union {
#ifdef VULKAN_ENABLED
VulkanContextMacOS::WindowPlatformData vulkan;
#endif
} wpd;
#ifdef VULKAN_ENABLED
if (rendering_driver == "vulkan") {
wpd.vulkan.view_ptr = &wd.window_view;
}
#endif
Error err = context_rd->window_create(window_id_counter, p_vsync_mode, p_rect.size.width, p_rect.size.height, &wpd);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, vformat("Can't create a %s context", context_rd->get_api_name()));
}
#endif
#if defined(GLES3_ENABLED)
@ -232,9 +242,9 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
gl_manager_angle->window_resize(id, wd.size.width, wd.size.height);
}
#endif
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->window_resize(id, wd.size.width, wd.size.height);
#if defined(RD_ENABLED)
if (context_rd) {
context_rd->window_resize(id, wd.size.width, wd.size.height);
}
#endif
@ -763,9 +773,9 @@ void DisplayServerMacOS::window_destroy(WindowID p_window) {
gl_manager_legacy->window_destroy(p_window);
}
#endif
#ifdef VULKAN_ENABLED
if (context_vulkan) {
context_vulkan->window_destroy(p_window);
#ifdef RD_ENABLED
if (context_rd) {
context_rd->window_destroy(p_window);
}
#endif
windows.erase(p_window);
@ -782,8 +792,8 @@ void DisplayServerMacOS::window_resize(WindowID p_window, int p_width, int p_hei
}
#endif
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->window_resize(p_window, p_width, p_height);
if (context_rd) {
context_rd->window_resize(p_window, p_width, p_height);
}
#endif
}
@ -3765,8 +3775,8 @@ void DisplayServerMacOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_
}
#endif
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
if (context_rd) {
context_rd->set_vsync_mode(p_window, p_vsync_mode);
}
#endif
}
@ -3782,8 +3792,8 @@ DisplayServer::VSyncMode DisplayServerMacOS::window_get_vsync_mode(WindowID p_wi
}
#endif
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
return context_vulkan->get_vsync_mode(p_window);
if (context_rd) {
return context_rd->get_vsync_mode(p_window);
}
#endif
return DisplayServer::VSYNC_ENABLED;
@ -4545,12 +4555,17 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
}
}
#endif
#if defined(RD_ENABLED)
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
context_vulkan = memnew(VulkanContextMacOS);
if (context_vulkan->initialize() != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
context_rd = memnew(VulkanContextMacOS);
}
#endif
if (context_rd) {
if (context_rd->initialize() != OK) {
memdelete(context_rd);
context_rd = nullptr;
r_error = ERR_CANT_CREATE;
ERR_FAIL_MSG("Could not initialize Vulkan");
}
@ -4585,10 +4600,10 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
RasterizerGLES3::make_current(false);
}
#endif
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
#if defined(RD_ENABLED)
if (context_rd) {
rendering_device = memnew(RenderingDevice);
rendering_device->initialize(context_rd);
RendererCompositorRD::make_current();
}
@ -4622,16 +4637,16 @@ DisplayServerMacOS::~DisplayServerMacOS() {
gl_manager_angle = nullptr;
}
#endif
#if defined(VULKAN_ENABLED)
if (rendering_device_vulkan) {
rendering_device_vulkan->finalize();
memdelete(rendering_device_vulkan);
rendering_device_vulkan = nullptr;
#if defined(RD_ENABLED)
if (rendering_device) {
rendering_device->finalize();
memdelete(rendering_device);
rendering_device = nullptr;
}
if (context_vulkan) {
memdelete(context_vulkan);
context_vulkan = nullptr;
if (context_rd) {
memdelete(context_rd);
context_rd = nullptr;
}
#endif

View File

@ -38,10 +38,13 @@
#import <AppKit/AppKit.h>
class VulkanContextMacOS : public VulkanContext {
virtual const char *_get_platform_surface_extension() const;
virtual const char *_get_platform_surface_extension() const override final;
public:
Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, id p_window, int p_width, int p_height);
struct WindowPlatformData {
const id *view_ptr;
};
virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) override final;
VulkanContextMacOS();
~VulkanContextMacOS();

View File

@ -42,14 +42,14 @@ const char *VulkanContextMacOS::_get_platform_surface_extension() const {
return VK_MVK_MACOS_SURFACE_EXTENSION_NAME;
}
Error VulkanContextMacOS::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, id p_window, int p_width, int p_height) {
VkMacOSSurfaceCreateInfoMVK createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.pView = (__bridge const void *)p_window;
Error VulkanContextMacOS::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) {
const WindowPlatformData *wpd = (const WindowPlatformData *)p_platform_data;
VkSurfaceKHR surface;
VkMacOSSurfaceCreateInfoMVK createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
createInfo.pView = (__bridge const void *)(*wpd->view_ptr);
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkResult err = vkCreateMacOSSurfaceMVK(get_instance(), &createInfo, nullptr, &surface);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height);

View File

@ -191,7 +191,11 @@ def get_opts():
("mesa_libs", "Path to the MESA/NIR static libraries (required for D3D12)", ""),
("dxc_path", "Path to the DirectX Shader Compiler distribution (required for D3D12)", ""),
("agility_sdk_path", "Path to the Agility SDK distribution (optional for D3D12)", ""),
("agility_sdk_multiarch", "Whether the Agility SDK DLLs will be stored in arch-specific subdirectories", False),
BoolVariable(
"agility_sdk_multiarch",
"Whether the Agility SDK DLLs will be stored in arch-specific subdirectories",
False,
),
("pix_path", "Path to the PIX runtime distribution (optional for D3D12)", ""),
]
@ -660,14 +664,13 @@ def configure_mingw(env):
if env["d3d12"]:
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED"])
env.Append(LIBS=["d3d12", "dxgi", "dxguid"])
env.Append(LIBS=["version"]) # Mesa dependency.
arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
# PIX
if env["pix_path"] != "":
print("PIX runtime is not supported with MinGW.")
sys.exit(255)
env.Append(LIBPATH=[env["pix_path"] + "/bin/" + arch_subdir])
env.Append(LIBS=["WinPixEventRuntime"])
# Mesa
if env["mesa_libs"] == "":
@ -676,6 +679,7 @@ def configure_mingw(env):
env.Append(LIBPATH=[env["mesa_libs"] + "/bin"])
env.Append(LIBS=["libNIR.windows." + env["arch"]])
env.Append(LIBS=["version"]) # Mesa dependency.
if env["opengl3"]:
env.Append(CPPDEFINES=["GLES3_ENABLED"])

View File

@ -1102,14 +1102,9 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) {
window_set_transient(p_window, INVALID_WINDOW_ID);
}
#ifdef VULKAN_ENABLED
if (context_vulkan) {
context_vulkan->window_destroy(p_window);
}
#endif
#ifdef D3D12_ENABLED
if (context_d3d12) {
context_d3d12->window_destroy(p_window);
#ifdef RD_ENABLED
if (context_rd) {
context_rd->window_destroy(p_window);
}
#endif
#ifdef GLES3_ENABLED
@ -1539,14 +1534,9 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
wd.width = w;
wd.height = h;
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->window_resize(p_window, w, h);
}
#endif
#if defined(D3D12_ENABLED)
if (context_d3d12) {
context_d3d12->window_resize(p_window, w, h);
#if defined(RD_ENABLED)
if (context_rd) {
context_rd->window_resize(p_window, w, h);
}
#endif
#if defined(GLES3_ENABLED)
@ -2594,15 +2584,9 @@ void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) {
void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
_THREAD_SAFE_METHOD_
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
}
#endif
#if defined(D3D12_ENABLED)
if (context_d3d12) {
context_d3d12->set_vsync_mode(p_window, p_vsync_mode);
#if defined(RD_ENABLED)
if (context_rd) {
context_rd->set_vsync_mode(p_window, p_vsync_mode);
}
#endif
@ -2618,15 +2602,9 @@ void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsyn
DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_window) const {
_THREAD_SAFE_METHOD_
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
return context_vulkan->get_vsync_mode(p_window);
}
#endif
#if defined(D3D12_ENABLED)
if (context_d3d12) {
return context_d3d12->get_vsync_mode(p_window);
#if defined(RD_ENABLED)
if (context_rd) {
return context_rd->get_vsync_mode(p_window);
}
#endif
@ -3788,19 +3766,12 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
rect_changed = true;
}
#if defined(RD_ENABLED)
if (context_rd && window.context_created) {
// Note: Trigger resize event to update swapchains when window is minimized/restored, even if size is not changed.
if (window_created && window.context_created) {
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->window_resize(window_id, window.width, window.height);
context_rd->window_resize(window_id, window.width, window.height);
}
#endif
#if defined(D3D12_ENABLED)
if (context_d3d12) {
context_d3d12->window_resize(window_id, window.width, window.height);
}
#endif
}
}
if (!window.minimized && (!(window_pos_params->flags & SWP_NOMOVE) || window_pos_params->flags & SWP_FRAMECHANGED)) {
@ -3826,7 +3797,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
// Return here to prevent WM_MOVE and WM_SIZE from being sent
// See: https://docs.microsoft.com/en-us/windows/win32/winmsg/wm-windowposchanged#remarks
return 0;
} break;
case WM_ENTERSIZEMOVE: {
@ -4352,25 +4322,32 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
::DwmSetWindowAttribute(wd.hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
}
#ifdef RD_ENABLED
if (context_rd) {
union {
#ifdef VULKAN_ENABLED
if (context_vulkan) {
if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
windows.erase(id);
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create Vulkan Window.");
}
wd.context_created = true;
VulkanContextWindows::WindowPlatformData vulkan;
#endif
#ifdef D3D12_ENABLED
D3D12Context::WindowPlatformData d3d12;
#endif
} wpd;
#ifdef VULKAN_ENABLED
if (rendering_driver == "vulkan") {
wpd.vulkan.window = wd.hWnd;
wpd.vulkan.instance = hInstance;
}
#endif
#ifdef D3D12_ENABLED
if (context_d3d12) {
if (context_d3d12->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) {
memdelete(context_d3d12);
context_d3d12 = nullptr;
if (rendering_driver == "d3d12") {
wpd.d3d12.window = wd.hWnd;
}
#endif
if (context_rd->window_create(id, p_vsync_mode, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, &wpd) != OK) {
memdelete(context_rd);
context_rd = nullptr;
windows.erase(id);
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create D3D12 Window.");
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, vformat("Failed to create %s Window.", context_rd->get_api_name()));
}
wd.context_created = true;
}
@ -4673,23 +4650,22 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
_register_raw_input_devices(INVALID_WINDOW_ID);
#if defined(RD_ENABLED)
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
context_vulkan = memnew(VulkanContextWindows);
if (context_vulkan->initialize() != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
r_error = ERR_UNAVAILABLE;
return;
}
context_rd = memnew(VulkanContextWindows);
}
#endif
#if defined(D3D12_ENABLED)
if (rendering_driver == "d3d12") {
context_d3d12 = memnew(D3D12Context);
if (context_d3d12->initialize() != OK) {
memdelete(context_d3d12);
context_d3d12 = nullptr;
context_rd = memnew(D3D12Context);
}
#endif
if (context_rd) {
if (context_rd->initialize() != OK) {
memdelete(context_rd);
context_rd = nullptr;
r_error = ERR_UNAVAILABLE;
return;
}
@ -4777,18 +4753,10 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
show_window(MAIN_WINDOW_ID);
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
RendererCompositorRD::make_current();
}
#endif
#if defined(D3D12_ENABLED)
if (rendering_driver == "d3d12") {
rendering_device_d3d12 = memnew(RenderingDeviceD3D12);
rendering_device_d3d12->initialize(context_d3d12);
#if defined(RD_ENABLED)
if (context_rd) {
rendering_device = memnew(RenderingDevice);
rendering_device->initialize(context_rd);
RendererCompositorRD::make_current();
}
@ -4851,6 +4819,16 @@ DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_drive
"If you have recently updated your video card drivers, try rebooting.",
executable_name),
"Unable to initialize Vulkan video driver");
} else if (p_rendering_driver == "d3d12") {
String executable_name = OS::get_singleton()->get_executable_path().get_file();
OS::get_singleton()->alert(
vformat("Your video card drivers seem not to support the required DirectX 12 version.\n\n"
"If possible, consider updating your video card drivers or using the OpenGL 3 driver.\n\n"
"You can enable the OpenGL 3 driver by starting the engine from the\n"
"command line with the command:\n\n \"%s\" --rendering-driver opengl3\n\n"
"If you have recently updated your video card drivers, try rebooting.",
executable_name),
"Unable to initialize DirectX 12 video driver");
} else {
OS::get_singleton()->alert(
"Your video card drivers seem not to support the required OpenGL 3.3 version.\n\n"
@ -4889,14 +4867,9 @@ DisplayServerWindows::~DisplayServerWindows() {
#endif
if (windows.has(MAIN_WINDOW_ID)) {
#ifdef VULKAN_ENABLED
if (context_vulkan) {
context_vulkan->window_destroy(MAIN_WINDOW_ID);
}
#endif
#ifdef D3D12_ENABLED
if (context_d3d12) {
context_d3d12->window_destroy(MAIN_WINDOW_ID);
#ifdef RD_ENABLED
if (context_rd) {
context_rd->window_destroy(MAIN_WINDOW_ID);
}
#endif
if (wintab_available && windows[MAIN_WINDOW_ID].wtctx) {
@ -4906,29 +4879,16 @@ DisplayServerWindows::~DisplayServerWindows() {
DestroyWindow(windows[MAIN_WINDOW_ID].hWnd);
}
#if defined(VULKAN_ENABLED)
if (rendering_device_vulkan) {
rendering_device_vulkan->finalize();
memdelete(rendering_device_vulkan);
rendering_device_vulkan = nullptr;
#ifdef RD_ENABLED
if (rendering_device) {
rendering_device->finalize();
memdelete(rendering_device);
rendering_device = nullptr;
}
if (context_vulkan) {
memdelete(context_vulkan);
context_vulkan = nullptr;
}
#endif
#if defined(D3D12_ENABLED)
if (rendering_device_d3d12) {
rendering_device_d3d12->finalize();
memdelete(rendering_device_d3d12);
rendering_device_d3d12 = nullptr;
}
if (context_d3d12) {
memdelete(context_d3d12);
context_d3d12 = nullptr;
if (context_rd) {
memdelete(context_rd);
context_rd = nullptr;
}
#endif

View File

@ -52,14 +52,15 @@
#include "drivers/xaudio2/audio_driver_xaudio2.h"
#endif
#if defined(RD_ENABLED)
#include "servers/rendering/rendering_device.h"
#if defined(VULKAN_ENABLED)
#include "vulkan_context_win.h"
#include "drivers/vulkan/rendering_device_vulkan.h"
#endif
#if defined(D3D12_ENABLED)
#include "drivers/d3d12/rendering_device_d3d12.h"
#include "drivers/d3d12/d3d12_context.h"
#endif
#endif
#if defined(GLES3_ENABLED)
@ -346,14 +347,9 @@ class DisplayServerWindows : public DisplayServer {
GLManagerNative_Windows *gl_manager_native = nullptr;
#endif
#if defined(VULKAN_ENABLED)
VulkanContextWindows *context_vulkan = nullptr;
RenderingDeviceVulkan *rendering_device_vulkan = nullptr;
#endif
#if defined(D3D12_ENABLED)
D3D12Context *context_d3d12 = nullptr;
RenderingDeviceD3D12 *rendering_device_d3d12 = nullptr;
#if defined(RD_ENABLED)
ApiContextRD *context_rd = nullptr;
RenderingDevice *rendering_device = nullptr;
#endif
RBMap<int, Vector2> touch_state;

View File

@ -46,14 +46,15 @@
#include "drivers/xaudio2/audio_driver_xaudio2.h"
#endif
#if defined(RD_ENABLED)
#include "servers/rendering/rendering_device.h"
#if defined(VULKAN_ENABLED)
#include "vulkan_context_win.h"
#include "drivers/vulkan/rendering_device_vulkan.h"
#endif
#if defined(D3D12_ENABLED)
#include "drivers/d3d12/rendering_device_d3d12.h"
#include "drivers/d3d12/d3d12_context.h"
#endif
#endif
#include <io.h>

View File

@ -42,14 +42,15 @@ const char *VulkanContextWindows::_get_platform_surface_extension() const {
return VK_KHR_WIN32_SURFACE_EXTENSION_NAME;
}
Error VulkanContextWindows::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height) {
VkWin32SurfaceCreateInfoKHR createInfo;
Error VulkanContextWindows::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) {
const WindowPlatformData *wpd = (const WindowPlatformData *)p_platform_data;
VkWin32SurfaceCreateInfoKHR createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.hinstance = p_instance;
createInfo.hwnd = p_window;
VkSurfaceKHR surface;
createInfo.hinstance = wpd->instance;
createInfo.hwnd = wpd->window;
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkResult err = vkCreateWin32SurfaceKHR(get_instance(), &createInfo, nullptr, &surface);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height);

View File

@ -42,7 +42,11 @@ class VulkanContextWindows : public VulkanContext {
virtual const char *_get_platform_surface_extension() const;
public:
Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height);
struct WindowPlatformData {
HWND window;
HINSTANCE instance;
};
virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) override final;
VulkanContextWindows();
~VulkanContextWindows();

View File

@ -0,0 +1,33 @@
/**************************************************************************/
/* api_context_rd.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "api_context_rd.h"
ApiContextRD::~ApiContextRD() {}

View File

@ -0,0 +1,85 @@
/**************************************************************************/
/* api_context_rd.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef API_CONTEXT_RD_H
#define API_CONTEXT_RD_H
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_device_driver.h"
class ApiContextRD {
public:
virtual const char *get_api_name() const = 0;
virtual RenderingDevice::Capabilities get_device_capabilities() const = 0;
virtual const RDD::MultiviewCapabilities &get_multiview_capabilities() const = 0;
virtual int get_swapchain_image_count() const = 0;
virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) = 0;
virtual void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) = 0;
virtual int window_get_width(DisplayServer::WindowID p_window = 0) = 0;
virtual int window_get_height(DisplayServer::WindowID p_window = 0) = 0;
virtual bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0) = 0;
virtual void window_destroy(DisplayServer::WindowID p_window_id) = 0;
virtual RDD::RenderPassID window_get_render_pass(DisplayServer::WindowID p_window = 0) = 0;
virtual RDD::FramebufferID window_get_framebuffer(DisplayServer::WindowID p_window = 0) = 0;
virtual RID local_device_create() = 0;
virtual void local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) = 0;
virtual void local_device_sync(RID p_local_device) = 0;
virtual void local_device_free(RID p_local_device) = 0;
virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) = 0;
virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) = 0;
virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false) = 0;
virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) = 0;
virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) = 0;
virtual Error swap_buffers() = 0;
virtual Error initialize() = 0;
virtual void command_begin_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) = 0;
virtual void command_insert_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) = 0;
virtual void command_end_label(RDD::CommandBufferID p_command_buffer) = 0;
virtual String get_device_vendor_name() const = 0;
virtual String get_device_name() const = 0;
virtual RDD::DeviceType get_device_type() const = 0;
virtual String get_device_api_version() const = 0;
virtual String get_device_pipeline_cache_uuid() const = 0;
virtual void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) = 0;
virtual DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const = 0;
virtual RenderingDeviceDriver *get_driver(RID p_local_device = RID()) = 0;
virtual ~ApiContextRD();
};
#endif // API_CONTEXT_RD_H

View File

@ -242,8 +242,8 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
current_source = builder.as_string();
RD::ShaderStageSPIRVData stage;
stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spir_v.size() == 0) {
stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spirv.size() == 0) {
build_ok = false;
} else {
stage.shader_stage = RD::SHADER_STAGE_VERTEX;
@ -260,8 +260,8 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
current_source = builder.as_string();
RD::ShaderStageSPIRVData stage;
stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spir_v.size() == 0) {
stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spirv.size() == 0) {
build_ok = false;
} else {
stage.shader_stage = RD::SHADER_STAGE_FRAGMENT;
@ -279,8 +279,8 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
current_source = builder.as_string();
RD::ShaderStageSPIRVData stage;
stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spir_v.size() == 0) {
stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spirv.size() == 0) {
build_ok = false;
} else {
stage.shader_stage = RD::SHADER_STAGE_COMPUTE;

View File

@ -1557,9 +1557,9 @@ uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) c
ERR_FAIL_NULL_V(tex, 0);
if (p_srgb && tex->rd_texture_srgb.is_valid()) {
return RD::get_singleton()->texture_get_native_handle(tex->rd_texture_srgb);
return RD::get_singleton()->get_driver_resource(RD::DRIVER_RESOURCE_TEXTURE, tex->rd_texture_srgb);
} else {
return RD::get_singleton()->texture_get_native_handle(tex->rd_texture);
return RD::get_singleton()->get_driver_resource(RD::DRIVER_RESOURCE_TEXTURE, tex->rd_texture);
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -289,7 +289,7 @@ public:
if (bytecode[i].size()) {
RD::ShaderStageSPIRVData stage;
stage.shader_stage = RD::ShaderStage(i);
stage.spir_v = bytecode[i];
stage.spirv = bytecode[i];
stages.push_back(stage);
}
}

View File

@ -0,0 +1,912 @@
/**************************************************************************/
/* rendering_device_commons.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "rendering_device_commons.h"
/*****************/
/**** GENERIC ****/
/*****************/
const char *const RenderingDeviceCommons::FORMAT_NAMES[DATA_FORMAT_MAX] = {
"R4G4_Unorm_Pack8",
"R4G4B4A4_Unorm_Pack16",
"B4G4R4A4_Unorm_Pack16",
"R5G6B5_Unorm_Pack16",
"B5G6R5_Unorm_Pack16",
"R5G5B5A1_Unorm_Pack16",
"B5G5R5A1_Unorm_Pack16",
"A1R5G5B5_Unorm_Pack16",
"R8_Unorm",
"R8_Snorm",
"R8_Uscaled",
"R8_Sscaled",
"R8_Uint",
"R8_Sint",
"R8_Srgb",
"R8G8_Unorm",
"R8G8_Snorm",
"R8G8_Uscaled",
"R8G8_Sscaled",
"R8G8_Uint",
"R8G8_Sint",
"R8G8_Srgb",
"R8G8B8_Unorm",
"R8G8B8_Snorm",
"R8G8B8_Uscaled",
"R8G8B8_Sscaled",
"R8G8B8_Uint",
"R8G8B8_Sint",
"R8G8B8_Srgb",
"B8G8R8_Unorm",
"B8G8R8_Snorm",
"B8G8R8_Uscaled",
"B8G8R8_Sscaled",
"B8G8R8_Uint",
"B8G8R8_Sint",
"B8G8R8_Srgb",
"R8G8B8A8_Unorm",
"R8G8B8A8_Snorm",
"R8G8B8A8_Uscaled",
"R8G8B8A8_Sscaled",
"R8G8B8A8_Uint",
"R8G8B8A8_Sint",
"R8G8B8A8_Srgb",
"B8G8R8A8_Unorm",
"B8G8R8A8_Snorm",
"B8G8R8A8_Uscaled",
"B8G8R8A8_Sscaled",
"B8G8R8A8_Uint",
"B8G8R8A8_Sint",
"B8G8R8A8_Srgb",
"A8B8G8R8_Unorm_Pack32",
"A8B8G8R8_Snorm_Pack32",
"A8B8G8R8_Uscaled_Pack32",
"A8B8G8R8_Sscaled_Pack32",
"A8B8G8R8_Uint_Pack32",
"A8B8G8R8_Sint_Pack32",
"A8B8G8R8_Srgb_Pack32",
"A2R10G10B10_Unorm_Pack32",
"A2R10G10B10_Snorm_Pack32",
"A2R10G10B10_Uscaled_Pack32",
"A2R10G10B10_Sscaled_Pack32",
"A2R10G10B10_Uint_Pack32",
"A2R10G10B10_Sint_Pack32",
"A2B10G10R10_Unorm_Pack32",
"A2B10G10R10_Snorm_Pack32",
"A2B10G10R10_Uscaled_Pack32",
"A2B10G10R10_Sscaled_Pack32",
"A2B10G10R10_Uint_Pack32",
"A2B10G10R10_Sint_Pack32",
"R16_Unorm",
"R16_Snorm",
"R16_Uscaled",
"R16_Sscaled",
"R16_Uint",
"R16_Sint",
"R16_Sfloat",
"R16G16_Unorm",
"R16G16_Snorm",
"R16G16_Uscaled",
"R16G16_Sscaled",
"R16G16_Uint",
"R16G16_Sint",
"R16G16_Sfloat",
"R16G16B16_Unorm",
"R16G16B16_Snorm",
"R16G16B16_Uscaled",
"R16G16B16_Sscaled",
"R16G16B16_Uint",
"R16G16B16_Sint",
"R16G16B16_Sfloat",
"R16G16B16A16_Unorm",
"R16G16B16A16_Snorm",
"R16G16B16A16_Uscaled",
"R16G16B16A16_Sscaled",
"R16G16B16A16_Uint",
"R16G16B16A16_Sint",
"R16G16B16A16_Sfloat",
"R32_Uint",
"R32_Sint",
"R32_Sfloat",
"R32G32_Uint",
"R32G32_Sint",
"R32G32_Sfloat",
"R32G32B32_Uint",
"R32G32B32_Sint",
"R32G32B32_Sfloat",
"R32G32B32A32_Uint",
"R32G32B32A32_Sint",
"R32G32B32A32_Sfloat",
"R64_Uint",
"R64_Sint",
"R64_Sfloat",
"R64G64_Uint",
"R64G64_Sint",
"R64G64_Sfloat",
"R64G64B64_Uint",
"R64G64B64_Sint",
"R64G64B64_Sfloat",
"R64G64B64A64_Uint",
"R64G64B64A64_Sint",
"R64G64B64A64_Sfloat",
"B10G11R11_Ufloat_Pack32",
"E5B9G9R9_Ufloat_Pack32",
"D16_Unorm",
"X8_D24_Unorm_Pack32",
"D32_Sfloat",
"S8_Uint",
"D16_Unorm_S8_Uint",
"D24_Unorm_S8_Uint",
"D32_Sfloat_S8_Uint",
"Bc1_Rgb_Unorm_Block",
"Bc1_Rgb_Srgb_Block",
"Bc1_Rgba_Unorm_Block",
"Bc1_Rgba_Srgb_Block",
"Bc2_Unorm_Block",
"Bc2_Srgb_Block",
"Bc3_Unorm_Block",
"Bc3_Srgb_Block",
"Bc4_Unorm_Block",
"Bc4_Snorm_Block",
"Bc5_Unorm_Block",
"Bc5_Snorm_Block",
"Bc6H_Ufloat_Block",
"Bc6H_Sfloat_Block",
"Bc7_Unorm_Block",
"Bc7_Srgb_Block",
"Etc2_R8G8B8_Unorm_Block",
"Etc2_R8G8B8_Srgb_Block",
"Etc2_R8G8B8A1_Unorm_Block",
"Etc2_R8G8B8A1_Srgb_Block",
"Etc2_R8G8B8A8_Unorm_Block",
"Etc2_R8G8B8A8_Srgb_Block",
"Eac_R11_Unorm_Block",
"Eac_R11_Snorm_Block",
"Eac_R11G11_Unorm_Block",
"Eac_R11G11_Snorm_Block",
"Astc_4X4_Unorm_Block",
"Astc_4X4_Srgb_Block",
"Astc_5X4_Unorm_Block",
"Astc_5X4_Srgb_Block",
"Astc_5X5_Unorm_Block",
"Astc_5X5_Srgb_Block",
"Astc_6X5_Unorm_Block",
"Astc_6X5_Srgb_Block",
"Astc_6X6_Unorm_Block",
"Astc_6X6_Srgb_Block",
"Astc_8X5_Unorm_Block",
"Astc_8X5_Srgb_Block",
"Astc_8X6_Unorm_Block",
"Astc_8X6_Srgb_Block",
"Astc_8X8_Unorm_Block",
"Astc_8X8_Srgb_Block",
"Astc_10X5_Unorm_Block",
"Astc_10X5_Srgb_Block",
"Astc_10X6_Unorm_Block",
"Astc_10X6_Srgb_Block",
"Astc_10X8_Unorm_Block",
"Astc_10X8_Srgb_Block",
"Astc_10X10_Unorm_Block",
"Astc_10X10_Srgb_Block",
"Astc_12X10_Unorm_Block",
"Astc_12X10_Srgb_Block",
"Astc_12X12_Unorm_Block",
"Astc_12X12_Srgb_Block",
"G8B8G8R8_422_Unorm",
"B8G8R8G8_422_Unorm",
"G8_B8_R8_3Plane_420_Unorm",
"G8_B8R8_2Plane_420_Unorm",
"G8_B8_R8_3Plane_422_Unorm",
"G8_B8R8_2Plane_422_Unorm",
"G8_B8_R8_3Plane_444_Unorm",
"R10X6_Unorm_Pack16",
"R10X6G10X6_Unorm_2Pack16",
"R10X6G10X6B10X6A10X6_Unorm_4Pack16",
"G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
"B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
"G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
"G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
"G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
"G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
"G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
"R12X4_Unorm_Pack16",
"R12X4G12X4_Unorm_2Pack16",
"R12X4G12X4B12X4A12X4_Unorm_4Pack16",
"G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
"B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
"G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
"G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
"G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
"G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
"G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
"G16B16G16R16_422_Unorm",
"B16G16R16G16_422_Unorm",
"G16_B16_R16_3Plane_420_Unorm",
"G16_B16R16_2Plane_420_Unorm",
"G16_B16_R16_3Plane_422_Unorm",
"G16_B16R16_2Plane_422_Unorm",
"G16_B16_R16_3Plane_444_Unorm",
};
/*****************/
/**** TEXTURE ****/
/*****************/
const uint32_t RenderingDeviceCommons::TEXTURE_SAMPLES_COUNT[TEXTURE_SAMPLES_MAX] = { 1, 2, 4, 8, 16, 32, 64 };
uint32_t RenderingDeviceCommons::get_image_format_pixel_size(DataFormat p_format) {
switch (p_format) {
case DATA_FORMAT_R4G4_UNORM_PACK8:
return 1;
case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
case DATA_FORMAT_R5G6B5_UNORM_PACK16:
case DATA_FORMAT_B5G6R5_UNORM_PACK16:
case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
return 2;
case DATA_FORMAT_R8_UNORM:
case DATA_FORMAT_R8_SNORM:
case DATA_FORMAT_R8_USCALED:
case DATA_FORMAT_R8_SSCALED:
case DATA_FORMAT_R8_UINT:
case DATA_FORMAT_R8_SINT:
case DATA_FORMAT_R8_SRGB:
return 1;
case DATA_FORMAT_R8G8_UNORM:
case DATA_FORMAT_R8G8_SNORM:
case DATA_FORMAT_R8G8_USCALED:
case DATA_FORMAT_R8G8_SSCALED:
case DATA_FORMAT_R8G8_UINT:
case DATA_FORMAT_R8G8_SINT:
case DATA_FORMAT_R8G8_SRGB:
return 2;
case DATA_FORMAT_R8G8B8_UNORM:
case DATA_FORMAT_R8G8B8_SNORM:
case DATA_FORMAT_R8G8B8_USCALED:
case DATA_FORMAT_R8G8B8_SSCALED:
case DATA_FORMAT_R8G8B8_UINT:
case DATA_FORMAT_R8G8B8_SINT:
case DATA_FORMAT_R8G8B8_SRGB:
case DATA_FORMAT_B8G8R8_UNORM:
case DATA_FORMAT_B8G8R8_SNORM:
case DATA_FORMAT_B8G8R8_USCALED:
case DATA_FORMAT_B8G8R8_SSCALED:
case DATA_FORMAT_B8G8R8_UINT:
case DATA_FORMAT_B8G8R8_SINT:
case DATA_FORMAT_B8G8R8_SRGB:
return 3;
case DATA_FORMAT_R8G8B8A8_UNORM:
case DATA_FORMAT_R8G8B8A8_SNORM:
case DATA_FORMAT_R8G8B8A8_USCALED:
case DATA_FORMAT_R8G8B8A8_SSCALED:
case DATA_FORMAT_R8G8B8A8_UINT:
case DATA_FORMAT_R8G8B8A8_SINT:
case DATA_FORMAT_R8G8B8A8_SRGB:
case DATA_FORMAT_B8G8R8A8_UNORM:
case DATA_FORMAT_B8G8R8A8_SNORM:
case DATA_FORMAT_B8G8R8A8_USCALED:
case DATA_FORMAT_B8G8R8A8_SSCALED:
case DATA_FORMAT_B8G8R8A8_UINT:
case DATA_FORMAT_B8G8R8A8_SINT:
case DATA_FORMAT_B8G8R8A8_SRGB:
return 4;
case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
return 4;
case DATA_FORMAT_R16_UNORM:
case DATA_FORMAT_R16_SNORM:
case DATA_FORMAT_R16_USCALED:
case DATA_FORMAT_R16_SSCALED:
case DATA_FORMAT_R16_UINT:
case DATA_FORMAT_R16_SINT:
case DATA_FORMAT_R16_SFLOAT:
return 2;
case DATA_FORMAT_R16G16_UNORM:
case DATA_FORMAT_R16G16_SNORM:
case DATA_FORMAT_R16G16_USCALED:
case DATA_FORMAT_R16G16_SSCALED:
case DATA_FORMAT_R16G16_UINT:
case DATA_FORMAT_R16G16_SINT:
case DATA_FORMAT_R16G16_SFLOAT:
return 4;
case DATA_FORMAT_R16G16B16_UNORM:
case DATA_FORMAT_R16G16B16_SNORM:
case DATA_FORMAT_R16G16B16_USCALED:
case DATA_FORMAT_R16G16B16_SSCALED:
case DATA_FORMAT_R16G16B16_UINT:
case DATA_FORMAT_R16G16B16_SINT:
case DATA_FORMAT_R16G16B16_SFLOAT:
return 6;
case DATA_FORMAT_R16G16B16A16_UNORM:
case DATA_FORMAT_R16G16B16A16_SNORM:
case DATA_FORMAT_R16G16B16A16_USCALED:
case DATA_FORMAT_R16G16B16A16_SSCALED:
case DATA_FORMAT_R16G16B16A16_UINT:
case DATA_FORMAT_R16G16B16A16_SINT:
case DATA_FORMAT_R16G16B16A16_SFLOAT:
return 8;
case DATA_FORMAT_R32_UINT:
case DATA_FORMAT_R32_SINT:
case DATA_FORMAT_R32_SFLOAT:
return 4;
case DATA_FORMAT_R32G32_UINT:
case DATA_FORMAT_R32G32_SINT:
case DATA_FORMAT_R32G32_SFLOAT:
return 8;
case DATA_FORMAT_R32G32B32_UINT:
case DATA_FORMAT_R32G32B32_SINT:
case DATA_FORMAT_R32G32B32_SFLOAT:
return 12;
case DATA_FORMAT_R32G32B32A32_UINT:
case DATA_FORMAT_R32G32B32A32_SINT:
case DATA_FORMAT_R32G32B32A32_SFLOAT:
return 16;
case DATA_FORMAT_R64_UINT:
case DATA_FORMAT_R64_SINT:
case DATA_FORMAT_R64_SFLOAT:
return 8;
case DATA_FORMAT_R64G64_UINT:
case DATA_FORMAT_R64G64_SINT:
case DATA_FORMAT_R64G64_SFLOAT:
return 16;
case DATA_FORMAT_R64G64B64_UINT:
case DATA_FORMAT_R64G64B64_SINT:
case DATA_FORMAT_R64G64B64_SFLOAT:
return 24;
case DATA_FORMAT_R64G64B64A64_UINT:
case DATA_FORMAT_R64G64B64A64_SINT:
case DATA_FORMAT_R64G64B64A64_SFLOAT:
return 32;
case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
return 4;
case DATA_FORMAT_D16_UNORM:
return 2;
case DATA_FORMAT_X8_D24_UNORM_PACK32:
return 4;
case DATA_FORMAT_D32_SFLOAT:
return 4;
case DATA_FORMAT_S8_UINT:
return 1;
case DATA_FORMAT_D16_UNORM_S8_UINT:
return 4;
case DATA_FORMAT_D24_UNORM_S8_UINT:
return 4;
case DATA_FORMAT_D32_SFLOAT_S8_UINT:
return 5; // ?
case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
case DATA_FORMAT_BC2_UNORM_BLOCK:
case DATA_FORMAT_BC2_SRGB_BLOCK:
case DATA_FORMAT_BC3_UNORM_BLOCK:
case DATA_FORMAT_BC3_SRGB_BLOCK:
case DATA_FORMAT_BC4_UNORM_BLOCK:
case DATA_FORMAT_BC4_SNORM_BLOCK:
case DATA_FORMAT_BC5_UNORM_BLOCK:
case DATA_FORMAT_BC5_SNORM_BLOCK:
case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
case DATA_FORMAT_BC7_UNORM_BLOCK:
case DATA_FORMAT_BC7_SRGB_BLOCK:
return 1;
case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
return 1;
case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
return 1;
case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
return 1;
case DATA_FORMAT_G8B8G8R8_422_UNORM:
case DATA_FORMAT_B8G8R8G8_422_UNORM:
return 4;
case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
return 4;
case DATA_FORMAT_R10X6_UNORM_PACK16:
case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
case DATA_FORMAT_R12X4_UNORM_PACK16:
case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
return 2;
case DATA_FORMAT_G16B16G16R16_422_UNORM:
case DATA_FORMAT_B16G16R16G16_422_UNORM:
case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
return 8;
default: {
ERR_PRINT("Format not handled, bug");
}
}
return 1;
}
// https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
void RenderingDeviceCommons::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
switch (p_format) {
case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
case DATA_FORMAT_BC2_UNORM_BLOCK:
case DATA_FORMAT_BC2_SRGB_BLOCK:
case DATA_FORMAT_BC3_UNORM_BLOCK:
case DATA_FORMAT_BC3_SRGB_BLOCK:
case DATA_FORMAT_BC4_UNORM_BLOCK:
case DATA_FORMAT_BC4_SNORM_BLOCK:
case DATA_FORMAT_BC5_UNORM_BLOCK:
case DATA_FORMAT_BC5_SNORM_BLOCK:
case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
case DATA_FORMAT_BC7_UNORM_BLOCK:
case DATA_FORMAT_BC7_SRGB_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: {
r_w = 4;
r_h = 4;
} break;
case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK: // Unsupported
case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK: {
r_w = 4;
r_h = 4;
} break;
case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: {
r_w = 8;
r_h = 8;
} break;
case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK: // Unsupported
case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
r_w = 4;
r_h = 4;
return;
default: {
r_w = 1;
r_h = 1;
}
}
}
uint32_t RenderingDeviceCommons::get_compressed_image_format_block_byte_size(DataFormat p_format) {
switch (p_format) {
case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
return 8;
case DATA_FORMAT_BC2_UNORM_BLOCK:
case DATA_FORMAT_BC2_SRGB_BLOCK:
return 16;
case DATA_FORMAT_BC3_UNORM_BLOCK:
case DATA_FORMAT_BC3_SRGB_BLOCK:
return 16;
case DATA_FORMAT_BC4_UNORM_BLOCK:
case DATA_FORMAT_BC4_SNORM_BLOCK:
return 8;
case DATA_FORMAT_BC5_UNORM_BLOCK:
case DATA_FORMAT_BC5_SNORM_BLOCK:
return 16;
case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
return 16;
case DATA_FORMAT_BC7_UNORM_BLOCK:
case DATA_FORMAT_BC7_SRGB_BLOCK:
return 16;
case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
return 8;
case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
return 8;
case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
return 16;
case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
return 8;
case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
return 16;
case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
return 16;
default: {
}
}
return 1;
}
uint32_t RenderingDeviceCommons::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
switch (p_format) {
case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: // These formats are half byte size, so rshift is 1.
case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
case DATA_FORMAT_BC4_UNORM_BLOCK:
case DATA_FORMAT_BC4_SNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
return 1;
case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: {
return 2;
}
default: {
}
}
return 0;
}
uint32_t RenderingDeviceCommons::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
ERR_FAIL_COND_V(p_mipmaps == 0, 0);
uint32_t w = p_width;
uint32_t h = p_height;
uint32_t d = p_depth;
uint32_t size = 0;
uint32_t pixel_size = get_image_format_pixel_size(p_format);
uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
uint32_t blockw, blockh;
get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
for (uint32_t i = 0; i < p_mipmaps; i++) {
uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
uint32_t s = bw * bh;
s *= pixel_size;
s >>= pixel_rshift;
size += s * d;
if (r_blockw) {
*r_blockw = bw;
}
if (r_blockh) {
*r_blockh = bh;
}
if (r_depth) {
*r_depth = d;
}
w = MAX(blockw, w >> 1);
h = MAX(blockh, h >> 1);
d = MAX(1u, d >> 1);
}
return size;
}
uint32_t RenderingDeviceCommons::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
// Formats and block size don't really matter here since they can all go down to 1px (even if block is larger).
uint32_t w = p_width;
uint32_t h = p_height;
uint32_t d = p_depth;
uint32_t mipmaps = 1;
while (true) {
if (w == 1 && h == 1 && d == 1) {
break;
}
w = MAX(1u, w >> 1);
h = MAX(1u, h >> 1);
d = MAX(1u, d >> 1);
mipmaps++;
}
return mipmaps;
}
bool RenderingDeviceCommons::format_has_stencil(DataFormat p_format) {
switch (p_format) {
case DATA_FORMAT_S8_UINT:
case DATA_FORMAT_D16_UNORM_S8_UINT:
case DATA_FORMAT_D24_UNORM_S8_UINT:
case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
return true;
}
default: {
}
}
return false;
}
uint32_t RenderingDeviceCommons::format_get_plane_count(DataFormat p_format) {
uint32_t planes = 1;
switch (p_format) {
case DATA_FORMAT_D16_UNORM_S8_UINT:
case DATA_FORMAT_D24_UNORM_S8_UINT:
case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
planes = 2;
break;
}
default: {
}
}
DEV_ASSERT(planes <= MAX_IMAGE_FORMAT_PLANES);
return planes;
}
/*****************/
/**** SAMPLER ****/
/*****************/
const Color RenderingDeviceCommons::SAMPLER_BORDER_COLOR_VALUE[SAMPLER_BORDER_COLOR_MAX] = {
Color(0, 0, 0, 0),
Color(0, 0, 0, 0),
Color(0, 0, 0, 1),
Color(0, 0, 0, 1),
Color(1, 1, 1, 1),
Color(1, 1, 1, 1),
};
/**********************/
/**** VERTEX ARRAY ****/
/**********************/
uint32_t RenderingDeviceCommons::get_format_vertex_size(DataFormat p_format) {
switch (p_format) {
case DATA_FORMAT_R8_UNORM:
case DATA_FORMAT_R8_SNORM:
case DATA_FORMAT_R8_UINT:
case DATA_FORMAT_R8_SINT:
case DATA_FORMAT_R8G8_UNORM:
case DATA_FORMAT_R8G8_SNORM:
case DATA_FORMAT_R8G8_UINT:
case DATA_FORMAT_R8G8_SINT:
case DATA_FORMAT_R8G8B8_UNORM:
case DATA_FORMAT_R8G8B8_SNORM:
case DATA_FORMAT_R8G8B8_UINT:
case DATA_FORMAT_R8G8B8_SINT:
case DATA_FORMAT_B8G8R8_UNORM:
case DATA_FORMAT_B8G8R8_SNORM:
case DATA_FORMAT_B8G8R8_UINT:
case DATA_FORMAT_B8G8R8_SINT:
case DATA_FORMAT_R8G8B8A8_UNORM:
case DATA_FORMAT_R8G8B8A8_SNORM:
case DATA_FORMAT_R8G8B8A8_UINT:
case DATA_FORMAT_R8G8B8A8_SINT:
case DATA_FORMAT_B8G8R8A8_UNORM:
case DATA_FORMAT_B8G8R8A8_SNORM:
case DATA_FORMAT_B8G8R8A8_UINT:
case DATA_FORMAT_B8G8R8A8_SINT:
case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
return 4;
case DATA_FORMAT_R16_UNORM:
case DATA_FORMAT_R16_SNORM:
case DATA_FORMAT_R16_UINT:
case DATA_FORMAT_R16_SINT:
case DATA_FORMAT_R16_SFLOAT:
return 4;
case DATA_FORMAT_R16G16_UNORM:
case DATA_FORMAT_R16G16_SNORM:
case DATA_FORMAT_R16G16_UINT:
case DATA_FORMAT_R16G16_SINT:
case DATA_FORMAT_R16G16_SFLOAT:
return 4;
case DATA_FORMAT_R16G16B16_UNORM:
case DATA_FORMAT_R16G16B16_SNORM:
case DATA_FORMAT_R16G16B16_UINT:
case DATA_FORMAT_R16G16B16_SINT:
case DATA_FORMAT_R16G16B16_SFLOAT:
return 8;
case DATA_FORMAT_R16G16B16A16_UNORM:
case DATA_FORMAT_R16G16B16A16_SNORM:
case DATA_FORMAT_R16G16B16A16_UINT:
case DATA_FORMAT_R16G16B16A16_SINT:
case DATA_FORMAT_R16G16B16A16_SFLOAT:
return 8;
case DATA_FORMAT_R32_UINT:
case DATA_FORMAT_R32_SINT:
case DATA_FORMAT_R32_SFLOAT:
return 4;
case DATA_FORMAT_R32G32_UINT:
case DATA_FORMAT_R32G32_SINT:
case DATA_FORMAT_R32G32_SFLOAT:
return 8;
case DATA_FORMAT_R32G32B32_UINT:
case DATA_FORMAT_R32G32B32_SINT:
case DATA_FORMAT_R32G32B32_SFLOAT:
return 12;
case DATA_FORMAT_R32G32B32A32_UINT:
case DATA_FORMAT_R32G32B32A32_SINT:
case DATA_FORMAT_R32G32B32A32_SFLOAT:
return 16;
case DATA_FORMAT_R64_UINT:
case DATA_FORMAT_R64_SINT:
case DATA_FORMAT_R64_SFLOAT:
return 8;
case DATA_FORMAT_R64G64_UINT:
case DATA_FORMAT_R64G64_SINT:
case DATA_FORMAT_R64G64_SFLOAT:
return 16;
case DATA_FORMAT_R64G64B64_UINT:
case DATA_FORMAT_R64G64B64_SINT:
case DATA_FORMAT_R64G64B64_SFLOAT:
return 24;
case DATA_FORMAT_R64G64B64A64_UINT:
case DATA_FORMAT_R64G64B64A64_SINT:
case DATA_FORMAT_R64G64B64A64_SFLOAT:
return 32;
default:
return 0;
}
}
/****************/
/**** SHADER ****/
/****************/
const char *RenderingDeviceCommons::SHADER_STAGE_NAMES[SHADER_STAGE_MAX] = {
"Vertex",
"Fragment",
"TesselationControl",
"TesselationEvaluation",
"Compute",
};

View File

@ -0,0 +1,921 @@
/**************************************************************************/
/* rendering_device_commons.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RENDERING_DEVICE_COMMONS_H
#define RENDERING_DEVICE_COMMONS_H
#include "core/object/object.h"
#include "core/variant/type_info.h"
#define STEPIFY(m_number, m_alignment) ((((m_number) + ((m_alignment)-1)) / (m_alignment)) * (m_alignment))
class RenderingDeviceCommons : public Object {
////////////////////////////////////////////
// PUBLIC STUFF
// Exposed by RenderingDevice, and shared
// with RenderingDeviceDriver.
////////////////////////////////////////////
public:
/*****************/
/**** GENERIC ****/
/*****************/
static const int INVALID_ID = -1;
enum DataFormat {
DATA_FORMAT_R4G4_UNORM_PACK8,
DATA_FORMAT_R4G4B4A4_UNORM_PACK16,
DATA_FORMAT_B4G4R4A4_UNORM_PACK16,
DATA_FORMAT_R5G6B5_UNORM_PACK16,
DATA_FORMAT_B5G6R5_UNORM_PACK16,
DATA_FORMAT_R5G5B5A1_UNORM_PACK16,
DATA_FORMAT_B5G5R5A1_UNORM_PACK16,
DATA_FORMAT_A1R5G5B5_UNORM_PACK16,
DATA_FORMAT_R8_UNORM,
DATA_FORMAT_R8_SNORM,
DATA_FORMAT_R8_USCALED,
DATA_FORMAT_R8_SSCALED,
DATA_FORMAT_R8_UINT,
DATA_FORMAT_R8_SINT,
DATA_FORMAT_R8_SRGB,
DATA_FORMAT_R8G8_UNORM,
DATA_FORMAT_R8G8_SNORM,
DATA_FORMAT_R8G8_USCALED,
DATA_FORMAT_R8G8_SSCALED,
DATA_FORMAT_R8G8_UINT,
DATA_FORMAT_R8G8_SINT,
DATA_FORMAT_R8G8_SRGB,
DATA_FORMAT_R8G8B8_UNORM,
DATA_FORMAT_R8G8B8_SNORM,
DATA_FORMAT_R8G8B8_USCALED,
DATA_FORMAT_R8G8B8_SSCALED,
DATA_FORMAT_R8G8B8_UINT,
DATA_FORMAT_R8G8B8_SINT,
DATA_FORMAT_R8G8B8_SRGB,
DATA_FORMAT_B8G8R8_UNORM,
DATA_FORMAT_B8G8R8_SNORM,
DATA_FORMAT_B8G8R8_USCALED,
DATA_FORMAT_B8G8R8_SSCALED,
DATA_FORMAT_B8G8R8_UINT,
DATA_FORMAT_B8G8R8_SINT,
DATA_FORMAT_B8G8R8_SRGB,
DATA_FORMAT_R8G8B8A8_UNORM,
DATA_FORMAT_R8G8B8A8_SNORM,
DATA_FORMAT_R8G8B8A8_USCALED,
DATA_FORMAT_R8G8B8A8_SSCALED,
DATA_FORMAT_R8G8B8A8_UINT,
DATA_FORMAT_R8G8B8A8_SINT,
DATA_FORMAT_R8G8B8A8_SRGB,
DATA_FORMAT_B8G8R8A8_UNORM,
DATA_FORMAT_B8G8R8A8_SNORM,
DATA_FORMAT_B8G8R8A8_USCALED,
DATA_FORMAT_B8G8R8A8_SSCALED,
DATA_FORMAT_B8G8R8A8_UINT,
DATA_FORMAT_B8G8R8A8_SINT,
DATA_FORMAT_B8G8R8A8_SRGB,
DATA_FORMAT_A8B8G8R8_UNORM_PACK32,
DATA_FORMAT_A8B8G8R8_SNORM_PACK32,
DATA_FORMAT_A8B8G8R8_USCALED_PACK32,
DATA_FORMAT_A8B8G8R8_SSCALED_PACK32,
DATA_FORMAT_A8B8G8R8_UINT_PACK32,
DATA_FORMAT_A8B8G8R8_SINT_PACK32,
DATA_FORMAT_A8B8G8R8_SRGB_PACK32,
DATA_FORMAT_A2R10G10B10_UNORM_PACK32,
DATA_FORMAT_A2R10G10B10_SNORM_PACK32,
DATA_FORMAT_A2R10G10B10_USCALED_PACK32,
DATA_FORMAT_A2R10G10B10_SSCALED_PACK32,
DATA_FORMAT_A2R10G10B10_UINT_PACK32,
DATA_FORMAT_A2R10G10B10_SINT_PACK32,
DATA_FORMAT_A2B10G10R10_UNORM_PACK32,
DATA_FORMAT_A2B10G10R10_SNORM_PACK32,
DATA_FORMAT_A2B10G10R10_USCALED_PACK32,
DATA_FORMAT_A2B10G10R10_SSCALED_PACK32,
DATA_FORMAT_A2B10G10R10_UINT_PACK32,
DATA_FORMAT_A2B10G10R10_SINT_PACK32,
DATA_FORMAT_R16_UNORM,
DATA_FORMAT_R16_SNORM,
DATA_FORMAT_R16_USCALED,
DATA_FORMAT_R16_SSCALED,
DATA_FORMAT_R16_UINT,
DATA_FORMAT_R16_SINT,
DATA_FORMAT_R16_SFLOAT,
DATA_FORMAT_R16G16_UNORM,
DATA_FORMAT_R16G16_SNORM,
DATA_FORMAT_R16G16_USCALED,
DATA_FORMAT_R16G16_SSCALED,
DATA_FORMAT_R16G16_UINT,
DATA_FORMAT_R16G16_SINT,
DATA_FORMAT_R16G16_SFLOAT,
DATA_FORMAT_R16G16B16_UNORM,
DATA_FORMAT_R16G16B16_SNORM,
DATA_FORMAT_R16G16B16_USCALED,
DATA_FORMAT_R16G16B16_SSCALED,
DATA_FORMAT_R16G16B16_UINT,
DATA_FORMAT_R16G16B16_SINT,
DATA_FORMAT_R16G16B16_SFLOAT,
DATA_FORMAT_R16G16B16A16_UNORM,
DATA_FORMAT_R16G16B16A16_SNORM,
DATA_FORMAT_R16G16B16A16_USCALED,
DATA_FORMAT_R16G16B16A16_SSCALED,
DATA_FORMAT_R16G16B16A16_UINT,
DATA_FORMAT_R16G16B16A16_SINT,
DATA_FORMAT_R16G16B16A16_SFLOAT,
DATA_FORMAT_R32_UINT,
DATA_FORMAT_R32_SINT,
DATA_FORMAT_R32_SFLOAT,
DATA_FORMAT_R32G32_UINT,
DATA_FORMAT_R32G32_SINT,
DATA_FORMAT_R32G32_SFLOAT,
DATA_FORMAT_R32G32B32_UINT,
DATA_FORMAT_R32G32B32_SINT,
DATA_FORMAT_R32G32B32_SFLOAT,
DATA_FORMAT_R32G32B32A32_UINT,
DATA_FORMAT_R32G32B32A32_SINT,
DATA_FORMAT_R32G32B32A32_SFLOAT,
DATA_FORMAT_R64_UINT,
DATA_FORMAT_R64_SINT,
DATA_FORMAT_R64_SFLOAT,
DATA_FORMAT_R64G64_UINT,
DATA_FORMAT_R64G64_SINT,
DATA_FORMAT_R64G64_SFLOAT,
DATA_FORMAT_R64G64B64_UINT,
DATA_FORMAT_R64G64B64_SINT,
DATA_FORMAT_R64G64B64_SFLOAT,
DATA_FORMAT_R64G64B64A64_UINT,
DATA_FORMAT_R64G64B64A64_SINT,
DATA_FORMAT_R64G64B64A64_SFLOAT,
DATA_FORMAT_B10G11R11_UFLOAT_PACK32,
DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32,
DATA_FORMAT_D16_UNORM,
DATA_FORMAT_X8_D24_UNORM_PACK32,
DATA_FORMAT_D32_SFLOAT,
DATA_FORMAT_S8_UINT,
DATA_FORMAT_D16_UNORM_S8_UINT,
DATA_FORMAT_D24_UNORM_S8_UINT,
DATA_FORMAT_D32_SFLOAT_S8_UINT,
DATA_FORMAT_BC1_RGB_UNORM_BLOCK,
DATA_FORMAT_BC1_RGB_SRGB_BLOCK,
DATA_FORMAT_BC1_RGBA_UNORM_BLOCK,
DATA_FORMAT_BC1_RGBA_SRGB_BLOCK,
DATA_FORMAT_BC2_UNORM_BLOCK,
DATA_FORMAT_BC2_SRGB_BLOCK,
DATA_FORMAT_BC3_UNORM_BLOCK,
DATA_FORMAT_BC3_SRGB_BLOCK,
DATA_FORMAT_BC4_UNORM_BLOCK,
DATA_FORMAT_BC4_SNORM_BLOCK,
DATA_FORMAT_BC5_UNORM_BLOCK,
DATA_FORMAT_BC5_SNORM_BLOCK,
DATA_FORMAT_BC6H_UFLOAT_BLOCK,
DATA_FORMAT_BC6H_SFLOAT_BLOCK,
DATA_FORMAT_BC7_UNORM_BLOCK,
DATA_FORMAT_BC7_SRGB_BLOCK,
DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
DATA_FORMAT_EAC_R11_UNORM_BLOCK,
DATA_FORMAT_EAC_R11_SNORM_BLOCK,
DATA_FORMAT_EAC_R11G11_UNORM_BLOCK,
DATA_FORMAT_EAC_R11G11_SNORM_BLOCK,
DATA_FORMAT_ASTC_4x4_UNORM_BLOCK,
DATA_FORMAT_ASTC_4x4_SRGB_BLOCK,
DATA_FORMAT_ASTC_5x4_UNORM_BLOCK,
DATA_FORMAT_ASTC_5x4_SRGB_BLOCK,
DATA_FORMAT_ASTC_5x5_UNORM_BLOCK,
DATA_FORMAT_ASTC_5x5_SRGB_BLOCK,
DATA_FORMAT_ASTC_6x5_UNORM_BLOCK,
DATA_FORMAT_ASTC_6x5_SRGB_BLOCK,
DATA_FORMAT_ASTC_6x6_UNORM_BLOCK,
DATA_FORMAT_ASTC_6x6_SRGB_BLOCK,
DATA_FORMAT_ASTC_8x5_UNORM_BLOCK,
DATA_FORMAT_ASTC_8x5_SRGB_BLOCK,
DATA_FORMAT_ASTC_8x6_UNORM_BLOCK,
DATA_FORMAT_ASTC_8x6_SRGB_BLOCK,
DATA_FORMAT_ASTC_8x8_UNORM_BLOCK,
DATA_FORMAT_ASTC_8x8_SRGB_BLOCK,
DATA_FORMAT_ASTC_10x5_UNORM_BLOCK,
DATA_FORMAT_ASTC_10x5_SRGB_BLOCK,
DATA_FORMAT_ASTC_10x6_UNORM_BLOCK,
DATA_FORMAT_ASTC_10x6_SRGB_BLOCK,
DATA_FORMAT_ASTC_10x8_UNORM_BLOCK,
DATA_FORMAT_ASTC_10x8_SRGB_BLOCK,
DATA_FORMAT_ASTC_10x10_UNORM_BLOCK,
DATA_FORMAT_ASTC_10x10_SRGB_BLOCK,
DATA_FORMAT_ASTC_12x10_UNORM_BLOCK,
DATA_FORMAT_ASTC_12x10_SRGB_BLOCK,
DATA_FORMAT_ASTC_12x12_UNORM_BLOCK,
DATA_FORMAT_ASTC_12x12_SRGB_BLOCK,
DATA_FORMAT_G8B8G8R8_422_UNORM,
DATA_FORMAT_B8G8R8G8_422_UNORM,
DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM,
DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM,
DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
DATA_FORMAT_R10X6_UNORM_PACK16,
DATA_FORMAT_R10X6G10X6_UNORM_2PACK16,
DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
DATA_FORMAT_R12X4_UNORM_PACK16,
DATA_FORMAT_R12X4G12X4_UNORM_2PACK16,
DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
DATA_FORMAT_G16B16G16R16_422_UNORM,
DATA_FORMAT_B16G16R16G16_422_UNORM,
DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM,
DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM,
DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
DATA_FORMAT_MAX,
};
enum CompareOperator {
COMPARE_OP_NEVER,
COMPARE_OP_LESS,
COMPARE_OP_EQUAL,
COMPARE_OP_LESS_OR_EQUAL,
COMPARE_OP_GREATER,
COMPARE_OP_NOT_EQUAL,
COMPARE_OP_GREATER_OR_EQUAL,
COMPARE_OP_ALWAYS,
COMPARE_OP_MAX
};
/*****************/
/**** TEXTURE ****/
/*****************/
enum TextureType {
TEXTURE_TYPE_1D,
TEXTURE_TYPE_2D,
TEXTURE_TYPE_3D,
TEXTURE_TYPE_CUBE,
TEXTURE_TYPE_1D_ARRAY,
TEXTURE_TYPE_2D_ARRAY,
TEXTURE_TYPE_CUBE_ARRAY,
TEXTURE_TYPE_MAX,
};
enum TextureSamples {
TEXTURE_SAMPLES_1,
TEXTURE_SAMPLES_2,
TEXTURE_SAMPLES_4,
TEXTURE_SAMPLES_8,
TEXTURE_SAMPLES_16,
TEXTURE_SAMPLES_32,
TEXTURE_SAMPLES_64,
TEXTURE_SAMPLES_MAX,
};
enum TextureUsageBits {
TEXTURE_USAGE_SAMPLING_BIT = (1 << 0),
TEXTURE_USAGE_COLOR_ATTACHMENT_BIT = (1 << 1),
TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = (1 << 2),
TEXTURE_USAGE_STORAGE_BIT = (1 << 3),
TEXTURE_USAGE_STORAGE_ATOMIC_BIT = (1 << 4),
TEXTURE_USAGE_CPU_READ_BIT = (1 << 5),
TEXTURE_USAGE_CAN_UPDATE_BIT = (1 << 6),
TEXTURE_USAGE_CAN_COPY_FROM_BIT = (1 << 7),
TEXTURE_USAGE_CAN_COPY_TO_BIT = (1 << 8),
TEXTURE_USAGE_INPUT_ATTACHMENT_BIT = (1 << 9),
TEXTURE_USAGE_VRS_ATTACHMENT_BIT = (1 << 10),
};
struct TextureFormat {
DataFormat format = DATA_FORMAT_R8_UNORM;
uint32_t width = 1;
uint32_t height = 1;
uint32_t depth = 1;
uint32_t array_layers = 1;
uint32_t mipmaps = 1;
TextureType texture_type = TEXTURE_TYPE_2D;
TextureSamples samples = TEXTURE_SAMPLES_1;
uint32_t usage_bits = 0;
Vector<DataFormat> shareable_formats;
bool is_resolve_buffer = false;
bool operator==(const TextureFormat &b) const {
if (format != b.format) {
return false;
} else if (width != b.width) {
return false;
} else if (height != b.height) {
return false;
} else if (depth != b.depth) {
return false;
} else if (array_layers != b.array_layers) {
return false;
} else if (mipmaps != b.mipmaps) {
return false;
} else if (texture_type != b.texture_type) {
return false;
} else if (samples != b.samples) {
return false;
} else if (usage_bits != b.usage_bits) {
return false;
} else if (shareable_formats != b.shareable_formats) {
return false;
} else {
return true;
}
}
};
enum TextureSwizzle {
TEXTURE_SWIZZLE_IDENTITY,
TEXTURE_SWIZZLE_ZERO,
TEXTURE_SWIZZLE_ONE,
TEXTURE_SWIZZLE_R,
TEXTURE_SWIZZLE_G,
TEXTURE_SWIZZLE_B,
TEXTURE_SWIZZLE_A,
TEXTURE_SWIZZLE_MAX
};
enum TextureSliceType {
TEXTURE_SLICE_2D,
TEXTURE_SLICE_CUBEMAP,
TEXTURE_SLICE_3D,
TEXTURE_SLICE_2D_ARRAY,
};
/*****************/
/**** SAMPLER ****/
/*****************/
enum SamplerFilter {
SAMPLER_FILTER_NEAREST,
SAMPLER_FILTER_LINEAR,
};
enum SamplerRepeatMode {
SAMPLER_REPEAT_MODE_REPEAT,
SAMPLER_REPEAT_MODE_MIRRORED_REPEAT,
SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE,
SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER,
SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE,
SAMPLER_REPEAT_MODE_MAX
};
enum SamplerBorderColor {
SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK,
SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK,
SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE,
SAMPLER_BORDER_COLOR_MAX
};
struct SamplerState {
SamplerFilter mag_filter = SAMPLER_FILTER_NEAREST;
SamplerFilter min_filter = SAMPLER_FILTER_NEAREST;
SamplerFilter mip_filter = SAMPLER_FILTER_NEAREST;
SamplerRepeatMode repeat_u = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
SamplerRepeatMode repeat_v = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
SamplerRepeatMode repeat_w = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
float lod_bias = 0.0f;
bool use_anisotropy = false;
float anisotropy_max = 1.0f;
bool enable_compare = false;
CompareOperator compare_op = COMPARE_OP_ALWAYS;
float min_lod = 0.0f;
float max_lod = 1e20; // Something very large should do.
SamplerBorderColor border_color = SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
bool unnormalized_uvw = false;
};
/**********************/
/**** VERTEX ARRAY ****/
/**********************/
enum IndexBufferFormat {
INDEX_BUFFER_FORMAT_UINT16,
INDEX_BUFFER_FORMAT_UINT32,
};
enum VertexFrequency {
VERTEX_FREQUENCY_VERTEX,
VERTEX_FREQUENCY_INSTANCE,
};
struct VertexAttribute {
uint32_t location = 0; // Shader location.
uint32_t offset = 0;
DataFormat format = DATA_FORMAT_MAX;
uint32_t stride = 0;
VertexFrequency frequency = VERTEX_FREQUENCY_VERTEX;
};
/*********************/
/**** FRAMEBUFFER ****/
/*********************/
static const int32_t ATTACHMENT_UNUSED = -1;
/****************/
/**** SHADER ****/
/****************/
enum ShaderStage {
SHADER_STAGE_VERTEX,
SHADER_STAGE_FRAGMENT,
SHADER_STAGE_TESSELATION_CONTROL,
SHADER_STAGE_TESSELATION_EVALUATION,
SHADER_STAGE_COMPUTE,
SHADER_STAGE_MAX,
SHADER_STAGE_VERTEX_BIT = (1 << SHADER_STAGE_VERTEX),
SHADER_STAGE_FRAGMENT_BIT = (1 << SHADER_STAGE_FRAGMENT),
SHADER_STAGE_TESSELATION_CONTROL_BIT = (1 << SHADER_STAGE_TESSELATION_CONTROL),
SHADER_STAGE_TESSELATION_EVALUATION_BIT = (1 << SHADER_STAGE_TESSELATION_EVALUATION),
SHADER_STAGE_COMPUTE_BIT = (1 << SHADER_STAGE_COMPUTE),
};
struct ShaderStageSPIRVData {
ShaderStage shader_stage = SHADER_STAGE_MAX;
Vector<uint8_t> spirv;
};
/*********************/
/**** UNIFORM SET ****/
/*********************/
static const uint32_t MAX_UNIFORM_SETS = 16;
enum UniformType {
UNIFORM_TYPE_SAMPLER, // For sampling only (sampler GLSL type).
UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, // For sampling only, but includes a texture, (samplerXX GLSL type), first a sampler then a texture.
UNIFORM_TYPE_TEXTURE, // Only texture, (textureXX GLSL type).
UNIFORM_TYPE_IMAGE, // Storage image (imageXX GLSL type), for compute mostly.
UNIFORM_TYPE_TEXTURE_BUFFER, // Buffer texture (or TBO, textureBuffer type).
UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER, // Buffer texture with a sampler(or TBO, samplerBuffer type).
UNIFORM_TYPE_IMAGE_BUFFER, // Texel buffer, (imageBuffer type), for compute mostly.
UNIFORM_TYPE_UNIFORM_BUFFER, // Regular uniform buffer (or UBO).
UNIFORM_TYPE_STORAGE_BUFFER, // Storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly.
UNIFORM_TYPE_INPUT_ATTACHMENT, // Used for sub-pass read/write, for mobile mostly.
UNIFORM_TYPE_MAX
};
/******************/
/**** PIPELINE ****/
/******************/
enum PipelineSpecializationConstantType {
PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL,
PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT,
PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT,
};
struct PipelineSpecializationConstant {
PipelineSpecializationConstantType type = {};
uint32_t constant_id = 0xffffffff;
union {
uint32_t int_value = 0;
float float_value;
bool bool_value;
};
};
/*******************/
/**** RENDERING ****/
/*******************/
// ----- PIPELINE -----
enum RenderPrimitive {
RENDER_PRIMITIVE_POINTS,
RENDER_PRIMITIVE_LINES,
RENDER_PRIMITIVE_LINES_WITH_ADJACENCY,
RENDER_PRIMITIVE_LINESTRIPS,
RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY,
RENDER_PRIMITIVE_TRIANGLES,
RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY,
RENDER_PRIMITIVE_TRIANGLE_STRIPS,
RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY,
RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX,
RENDER_PRIMITIVE_TESSELATION_PATCH,
RENDER_PRIMITIVE_MAX
};
enum PolygonCullMode {
POLYGON_CULL_DISABLED,
POLYGON_CULL_FRONT,
POLYGON_CULL_BACK,
POLYGON_CULL_MAX
};
enum PolygonFrontFace {
POLYGON_FRONT_FACE_CLOCKWISE,
POLYGON_FRONT_FACE_COUNTER_CLOCKWISE,
};
enum StencilOperation {
STENCIL_OP_KEEP,
STENCIL_OP_ZERO,
STENCIL_OP_REPLACE,
STENCIL_OP_INCREMENT_AND_CLAMP,
STENCIL_OP_DECREMENT_AND_CLAMP,
STENCIL_OP_INVERT,
STENCIL_OP_INCREMENT_AND_WRAP,
STENCIL_OP_DECREMENT_AND_WRAP,
STENCIL_OP_MAX
};
enum LogicOperation {
LOGIC_OP_CLEAR,
LOGIC_OP_AND,
LOGIC_OP_AND_REVERSE,
LOGIC_OP_COPY,
LOGIC_OP_AND_INVERTED,
LOGIC_OP_NO_OP,
LOGIC_OP_XOR,
LOGIC_OP_OR,
LOGIC_OP_NOR,
LOGIC_OP_EQUIVALENT,
LOGIC_OP_INVERT,
LOGIC_OP_OR_REVERSE,
LOGIC_OP_COPY_INVERTED,
LOGIC_OP_OR_INVERTED,
LOGIC_OP_NAND,
LOGIC_OP_SET,
LOGIC_OP_MAX
};
enum BlendFactor {
BLEND_FACTOR_ZERO,
BLEND_FACTOR_ONE,
BLEND_FACTOR_SRC_COLOR,
BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
BLEND_FACTOR_DST_COLOR,
BLEND_FACTOR_ONE_MINUS_DST_COLOR,
BLEND_FACTOR_SRC_ALPHA,
BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
BLEND_FACTOR_DST_ALPHA,
BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
BLEND_FACTOR_CONSTANT_COLOR,
BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
BLEND_FACTOR_CONSTANT_ALPHA,
BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
BLEND_FACTOR_SRC_ALPHA_SATURATE,
BLEND_FACTOR_SRC1_COLOR,
BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
BLEND_FACTOR_SRC1_ALPHA,
BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
BLEND_FACTOR_MAX
};
enum BlendOperation {
BLEND_OP_ADD,
BLEND_OP_SUBTRACT,
BLEND_OP_REVERSE_SUBTRACT,
BLEND_OP_MINIMUM,
BLEND_OP_MAXIMUM, // Yes, this one is an actual operator.
BLEND_OP_MAX
};
struct PipelineRasterizationState {
bool enable_depth_clamp = false;
bool discard_primitives = false;
bool wireframe = false;
PolygonCullMode cull_mode = POLYGON_CULL_DISABLED;
PolygonFrontFace front_face = POLYGON_FRONT_FACE_CLOCKWISE;
bool depth_bias_enabled = false;
float depth_bias_constant_factor = 0.0f;
float depth_bias_clamp = 0.0f;
float depth_bias_slope_factor = 0.0f;
float line_width = 1.0f;
uint32_t patch_control_points = 1;
};
struct PipelineMultisampleState {
TextureSamples sample_count = TEXTURE_SAMPLES_1;
bool enable_sample_shading = false;
float min_sample_shading = 0.0f;
Vector<uint32_t> sample_mask;
bool enable_alpha_to_coverage = false;
bool enable_alpha_to_one = false;
};
struct PipelineDepthStencilState {
bool enable_depth_test = false;
bool enable_depth_write = false;
CompareOperator depth_compare_operator = COMPARE_OP_ALWAYS;
bool enable_depth_range = false;
float depth_range_min = 0;
float depth_range_max = 0;
bool enable_stencil = false;
struct StencilOperationState {
StencilOperation fail = STENCIL_OP_ZERO;
StencilOperation pass = STENCIL_OP_ZERO;
StencilOperation depth_fail = STENCIL_OP_ZERO;
CompareOperator compare = COMPARE_OP_ALWAYS;
uint32_t compare_mask = 0;
uint32_t write_mask = 0;
uint32_t reference = 0;
};
StencilOperationState front_op;
StencilOperationState back_op;
};
struct PipelineColorBlendState {
bool enable_logic_op = false;
LogicOperation logic_op = LOGIC_OP_CLEAR;
struct Attachment {
bool enable_blend = false;
BlendFactor src_color_blend_factor = BLEND_FACTOR_ZERO;
BlendFactor dst_color_blend_factor = BLEND_FACTOR_ZERO;
BlendOperation color_blend_op = BLEND_OP_ADD;
BlendFactor src_alpha_blend_factor = BLEND_FACTOR_ZERO;
BlendFactor dst_alpha_blend_factor = BLEND_FACTOR_ZERO;
BlendOperation alpha_blend_op = BLEND_OP_ADD;
bool write_r = true;
bool write_g = true;
bool write_b = true;
bool write_a = true;
};
static PipelineColorBlendState create_disabled(int p_attachments = 1) {
PipelineColorBlendState bs;
for (int i = 0; i < p_attachments; i++) {
bs.attachments.push_back(Attachment());
}
return bs;
}
static PipelineColorBlendState create_blend(int p_attachments = 1) {
PipelineColorBlendState bs;
for (int i = 0; i < p_attachments; i++) {
Attachment ba;
ba.enable_blend = true;
ba.src_color_blend_factor = BLEND_FACTOR_SRC_ALPHA;
ba.dst_color_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
ba.src_alpha_blend_factor = BLEND_FACTOR_SRC_ALPHA;
ba.dst_alpha_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
bs.attachments.push_back(ba);
}
return bs;
}
Vector<Attachment> attachments; // One per render target texture.
Color blend_constant;
};
enum PipelineDynamicStateFlags {
DYNAMIC_STATE_LINE_WIDTH = (1 << 0),
DYNAMIC_STATE_DEPTH_BIAS = (1 << 1),
DYNAMIC_STATE_BLEND_CONSTANTS = (1 << 2),
DYNAMIC_STATE_DEPTH_BOUNDS = (1 << 3),
DYNAMIC_STATE_STENCIL_COMPARE_MASK = (1 << 4),
DYNAMIC_STATE_STENCIL_WRITE_MASK = (1 << 5),
DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 6),
};
/**************/
/**** MISC ****/
/**************/
// This enum matches VkPhysicalDeviceType (except for `DEVICE_TYPE_MAX`).
// Unlike VkPhysicalDeviceType, DeviceType is exposed to the scripting API.
enum DeviceType {
DEVICE_TYPE_OTHER,
DEVICE_TYPE_INTEGRATED_GPU,
DEVICE_TYPE_DISCRETE_GPU,
DEVICE_TYPE_VIRTUAL_GPU,
DEVICE_TYPE_CPU,
DEVICE_TYPE_MAX
};
// Defined in an API-agnostic way.
// Some may not make sense for the underlying API; in that case, 0 is returned.
enum DriverResource {
DRIVER_RESOURCE_LOGICAL_DEVICE,
DRIVER_RESOURCE_PHYSICAL_DEVICE,
DRIVER_RESOURCE_TOPMOST_OBJECT,
DRIVER_RESOURCE_COMMAND_QUEUE,
DRIVER_RESOURCE_QUEUE_FAMILY,
DRIVER_RESOURCE_TEXTURE,
DRIVER_RESOURCE_TEXTURE_VIEW,
DRIVER_RESOURCE_TEXTURE_DATA_FORMAT,
DRIVER_RESOURCE_SAMPLER,
DRIVER_RESOURCE_UNIFORM_SET,
DRIVER_RESOURCE_BUFFER,
DRIVER_RESOURCE_COMPUTE_PIPELINE,
DRIVER_RESOURCE_RENDER_PIPELINE,
#ifndef DISABLE_DEPRECATED
DRIVER_RESOURCE_VULKAN_DEVICE = DRIVER_RESOURCE_LOGICAL_DEVICE,
DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE = DRIVER_RESOURCE_PHYSICAL_DEVICE,
DRIVER_RESOURCE_VULKAN_INSTANCE = DRIVER_RESOURCE_TOPMOST_OBJECT,
DRIVER_RESOURCE_VULKAN_QUEUE = DRIVER_RESOURCE_COMMAND_QUEUE,
DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX = DRIVER_RESOURCE_QUEUE_FAMILY,
DRIVER_RESOURCE_VULKAN_IMAGE = DRIVER_RESOURCE_TEXTURE,
DRIVER_RESOURCE_VULKAN_IMAGE_VIEW = DRIVER_RESOURCE_TEXTURE_VIEW,
DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT = DRIVER_RESOURCE_TEXTURE_DATA_FORMAT,
DRIVER_RESOURCE_VULKAN_SAMPLER = DRIVER_RESOURCE_SAMPLER,
DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET = DRIVER_RESOURCE_UNIFORM_SET,
DRIVER_RESOURCE_VULKAN_BUFFER = DRIVER_RESOURCE_BUFFER,
DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE = DRIVER_RESOURCE_COMPUTE_PIPELINE,
DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE = DRIVER_RESOURCE_RENDER_PIPELINE,
#endif
};
enum Limit {
LIMIT_MAX_BOUND_UNIFORM_SETS,
LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS,
LIMIT_MAX_TEXTURES_PER_UNIFORM_SET,
LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET,
LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET,
LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET,
LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET,
LIMIT_MAX_DRAW_INDEXED_INDEX,
LIMIT_MAX_FRAMEBUFFER_HEIGHT,
LIMIT_MAX_FRAMEBUFFER_WIDTH,
LIMIT_MAX_TEXTURE_ARRAY_LAYERS,
LIMIT_MAX_TEXTURE_SIZE_1D,
LIMIT_MAX_TEXTURE_SIZE_2D,
LIMIT_MAX_TEXTURE_SIZE_3D,
LIMIT_MAX_TEXTURE_SIZE_CUBE,
LIMIT_MAX_TEXTURES_PER_SHADER_STAGE,
LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE,
LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE,
LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE,
LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE,
LIMIT_MAX_PUSH_CONSTANT_SIZE,
LIMIT_MAX_UNIFORM_BUFFER_SIZE,
LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET,
LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES,
LIMIT_MAX_VERTEX_INPUT_BINDINGS,
LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE,
LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE,
LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X,
LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y,
LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z,
LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS,
LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X,
LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y,
LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z,
LIMIT_MAX_VIEWPORT_DIMENSIONS_X,
LIMIT_MAX_VIEWPORT_DIMENSIONS_Y,
LIMIT_SUBGROUP_SIZE,
LIMIT_SUBGROUP_MIN_SIZE,
LIMIT_SUBGROUP_MAX_SIZE,
LIMIT_SUBGROUP_IN_SHADERS, // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc.
LIMIT_SUBGROUP_OPERATIONS,
LIMIT_VRS_TEXEL_WIDTH,
LIMIT_VRS_TEXEL_HEIGHT,
};
enum Features {
SUPPORTS_MULTIVIEW,
SUPPORTS_FSR_HALF_FLOAT,
SUPPORTS_ATTACHMENT_VRS,
// If not supported, a fragment shader with only side effets (i.e., writes to buffers, but doesn't output to attachments), may be optimized down to no-op by the GPU driver.
SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS,
};
////////////////////////////////////////////
// PROTECTED STUFF
// Not exposed by RenderingDevice, but shared
// with RenderingDeviceDriver for convenience.
////////////////////////////////////////////
protected:
/*****************/
/**** GENERIC ****/
/*****************/
static const char *const FORMAT_NAMES[DATA_FORMAT_MAX];
/*****************/
/**** TEXTURE ****/
/*****************/
static const uint32_t MAX_IMAGE_FORMAT_PLANES = 2;
static const uint32_t TEXTURE_SAMPLES_COUNT[TEXTURE_SAMPLES_MAX];
static uint32_t get_image_format_pixel_size(DataFormat p_format);
static void get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h);
uint32_t get_compressed_image_format_block_byte_size(DataFormat p_format);
static uint32_t get_compressed_image_format_pixel_rshift(DataFormat p_format);
static uint32_t get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw = nullptr, uint32_t *r_blockh = nullptr, uint32_t *r_depth = nullptr);
static uint32_t get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth);
static bool format_has_stencil(DataFormat p_format);
static uint32_t format_get_plane_count(DataFormat p_format);
/*****************/
/**** SAMPLER ****/
/*****************/
static const Color SAMPLER_BORDER_COLOR_VALUE[SAMPLER_BORDER_COLOR_MAX];
/**********************/
/**** VERTEX ARRAY ****/
/**********************/
static uint32_t get_format_vertex_size(DataFormat p_format);
/****************/
/**** SHADER ****/
/****************/
static const char *SHADER_STAGE_NAMES[SHADER_STAGE_MAX];
struct ShaderUniform {
UniformType type = UniformType::UNIFORM_TYPE_MAX;
bool writable = false;
uint32_t binding = 0;
BitField<ShaderStage> stages;
uint32_t length = 0; // Size of arrays (in total elements), or ubos (in bytes * total elements).
bool operator!=(const ShaderUniform &p_other) const {
return binding != p_other.binding || type != p_other.type || writable != p_other.writable || stages != p_other.stages || length != p_other.length;
}
bool operator<(const ShaderUniform &p_other) const {
if (binding != p_other.binding) {
return binding < p_other.binding;
}
if (type != p_other.type) {
return type < p_other.type;
}
if (writable != p_other.writable) {
return writable < p_other.writable;
}
if (stages != p_other.stages) {
return stages < p_other.stages;
}
if (length != p_other.length) {
return length < p_other.length;
}
return false;
}
};
struct ShaderSpecializationConstant : public PipelineSpecializationConstant {
BitField<ShaderStage> stages;
};
struct ShaderDescription {
uint64_t vertex_input_mask = 0;
uint32_t fragment_output_mask = 0;
bool is_compute = false;
uint32_t compute_local_size[3] = {};
uint32_t push_constant_size = 0;
Vector<Vector<ShaderUniform>> uniform_sets;
Vector<ShaderSpecializationConstant> specialization_constants;
};
struct ShaderReflection : public ShaderDescription {
BitField<ShaderStage> stages;
BitField<ShaderStage> push_constant_stages;
};
};
#endif // RENDERING_DEVICE_COMMONS_H

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/**************************************************************************/
/* rendering_device_driver.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "rendering_device_driver.h"
#include "thirdparty/spirv-reflect/spirv_reflect.h"
/****************/
/**** SHADER ****/
/****************/
Error RenderingDeviceDriver::_reflect_spirv(VectorView<ShaderStageSPIRVData> p_spirv, ShaderReflection &r_reflection) {
r_reflection = {};
for (uint32_t i = 0; i < p_spirv.size(); i++) {
ShaderStage stage = p_spirv[i].shader_stage;
ShaderStage stage_flag = (ShaderStage)(1 << p_spirv[i].shader_stage);
if (p_spirv[i].shader_stage == SHADER_STAGE_COMPUTE) {
r_reflection.is_compute = true;
ERR_FAIL_COND_V_MSG(p_spirv.size() != 1, FAILED,
"Compute shaders can only receive one stage, dedicated to compute.");
}
ERR_FAIL_COND_V_MSG(r_reflection.stages.has_flag(stage_flag), FAILED,
"Stage " + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + " submitted more than once.");
{
SpvReflectShaderModule module;
const uint8_t *spirv = p_spirv[i].spirv.ptr();
SpvReflectResult result = spvReflectCreateShaderModule(p_spirv[i].spirv.size(), spirv, &module);
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed parsing shader.");
if (r_reflection.is_compute) {
r_reflection.compute_local_size[0] = module.entry_points->local_size.x;
r_reflection.compute_local_size[1] = module.entry_points->local_size.y;
r_reflection.compute_local_size[2] = module.entry_points->local_size.z;
}
uint32_t binding_count = 0;
result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings.");
if (binding_count > 0) {
// Parse bindings.
Vector<SpvReflectDescriptorBinding *> bindings;
bindings.resize(binding_count);
result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
for (uint32_t j = 0; j < binding_count; j++) {
const SpvReflectDescriptorBinding &binding = *bindings[j];
ShaderUniform uniform;
bool need_array_dimensions = false;
bool need_block_size = false;
bool may_be_writable = false;
switch (binding.descriptor_type) {
case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
uniform.type = UNIFORM_TYPE_SAMPLER;
need_array_dimensions = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
uniform.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
need_array_dimensions = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
uniform.type = UNIFORM_TYPE_TEXTURE;
need_array_dimensions = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
uniform.type = UNIFORM_TYPE_IMAGE;
need_array_dimensions = true;
may_be_writable = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
uniform.type = UNIFORM_TYPE_TEXTURE_BUFFER;
need_array_dimensions = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
uniform.type = UNIFORM_TYPE_IMAGE_BUFFER;
need_array_dimensions = true;
may_be_writable = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
uniform.type = UNIFORM_TYPE_UNIFORM_BUFFER;
need_block_size = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
uniform.type = UNIFORM_TYPE_STORAGE_BUFFER;
need_block_size = true;
may_be_writable = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
ERR_PRINT("Dynamic uniform buffer not supported.");
continue;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
ERR_PRINT("Dynamic storage buffer not supported.");
continue;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
uniform.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
need_array_dimensions = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
ERR_PRINT("Acceleration structure not supported.");
continue;
} break;
}
if (need_array_dimensions) {
if (binding.array.dims_count == 0) {
uniform.length = 1;
} else {
for (uint32_t k = 0; k < binding.array.dims_count; k++) {
if (k == 0) {
uniform.length = binding.array.dims[0];
} else {
uniform.length *= binding.array.dims[k];
}
}
}
} else if (need_block_size) {
uniform.length = binding.block.size;
} else {
uniform.length = 0;
}
if (may_be_writable) {
uniform.writable = !(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE) && !(binding.block.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
} else {
uniform.writable = false;
}
uniform.binding = binding.binding;
uint32_t set = binding.set;
ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, FAILED,
"On shader stage '" + String(SHADER_STAGE_NAMES[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
if (set < (uint32_t)r_reflection.uniform_sets.size()) {
// Check if this already exists.
bool exists = false;
for (int k = 0; k < r_reflection.uniform_sets[set].size(); k++) {
if (r_reflection.uniform_sets[set][k].binding == uniform.binding) {
// Already exists, verify that it's the same type.
ERR_FAIL_COND_V_MSG(r_reflection.uniform_sets[set][k].type != uniform.type, FAILED,
"On shader stage '" + String(SHADER_STAGE_NAMES[stage]) + "', uniform '" + binding.name + "' trying to reuse location for set=" + itos(set) + ", binding=" + itos(uniform.binding) + " with different uniform type.");
// Also, verify that it's the same size.
ERR_FAIL_COND_V_MSG(r_reflection.uniform_sets[set][k].length != uniform.length, FAILED,
"On shader stage '" + String(SHADER_STAGE_NAMES[stage]) + "', uniform '" + binding.name + "' trying to reuse location for set=" + itos(set) + ", binding=" + itos(uniform.binding) + " with different uniform size.");
// Also, verify that it has the same writability.
ERR_FAIL_COND_V_MSG(r_reflection.uniform_sets[set][k].writable != uniform.writable, FAILED,
"On shader stage '" + String(SHADER_STAGE_NAMES[stage]) + "', uniform '" + binding.name + "' trying to reuse location for set=" + itos(set) + ", binding=" + itos(uniform.binding) + " with different writability.");
// Just append stage mask and return.
r_reflection.uniform_sets.write[set].write[k].stages.set_flag(stage_flag);
exists = true;
break;
}
}
if (exists) {
continue; // Merged.
}
}
uniform.stages.set_flag(stage_flag);
if (set >= (uint32_t)r_reflection.uniform_sets.size()) {
r_reflection.uniform_sets.resize(set + 1);
}
r_reflection.uniform_sets.write[set].push_back(uniform);
}
}
{
// Specialization constants.
uint32_t sc_count = 0;
result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants.");
if (sc_count) {
Vector<SpvReflectSpecializationConstant *> spec_constants;
spec_constants.resize(sc_count);
result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants.");
for (uint32_t j = 0; j < sc_count; j++) {
int32_t existing = -1;
ShaderSpecializationConstant sconst;
SpvReflectSpecializationConstant *spc = spec_constants[j];
sconst.constant_id = spc->constant_id;
sconst.int_value = 0; // Clear previous value JIC.
switch (spc->constant_type) {
case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
sconst.bool_value = spc->default_value.int_bool_value != 0;
} break;
case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
sconst.int_value = spc->default_value.int_bool_value;
} break;
case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
sconst.float_value = spc->default_value.float_value;
} break;
}
sconst.stages.set_flag(stage_flag);
for (int k = 0; k < r_reflection.specialization_constants.size(); k++) {
if (r_reflection.specialization_constants[k].constant_id == sconst.constant_id) {
ERR_FAIL_COND_V_MSG(r_reflection.specialization_constants[k].type != sconst.type, FAILED, "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ.");
ERR_FAIL_COND_V_MSG(r_reflection.specialization_constants[k].int_value != sconst.int_value, FAILED, "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ.");
existing = k;
break;
}
}
if (existing > 0) {
r_reflection.specialization_constants.write[existing].stages.set_flag(stage_flag);
} else {
r_reflection.specialization_constants.push_back(sconst);
}
}
}
}
if (stage == SHADER_STAGE_VERTEX) {
uint32_t iv_count = 0;
result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating input variables.");
if (iv_count) {
Vector<SpvReflectInterfaceVariable *> input_vars;
input_vars.resize(iv_count);
result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed obtaining input variables.");
for (uint32_t j = 0; j < iv_count; j++) {
if (input_vars[j] && input_vars[j]->decoration_flags == 0) { // Regular input.
r_reflection.vertex_input_mask |= (((uint64_t)1) << input_vars[j]->location);
}
}
}
}
if (stage == SHADER_STAGE_FRAGMENT) {
uint32_t ov_count = 0;
result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating output variables.");
if (ov_count) {
Vector<SpvReflectInterfaceVariable *> output_vars;
output_vars.resize(ov_count);
result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed obtaining output variables.");
for (uint32_t j = 0; j < ov_count; j++) {
const SpvReflectInterfaceVariable *refvar = output_vars[j];
if (refvar != nullptr && refvar->built_in != SpvBuiltInFragDepth) {
r_reflection.fragment_output_mask |= 1 << refvar->location;
}
}
}
}
uint32_t pc_count = 0;
result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating push constants.");
if (pc_count) {
ERR_FAIL_COND_V_MSG(pc_count > 1, FAILED,
"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
Vector<SpvReflectBlockVariable *> pconstants;
pconstants.resize(pc_count);
result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed obtaining push constants.");
#if 0
if (pconstants[0] == nullptr) {
Ref<FileAccess> f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
}
#endif
ERR_FAIL_COND_V_MSG(r_reflection.push_constant_size && r_reflection.push_constant_size != pconstants[0]->size, FAILED,
"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
r_reflection.push_constant_size = pconstants[0]->size;
r_reflection.push_constant_stages.set_flag(stage_flag);
//print_line("Stage: " + String(SHADER_STAGE_NAMES[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
}
// Destroy the reflection data when no longer required.
spvReflectDestroyShaderModule(&module);
}
r_reflection.stages.set_flag(stage_flag);
}
return OK;
}
/**************/
/**** MISC ****/
/**************/
uint64_t RenderingDeviceDriver::api_trait_get(ApiTrait p_trait) {
// Sensible canonical defaults.
switch (p_trait) {
case API_TRAIT_HONORS_PIPELINE_BARRIERS:
return 1;
case API_TRAIT_SHADER_CHANGE_INVALIDATION:
return SHADER_CHANGE_INVALIDATION_ALL_BOUND_UNIFORM_SETS;
case API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT:
return 1;
case API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP:
return 1;
case API_TRAIT_SECONDARY_VIEWPORT_SCISSOR:
return 1;
default:
ERR_FAIL_V(0);
}
}
/******************/
RenderingDeviceDriver::~RenderingDeviceDriver() {}

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@ -0,0 +1,687 @@
/**************************************************************************/
/* rendering_device_driver.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RENDERING_DEVICE_DRIVER_H
#define RENDERING_DEVICE_DRIVER_H
// ***********************************************************************************
// RenderingDeviceDriver - Design principles
// -----------------------------------------
// - Very little validation is done, and normally only in dev or debug builds.
// - Error reporting is generally simple: returning an id of 0 or a false boolean.
// - Certain enums/constants/structs follow Vulkan values/layout. That makes things easier for RDDVulkan (it asserts compatibility).
// - We allocate as little as possible in functions expected to be quick (a counterexample is loading/saving shaders) and use alloca() whenever suitable.
// - We try to back opaque ids with the native ones or memory addresses.
// - When using bookkeeping structures because the actual API id of a resource is not enough, we use a PagedAllocator.
// - Every struct has default initializers.
// - Using VectorView to take array-like arguments. Vector<uint8_t> is an exception (an indiom for "BLOB").
// - If a driver needs some higher-level information (the kind of info RenderingDevice keeps), it shall store a copy of what it needs.
// There's no backwards communication from the driver to query data from RenderingDevice.
// ***********************************************************************************
#include "core/object/object.h"
#include "core/variant/type_info.h"
#include "servers/display_server.h"
#include "servers/rendering/rendering_device_commons.h"
#include <algorithm>
class ApiContextRD;
// This may one day be used in Godot for interoperability between C arrays, Vector and LocalVector.
// (See https://github.com/godotengine/godot-proposals/issues/5144.)
template <class T>
class VectorView {
const T *_ptr = nullptr;
const uint32_t _size = 0;
public:
const T &operator[](uint32_t p_index) {
DEV_ASSERT(p_index < _size);
return _ptr[p_index];
}
_ALWAYS_INLINE_ const T *ptr() const { return _ptr; }
_ALWAYS_INLINE_ uint32_t size() const { return _size; }
VectorView() = default;
VectorView(const T &p_ptr) :
// With this one you can pass a single element very conveniently!
_ptr(&p_ptr),
_size(1) {}
VectorView(const T *p_ptr, uint32_t p_size) :
_ptr(p_ptr), _size(p_size) {}
VectorView(const Vector<T> &p_lv) :
_ptr(p_lv.ptr()), _size(p_lv.size()) {}
VectorView(const LocalVector<T> &p_lv) :
_ptr(p_lv.ptr()), _size(p_lv.size()) {}
};
// These utilities help drivers avoid allocations.
#define ALLOCA(m_size) ((m_size != 0) ? alloca(m_size) : nullptr)
#define ALLOCA_ARRAY(m_type, m_count) ((m_type *)ALLOCA(sizeof(m_type) * (m_count)))
#define ALLOCA_SINGLE(m_type) ALLOCA_ARRAY(m_type, 1)
// This helps forwarding certain arrays to the API with confidence.
#define ARRAYS_COMPATIBLE(m_type_a, m_type_b) (sizeof(m_type_a) == sizeof(m_type_b) && alignof(m_type_a) == alignof(m_type_b))
// This is used when you also need to ensure structured types are compatible field-by-field.
// TODO: The fieldwise check is unimplemented, but still this one is useful, as a strong annotation about the needs.
#define ARRAYS_COMPATIBLE_FIELDWISE(m_type_a, m_type_b) ARRAYS_COMPATIBLE(m_type_a, m_type_b)
// Another utility, to make it easy to compare members of different enums, which is not fine with some compilers.
#define ENUM_MEMBERS_EQUAL(m_a, m_b) ((int64_t)m_a == (int64_t)m_b)
// This helps using a single paged allocator for many resource types.
template <class... RESOURCE_TYPES>
struct VersatileResourceTemplate {
static constexpr size_t RESOURCE_SIZES[] = { sizeof(RESOURCE_TYPES)... };
static constexpr size_t MAX_RESOURCE_SIZE = std::max_element(RESOURCE_SIZES, RESOURCE_SIZES + sizeof...(RESOURCE_TYPES))[0];
uint8_t data[MAX_RESOURCE_SIZE];
template <class T>
static T *allocate(PagedAllocator<VersatileResourceTemplate> &p_allocator) {
T *obj = (T *)p_allocator.alloc();
*obj = T();
return obj;
}
template <class T>
static void free(PagedAllocator<VersatileResourceTemplate> &p_allocator, T *p_object) {
p_object->~T();
p_allocator.free((VersatileResourceTemplate *)p_object);
}
};
class RenderingDeviceDriver : public RenderingDeviceCommons {
public:
struct ID {
size_t id = 0;
_ALWAYS_INLINE_ ID() = default;
_ALWAYS_INLINE_ ID(size_t p_id) :
id(p_id) {}
};
#define DEFINE_ID(m_name) \
struct m_name##ID : public ID { \
_ALWAYS_INLINE_ operator bool() const { return id != 0; } \
_ALWAYS_INLINE_ m_name##ID &operator=(m_name##ID p_other) { \
id = p_other.id; \
return *this; \
} \
_ALWAYS_INLINE_ bool operator<(const m_name##ID &p_other) const { return id < p_other.id; } \
_ALWAYS_INLINE_ m_name##ID(const m_name##ID &p_other) : ID(p_other.id) {} \
_ALWAYS_INLINE_ explicit m_name##ID(uint64_t p_int) : ID(p_int) {} \
_ALWAYS_INLINE_ explicit m_name##ID(void *p_ptr) : ID((size_t)p_ptr) {} \
_ALWAYS_INLINE_ m_name##ID() = default; \
}; \
/* Ensure type-punnable to pointer. Makes some things easier.*/ \
static_assert(sizeof(m_name##ID) == sizeof(void *));
// Id types declared before anything else to prevent cyclic dependencies between the different concerns.
DEFINE_ID(Buffer);
DEFINE_ID(Texture);
DEFINE_ID(Sampler);
DEFINE_ID(VertexFormat);
DEFINE_ID(CommandPool);
DEFINE_ID(CommandBuffer);
DEFINE_ID(Framebuffer);
DEFINE_ID(Shader);
DEFINE_ID(UniformSet);
DEFINE_ID(Pipeline);
DEFINE_ID(RenderPass);
DEFINE_ID(QueryPool);
/****************/
/**** MEMORY ****/
/****************/
enum MemoryAllocationType {
MEMORY_ALLOCATION_TYPE_CPU, // For images, CPU allocation also means linear, GPU is tiling optimal.
MEMORY_ALLOCATION_TYPE_GPU,
};
/*****************/
/**** BUFFERS ****/
/*****************/
enum BufferUsageBits {
BUFFER_USAGE_TRANSFER_FROM_BIT = (1 << 0),
BUFFER_USAGE_TRANSFER_TO_BIT = (1 << 1),
BUFFER_USAGE_TEXEL_BIT = (1 << 2),
BUFFER_USAGE_UNIFORM_BIT = (1 << 4),
BUFFER_USAGE_STORAGE_BIT = (1 << 5),
BUFFER_USAGE_INDEX_BIT = (1 << 6),
BUFFER_USAGE_VERTEX_BIT = (1 << 7),
BUFFER_USAGE_INDIRECT_BIT = (1 << 8),
};
virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) = 0;
// Only for a buffer with BUFFER_USAGE_TEXEL_BIT.
virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) = 0;
virtual void buffer_free(BufferID p_buffer) = 0;
virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) = 0;
virtual uint8_t *buffer_map(BufferID p_buffer) = 0;
virtual void buffer_unmap(BufferID p_buffer) = 0;
/*****************/
/**** TEXTURE ****/
/*****************/
struct TextureView {
DataFormat format = DATA_FORMAT_MAX;
TextureSwizzle swizzle_r = TEXTURE_SWIZZLE_R;
TextureSwizzle swizzle_g = TEXTURE_SWIZZLE_G;
TextureSwizzle swizzle_b = TEXTURE_SWIZZLE_B;
TextureSwizzle swizzle_a = TEXTURE_SWIZZLE_A;
};
enum TextureLayout {
TEXTURE_LAYOUT_UNDEFINED,
TEXTURE_LAYOUT_GENERAL,
TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
TEXTURE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL,
TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL,
TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL,
TEXTURE_LAYOUT_PREINITIALIZED,
TEXTURE_LAYOUT_VRS_ATTACHMENT_OPTIMAL = 1000164003,
};
enum TextureAspect {
TEXTURE_ASPECT_COLOR = 0,
TEXTURE_ASPECT_DEPTH = 1,
TEXTURE_ASPECT_STENCIL = 2,
TEXTURE_ASPECT_MAX
};
enum TextureAspectBits {
TEXTURE_ASPECT_COLOR_BIT = (1 << TEXTURE_ASPECT_COLOR),
TEXTURE_ASPECT_DEPTH_BIT = (1 << TEXTURE_ASPECT_DEPTH),
TEXTURE_ASPECT_STENCIL_BIT = (1 << TEXTURE_ASPECT_STENCIL),
};
struct TextureSubresource {
TextureAspect aspect = TEXTURE_ASPECT_COLOR;
uint32_t layer = 0;
uint32_t mipmap = 0;
};
struct TextureSubresourceLayers {
BitField<TextureAspectBits> aspect;
uint32_t mipmap = 0;
uint32_t base_layer = 0;
uint32_t layer_count = 0;
};
struct TextureSubresourceRange {
BitField<TextureAspectBits> aspect;
uint32_t base_mipmap = 0;
uint32_t mipmap_count = 0;
uint32_t base_layer = 0;
uint32_t layer_count = 0;
};
struct TextureCopyableLayout {
uint64_t offset = 0;
uint64_t size = 0;
uint64_t row_pitch = 0;
uint64_t depth_pitch = 0;
uint64_t layer_pitch = 0;
};
virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) = 0;
virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) = 0;
// texture_create_shared_*() can only use original, non-view textures as original. RenderingDevice is responsible for ensuring that.
virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) = 0;
virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) = 0;
virtual void texture_free(TextureID p_texture) = 0;
virtual uint64_t texture_get_allocation_size(TextureID p_texture) = 0;
virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) = 0;
virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) = 0;
virtual void texture_unmap(TextureID p_texture) = 0;
virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) = 0;
/*****************/
/**** SAMPLER ****/
/*****************/
virtual SamplerID sampler_create(const SamplerState &p_state) = 0;
virtual void sampler_free(SamplerID p_sampler) = 0;
virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) = 0;
/**********************/
/**** VERTEX ARRAY ****/
/**********************/
virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) = 0;
virtual void vertex_format_free(VertexFormatID p_vertex_format) = 0;
/******************/
/**** BARRIERS ****/
/******************/
enum PipelineStageBits {
PIPELINE_STAGE_TOP_OF_PIPE_BIT = (1 << 0),
PIPELINE_STAGE_DRAW_INDIRECT_BIT = (1 << 1),
PIPELINE_STAGE_VERTEX_INPUT_BIT = (1 << 2),
PIPELINE_STAGE_VERTEX_SHADER_BIT = (1 << 3),
PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = (1 << 4),
PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = (1 << 5),
PIPELINE_STAGE_GEOMETRY_SHADER_BIT = (1 << 6),
PIPELINE_STAGE_FRAGMENT_SHADER_BIT = (1 << 7),
PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = (1 << 8),
PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = (1 << 9),
PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = (1 << 10),
PIPELINE_STAGE_COMPUTE_SHADER_BIT = (1 << 11),
PIPELINE_STAGE_TRANSFER_BIT = (1 << 12),
PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = (1 << 13),
PIPELINE_STAGE_ALL_GRAPHICS_BIT = (1 << 15),
PIPELINE_STAGE_ALL_COMMANDS_BIT = (1 << 16),
};
enum BarrierAccessBits {
BARRIER_ACCESS_INDIRECT_COMMAND_READ_BIT = (1 << 0),
BARRIER_ACCESS_INDEX_READ_BIT = (1 << 1),
BARRIER_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = (1 << 2),
BARRIER_ACCESS_UNIFORM_READ_BIT = (1 << 3),
BARRIER_ACCESS_INPUT_ATTACHMENT_READ_BIT = (1 << 4),
BARRIER_ACCESS_SHADER_READ_BIT = (1 << 5),
BARRIER_ACCESS_SHADER_WRITE_BIT = (1 << 6),
BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT = (1 << 7),
BARRIER_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = (1 << 8),
BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = (1 << 9),
BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = (1 << 10),
BARRIER_ACCESS_TRANSFER_READ_BIT = (1 << 11),
BARRIER_ACCESS_TRANSFER_WRITE_BIT = (1 << 12),
BARRIER_ACCESS_HOST_READ_BIT = (1 << 13),
BARRIER_ACCESS_HOST_WRITE_BIT = (1 << 14),
BARRIER_ACCESS_MEMORY_READ_BIT = (1 << 15),
BARRIER_ACCESS_MEMORY_WRITE_BIT = (1 << 16),
BARRIER_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT = (1 << 23),
};
struct MemoryBarrier {
BitField<BarrierAccessBits> src_access;
BitField<BarrierAccessBits> dst_access;
};
struct BufferBarrier {
BufferID buffer;
BitField<BarrierAccessBits> src_access;
BitField<BarrierAccessBits> dst_access;
uint64_t offset = 0;
uint64_t size = 0;
};
struct TextureBarrier {
TextureID texture;
BitField<BarrierAccessBits> src_access;
BitField<BarrierAccessBits> dst_access;
TextureLayout prev_layout = TEXTURE_LAYOUT_UNDEFINED;
TextureLayout next_layout = TEXTURE_LAYOUT_UNDEFINED;
TextureSubresourceRange subresources;
};
virtual void command_pipeline_barrier(
CommandBufferID p_cmd_buffer,
BitField<PipelineStageBits> p_src_stages,
BitField<PipelineStageBits> p_dst_stages,
VectorView<MemoryBarrier> p_memory_barriers,
VectorView<BufferBarrier> p_buffer_barriers,
VectorView<TextureBarrier> p_texture_barriers) = 0;
/*************************/
/**** COMMAND BUFFERS ****/
/*************************/
// ----- POOL -----
enum CommandBufferType {
COMMAND_BUFFER_TYPE_PRIMARY,
COMMAND_BUFFER_TYPE_SECONDARY,
};
virtual CommandPoolID command_pool_create(CommandBufferType p_cmd_buffer_type) = 0;
virtual void command_pool_free(CommandPoolID p_cmd_pool) = 0;
// ----- BUFFER -----
virtual CommandBufferID command_buffer_create(CommandBufferType p_cmd_buffer_type, CommandPoolID p_cmd_pool) = 0;
virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) = 0;
virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) = 0;
virtual void command_buffer_end(CommandBufferID p_cmd_buffer) = 0;
virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) = 0;
/*********************/
/**** FRAMEBUFFER ****/
/*********************/
virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) = 0;
virtual void framebuffer_free(FramebufferID p_framebuffer) = 0;
/****************/
/**** SHADER ****/
/****************/
virtual String shader_get_binary_cache_key() = 0;
virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) = 0;
virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) = 0;
// Only meaningful if API_TRAIT_SHADER_CHANGE_INVALIDATION is SHADER_CHANGE_INVALIDATION_ALL_OR_NONE_ACCORDING_TO_LAYOUT_HASH.
virtual uint32_t shader_get_layout_hash(ShaderID p_shader) { return 0; }
virtual void shader_free(ShaderID p_shader) = 0;
protected:
// An optional service to implementations.
Error _reflect_spirv(VectorView<ShaderStageSPIRVData> p_spirv, ShaderReflection &r_reflection);
public:
/*********************/
/**** UNIFORM SET ****/
/*********************/
struct BoundUniform {
UniformType type = UNIFORM_TYPE_MAX;
uint32_t binding = 0xffffffff; // Binding index as specified in shader.
LocalVector<ID> ids;
};
virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) = 0;
virtual void uniform_set_free(UniformSetID p_uniform_set) = 0;
// ----- COMMANDS -----
virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) = 0;
/******************/
/**** TRANSFER ****/
/******************/
struct BufferCopyRegion {
uint64_t src_offset = 0;
uint64_t dst_offset = 0;
uint64_t size = 0;
};
struct TextureCopyRegion {
TextureSubresourceLayers src_subresources;
Vector3i src_offset;
TextureSubresourceLayers dst_subresources;
Vector3i dst_offset;
Vector3i size;
};
struct BufferTextureCopyRegion {
uint64_t buffer_offset = 0;
TextureSubresourceLayers texture_subresources;
Vector3i texture_offset;
Vector3i texture_region_size;
};
virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) = 0;
virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) = 0;
virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) = 0;
virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) = 0;
virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) = 0;
virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) = 0;
virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) = 0;
/******************/
/**** PIPELINE ****/
/******************/
virtual void pipeline_free(PipelineID p_pipeline) = 0;
// ----- BINDING -----
virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) = 0;
// ----- CACHE -----
virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) = 0;
virtual void pipeline_cache_free() = 0;
virtual size_t pipeline_cache_query_size() = 0;
virtual Vector<uint8_t> pipeline_cache_serialize() = 0;
/*******************/
/**** RENDERING ****/
/*******************/
// ----- SUBPASS -----
enum AttachmentLoadOp {
ATTACHMENT_LOAD_OP_LOAD = 0,
ATTACHMENT_LOAD_OP_CLEAR = 1,
ATTACHMENT_LOAD_OP_DONT_CARE = 2,
};
enum AttachmentStoreOp {
ATTACHMENT_STORE_OP_STORE = 0,
ATTACHMENT_STORE_OP_DONT_CARE = 1,
};
struct Attachment {
DataFormat format = DATA_FORMAT_MAX;
TextureSamples samples = TEXTURE_SAMPLES_MAX;
AttachmentLoadOp load_op = ATTACHMENT_LOAD_OP_DONT_CARE;
AttachmentStoreOp store_op = ATTACHMENT_STORE_OP_DONT_CARE;
AttachmentLoadOp stencil_load_op = ATTACHMENT_LOAD_OP_DONT_CARE;
AttachmentStoreOp stencil_store_op = ATTACHMENT_STORE_OP_DONT_CARE;
TextureLayout initial_layout = TEXTURE_LAYOUT_UNDEFINED;
TextureLayout final_layout = TEXTURE_LAYOUT_UNDEFINED;
};
struct AttachmentReference {
static const uint32_t UNUSED = 0xffffffff;
uint32_t attachment = UNUSED;
TextureLayout layout = TEXTURE_LAYOUT_UNDEFINED;
BitField<TextureAspectBits> aspect;
};
struct Subpass {
LocalVector<AttachmentReference> input_references;
LocalVector<AttachmentReference> color_references;
AttachmentReference depth_stencil_reference;
LocalVector<AttachmentReference> resolve_references;
LocalVector<uint32_t> preserve_attachments;
AttachmentReference vrs_reference;
};
struct SubpassDependency {
uint32_t src_subpass = 0xffffffff;
uint32_t dst_subpass = 0xffffffff;
BitField<PipelineStageBits> src_stages;
BitField<PipelineStageBits> dst_stages;
BitField<BarrierAccessBits> src_access;
BitField<BarrierAccessBits> dst_access;
};
virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) = 0;
virtual void render_pass_free(RenderPassID p_render_pass) = 0;
// ----- COMMANDS -----
union RenderPassClearValue {
Color color = {};
struct {
float depth;
uint32_t stencil;
};
};
struct AttachmentClear {
BitField<TextureAspectBits> aspect;
uint32_t color_attachment = 0xffffffff;
RenderPassClearValue value;
};
virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) = 0;
virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) = 0;
virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) = 0;
virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) = 0;
virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) = 0;
virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) = 0;
// Binding.
virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) = 0;
virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) = 0;
// Drawing.
virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) = 0;
virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) = 0;
virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) = 0;
virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) = 0;
virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) = 0;
virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) = 0;
// Buffer binding.
virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) = 0;
virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) = 0;
// Dynamic state.
virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) = 0;
virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) = 0;
// ----- PIPELINE -----
virtual PipelineID render_pipeline_create(
ShaderID p_shader,
VertexFormatID p_vertex_format,
RenderPrimitive p_render_primitive,
PipelineRasterizationState p_rasterization_state,
PipelineMultisampleState p_multisample_state,
PipelineDepthStencilState p_depth_stencil_state,
PipelineColorBlendState p_blend_state,
VectorView<int32_t> p_color_attachments,
BitField<PipelineDynamicStateFlags> p_dynamic_state,
RenderPassID p_render_pass,
uint32_t p_render_subpass,
VectorView<PipelineSpecializationConstant> p_specialization_constants) = 0;
/*****************/
/**** COMPUTE ****/
/*****************/
// ----- COMMANDS -----
// Binding.
virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) = 0;
virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) = 0;
// Dispatching.
virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) = 0;
virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) = 0;
// ----- PIPELINE -----
virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) = 0;
/*****************/
/**** QUERIES ****/
/*****************/
// ----- TIMESTAMP -----
// Basic.
virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) = 0;
virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) = 0;
virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) = 0;
virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) = 0;
// Commands.
virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) = 0;
virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) = 0;
/****************/
/**** SCREEN ****/
/****************/
virtual DataFormat screen_get_format() = 0;
/********************/
/**** SUBMISSION ****/
/********************/
virtual void begin_segment(CommandBufferID p_cmd_buffer, uint32_t p_frame_index, uint32_t p_frames_drawn) = 0;
virtual void end_segment() = 0;
/**************/
/**** MISC ****/
/**************/
enum ObjectType {
OBJECT_TYPE_TEXTURE,
OBJECT_TYPE_SAMPLER,
OBJECT_TYPE_BUFFER,
OBJECT_TYPE_SHADER,
OBJECT_TYPE_UNIFORM_SET,
OBJECT_TYPE_PIPELINE,
};
struct MultiviewCapabilities {
bool is_supported = false;
bool geometry_shader_is_supported = false;
bool tessellation_shader_is_supported = false;
uint32_t max_view_count = 0;
uint32_t max_instance_count = 0;
};
enum ApiTrait {
API_TRAIT_HONORS_PIPELINE_BARRIERS,
API_TRAIT_SHADER_CHANGE_INVALIDATION,
API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT,
API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP,
API_TRAIT_SECONDARY_VIEWPORT_SCISSOR,
};
enum ShaderChangeInvalidation {
SHADER_CHANGE_INVALIDATION_ALL_BOUND_UNIFORM_SETS,
// What Vulkan does.
SHADER_CHANGE_INVALIDATION_INCOMPATIBLE_SETS_PLUS_CASCADE,
// What D3D12 does.
SHADER_CHANGE_INVALIDATION_ALL_OR_NONE_ACCORDING_TO_LAYOUT_HASH,
};
virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) = 0;
virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) = 0;
virtual uint64_t get_total_memory_used() = 0;
virtual uint64_t limit_get(Limit p_limit) = 0;
virtual uint64_t api_trait_get(ApiTrait p_trait);
virtual bool has_feature(Features p_feature) = 0;
virtual const MultiviewCapabilities &get_multiview_capabilities() = 0;
/******************/
virtual ~RenderingDeviceDriver();
};
using RDD = RenderingDeviceDriver;
#endif // RENDERING_DEVICE_DRIVER_H

11
thirdparty/README.md vendored
View File

@ -132,18 +132,27 @@ Files extracted from upstream source:
- `include/D3D12MemAlloc.h`
- `LICENSE.txt`, `NOTICES.txt`
Important: Some files have Godot-made changes for use with MinGW.
They are marked with `/* GODOT start */` and `/* GODOT end */`
comments.
## directx_headers
- Upstream: https://github.com/microsoft/DirectX-Headers
- Version: 1.606.3 (fd329244e62201bf959331d28514928fc1d45005, 2022)
- Version: 1.611.1 (48f23952bc08a6dce0727339c07cedbc4797356c, 2023)
- License: MIT
Files extracted from upstream source:
- `include/directx/*.h`
- `include/dxguids/*.h`
- `LICENSE`
Important: Some files have Godot-made changes for use with MinGW.
They are marked with `/* GODOT start */` and `/* GODOT end */`
comments.
## doctest

View File

@ -33,6 +33,14 @@
#include <shared_mutex>
#endif
/* GODOT start */
#if !defined(_MSC_VER)
#include <guiddef.h>
#include <dxguids.h>
#endif
/* GODOT end */
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//
@ -8178,7 +8186,15 @@ HRESULT AllocatorPimpl::UpdateD3D12Budget()
D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfoNative(const D3D12_RESOURCE_DESC& resourceDesc) const
{
/* GODOT start */
#if defined(_MSC_VER) || !defined(_WIN32)
return m_Device->GetResourceAllocationInfo(0, 1, &resourceDesc);
#else
D3D12_RESOURCE_ALLOCATION_INFO ret;
m_Device->GetResourceAllocationInfo(&ret, 0, 1, &resourceDesc);
return ret;
#endif
/* GODOT end */
}
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
@ -8186,7 +8202,15 @@ D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfoNative(c
{
D3D12MA_ASSERT(m_Device8 != NULL);
D3D12_RESOURCE_ALLOCATION_INFO1 info1Unused;
/* GODOT start */
#if defined(_MSC_VER) || !defined(_WIN32)
return m_Device8->GetResourceAllocationInfo2(0, 1, &resourceDesc, &info1Unused);
#else
D3D12_RESOURCE_ALLOCATION_INFO ret;
m_Device8->GetResourceAllocationInfo2(&ret, 0, 1, &resourceDesc, &info1Unused);
return ret;
#endif
/* GODOT end */
}
#endif // #ifdef __ID3D12Device8_INTERFACE_DEFINED__

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@ -171,6 +171,13 @@ typedef interface ID3D12SharingContract ID3D12SharingContract;
#endif /* __ID3D12SharingContract_FWD_DEFINED__ */
#ifndef __ID3D12ManualWriteTrackingResource_FWD_DEFINED__
#define __ID3D12ManualWriteTrackingResource_FWD_DEFINED__
typedef interface ID3D12ManualWriteTrackingResource ID3D12ManualWriteTrackingResource;
#endif /* __ID3D12ManualWriteTrackingResource_FWD_DEFINED__ */
#ifndef __ID3D12InfoQueue_FWD_DEFINED__
#define __ID3D12InfoQueue_FWD_DEFINED__
typedef interface ID3D12InfoQueue ID3D12InfoQueue;
@ -2237,7 +2244,92 @@ EXTERN_C const IID IID_ID3D12SharingContract;
#endif /* __ID3D12SharingContract_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12sdklayers_0000_0017 */
#ifndef __ID3D12ManualWriteTrackingResource_INTERFACE_DEFINED__
#define __ID3D12ManualWriteTrackingResource_INTERFACE_DEFINED__
/* interface ID3D12ManualWriteTrackingResource */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12ManualWriteTrackingResource;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("86ca3b85-49ad-4b6e-aed5-eddb18540f41")
ID3D12ManualWriteTrackingResource : public IUnknown
{
public:
virtual void STDMETHODCALLTYPE TrackWrite(
UINT Subresource,
_In_opt_ const D3D12_RANGE *pWrittenRange) = 0;
};
#else /* C style interface */
typedef struct ID3D12ManualWriteTrackingResourceVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12ManualWriteTrackingResource * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12ManualWriteTrackingResource * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12ManualWriteTrackingResource * This);
DECLSPEC_XFGVIRT(ID3D12ManualWriteTrackingResource, TrackWrite)
void ( STDMETHODCALLTYPE *TrackWrite )(
ID3D12ManualWriteTrackingResource * This,
UINT Subresource,
_In_opt_ const D3D12_RANGE *pWrittenRange);
END_INTERFACE
} ID3D12ManualWriteTrackingResourceVtbl;
interface ID3D12ManualWriteTrackingResource
{
CONST_VTBL struct ID3D12ManualWriteTrackingResourceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12ManualWriteTrackingResource_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12ManualWriteTrackingResource_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12ManualWriteTrackingResource_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12ManualWriteTrackingResource_TrackWrite(This,Subresource,pWrittenRange) \
( (This)->lpVtbl -> TrackWrite(This,Subresource,pWrittenRange) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12ManualWriteTrackingResource_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12sdklayers_0000_0018 */
/* [local] */
typedef
@ -2375,6 +2467,9 @@ enum D3D12_MESSAGE_ID
D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = 115,
D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = 116,
D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = 117,
D3D12_MESSAGE_ID_GET_PROGRAM_IDENTIFIER_ERROR = 118,
D3D12_MESSAGE_ID_GET_WORK_GRAPH_PROPERTIES_ERROR = 119,
D3D12_MESSAGE_ID_SET_PROGRAM_ERROR = 120,
D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = 135,
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET = 200,
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH = 201,
@ -3176,8 +3271,6 @@ enum D3D12_MESSAGE_ID
D3D12_MESSAGE_ID_UNSUPPORTED_BARRIER_LAYOUT = 1341,
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALID_PARAMETERS = 1342,
D3D12_MESSAGE_ID_ENHANCED_BARRIERS_NOT_SUPPORTED = 1343,
D3D12_MESSAGE_ID_CAST_TARGET_TEXEL_SIZE_MISMATCH = 1344,
D3D12_MESSAGE_ID_CAST_TO_PLANAR_NOT_SUPORTED = 1345,
D3D12_MESSAGE_ID_LEGACY_BARRIER_VALIDATION_FORCED_ON = 1346,
D3D12_MESSAGE_ID_EMPTY_ROOT_DESCRIPTOR_TABLE = 1347,
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ELEMENT_OFFSET_UNALIGNED = 1348,
@ -3191,10 +3284,35 @@ enum D3D12_MESSAGE_ID
D3D12_MESSAGE_ID_NON_OPTIMAL_BARRIER_ONLY_EXECUTE_COMMAND_LISTS = 1356,
D3D12_MESSAGE_ID_EXECUTE_INDIRECT_ZERO_COMMAND_COUNT = 1357,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_TEXTURE_LAYOUT = 1358,
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NOT_SUPPORTED = 1359,
D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NOT_SUPPORTED = 1359,
D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_TRIANGLE_FANS_NOT_SUPPORTED = 1360,
D3D12_MESSAGE_ID_CREATE_SAMPLER_COMPARISON_FUNC_IGNORED = 1361,
D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_CREATE_SAMPLER_COMPARISON_FUNC_IGNORED + 1 )
D3D12_MESSAGE_ID_CREATEHEAP_INVALIDHEAPTYPE = 1362,
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPTYPE = 1363,
D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NOT_SUPPORTED = 1364,
D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NON_WHOLE_DYNAMIC_DEPTH_BIAS = 1365,
D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_FLAG_MISSING = 1366,
D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NO_PIPELINE = 1367,
D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_FLAG_MISSING = 1368,
D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NO_PIPELINE = 1369,
D3D12_MESSAGE_ID_NONNORMALIZED_COORDINATE_SAMPLING_NOT_SUPPORTED = 1370,
D3D12_MESSAGE_ID_INVALID_CAST_TARGET = 1371,
D3D12_MESSAGE_ID_RENDER_PASS_COMMANDLIST_INVALID_END_STATE = 1372,
D3D12_MESSAGE_ID_RENDER_PASS_COMMANDLIST_INVALID_START_STATE = 1373,
D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_ACCESS = 1374,
D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_LOCAL_PRESERVE_PARAMETERS = 1375,
D3D12_MESSAGE_ID_RENDER_PASS_LOCAL_PRESERVE_RENDER_PARAMETERS_ERROR = 1376,
D3D12_MESSAGE_ID_RENDER_PASS_LOCAL_DEPTH_STENCIL_ERROR = 1377,
D3D12_MESSAGE_ID_DRAW_POTENTIALLY_OUTSIDE_OF_VALID_RENDER_AREA = 1378,
D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_LINERASTERIZATIONMODE = 1379,
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT_SMALLRESOURCE = 1380,
D3D12_MESSAGE_ID_GENERIC_DEVICE_OPERATION_UNSUPPORTED = 1381,
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDER_TARGET_WRONG_WRITE_MASK = 1382,
D3D12_MESSAGE_ID_PROBABLE_PIX_EVENT_LEAK = 1383,
D3D12_MESSAGE_ID_PIX_EVENT_UNDERFLOW = 1384,
D3D12_MESSAGE_ID_RECREATEAT_INVALID_TARGET = 1385,
D3D12_MESSAGE_ID_RECREATEAT_INSUFFICIENT_SUPPORT = 1386,
D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_RECREATEAT_INSUFFICIENT_SUPPORT + 1 )
} D3D12_MESSAGE_ID;
typedef struct D3D12_MESSAGE
@ -3225,8 +3343,8 @@ typedef struct D3D12_INFO_QUEUE_FILTER
#define D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0017_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0017_v0_0_s_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0018_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0018_v0_0_s_ifspec;
#ifndef __ID3D12InfoQueue_INTERFACE_DEFINED__
#define __ID3D12InfoQueue_INTERFACE_DEFINED__
@ -3671,7 +3789,7 @@ EXTERN_C const IID IID_ID3D12InfoQueue;
#endif /* __ID3D12InfoQueue_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12sdklayers_0000_0018 */
/* interface __MIDL_itf_d3d12sdklayers_0000_0019 */
/* [local] */
typedef
@ -3691,8 +3809,8 @@ typedef void ( __stdcall *D3D12MessageFunc )(
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0018_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0018_v0_0_s_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0019_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0019_v0_0_s_ifspec;
#ifndef __ID3D12InfoQueue1_INTERFACE_DEFINED__
#define __ID3D12InfoQueue1_INTERFACE_DEFINED__
@ -3712,7 +3830,7 @@ EXTERN_C const IID IID_ID3D12InfoQueue1;
virtual HRESULT STDMETHODCALLTYPE RegisterMessageCallback(
_In_ D3D12MessageFunc CallbackFunc,
_In_ D3D12_MESSAGE_CALLBACK_FLAGS CallbackFilterFlags,
_In_ void *pContext,
_Inout_ void *pContext,
_Inout_ DWORD *pCallbackCookie) = 0;
virtual HRESULT STDMETHODCALLTYPE UnregisterMessageCallback(
@ -3914,7 +4032,7 @@ EXTERN_C const IID IID_ID3D12InfoQueue1;
ID3D12InfoQueue1 * This,
_In_ D3D12MessageFunc CallbackFunc,
_In_ D3D12_MESSAGE_CALLBACK_FLAGS CallbackFilterFlags,
_In_ void *pContext,
_Inout_ void *pContext,
_Inout_ DWORD *pCallbackCookie);
DECLSPEC_XFGVIRT(ID3D12InfoQueue1, UnregisterMessageCallback)
@ -4068,7 +4186,7 @@ EXTERN_C const IID IID_ID3D12InfoQueue1;
#endif /* __ID3D12InfoQueue1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12sdklayers_0000_0019 */
/* interface __MIDL_itf_d3d12sdklayers_0000_0020 */
/* [local] */
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */
@ -4090,12 +4208,13 @@ DEFINE_GUID(IID_ID3D12DebugCommandList,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0
DEFINE_GUID(IID_ID3D12DebugCommandList2,0xaeb575cf,0x4e06,0x48be,0xba,0x3b,0xc4,0x50,0xfc,0x96,0x65,0x2e);
DEFINE_GUID(IID_ID3D12DebugCommandList3,0x197d5e15,0x4d37,0x4d34,0xaf,0x78,0x72,0x4c,0xd7,0x0f,0xdb,0x1f);
DEFINE_GUID(IID_ID3D12SharingContract,0x0adf7d52,0x929c,0x4e61,0xad,0xdb,0xff,0xed,0x30,0xde,0x66,0xef);
DEFINE_GUID(IID_ID3D12ManualWriteTrackingResource,0x86ca3b85,0x49ad,0x4b6e,0xae,0xd5,0xed,0xdb,0x18,0x54,0x0f,0x41);
DEFINE_GUID(IID_ID3D12InfoQueue,0x0742a90b,0xc387,0x483f,0xb9,0x46,0x30,0xa7,0xe4,0xe6,0x14,0x58);
DEFINE_GUID(IID_ID3D12InfoQueue1,0x2852dd88,0xb484,0x4c0c,0xb6,0xb1,0x67,0x16,0x85,0x00,0xe6,0x00);
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0019_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0019_v0_0_s_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0020_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0020_v0_0_s_ifspec;
/* Additional Prototypes for ALL interfaces */

View File

@ -338,7 +338,9 @@ enum D3D12_FEATURE_VIDEO
D3D12_FEATURE_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT = 42,
D3D12_FEATURE_VIDEO_ENCODER_SUPPORT = 43,
D3D12_FEATURE_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT = 44,
D3D12_FEATURE_VIDEO_ENCODER_RESOURCE_REQUIREMENTS = 45
D3D12_FEATURE_VIDEO_ENCODER_RESOURCE_REQUIREMENTS = 45,
D3D12_FEATURE_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG = 46,
D3D12_FEATURE_VIDEO_ENCODER_SUPPORT1 = 47
} D3D12_FEATURE_VIDEO;
typedef
@ -6311,6 +6313,16 @@ DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG4PT2_SIMPLE, 0xefd64d74, 0xc9e8,0x41d
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG4PT2_ADVSIMPLE_NOGMC, 0xed418a9f, 0x010d, 0x4eda, 0x9a, 0xe3, 0x9a, 0x65, 0x35, 0x8d, 0x8d, 0x2e);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN, 0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10, 0x107af0e0, 0xef1a, 0x4d19, 0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MONOCHROME, 0x0685b993, 0x3d8c, 0x43a0, 0x8b, 0x28, 0xd7, 0x4c, 0x2d, 0x68, 0x99, 0xa4);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MONOCHROME10, 0x142a1d0f, 0x69dd, 0x4ec9, 0x85, 0x91, 0xb1, 0x2f, 0xfc, 0xb9, 0x1a, 0x29);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN12, 0x1a72925f, 0x0c2c, 0x4f15, 0x96, 0xfb, 0xb1, 0x7d, 0x14, 0x73, 0x60, 0x3f);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10_422, 0x0bac4fe5, 0x1532, 0x4429, 0xa8, 0x54, 0xf8, 0x4d, 0xe0, 0x49, 0x53, 0xdb);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN12_422, 0x55bcac81, 0xf311, 0x4093, 0xa7, 0xd0, 0x1c, 0xbc, 0x0b, 0x84, 0x9b, 0xee);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN_444, 0x4008018f, 0xf537, 0x4b36, 0x98, 0xcf, 0x61, 0xaf, 0x8a, 0x2c, 0x1a, 0x33);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10_EXT, 0x9cc55490, 0xe37c, 0x4932, 0x86, 0x84, 0x49, 0x20, 0xf9, 0xf6, 0x40, 0x9c);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10_444, 0x0dabeffa, 0x4458, 0x4602, 0xbc, 0x03, 0x07, 0x95, 0x65, 0x9d, 0x61, 0x7c);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN12_444, 0x9798634d, 0xfe9d, 0x48e5, 0xb4, 0xda, 0xdb, 0xec, 0x45, 0xb3, 0xdf, 0x01);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN16, 0xa4fbdbb0, 0xa113, 0x482b, 0xa2, 0x32, 0x63, 0x5c, 0xc0, 0x69, 0x7f, 0x6d);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP9, 0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP9_10BIT_PROFILE2, 0xa4c749ef, 0x6ecf, 0x48aa, 0x84, 0x48, 0x50, 0xa7, 0xa1, 0x16, 0x5f, 0xf7);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP8, 0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7);
@ -6319,6 +6331,463 @@ DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE1, 0x6936ff0f, 0x45b1, 0x4163,
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE2, 0x0c5f2aa1, 0xe541, 0x4089, 0xbb, 0x7b, 0x98, 0x11, 0x0a, 0x19, 0xd7, 0xc8);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_12BIT_PROFILE2, 0x17127009, 0xa00f, 0x4ce1, 0x99, 0x4e, 0xbf, 0x40, 0x81, 0xf6, 0xf3, 0xf0);
DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_12BIT_PROFILE2_420, 0x2d80bed6, 0x9cac, 0x4835, 0x9e, 0x91, 0x32, 0x7b, 0xbc, 0x4f, 0x9e, 0xe8);
typedef
enum D3D12_VIDEO_ENCODER_AV1_PROFILE
{
D3D12_VIDEO_ENCODER_AV1_PROFILE_MAIN = 0,
D3D12_VIDEO_ENCODER_AV1_PROFILE_HIGH = 1,
D3D12_VIDEO_ENCODER_AV1_PROFILE_PROFESSIONAL = 2
} D3D12_VIDEO_ENCODER_AV1_PROFILE;
typedef
enum D3D12_VIDEO_ENCODER_AV1_LEVELS
{
D3D12_VIDEO_ENCODER_AV1_LEVELS_2_0 = 0,
D3D12_VIDEO_ENCODER_AV1_LEVELS_2_1 = 1,
D3D12_VIDEO_ENCODER_AV1_LEVELS_2_2 = 2,
D3D12_VIDEO_ENCODER_AV1_LEVELS_2_3 = 3,
D3D12_VIDEO_ENCODER_AV1_LEVELS_3_0 = 4,
D3D12_VIDEO_ENCODER_AV1_LEVELS_3_1 = 5,
D3D12_VIDEO_ENCODER_AV1_LEVELS_3_2 = 6,
D3D12_VIDEO_ENCODER_AV1_LEVELS_3_3 = 7,
D3D12_VIDEO_ENCODER_AV1_LEVELS_4_0 = 8,
D3D12_VIDEO_ENCODER_AV1_LEVELS_4_1 = 9,
D3D12_VIDEO_ENCODER_AV1_LEVELS_4_2 = 10,
D3D12_VIDEO_ENCODER_AV1_LEVELS_4_3 = 11,
D3D12_VIDEO_ENCODER_AV1_LEVELS_5_0 = 12,
D3D12_VIDEO_ENCODER_AV1_LEVELS_5_1 = 13,
D3D12_VIDEO_ENCODER_AV1_LEVELS_5_2 = 14,
D3D12_VIDEO_ENCODER_AV1_LEVELS_5_3 = 15,
D3D12_VIDEO_ENCODER_AV1_LEVELS_6_0 = 16,
D3D12_VIDEO_ENCODER_AV1_LEVELS_6_1 = 17,
D3D12_VIDEO_ENCODER_AV1_LEVELS_6_2 = 18,
D3D12_VIDEO_ENCODER_AV1_LEVELS_6_3 = 19,
D3D12_VIDEO_ENCODER_AV1_LEVELS_7_0 = 20,
D3D12_VIDEO_ENCODER_AV1_LEVELS_7_1 = 21,
D3D12_VIDEO_ENCODER_AV1_LEVELS_7_2 = 22,
D3D12_VIDEO_ENCODER_AV1_LEVELS_7_3 = 23
} D3D12_VIDEO_ENCODER_AV1_LEVELS;
typedef
enum D3D12_VIDEO_ENCODER_AV1_TIER
{
D3D12_VIDEO_ENCODER_AV1_TIER_MAIN = 0,
D3D12_VIDEO_ENCODER_AV1_TIER_HIGH = 1
} D3D12_VIDEO_ENCODER_AV1_TIER;
typedef struct D3D12_VIDEO_ENCODER_AV1_LEVEL_TIER_CONSTRAINTS
{
D3D12_VIDEO_ENCODER_AV1_LEVELS Level;
D3D12_VIDEO_ENCODER_AV1_TIER Tier;
} D3D12_VIDEO_ENCODER_AV1_LEVEL_TIER_CONSTRAINTS;
typedef
enum D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS
{
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_NONE = 0,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_128x128_SUPERBLOCK = 0x1,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_FILTER_INTRA = 0x2,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_INTRA_EDGE_FILTER = 0x4,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_INTERINTRA_COMPOUND = 0x8,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_MASKED_COMPOUND = 0x10,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_WARPED_MOTION = 0x20,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_DUAL_FILTER = 0x40,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_JNT_COMP = 0x80,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_FORCED_INTEGER_MOTION_VECTORS = 0x100,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_SUPER_RESOLUTION = 0x200,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_LOOP_RESTORATION_FILTER = 0x400,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_PALETTE_ENCODING = 0x800,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_CDEF_FILTERING = 0x1000,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_INTRA_BLOCK_COPY = 0x2000,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_FRAME_REFERENCE_MOTION_VECTORS = 0x4000,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_ORDER_HINT_TOOLS = 0x8000,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_AUTO_SEGMENTATION = 0x10000,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_CUSTOM_SEGMENTATION = 0x20000,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_LOOP_FILTER_DELTAS = 0x40000,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_QUANTIZATION_DELTAS = 0x80000,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_QUANTIZATION_MATRIX = 0x100000,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_REDUCED_TX_SET = 0x200000,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_MOTION_MODE_SWITCHABLE = 0x400000,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_ALLOW_HIGH_PRECISION_MV = 0x800000,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_SKIP_MODE_PRESENT = 0x1000000,
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_DELTA_LF_PARAMS = 0x2000000
} D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS);
typedef
enum D3D12_VIDEO_ENCODER_AV1_TX_MODE
{
D3D12_VIDEO_ENCODER_AV1_TX_MODE_ONLY4x4 = 0,
D3D12_VIDEO_ENCODER_AV1_TX_MODE_LARGEST = 1,
D3D12_VIDEO_ENCODER_AV1_TX_MODE_SELECT = 2
} D3D12_VIDEO_ENCODER_AV1_TX_MODE;
typedef
enum D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAGS
{
D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAG_NONE = 0,
D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAG_ONLY4x4 = ( 1 << D3D12_VIDEO_ENCODER_AV1_TX_MODE_ONLY4x4 ) ,
D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAG_LARGEST = ( 1 << D3D12_VIDEO_ENCODER_AV1_TX_MODE_LARGEST ) ,
D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAG_SELECT = ( 1 << D3D12_VIDEO_ENCODER_AV1_TX_MODE_SELECT )
} D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAGS);
typedef
enum D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS
{
D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP = 0,
D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP_SMOOTH = 1,
D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP_SHARP = 2,
D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_BILINEAR = 3,
D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_SWITCHABLE = 4
} D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS;
typedef
enum D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAGS
{
D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_NONE = 0,
D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_EIGHTTAP = ( 1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP ) ,
D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_EIGHTTAP_SMOOTH = ( 1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP_SMOOTH ) ,
D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_EIGHTTAP_SHARP = ( 1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP_SHARP ) ,
D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_BILINEAR = ( 1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_BILINEAR ) ,
D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_SWITCHABLE = ( 1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_SWITCHABLE )
} D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAGS);
typedef
enum D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE
{
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_4x4 = 0,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_8x8 = 1,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_16x16 = 2,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_32x32 = 3,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_64x64 = 4
} D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE;
typedef
enum D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE
{
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_DISABLED = 0,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_Q = 1,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_Y_V = 2,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_Y_H = 3,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_U = 4,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_V = 5,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_REF_FRAME = 6,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_SKIP = 7,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_GLOBALMV = 8
} D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE;
typedef
enum D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAGS
{
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_NONE = 0,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_DISABLED = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_DISABLED ) ,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_Q = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_Q ) ,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_LF_Y_V = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_Y_V ) ,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_LF_Y_H = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_Y_H ) ,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_LF_U = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_U ) ,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_LF_V = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_V ) ,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_REF_FRAME = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_REF_FRAME ) ,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_SKIP = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_SKIP ) ,
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_GLOBALMV = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_GLOBALMV )
} D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAGS);
typedef
enum D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE
{
D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE_DISABLED = 0,
D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE_SWITCHABLE = 1,
D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE_WIENER = 2,
D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE_SGRPROJ = 3
} D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE;
typedef
enum D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE
{
D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_DISABLED = 0,
D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_32x32 = 1,
D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_64x64 = 2,
D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_128x128 = 3,
D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_256x256 = 4
} D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE;
typedef
enum D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAGS
{
D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_NOT_SUPPORTED = 0,
D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_32x32 = 0x1,
D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_64x64 = 0x2,
D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_128x128 = 0x4,
D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_256x256 = 0x8
} D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAGS);
typedef
enum D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION
{
D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_IDENTITY = 0,
D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_TRANSLATION = 1,
D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_ROTZOOM = 2,
D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_AFFINE = 3
} D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION;
typedef
enum D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAGS
{
D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_NONE = 0,
D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_IDENTITY = ( 1 << D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_IDENTITY ) ,
D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_TRANSLATION = ( 1 << D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_TRANSLATION ) ,
D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_ROTZOOM = ( 1 << D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_ROTZOOM ) ,
D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_AFFINE = ( 1 << D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_AFFINE )
} D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAGS);
typedef
enum D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAGS
{
D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_NONE = 0,
D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_QUANTIZATION = 0x1,
D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_QUANTIZATION_DELTA = 0x2,
D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_LOOP_FILTER = 0x4,
D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_LOOP_FILTER_DELTA = 0x8,
D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_CDEF_DATA = 0x10,
D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_CONTEXT_UPDATE_TILE_ID = 0x20,
D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_COMPOUND_PREDICTION_MODE = 0x40,
D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_PRIMARY_REF_FRAME = 0x80,
D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_REFERENCE_INDICES = 0x100
} D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAGS);
typedef struct D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION_SUPPORT
{
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS SupportedFeatureFlags;
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS RequiredFeatureFlags;
D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAGS SupportedInterpolationFilters;
D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAGS SupportedRestorationParams[ 3 ][ 3 ];
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAGS SupportedSegmentationModes;
D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAGS SupportedTxModes[ 4 ];
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE SegmentationBlockSize;
D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAGS PostEncodeValuesFlags;
UINT MaxTemporalLayers;
UINT MaxSpatialLayers;
} D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION_SUPPORT;
typedef
enum D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE
{
D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_KEY_FRAME = 0,
D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_INTER_FRAME = 1,
D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_INTRA_ONLY_FRAME = 2,
D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_SWITCH_FRAME = 3
} D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE;
typedef
enum D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAGS
{
D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_NONE = 0,
D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_KEY_FRAME = ( 1 << D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_KEY_FRAME ) ,
D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_INTER_FRAME = ( 1 << D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_INTER_FRAME ) ,
D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_INTRA_ONLY_FRAME = ( 1 << D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_INTRA_ONLY_FRAME ) ,
D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_SWITCH_FRAME = ( 1 << D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_SWITCH_FRAME )
} D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAGS);
typedef
enum D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE
{
D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE_SINGLE_REFERENCE = 0,
D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE_COMPOUND_REFERENCE = 1
} D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE;
typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_PICTURE_CONTROL_SUPPORT
{
D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE PredictionMode;
UINT MaxUniqueReferencesPerFrame;
D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAGS SupportedFrameTypes;
D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAGS SupportedReferenceWarpedMotionFlags;
} D3D12_VIDEO_ENCODER_CODEC_AV1_PICTURE_CONTROL_SUPPORT;
typedef struct D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION
{
D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS FeatureFlags;
UINT OrderHintBitsMinus1;
} D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION;
typedef struct D3D12_VIDEO_ENCODER_AV1_SEQUENCE_STRUCTURE
{
UINT IntraDistance;
UINT InterFramePeriod;
} D3D12_VIDEO_ENCODER_AV1_SEQUENCE_STRUCTURE;
typedef struct D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO
{
D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION TransformationType;
INT TransformationMatrix[ 8 ];
BOOL InvalidAffineSet;
} D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO;
typedef struct D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_DESCRIPTOR
{
UINT ReconstructedPictureResourceIndex;
UINT TemporalLayerIndexPlus1;
UINT SpatialLayerIndexPlus1;
D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE FrameType;
D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO WarpedMotionInfo;
UINT OrderHint;
UINT PictureIndex;
} D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_DESCRIPTOR;
typedef
enum D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAGS
{
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_NONE = 0,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_ERROR_RESILIENT_MODE = 0x1,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_DISABLE_CDF_UPDATE = 0x2,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_PALETTE_ENCODING = 0x4,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_SKIP_MODE = 0x8,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_FRAME_REFERENCE_MOTION_VECTORS = 0x10,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_FORCE_INTEGER_MOTION_VECTORS = 0x20,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ALLOW_INTRA_BLOCK_COPY = 0x40,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_USE_SUPER_RESOLUTION = 0x80,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_DISABLE_FRAME_END_UPDATE_CDF = 0x100,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_FRAME_SEGMENTATION_AUTO = 0x200,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_FRAME_SEGMENTATION_CUSTOM = 0x400,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_WARPED_MOTION = 0x800,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_REDUCED_TX_SET = 0x1000,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_MOTION_MODE_SWITCHABLE = 0x2000,
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ALLOW_HIGH_PRECISION_MV = 0x4000
} D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAGS);
typedef struct D3D12_VIDEO_ENCODER_AV1_RESTORATION_CONFIG
{
D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE FrameRestorationType[ 3 ];
D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE LoopRestorationPixelSize[ 3 ];
} D3D12_VIDEO_ENCODER_AV1_RESTORATION_CONFIG;
typedef struct D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA
{
UINT64 EnabledFeatures;
INT64 FeatureValue[ 8 ];
} D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA;
typedef struct D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG
{
UINT64 UpdateMap;
UINT64 TemporalUpdate;
UINT64 UpdateData;
UINT64 NumSegments;
D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA SegmentsData[ 8 ];
} D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG;
typedef struct D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MAP
{
UINT SegmentsMapByteSize;
UINT8 *pSegmentsMap;
} D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MAP;
typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_CONFIG
{
UINT64 LoopFilterLevel[ 2 ];
UINT64 LoopFilterLevelU;
UINT64 LoopFilterLevelV;
UINT64 LoopFilterSharpnessLevel;
UINT64 LoopFilterDeltaEnabled;
UINT64 UpdateRefDelta;
INT64 RefDeltas[ 8 ];
UINT64 UpdateModeDelta;
INT64 ModeDeltas[ 2 ];
} D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_CONFIG;
typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_DELTA_CONFIG
{
UINT64 DeltaLFPresent;
UINT64 DeltaLFMulti;
UINT64 DeltaLFRes;
} D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_DELTA_CONFIG;
typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_CONFIG
{
UINT64 BaseQIndex;
INT64 YDCDeltaQ;
INT64 UDCDeltaQ;
INT64 UACDeltaQ;
INT64 VDCDeltaQ;
INT64 VACDeltaQ;
UINT64 UsingQMatrix;
UINT64 QMY;
UINT64 QMU;
UINT64 QMV;
} D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_CONFIG;
typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_DELTA_CONFIG
{
UINT64 DeltaQPresent;
UINT64 DeltaQRes;
} D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_DELTA_CONFIG;
typedef struct D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG
{
UINT64 CdefBits;
UINT64 CdefDampingMinus3;
UINT64 CdefYPriStrength[ 8 ];
UINT64 CdefUVPriStrength[ 8 ];
UINT64 CdefYSecStrength[ 8 ];
UINT64 CdefUVSecStrength[ 8 ];
} D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG;
typedef struct D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_CODEC_DATA
{
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAGS Flags;
D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE FrameType;
D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE CompoundPredictionType;
D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS InterpolationFilter;
D3D12_VIDEO_ENCODER_AV1_RESTORATION_CONFIG FrameRestorationConfig;
D3D12_VIDEO_ENCODER_AV1_TX_MODE TxMode;
UINT SuperResDenominator;
UINT OrderHint;
UINT PictureIndex;
UINT TemporalLayerIndexPlus1;
UINT SpatialLayerIndexPlus1;
D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_DESCRIPTOR ReferenceFramesReconPictureDescriptors[ 8 ];
UINT ReferenceIndices[ 7 ];
UINT PrimaryRefFrame;
UINT RefreshFrameFlags;
D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_CONFIG LoopFilter;
D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_DELTA_CONFIG LoopFilterDelta;
D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_CONFIG Quantization;
D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_DELTA_CONFIG QuantizationDelta;
D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG CDEF;
UINT QPMapValuesCount;
_Field_size_full_(QPMapValuesCount) INT16 *pRateControlQPMap;
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG CustomSegmentation;
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MAP CustomSegmentsMap;
} D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_CODEC_DATA;
typedef struct D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_TILES
{
UINT64 RowCount;
UINT64 ColCount;
UINT64 RowHeights[ 64 ];
UINT64 ColWidths[ 64 ];
UINT64 ContextUpdateTileId;
} D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_TILES;
typedef struct D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES
{
UINT64 CompoundPredictionType;
D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_CONFIG LoopFilter;
D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_DELTA_CONFIG LoopFilterDelta;
D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_CONFIG Quantization;
D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_DELTA_CONFIG QuantizationDelta;
D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG CDEF;
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG SegmentationConfig;
UINT64 PrimaryRefFrame;
UINT64 ReferenceIndices[ 7 ];
} D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES;
typedef
enum D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE
{
@ -6338,7 +6807,9 @@ enum D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS
D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_QP_RANGE = 0x4,
D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_INITIAL_QP = 0x8,
D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_MAX_FRAME_SIZE = 0x10,
D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_VBV_SIZES = 0x20
D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_VBV_SIZES = 0x20,
D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_EXTENSION1_SUPPORT = 0x40,
D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_QUALITY_VS_SPEED = 0x80
} D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS);
@ -6349,6 +6820,14 @@ typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP
UINT ConstantQP_InterPredictedFrame_BiDirectionalRef;
} D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP;
typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP1
{
UINT ConstantQP_FullIntracodedFrame;
UINT ConstantQP_InterPredictedFrame_PrevRefOnly;
UINT ConstantQP_InterPredictedFrame_BiDirectionalRef;
UINT QualityVsSpeed;
} D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP1;
typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR
{
UINT InitialQP;
@ -6360,6 +6839,18 @@ typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR
UINT64 InitialVBVFullness;
} D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR;
typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR1
{
UINT InitialQP;
UINT MinQP;
UINT MaxQP;
UINT64 MaxFrameBitSize;
UINT64 TargetBitRate;
UINT64 VBVCapacity;
UINT64 InitialVBVFullness;
UINT QualityVsSpeed;
} D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR1;
typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR
{
UINT InitialQP;
@ -6372,6 +6863,19 @@ typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR
UINT64 InitialVBVFullness;
} D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR;
typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR1
{
UINT InitialQP;
UINT MinQP;
UINT MaxQP;
UINT64 MaxFrameBitSize;
UINT64 TargetAvgBitRate;
UINT64 PeakBitRate;
UINT64 VBVCapacity;
UINT64 InitialVBVFullness;
UINT QualityVsSpeed;
} D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR1;
typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR
{
UINT InitialQP;
@ -6383,6 +6887,25 @@ typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR
UINT ConstantQualityTarget;
} D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR;
typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR1
{
UINT InitialQP;
UINT MinQP;
UINT MaxQP;
UINT64 MaxFrameBitSize;
UINT64 TargetAvgBitRate;
UINT64 PeakBitRate;
UINT ConstantQualityTarget;
UINT64 VBVCapacity;
UINT64 InitialVBVFullness;
UINT QualityVsSpeed;
} D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR1;
typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_ABSOLUTE_QP_MAP
{
UINT QualityVsSpeed;
} D3D12_VIDEO_ENCODER_RATE_CONTROL_ABSOLUTE_QP_MAP;
typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
{
UINT DataSize;
@ -6392,6 +6915,11 @@ typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
const D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR *pConfiguration_CBR;
const D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR *pConfiguration_VBR;
const D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR *pConfiguration_QVBR;
const D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP1 *pConfiguration_CQP1;
const D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR1 *pConfiguration_CBR1;
const D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR1 *pConfiguration_VBR1;
const D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR1 *pConfiguration_QVBR1;
const D3D12_VIDEO_ENCODER_RATE_CONTROL_ABSOLUTE_QP_MAP *pConfiguration_AbsoluteQPMap;
} ;
} D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS;
@ -6407,7 +6935,8 @@ typedef
enum D3D12_VIDEO_ENCODER_CODEC
{
D3D12_VIDEO_ENCODER_CODEC_H264 = 0,
D3D12_VIDEO_ENCODER_CODEC_HEVC = 1
D3D12_VIDEO_ENCODER_CODEC_HEVC = 1,
D3D12_VIDEO_ENCODER_CODEC_AV1 = 2
} D3D12_VIDEO_ENCODER_CODEC;
typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC
@ -6439,6 +6968,7 @@ typedef struct D3D12_VIDEO_ENCODER_PROFILE_DESC
{
D3D12_VIDEO_ENCODER_PROFILE_H264 *pH264Profile;
D3D12_VIDEO_ENCODER_PROFILE_HEVC *pHEVCProfile;
D3D12_VIDEO_ENCODER_AV1_PROFILE *pAV1Profile;
} ;
} D3D12_VIDEO_ENCODER_PROFILE_DESC;
@ -6505,6 +7035,7 @@ typedef struct D3D12_VIDEO_ENCODER_LEVEL_SETTING
{
D3D12_VIDEO_ENCODER_LEVELS_H264 *pH264LevelSetting;
D3D12_VIDEO_ENCODER_LEVEL_TIER_CONSTRAINTS_HEVC *pHEVCLevelSetting;
D3D12_VIDEO_ENCODER_AV1_LEVEL_TIER_CONSTRAINTS *pAV1LevelSetting;
} ;
} D3D12_VIDEO_ENCODER_LEVEL_SETTING;
@ -6591,7 +7122,9 @@ enum D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE
D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_BYTES_PER_SUBREGION = 1,
D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_SQUARE_UNITS_PER_SUBREGION_ROW_UNALIGNED = 2,
D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_PARTITIONING_ROWS_PER_SUBREGION = 3,
D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_PARTITIONING_SUBREGIONS_PER_FRAME = 4
D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_PARTITIONING_SUBREGIONS_PER_FRAME = 4,
D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_GRID_PARTITION = 5,
D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_CONFIGURABLE_GRID_PARTITION = 6
} D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE;
typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE
@ -6604,6 +7137,58 @@ typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE
BOOL IsSupported;
} D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE;
typedef
enum D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAGS
{
D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_NONE = 0,
D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_NOT_SPECIFIED = 0x1,
D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_CODEC_CONSTRAINT = 0x2,
D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_HARDWARE_CONSTRAINT = 0x4,
D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_ROWS_COUNT = 0x8,
D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_COLS_COUNT = 0x10,
D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_WIDTH = 0x20,
D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_AREA = 0x40,
D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_TOTAL_TILES = 0x80
} D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAGS);
typedef struct D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT
{
BOOL Use128SuperBlocks;
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_TILES TilesConfiguration;
D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAGS ValidationFlags;
UINT MinTileRows;
UINT MaxTileRows;
UINT MinTileCols;
UINT MaxTileCols;
UINT MinTileWidth;
UINT MaxTileWidth;
UINT MinTileArea;
UINT MaxTileArea;
UINT TileSizeBytesMinus1;
} D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT;
typedef struct D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT
{
UINT DataSize;
union
{
D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT *pAV1Support;
} ;
} D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT;
typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG
{
UINT NodeIndex;
D3D12_VIDEO_ENCODER_CODEC Codec;
D3D12_VIDEO_ENCODER_PROFILE_DESC Profile;
D3D12_VIDEO_ENCODER_LEVEL_SETTING Level;
D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionMode;
D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC FrameResolution;
D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT CodecSupport;
BOOL IsSupported;
} D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG;
typedef
enum D3D12_VIDEO_ENCODER_HEAP_FLAGS
{
@ -6728,6 +7313,7 @@ typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT
{
D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264 *pH264Support;
D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC *pHEVCSupport;
D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION_SUPPORT *pAV1Support;
} ;
} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT;
@ -6765,6 +7351,7 @@ typedef struct D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT
{
D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_H264 *pH264Support;
D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_HEVC *pHEVCSupport;
D3D12_VIDEO_ENCODER_CODEC_AV1_PICTURE_CONTROL_SUPPORT *pAV1Support;
} ;
} D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT;
@ -6793,7 +7380,9 @@ enum D3D12_VIDEO_ENCODER_SUPPORT_FLAGS
D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_INITIAL_QP_AVAILABLE = 0x200,
D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_MAX_FRAME_SIZE_AVAILABLE = 0x400,
D3D12_VIDEO_ENCODER_SUPPORT_FLAG_SEQUENCE_GOP_RECONFIGURATION_AVAILABLE = 0x800,
D3D12_VIDEO_ENCODER_SUPPORT_FLAG_MOTION_ESTIMATION_PRECISION_MODE_LIMIT_AVAILABLE = 0x1000
D3D12_VIDEO_ENCODER_SUPPORT_FLAG_MOTION_ESTIMATION_PRECISION_MODE_LIMIT_AVAILABLE = 0x1000,
D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_EXTENSION1_SUPPORT = 0x2000,
D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_QUALITY_VS_SPEED_AVAILABLE = 0x4000
} D3D12_VIDEO_ENCODER_SUPPORT_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_SUPPORT_FLAGS);
@ -6855,6 +7444,7 @@ typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION
{
D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264 *pH264Config;
D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC *pHEVCConfig;
D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION *pAV1Config;
} ;
} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION;
@ -6870,7 +7460,8 @@ enum D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE
D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_MAXIMUM = 0,
D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_FULL_PIXEL = 1,
D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_HALF_PIXEL = 2,
D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_QUARTER_PIXEL = 3
D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_QUARTER_PIXEL = 3,
D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_EIGHTH_PIXEL = 4
} D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE;
typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS
@ -6893,7 +7484,8 @@ enum D3D12_VIDEO_ENCODER_VALIDATION_FLAGS
D3D12_VIDEO_ENCODER_VALIDATION_FLAG_INTRA_REFRESH_MODE_NOT_SUPPORTED = 0x80,
D3D12_VIDEO_ENCODER_VALIDATION_FLAG_SUBREGION_LAYOUT_MODE_NOT_SUPPORTED = 0x100,
D3D12_VIDEO_ENCODER_VALIDATION_FLAG_RESOLUTION_NOT_SUPPORTED_IN_LIST = 0x200,
D3D12_VIDEO_ENCODER_VALIDATION_FLAG_GOP_STRUCTURE_NOT_SUPPORTED = 0x800
D3D12_VIDEO_ENCODER_VALIDATION_FLAG_GOP_STRUCTURE_NOT_SUPPORTED = 0x800,
D3D12_VIDEO_ENCODER_VALIDATION_FLAG_SUBREGION_LAYOUT_DATA_NOT_SUPPORTED = 0x1000
} D3D12_VIDEO_ENCODER_VALIDATION_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_VALIDATION_FLAGS);
@ -6920,6 +7512,7 @@ typedef struct D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE
{
D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_H264 *pH264GroupOfPictures;
D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_HEVC *pHEVCGroupOfPictures;
D3D12_VIDEO_ENCODER_AV1_SEQUENCE_STRUCTURE *pAV1SequenceStructure;
} ;
} D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE;
@ -6943,6 +7536,50 @@ typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT
_Field_size_full_(ResolutionsListCount) D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS *pResolutionDependentSupport;
} D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT;
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES
{
union
{
UINT MaxBytesPerSlice;
UINT NumberOfCodingUnitsPerSlice;
UINT NumberOfRowsPerSlice;
UINT NumberOfSlicesPerFrame;
} ;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES;
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA
{
UINT DataSize;
union
{
const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES *pSlicesPartition_H264;
const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES *pSlicesPartition_HEVC;
const D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_TILES *pTilesPartition_AV1;
} ;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA;
typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT1
{
UINT NodeIndex;
D3D12_VIDEO_ENCODER_CODEC Codec;
DXGI_FORMAT InputFormat;
D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration;
D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE CodecGopSequence;
D3D12_VIDEO_ENCODER_RATE_CONTROL RateControl;
D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE IntraRefresh;
D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionFrameEncoding;
UINT ResolutionsListCount;
const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC *pResolutionList;
UINT MaxReferenceFramesInDPB;
D3D12_VIDEO_ENCODER_VALIDATION_FLAGS ValidationFlags;
D3D12_VIDEO_ENCODER_SUPPORT_FLAGS SupportFlags;
D3D12_VIDEO_ENCODER_PROFILE_DESC SuggestedProfile;
D3D12_VIDEO_ENCODER_LEVEL_SETTING SuggestedLevel;
_Field_size_full_(ResolutionsListCount) D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS *pResolutionDependentSupport;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA SubregionFrameEncodingData;
UINT MaxQualityVsSpeed;
} D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT1;
typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS
{
UINT NodeIndex;
@ -7716,6 +8353,7 @@ typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA
{
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264 *pH264PicData;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC *pHEVCPicData;
D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_CODEC_DATA *pAV1PicData;
} ;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA;
@ -7754,27 +8392,6 @@ enum D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS
} D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS);
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES
{
union
{
UINT MaxBytesPerSlice;
UINT NumberOfCodingUnitsPerSlice;
UINT NumberOfRowsPerSlice;
UINT NumberOfSlicesPerFrame;
} ;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES;
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA
{
UINT DataSize;
union
{
const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES *pSlicesPartition_H264;
const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES *pSlicesPartition_HEVC;
} ;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA;
typedef struct D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC
{
D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS Flags;

View File

@ -93,6 +93,7 @@ enum D3D_DRIVER_TYPE
typedef
enum D3D_FEATURE_LEVEL
{
D3D_FEATURE_LEVEL_1_0_GENERIC = 0x100,
D3D_FEATURE_LEVEL_1_0_CORE = 0x1000,
D3D_FEATURE_LEVEL_9_1 = 0x9100,
D3D_FEATURE_LEVEL_9_2 = 0x9200,

View File

@ -0,0 +1,35 @@
//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#ifndef __D3DX12_H__
#define __D3DX12_H__
#include "d3d12.h"
#if defined( __cplusplus )
#include "d3dx12_barriers.h"
#include "d3dx12_core.h"
#include "d3dx12_default.h"
#include "d3dx12_pipeline_state_stream.h"
#include "d3dx12_render_pass.h"
#include "d3dx12_resource_helpers.h"
#include "d3dx12_root_signature.h"
#include "d3dx12_property_format_table.h"
#ifndef D3DX12_NO_STATE_OBJECT_HELPERS
#include "d3dx12_state_object.h"
#endif // !D3DX12_NO_STATE_OBJECT_HELPERS
#ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
#include "d3dx12_check_feature_support.h"
#endif // !D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
#endif // defined( __cplusplus )
#endif //__D3DX12_H__

View File

@ -0,0 +1,192 @@
//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#ifndef __D3DX12_BARRIERS_H__
#define __D3DX12_BARRIERS_H__
#if defined( __cplusplus )
#include "d3d12.h"
//------------------------------------------------------------------------------------------------
struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
{
CD3DX12_RESOURCE_BARRIER() = default;
explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept :
D3D12_RESOURCE_BARRIER(o)
{}
static inline CD3DX12_RESOURCE_BARRIER Transition(
_In_ ID3D12Resource* pResource,
D3D12_RESOURCE_STATES stateBefore,
D3D12_RESOURCE_STATES stateAfter,
UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept
{
CD3DX12_RESOURCE_BARRIER result = {};
D3D12_RESOURCE_BARRIER &barrier = result;
result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
result.Flags = flags;
barrier.Transition.pResource = pResource;
barrier.Transition.StateBefore = stateBefore;
barrier.Transition.StateAfter = stateAfter;
barrier.Transition.Subresource = subresource;
return result;
}
static inline CD3DX12_RESOURCE_BARRIER Aliasing(
_In_opt_ ID3D12Resource* pResourceBefore,
_In_opt_ ID3D12Resource* pResourceAfter) noexcept
{
CD3DX12_RESOURCE_BARRIER result = {};
D3D12_RESOURCE_BARRIER &barrier = result;
result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
barrier.Aliasing.pResourceBefore = pResourceBefore;
barrier.Aliasing.pResourceAfter = pResourceAfter;
return result;
}
static inline CD3DX12_RESOURCE_BARRIER UAV(
_In_opt_ ID3D12Resource* pResource) noexcept
{
CD3DX12_RESOURCE_BARRIER result = {};
D3D12_RESOURCE_BARRIER &barrier = result;
result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
barrier.UAV.pResource = pResource;
return result;
}
};
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
//================================================================================================
// D3DX12 Enhanced Barrier Helpers
//================================================================================================
class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE
{
public:
CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default;
CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept :
D3D12_BARRIER_SUBRESOURCE_RANGE(o)
{}
explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept :
D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 }
{}
CD3DX12_BARRIER_SUBRESOURCE_RANGE(
UINT firstMipLevel,
UINT numMips,
UINT firstArraySlice,
UINT numArraySlices,
UINT firstPlane = 0,
UINT numPlanes = 1) noexcept :
D3D12_BARRIER_SUBRESOURCE_RANGE
{
firstMipLevel,
numMips,
firstArraySlice,
numArraySlices,
firstPlane,
numPlanes
}
{}
};
class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER
{
public:
CD3DX12_GLOBAL_BARRIER() = default;
CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){}
CD3DX12_GLOBAL_BARRIER(
D3D12_BARRIER_SYNC syncBefore,
D3D12_BARRIER_SYNC syncAfter,
D3D12_BARRIER_ACCESS accessBefore,
D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER {
syncBefore,
syncAfter,
accessBefore,
accessAfter
}
{}
};
class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER
{
public:
CD3DX12_BUFFER_BARRIER() = default;
CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){}
CD3DX12_BUFFER_BARRIER(
D3D12_BARRIER_SYNC syncBefore,
D3D12_BARRIER_SYNC syncAfter,
D3D12_BARRIER_ACCESS accessBefore,
D3D12_BARRIER_ACCESS accessAfter,
ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER {
syncBefore,
syncAfter,
accessBefore,
accessAfter,
pRes,
0, ULLONG_MAX
}
{}
};
class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER
{
public:
CD3DX12_TEXTURE_BARRIER() = default;
CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){}
CD3DX12_TEXTURE_BARRIER(
D3D12_BARRIER_SYNC syncBefore,
D3D12_BARRIER_SYNC syncAfter,
D3D12_BARRIER_ACCESS accessBefore,
D3D12_BARRIER_ACCESS accessAfter,
D3D12_BARRIER_LAYOUT layoutBefore,
D3D12_BARRIER_LAYOUT layoutAfter,
ID3D12Resource *pRes,
const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources,
D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER {
syncBefore,
syncAfter,
accessBefore,
accessAfter,
layoutBefore,
layoutAfter,
pRes,
subresources,
flag
}
{}
};
class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP
{
public:
CD3DX12_BARRIER_GROUP() = default;
CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){}
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept
{
Type = D3D12_BARRIER_TYPE_BUFFER;
NumBarriers = numBarriers;
pBufferBarriers = pBarriers;
}
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept
{
Type = D3D12_BARRIER_TYPE_TEXTURE;
NumBarriers = numBarriers;
pTextureBarriers = pBarriers;
}
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept
{
Type = D3D12_BARRIER_TYPE_GLOBAL;
NumBarriers = numBarriers;
pGlobalBarriers = pBarriers;
}
};
#endif // D3D12_SDK_VERSION >= 608
#endif // defined( __cplusplus )
#endif // __D3DX12_BARRIERS_H__

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//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#pragma once
struct CD3DX12_DEFAULT {};
extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;

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//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#ifndef __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__
#define __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__
#include "d3d12.h"
#define MAP_ALIGN_REQUIREMENT 16 // Map is required to return 16-byte aligned addresses
struct D3D12_PROPERTY_LAYOUT_FORMAT_TABLE
{
public:
// ----------------------------------------------------------------------------
// Information describing everything about a D3D Resource Format
// ----------------------------------------------------------------------------
typedef struct FORMAT_DETAIL
{
DXGI_FORMAT DXGIFormat;
DXGI_FORMAT ParentFormat;
const DXGI_FORMAT* pDefaultFormatCastSet; // This is dependent on FL/driver version, but is here to save a lot of space
UINT8 BitsPerComponent[4]; // only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
UINT8 BitsPerUnit;
BYTE SRGBFormat : 1;
UINT WidthAlignment : 4; // number of texels to align to in a mip level.
UINT HeightAlignment : 4; // Top level dimensions must be a multiple of these
UINT DepthAlignment : 1; // values.
D3D_FORMAT_LAYOUT Layout : 1;
D3D_FORMAT_TYPE_LEVEL TypeLevel : 2;
D3D_FORMAT_COMPONENT_NAME ComponentName0 : 3; // RED ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
D3D_FORMAT_COMPONENT_NAME ComponentName1 : 3; // GREEN ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
D3D_FORMAT_COMPONENT_NAME ComponentName2 : 3; // BLUE ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
D3D_FORMAT_COMPONENT_NAME ComponentName3 : 3; // ALPHA ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation0 : 3; // only used for D3DFTL_FULL_TYPE
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation1 : 3; // only used for D3DFTL_FULL_TYPE
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation2 : 3; // only used for D3DFTL_FULL_TYPE
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation3 : 3; // only used for D3DFTL_FULL_TYPE
bool bDX9VertexOrIndexFormat : 1;
bool bDX9TextureFormat : 1;
bool bFloatNormFormat : 1;
bool bPlanar : 1;
bool bYUV : 1;
bool bDependantFormatCastSet : 1; // This indicates that the format cast set is dependent on FL/driver version
bool bInternal : 1;
} FORMAT_DETAIL;
private:
static const FORMAT_DETAIL s_FormatDetail[];
static const UINT s_NumFormats;
static const LPCSTR s_FormatNames[]; // separate from above structure so it can be compiled out of runtime.
public:
static UINT GetNumFormats();
static const FORMAT_DETAIL* GetFormatTable();
static D3D_FEATURE_LEVEL GetHighestDefinedFeatureLevel();
static DXGI_FORMAT GetFormat (SIZE_T Index);
static bool FormatExists (DXGI_FORMAT Format);
static bool FormatExistsInHeader (DXGI_FORMAT Format, bool bExternalHeader = true);
static UINT GetByteAlignment (DXGI_FORMAT Format);
static bool IsBlockCompressFormat (DXGI_FORMAT Format);
static LPCSTR GetName (DXGI_FORMAT Format, bool bHideInternalFormats = true);
static bool IsSRGBFormat (DXGI_FORMAT Format);
static UINT GetBitsPerStencil (DXGI_FORMAT Format);
static void GetFormatReturnTypes (DXGI_FORMAT Format, D3D_FORMAT_COMPONENT_INTERPRETATION* pInterpretations); // return array of 4 components
static UINT GetNumComponentsInFormat(DXGI_FORMAT Format);
// Converts the sequential component index (range from 0 to GetNumComponentsInFormat()) to
// the absolute component index (range 0 to 3).
static UINT Sequential2AbsoluteComponentIndex (DXGI_FORMAT Format, UINT SequentialComponentIndex);
static bool CanBeCastEvenFullyTyped (DXGI_FORMAT Format, D3D_FEATURE_LEVEL fl);
static UINT8 GetAddressingBitsPerAlignedSize (DXGI_FORMAT Format);
static DXGI_FORMAT GetParentFormat (DXGI_FORMAT Format);
static const DXGI_FORMAT* GetFormatCastSet (DXGI_FORMAT Format);
static D3D_FORMAT_LAYOUT GetLayout (DXGI_FORMAT Format);
static D3D_FORMAT_TYPE_LEVEL GetTypeLevel (DXGI_FORMAT Format);
static UINT GetBitsPerUnit (DXGI_FORMAT Format);
static UINT GetBitsPerUnitThrow (DXGI_FORMAT Format);
static UINT GetBitsPerElement (DXGI_FORMAT Format); // Legacy function used to support D3D10on9 only. Do not use.
static UINT GetWidthAlignment (DXGI_FORMAT Format);
static UINT GetHeightAlignment (DXGI_FORMAT Format);
static UINT GetDepthAlignment (DXGI_FORMAT Format);
static BOOL Planar (DXGI_FORMAT Format);
static BOOL NonOpaquePlanar (DXGI_FORMAT Format);
static BOOL YUV (DXGI_FORMAT Format);
static BOOL Opaque (DXGI_FORMAT Format);
static bool FamilySupportsStencil (DXGI_FORMAT Format);
static UINT NonOpaquePlaneCount (DXGI_FORMAT Format);
static BOOL DX9VertexOrIndexFormat (DXGI_FORMAT Format);
static BOOL DX9TextureFormat (DXGI_FORMAT Format);
static BOOL FloatNormTextureFormat (DXGI_FORMAT Format);
static bool DepthOnlyFormat (DXGI_FORMAT format);
static UINT8 GetPlaneCount (DXGI_FORMAT Format);
static bool MotionEstimatorAllowedInputFormat (DXGI_FORMAT Format);
static bool SupportsSamplerFeedback (DXGI_FORMAT Format);
static bool DecodeHistogramAllowedForOutputFormatSupport(DXGI_FORMAT Format);
static UINT8 GetPlaneSliceFromViewFormat (DXGI_FORMAT ResourceFormat, DXGI_FORMAT ViewFormat);
static bool FloatAndNotFloatFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
static bool SNORMAndUNORMFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
static bool ValidCastToR32UAV (DXGI_FORMAT from, DXGI_FORMAT to);
static bool IsSupportedTextureDisplayableFormat (DXGI_FORMAT, bool bMediaFormatOnly);
static D3D_FORMAT_COMPONENT_INTERPRETATION GetFormatComponentInterpretation (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
static UINT GetBitsPerComponent (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
static D3D_FORMAT_COMPONENT_NAME GetComponentName (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
static HRESULT CalculateExtraPlanarRows (DXGI_FORMAT format, UINT plane0Height, _Out_ UINT& totalHeight);
static HRESULT CalculateMinimumRowMajorRowPitch (DXGI_FORMAT Format, UINT Width, _Out_ UINT& RowPitch);
static HRESULT CalculateMinimumRowMajorSlicePitch (DXGI_FORMAT Format, UINT ContextBasedRowPitch, UINT Height, _Out_ UINT& SlicePitch);
static void GetYCbCrChromaSubsampling (DXGI_FORMAT Format, _Out_ UINT& HorizontalSubsampling, _Out_ UINT& VerticalSubsampling);
static HRESULT CalculateResourceSize (UINT width, UINT height, UINT depth, DXGI_FORMAT format, UINT mipLevels, UINT subresources, _Out_ SIZE_T& totalByteSize, _Out_writes_opt_(subresources) D3D12_MEMCPY_DEST* pDst = nullptr);
static void GetTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount);
static void Get4KTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount);
static void GetMipDimensions (UINT8 mipSlice, _Inout_ UINT64* pWidth, _Inout_opt_ UINT64* pHeight = nullptr, _Inout_opt_ UINT64* pDepth = nullptr);
static void GetPlaneSubsampledSizeAndFormatForCopyableLayout(UINT PlaneSlice, DXGI_FORMAT Format, UINT Width, UINT Height, _Out_ DXGI_FORMAT& PlaneFormat, _Out_ UINT& MinPlanePitchWidth, _Out_ UINT& PlaneWidth, _Out_ UINT& PlaneHeight);
static UINT GetDetailTableIndex (DXGI_FORMAT Format);
static UINT GetDetailTableIndexNoThrow (DXGI_FORMAT Format);
static UINT GetDetailTableIndexThrow (DXGI_FORMAT Format);
private:
static const FORMAT_DETAIL* GetFormatDetail (DXGI_FORMAT Format);
};
#endif

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//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#pragma once
#ifndef __cplusplus
#error D3DX12 requires C++
#endif
#include "d3d12.h"
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
{
return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
}
inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
{
return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
}
inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
{
return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
}
#endif
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept
{
return a.ClearValue == b.ClearValue;
}
inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept
{
if (a.pSrcResource != b.pSrcResource) return false;
if (a.pDstResource != b.pDstResource) return false;
if (a.SubresourceCount != b.SubresourceCount) return false;
if (a.Format != b.Format) return false;
if (a.ResolveMode != b.ResolveMode) return false;
if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
return true;
}
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept
{
if (a.Type != b.Type) return false;
switch (a.Type)
{
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR:
if (!(a.Clear == b.Clear)) return false;
break;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
if (!(a.PreserveLocal == b.PreserveLocal)) return false;
break;
#endif
}
return true;
}
inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS& a, const D3D12_RENDER_PASS_ENDING_ACCESS& b) noexcept
{
if (a.Type != b.Type) return false;
switch (a.Type)
{
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE:
if (!(a.Resolve == b.Resolve)) return false;
break;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
if (!(a.PreserveLocal == b.PreserveLocal)) return false;
break;
#endif
}
return true;
}
inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept
{
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
if (!(a.BeginningAccess == b.BeginningAccess)) return false;
if (!(a.EndingAccess == b.EndingAccess)) return false;
return true;
}
inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept
{
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
return true;
}

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//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#pragma once
#ifndef __cplusplus
#error D3DX12 requires C++
#endif
#include "d3d12.h"
#include "d3dx12_core.h"
#include "d3dx12_property_format_table.h"
//------------------------------------------------------------------------------------------------
template <typename T, typename U, typename V>
inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) noexcept
{
MipSlice = static_cast<T>(Subresource % MipLevels);
ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
}
//------------------------------------------------------------------------------------------------
// Row-by-row memcpy
inline void MemcpySubresource(
_In_ const D3D12_MEMCPY_DEST* pDest,
_In_ const D3D12_SUBRESOURCE_DATA* pSrc,
SIZE_T RowSizeInBytes,
UINT NumRows,
UINT NumSlices) noexcept
{
for (UINT z = 0; z < NumSlices; ++z)
{
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
auto pSrcSlice = static_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z);
for (UINT y = 0; y < NumRows; ++y)
{
memcpy(pDestSlice + pDest->RowPitch * y,
pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
RowSizeInBytes);
}
}
}
//------------------------------------------------------------------------------------------------
// Row-by-row memcpy
inline void MemcpySubresource(
_In_ const D3D12_MEMCPY_DEST* pDest,
_In_ const void* pResourceData,
_In_ const D3D12_SUBRESOURCE_INFO* pSrc,
SIZE_T RowSizeInBytes,
UINT NumRows,
UINT NumSlices) noexcept
{
for (UINT z = 0; z < NumSlices; ++z)
{
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
auto pSrcSlice = (static_cast<const BYTE*>(pResourceData) + pSrc->Offset) + pSrc->DepthPitch * ULONG_PTR(z);
for (UINT y = 0; y < NumRows; ++y)
{
memcpy(pDestSlice + pDest->RowPitch * y,
pSrcSlice + pSrc->RowPitch * ULONG_PTR(y),
RowSizeInBytes);
}
}
}
//------------------------------------------------------------------------------------------------
// Returns required size of a buffer to be used for data upload
inline UINT64 GetRequiredIntermediateSize(
_In_ ID3D12Resource* pDestinationResource,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept
{
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
UINT64 RequiredSize = 0;
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
pDevice->Release();
return RequiredSize;
}
//------------------------------------------------------------------------------------------------
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 RequiredSize,
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
_In_reads_(NumSubresources) const UINT* pNumRows,
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
{
// Minor validation
#if defined(_MSC_VER) || !defined(_WIN32)
const auto IntermediateDesc = pIntermediate->GetDesc();
const auto DestinationDesc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
#endif
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
RequiredSize > SIZE_T(-1) ||
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
(FirstSubresource != 0 || NumSubresources != 1)))
{
return 0;
}
BYTE* pData;
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
if (FAILED(hr))
{
return 0;
}
for (UINT i = 0; i < NumSubresources; ++i)
{
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
}
pIntermediate->Unmap(0, nullptr);
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
pCmdList->CopyBufferRegion(
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
}
else
{
for (UINT i = 0; i < NumSubresources; ++i)
{
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
}
}
return RequiredSize;
}
//------------------------------------------------------------------------------------------------
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 RequiredSize,
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
_In_reads_(NumSubresources) const UINT* pNumRows,
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
_In_ const void* pResourceData,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
{
// Minor validation
#if defined(_MSC_VER) || !defined(_WIN32)
const auto IntermediateDesc = pIntermediate->GetDesc();
const auto DestinationDesc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
#endif
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
RequiredSize > SIZE_T(-1) ||
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
(FirstSubresource != 0 || NumSubresources != 1)))
{
return 0;
}
BYTE* pData;
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
if (FAILED(hr))
{
return 0;
}
for (UINT i = 0; i < NumSubresources; ++i)
{
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
MemcpySubresource(&DestData, pResourceData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
}
pIntermediate->Unmap(0, nullptr);
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
pCmdList->CopyBufferRegion(
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
}
else
{
for (UINT i = 0; i < NumSubresources; ++i)
{
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
}
}
return RequiredSize;
}
//------------------------------------------------------------------------------------------------
// Heap-allocating UpdateSubresources implementation
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
UINT64 IntermediateOffset,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
{
UINT64 RequiredSize = 0;
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
if (MemToAlloc > SIZE_MAX)
{
return 0;
}
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
if (pMem == nullptr)
{
return 0;
}
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
pDevice->Release();
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
HeapFree(GetProcessHeap(), 0, pMem);
return Result;
}
//------------------------------------------------------------------------------------------------
// Heap-allocating UpdateSubresources implementation
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
UINT64 IntermediateOffset,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
_In_ const void* pResourceData,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
{
UINT64 RequiredSize = 0;
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
if (MemToAlloc > SIZE_MAX)
{
return 0;
}
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
if (pMem == nullptr)
{
return 0;
}
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
pDevice->Release();
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData);
HeapFree(GetProcessHeap(), 0, pMem);
return Result;
}
//------------------------------------------------------------------------------------------------
// Stack-allocating UpdateSubresources implementation
template <UINT MaxSubresources>
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
UINT64 IntermediateOffset,
_In_range_(0,MaxSubresources) UINT FirstSubresource,
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
{
UINT64 RequiredSize = 0;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
UINT NumRows[MaxSubresources];
UINT64 RowSizesInBytes[MaxSubresources];
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
pDevice->Release();
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
}
//------------------------------------------------------------------------------------------------
// Stack-allocating UpdateSubresources implementation
template <UINT MaxSubresources>
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
UINT64 IntermediateOffset,
_In_range_(0,MaxSubresources) UINT FirstSubresource,
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
_In_ const void* pResourceData,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
{
UINT64 RequiredSize = 0;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
UINT NumRows[MaxSubresources];
UINT64 RowSizesInBytes[MaxSubresources];
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
pDevice->Release();
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pResourceData, pSrcData);
}
//------------------------------------------------------------------------------------------------
constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept
{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
//------------------------------------------------------------------------------------------------
template< typename T >
inline T D3DX12Align(T uValue, T uAlign)
{
// Assert power of 2 alignment
D3DX12_ASSERT(0 == (uAlign & (uAlign - 1)));
T uMask = uAlign - 1;
T uResult = (uValue + uMask) & ~uMask;
D3DX12_ASSERT(uResult >= uValue);
D3DX12_ASSERT(0 == (uResult % uAlign));
return uResult;
}
//------------------------------------------------------------------------------------------------
template< typename T >
inline T D3DX12AlignAtLeast(T uValue, T uAlign)
{
T aligned = D3DX12Align(uValue, uAlign);
return aligned > uAlign ? aligned : uAlign;
}
inline const CD3DX12_RESOURCE_DESC1* D3DX12ConditionallyExpandAPIDesc(
D3D12_RESOURCE_DESC1& LclDesc,
const D3D12_RESOURCE_DESC1* pDesc)
{
return D3DX12ConditionallyExpandAPIDesc(static_cast<CD3DX12_RESOURCE_DESC1&>(LclDesc), static_cast<const CD3DX12_RESOURCE_DESC1*>(pDesc));
}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
//------------------------------------------------------------------------------------------------
// The difference between D3DX12GetCopyableFootprints and ID3D12Device::GetCopyableFootprints
// is that this one loses a lot of error checking by assuming the arguments are correct
inline bool D3DX12GetCopyableFootprints(
_In_ const D3D12_RESOURCE_DESC1& ResourceDesc,
_In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
_Out_writes_opt_(NumSubresources) UINT* pNumRows,
_Out_writes_opt_(NumSubresources) UINT64* pRowSizeInBytes,
_Out_opt_ UINT64* pTotalBytes)
{
constexpr UINT64 uint64_max = ~0ull;
UINT64 TotalBytes = uint64_max;
UINT uSubRes = 0;
bool bResourceOverflow = false;
TotalBytes = 0;
const DXGI_FORMAT Format = ResourceDesc.Format;
CD3DX12_RESOURCE_DESC1 LresourceDesc;
const CD3DX12_RESOURCE_DESC1& resourceDesc = *D3DX12ConditionallyExpandAPIDesc(LresourceDesc, &ResourceDesc);
// Check if its a valid format
D3DX12_ASSERT(D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::FormatExists(Format));
const UINT WidthAlignment = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetWidthAlignment( Format );
const UINT HeightAlignment = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetHeightAlignment( Format );
const UINT16 DepthAlignment = UINT16( D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetDepthAlignment( Format ) );
for (; uSubRes < NumSubresources; ++uSubRes)
{
bool bOverflow = false;
UINT Subresource = FirstSubresource + uSubRes;
D3DX12_ASSERT(resourceDesc.MipLevels != 0);
UINT subresourceCount = resourceDesc.MipLevels * resourceDesc.ArraySize() * D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetPlaneCount(resourceDesc.Format);
if (Subresource > subresourceCount)
{
break;
}
TotalBytes = D3DX12Align< UINT64 >( TotalBytes, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT );
UINT MipLevel, ArraySlice, PlaneSlice;
D3D12DecomposeSubresource(Subresource, resourceDesc.MipLevels, resourceDesc.ArraySize(), /*_Out_*/MipLevel, /*_Out_*/ArraySlice, /*_Out_*/PlaneSlice);
const UINT64 Width = D3DX12AlignAtLeast<UINT64>(resourceDesc.Width >> MipLevel, WidthAlignment);
const UINT Height = D3DX12AlignAtLeast(resourceDesc.Height >> MipLevel, HeightAlignment);
const UINT16 Depth = D3DX12AlignAtLeast<UINT16>(resourceDesc.Depth() >> MipLevel, DepthAlignment);
// Adjust for the current PlaneSlice. Most formats have only one plane.
DXGI_FORMAT PlaneFormat;
UINT32 MinPlanePitchWidth, PlaneWidth, PlaneHeight;
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetPlaneSubsampledSizeAndFormatForCopyableLayout(PlaneSlice, Format, (UINT)Width, Height, /*_Out_*/ PlaneFormat, /*_Out_*/ MinPlanePitchWidth, /* _Out_ */ PlaneWidth, /*_Out_*/ PlaneHeight);
D3D12_SUBRESOURCE_FOOTPRINT LocalPlacement;
auto& Placement = pLayouts ? pLayouts[uSubRes].Footprint : LocalPlacement;
Placement.Format = PlaneFormat;
Placement.Width = PlaneWidth;
Placement.Height = PlaneHeight;
Placement.Depth = Depth;
// Calculate row pitch
UINT MinPlaneRowPitch = 0;
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateMinimumRowMajorRowPitch(PlaneFormat, MinPlanePitchWidth, MinPlaneRowPitch);
// Formats with more than one plane choose a larger pitch alignment to ensure that each plane begins on the row
// immediately following the previous plane while still adhering to subresource alignment restrictions.
static_assert( D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT >= D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
&& ((D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT % D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) == 0),
"D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT must be >= and evenly divisible by D3D12_TEXTURE_DATA_PITCH_ALIGNMENT." );
Placement.RowPitch = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::Planar(Format)
? D3DX12Align< UINT >( MinPlaneRowPitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT )
: D3DX12Align< UINT >( MinPlaneRowPitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT );
if (pRowSizeInBytes)
{
UINT PlaneRowSize = 0;
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateMinimumRowMajorRowPitch(PlaneFormat, PlaneWidth, PlaneRowSize);
pRowSizeInBytes[uSubRes] = PlaneRowSize;
}
// Number of rows (accounting for block compression and additional planes)
UINT NumRows = 0;
if (D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::Planar(Format))
{
NumRows = PlaneHeight;
}
else
{
D3DX12_ASSERT(Height % HeightAlignment == 0);
NumRows = Height / HeightAlignment;
}
if (pNumRows)
{
pNumRows[uSubRes] = NumRows;
}
// Offsetting
if (pLayouts)
{
pLayouts[uSubRes].Offset = (bOverflow ? uint64_max : TotalBytes + BaseOffset);
}
const UINT16 NumSlices = Depth;
const UINT64 SubresourceSize = (NumRows * NumSlices - 1) * Placement.RowPitch + MinPlaneRowPitch;
// uint64 addition with overflow checking
TotalBytes = TotalBytes + SubresourceSize;
if(TotalBytes < SubresourceSize)
{
TotalBytes = uint64_max;
}
bResourceOverflow = bResourceOverflow || bOverflow;
}
// Overflow error
if (bResourceOverflow)
{
TotalBytes = uint64_max;
}
if (pLayouts)
{
memset( pLayouts + uSubRes, -1, sizeof( *pLayouts ) * (NumSubresources - uSubRes) );
}
if (pNumRows)
{
memset(pNumRows + uSubRes, -1, sizeof(*pNumRows) * (NumSubresources - uSubRes));
}
if (pRowSizeInBytes)
{
memset(pRowSizeInBytes + uSubRes, -1, sizeof(*pRowSizeInBytes) * (NumSubresources - uSubRes));
}
if (pTotalBytes)
{
*pTotalBytes = TotalBytes;
}
if(TotalBytes == uint64_max)
{
return false;
}
return true;
}
//------------------------------------------------------------------------------------------------
inline D3D12_RESOURCE_DESC1 D3DX12ResourceDesc0ToDesc1(D3D12_RESOURCE_DESC const& desc0)
{
D3D12_RESOURCE_DESC1 desc1;
desc1.Dimension = desc0.Dimension;
desc1.Alignment = desc0.Alignment;
desc1.Width = desc0.Width;
desc1.Height = desc0.Height;
desc1.DepthOrArraySize = desc0.DepthOrArraySize;
desc1.MipLevels = desc0.MipLevels;
desc1.Format = desc0.Format;
desc1.SampleDesc.Count = desc0.SampleDesc.Count;
desc1.SampleDesc.Quality = desc0.SampleDesc.Quality;
desc1.Layout = desc0.Layout;
desc1.Flags = desc0.Flags;
desc1.SamplerFeedbackMipRegion.Width = 0;
desc1.SamplerFeedbackMipRegion.Height = 0;
desc1.SamplerFeedbackMipRegion.Depth = 0;
return desc1;
}
//------------------------------------------------------------------------------------------------
inline bool D3DX12GetCopyableFootprints(
_In_ const D3D12_RESOURCE_DESC& pResourceDesc,
_In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
_Out_writes_opt_(NumSubresources) UINT* pNumRows,
_Out_writes_opt_(NumSubresources) UINT64* pRowSizeInBytes,
_Out_opt_ UINT64* pTotalBytes)
{
// From D3D12_RESOURCE_DESC to D3D12_RESOURCE_DESC1
D3D12_RESOURCE_DESC1 desc = D3DX12ResourceDesc0ToDesc1(pResourceDesc);
return D3DX12GetCopyableFootprints(
*static_cast<CD3DX12_RESOURCE_DESC1*>(&desc),// From D3D12_RESOURCE_DESC1 to CD3DX12_RESOURCE_DESC1
FirstSubresource,
NumSubresources,
BaseOffset,
pLayouts,
pNumRows,
pRowSizeInBytes,
pTotalBytes);
}
#endif // D3D12_SDK_VERSION >= 606

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//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#pragma once
#ifndef __cplusplus
#error D3DX12 requires C++
#endif
#include "d3d12.h"
//================================================================================================
// D3DX12 State Object Creation Helpers
//
// Helper classes for creating new style state objects out of an arbitrary set of subobjects.
// Uses STL
//
// Start by instantiating CD3DX12_STATE_OBJECT_DESC (see its public methods).
// One of its methods is CreateSubobject(), which has a comment showing a couple of options for
// defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT
// etc.). The subobject helpers each have methods specific to the subobject for configuring its
// contents.
//
//================================================================================================
#include <list>
#include <memory>
#include <string>
#include <vector>
#ifndef D3DX12_USE_ATL
#include <wrl/client.h>
#define D3DX12_COM_PTR Microsoft::WRL::ComPtr
#define D3DX12_COM_PTR_GET(x) x.Get()
#define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf()
#else
#include <atlbase.h>
#define D3DX12_COM_PTR ATL::CComPtr
#define D3DX12_COM_PTR_GET(x) x.p
#define D3DX12_COM_PTR_ADDRESSOF(x) &x.p
#endif
//------------------------------------------------------------------------------------------------
class CD3DX12_STATE_OBJECT_DESC
{
public:
CD3DX12_STATE_OBJECT_DESC() noexcept
{
Init(D3D12_STATE_OBJECT_TYPE_COLLECTION);
}
CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) noexcept
{
Init(Type);
}
void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) noexcept { m_Desc.Type = Type; }
operator const D3D12_STATE_OBJECT_DESC&()
{
// Do final preparation work
m_RepointedAssociations.clear();
m_SubobjectArray.clear();
m_SubobjectArray.reserve(m_Desc.NumSubobjects);
// Flatten subobjects into an array (each flattened subobject still has a
// member that's a pointer to its desc that's not flattened)
for (auto Iter = m_SubobjectList.begin();
Iter != m_SubobjectList.end(); Iter++)
{
m_SubobjectArray.push_back(*Iter);
// Store new location in array so we can redirect pointers contained in subobjects
Iter->pSubobjectArrayLocation = &m_SubobjectArray.back();
}
// For subobjects with pointer fields, create a new copy of those subobject definitions
// with fixed pointers
for (UINT i = 0; i < m_Desc.NumSubobjects; i++)
{
if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
{
auto pOriginalSubobjectAssociation =
static_cast<const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(m_SubobjectArray[i].pDesc);
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation;
auto pWrapper =
static_cast<const SUBOBJECT_WRAPPER*>(pOriginalSubobjectAssociation->pSubobjectToAssociate);
Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation;
m_RepointedAssociations.push_back(Repointed);
m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back();
}
}
// Below: using ugly way to get pointer in case .data() is not defined
m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr;
return m_Desc;
}
operator const D3D12_STATE_OBJECT_DESC*()
{
// Cast calls the above final preparation work
return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this);
}
// CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT)
// whose lifetime is owned by this class.
// e.g.
//
// CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION);
// auto Lib0 = Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>();
// Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]);
// Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be
// // data/engine driven
// etc.
//
// Alternatively, users can instantiate sububject helpers explicitly, such as via local
// variables instead, passing the state object desc that should point to it into the helper
// constructor (or call mySubobjectHelper.AddToStateObject(Collection1)).
// In this alternative scenario, the user must keep the subobject alive as long as the state
// object it is associated with is alive, else its pointer references will be stale.
// e.g.
//
// CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
// CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2);
// LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports
// // - meaning all exports in the libraries
// // are exported
// etc.
template<typename T>
T* CreateSubobject()
{
T* pSubobject = new T(*this);
m_OwnedSubobjectHelpers.emplace_back(pSubobject);
return pSubobject;
}
private:
D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc)
{
SUBOBJECT_WRAPPER Subobject;
Subobject.pSubobjectArrayLocation = nullptr;
Subobject.Type = Type;
Subobject.pDesc = pDesc;
m_SubobjectList.push_back(Subobject);
m_Desc.NumSubobjects++;
return &m_SubobjectList.back();
}
void Init(D3D12_STATE_OBJECT_TYPE Type) noexcept
{
SetStateObjectType(Type);
m_Desc.pSubobjects = nullptr;
m_Desc.NumSubobjects = 0;
m_SubobjectList.clear();
m_SubobjectArray.clear();
m_RepointedAssociations.clear();
}
typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT
{
D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array
// for repointing pointers in subobjects
} SUBOBJECT_WRAPPER;
D3D12_STATE_OBJECT_DESC m_Desc;
std::list<SUBOBJECT_WRAPPER> m_SubobjectList; // Pointers to list nodes handed out so
// these can be edited live
std::vector<D3D12_STATE_SUBOBJECT> m_SubobjectArray; // Built at the end, copying list contents
std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION>
m_RepointedAssociations; // subobject type that contains pointers to other subobjects,
// repointed to flattened array
class StringContainer
{
public:
LPCWSTR LocalCopy(LPCWSTR string, bool bSingleString = false)
{
if (string)
{
if (bSingleString)
{
m_Strings.clear();
m_Strings.push_back(string);
}
else
{
m_Strings.push_back(string);
}
return m_Strings.back().c_str();
}
else
{
return nullptr;
}
}
void clear() noexcept { m_Strings.clear(); }
private:
std::list<std::wstring> m_Strings;
};
class SUBOBJECT_HELPER_BASE
{
public:
SUBOBJECT_HELPER_BASE() noexcept { Init(); }
virtual ~SUBOBJECT_HELPER_BASE() = default;
virtual D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept = 0;
void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data());
}
protected:
virtual void* Data() noexcept = 0;
void Init() noexcept { m_pSubobject = nullptr; }
D3D12_STATE_SUBOBJECT* m_pSubobject;
};
#if(__cplusplus >= 201103L)
std::list<std::unique_ptr<const SUBOBJECT_HELPER_BASE>> m_OwnedSubobjectHelpers;
#else
class OWNED_HELPER
{
public:
OWNED_HELPER(const SUBOBJECT_HELPER_BASE* pHelper) noexcept { m_pHelper = pHelper; }
~OWNED_HELPER() { delete m_pHelper; }
const SUBOBJECT_HELPER_BASE* m_pHelper;
};
std::list<OWNED_HELPER> m_OwnedSubobjectHelpers;
#endif
friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT;
friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT;
friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT;
friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
friend class CD3DX12_HIT_GROUP_SUBOBJECT;
friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT;
friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
friend class CD3DX12_NODE_MASK_SUBOBJECT;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_DXIL_LIBRARY_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept
{
static const D3D12_SHADER_BYTECODE Default = {};
m_Desc.DXILLibrary = pCode ? *pCode : Default;
}
void DefineExport(
LPCWSTR Name,
LPCWSTR ExportToRename = nullptr,
D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
{
D3D12_EXPORT_DESC Export;
Export.Name = m_Strings.LocalCopy(Name);
Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
Export.Flags = Flags;
m_Exports.push_back(Export);
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
}
template<size_t N>
void DefineExports(LPCWSTR(&Exports)[N])
{
for (UINT i = 0; i < N; i++)
{
DefineExport(Exports[i]);
}
}
void DefineExports(const LPCWSTR* Exports, UINT N)
{
for (UINT i = 0; i < N; i++)
{
DefineExport(Exports[i]);
}
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
}
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
operator const D3D12_DXIL_LIBRARY_DESC&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
m_Strings.clear();
m_Exports.clear();
}
void* Data() noexcept override { return &m_Desc; }
D3D12_DXIL_LIBRARY_DESC m_Desc;
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
std::vector<D3D12_EXPORT_DESC> m_Exports;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_EXISTING_COLLECTION_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_EXISTING_COLLECTION_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetExistingCollection(ID3D12StateObject*pExistingCollection) noexcept
{
m_Desc.pExistingCollection = pExistingCollection;
m_CollectionRef = pExistingCollection;
}
void DefineExport(
LPCWSTR Name,
LPCWSTR ExportToRename = nullptr,
D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
{
D3D12_EXPORT_DESC Export;
Export.Name = m_Strings.LocalCopy(Name);
Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
Export.Flags = Flags;
m_Exports.push_back(Export);
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
}
template<size_t N>
void DefineExports(LPCWSTR(&Exports)[N])
{
for (UINT i = 0; i < N; i++)
{
DefineExport(Exports[i]);
}
}
void DefineExports(const LPCWSTR* Exports, UINT N)
{
for (UINT i = 0; i < N; i++)
{
DefineExport(Exports[i]);
}
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION;
}
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
operator const D3D12_EXISTING_COLLECTION_DESC&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
m_CollectionRef = nullptr;
m_Strings.clear();
m_Exports.clear();
}
void* Data() noexcept override { return &m_Desc; }
D3D12_EXISTING_COLLECTION_DESC m_Desc;
D3DX12_COM_PTR<ID3D12StateObject> m_CollectionRef;
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
std::vector<D3D12_EXPORT_DESC> m_Exports;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept
{
m_Desc.pSubobjectToAssociate = &SubobjectToAssociate;
}
void AddExport(LPCWSTR Export)
{
m_Desc.NumExports++;
m_Exports.push_back(m_Strings.LocalCopy(Export));
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
}
template<size_t N>
void AddExports(LPCWSTR (&Exports)[N])
{
for (UINT i = 0; i < N; i++)
{
AddExport(Exports[i]);
}
}
void AddExports(const LPCWSTR* Exports, UINT N)
{
for (UINT i = 0; i < N; i++)
{
AddExport(Exports[i]);
}
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
}
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
m_Strings.clear();
m_Exports.clear();
}
void* Data() noexcept override { return &m_Desc; }
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
std::vector<LPCWSTR> m_Exports;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() noexcept
{
Init();
}
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate)
{
m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true);
}
void AddExport(LPCWSTR Export)
{
m_Desc.NumExports++;
m_Exports.push_back(m_Strings.LocalCopy(Export));
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
}
template<size_t N>
void AddExports(LPCWSTR (&Exports)[N])
{
for (UINT i = 0; i < N; i++)
{
AddExport(Exports[i]);
}
}
void AddExports(const LPCWSTR* Exports, UINT N)
{
for (UINT i = 0; i < N; i++)
{
AddExport(Exports[i]);
}
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
}
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
m_Strings.clear();
m_SubobjectName.clear();
m_Exports.clear();
}
void* Data() noexcept override { return &m_Desc; }
D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName;
std::vector<LPCWSTR> m_Exports;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_HIT_GROUP_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_HIT_GROUP_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetHitGroupExport(LPCWSTR exportName)
{
m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true);
}
void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) noexcept { m_Desc.Type = Type; }
void SetAnyHitShaderImport(LPCWSTR importName)
{
m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true);
}
void SetClosestHitShaderImport(LPCWSTR importName)
{
m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true);
}
void SetIntersectionShaderImport(LPCWSTR importName)
{
m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true);
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
}
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
operator const D3D12_HIT_GROUP_DESC&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
for (UINT i = 0; i < m_NumStrings; i++)
{
m_Strings[i].clear();
}
}
void* Data() noexcept override { return &m_Desc; }
D3D12_HIT_GROUP_DESC m_Desc;
static constexpr UINT m_NumStrings = 4;
CD3DX12_STATE_OBJECT_DESC::StringContainer
m_Strings[m_NumStrings]; // one string for every entrypoint name
};
//------------------------------------------------------------------------------------------------
class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept
{
m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes;
m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
}
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
operator const D3D12_RAYTRACING_SHADER_CONFIG&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
D3D12_RAYTRACING_SHADER_CONFIG m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void Config(UINT MaxTraceRecursionDepth) noexcept
{
m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
}
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void Config(UINT MaxTraceRecursionDepth, D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept
{
m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
m_Desc.Flags = Flags;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1;
}
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
operator const D3D12_RAYTRACING_PIPELINE_CONFIG1&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
{
m_pRootSig = pRootSig;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
}
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_pRootSig = nullptr;
}
void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
{
m_pRootSig = pRootSig;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
}
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_pRootSig = nullptr;
}
void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept
{
m_Desc.Flags = Flags;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
}
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
operator const D3D12_STATE_OBJECT_CONFIG&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
D3D12_STATE_OBJECT_CONFIG m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_NODE_MASK_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_NODE_MASK_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetNodeMask(UINT NodeMask) noexcept
{
m_Desc.NodeMask = NodeMask;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK;
}
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
operator const D3D12_NODE_MASK&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
D3D12_NODE_MASK m_Desc;
};
#undef D3DX12_COM_PTR
#undef D3DX12_COM_PTR_GET
#undef D3DX12_COM_PTR_ADDRESSOF

View File

@ -135,6 +135,8 @@ typedef enum DXGI_FORMAT
DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE = 189,
DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE = 190,
DXGI_FORMAT_A4B4G4R4_UNORM = 191,
DXGI_FORMAT_FORCE_UINT = 0xffffffff
} DXGI_FORMAT;

View File

@ -0,0 +1,195 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
#pragma once
#ifndef __cplusplus
#error "This header requires C++"
#endif
constexpr inline bool ConstexprIsEqualGUID(REFGUID a, REFGUID b)
{
return a.Data1 == b.Data1 &&
a.Data2 == b.Data2 &&
a.Data3 == b.Data3 &&
a.Data4[0] == b.Data4[0] &&
a.Data4[1] == b.Data4[1] &&
a.Data4[2] == b.Data4[2] &&
a.Data4[3] == b.Data4[3] &&
a.Data4[4] == b.Data4[4] &&
a.Data4[5] == b.Data4[5] &&
a.Data4[6] == b.Data4[6] &&
a.Data4[7] == b.Data4[7];
}
template <typename T> GUID uuidof() = delete;
template <typename T> GUID uuidof(T*) { return uuidof<T>(); }
template <typename T> GUID uuidof(T**) { return uuidof<T>(); }
template <typename T> GUID uuidof(T&) { return uuidof<T>(); }
// Each COM interface (e.g. ID3D12Device) has a unique interface ID (IID) associated with it. With MSVC, the IID is defined
// along with the interface declaration using compiler intrinsics (__declspec(uuid(...)); the IID can then be retrieved
// using __uuidof. These intrinsics are not supported with all toolchains, so these helpers redefine IID values that can be
// used with the various adapter COM helpers (ComPtr, IID_PPV_ARGS, etc.) for Linux. IIDs are stable and cannot change, but as
// a precaution we statically assert the values are as expected when compiling for Windows.
#if defined(_MSC_VER)
#define _DXGUIDS_SUPPORT_STATIC_ASSERT_IID
#elif defined(__CRT_UUID_DECL)
/* match _mingw.h */
#if __cpp_constexpr >= 200704l && __cpp_inline_variables >= 201606L
#define _DXGUIDS_SUPPORT_STATIC_ASSERT_IID
#endif /* __cpp_constexpr >= 200704l && __cpp_inline_variables >= 201606L */
#endif /* _MSC_VER */
#ifdef _DXGUIDS_SUPPORT_STATIC_ASSERT_IID
#define _WINADAPTER_ASSERT_IID(InterfaceName) \
static_assert(ConstexprIsEqualGUID(uuidof<InterfaceName>(), __uuidof(InterfaceName)), "GUID definition mismatch: "#InterfaceName);
#else
#define _WINADAPTER_ASSERT_IID(InterfaceName)
#endif
#ifdef __CRT_UUID_DECL
#define WINADAPTER_IID(InterfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
template <> constexpr GUID uuidof<InterfaceName>() \
{ \
return { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }; \
} \
__CRT_UUID_DECL(InterfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
_WINADAPTER_ASSERT_IID(InterfaceName)
#else
#define WINADAPTER_IID(InterfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
template <> constexpr GUID uuidof<InterfaceName>() \
{ \
return { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }; \
} \
_WINADAPTER_ASSERT_IID(InterfaceName)
#endif /* defined(_WIN32) && defined(__MINGW32__) */
// Direct3D
#ifdef __d3d12_h__
WINADAPTER_IID(ID3D12Object, 0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8);
WINADAPTER_IID(ID3D12DeviceChild, 0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57);
WINADAPTER_IID(ID3D12RootSignature, 0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14);
WINADAPTER_IID(ID3D12RootSignatureDeserializer, 0x34AB647B, 0x3CC8, 0x46AC, 0x84, 0x1B, 0xC0, 0x96, 0x56, 0x45, 0xC0, 0x46);
WINADAPTER_IID(ID3D12VersionedRootSignatureDeserializer, 0x7F91CE67, 0x090C, 0x4BB7, 0xB7, 0x8E, 0xED, 0x8F, 0xF2, 0xE3, 0x1D, 0xA0);
WINADAPTER_IID(ID3D12Pageable, 0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6);
WINADAPTER_IID(ID3D12Heap, 0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3);
WINADAPTER_IID(ID3D12Resource, 0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad);
WINADAPTER_IID(ID3D12CommandAllocator, 0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24);
WINADAPTER_IID(ID3D12Fence, 0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76);
WINADAPTER_IID(ID3D12Fence1, 0x433685fe, 0xe22b, 0x4ca0, 0xa8, 0xdb, 0xb5, 0xb4, 0xf4, 0xdd, 0x0e, 0x4a);
WINADAPTER_IID(ID3D12PipelineState, 0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45);
WINADAPTER_IID(ID3D12DescriptorHeap, 0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51);
WINADAPTER_IID(ID3D12QueryHeap, 0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4);
WINADAPTER_IID(ID3D12CommandSignature, 0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1);
WINADAPTER_IID(ID3D12CommandList, 0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5);
WINADAPTER_IID(ID3D12GraphicsCommandList, 0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55);
WINADAPTER_IID(ID3D12GraphicsCommandList1, 0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7);
WINADAPTER_IID(ID3D12GraphicsCommandList2, 0x38C3E585, 0xFF17, 0x412C, 0x91, 0x50, 0x4F, 0xC6, 0xF9, 0xD7, 0x2A, 0x28);
WINADAPTER_IID(ID3D12CommandQueue, 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed);
WINADAPTER_IID(ID3D12Device, 0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7);
WINADAPTER_IID(ID3D12PipelineLibrary, 0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f);
WINADAPTER_IID(ID3D12PipelineLibrary1, 0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3);
WINADAPTER_IID(ID3D12Device1, 0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e);
WINADAPTER_IID(ID3D12Device2, 0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28);
WINADAPTER_IID(ID3D12Device3, 0x81dadc15, 0x2bad, 0x4392, 0x93, 0xc5, 0x10, 0x13, 0x45, 0xc4, 0xaa, 0x98);
WINADAPTER_IID(ID3D12ProtectedSession, 0xA1533D18, 0x0AC1, 0x4084, 0x85, 0xB9, 0x89, 0xA9, 0x61, 0x16, 0x80, 0x6B);
WINADAPTER_IID(ID3D12ProtectedResourceSession, 0x6CD696F4, 0xF289, 0x40CC, 0x80, 0x91, 0x5A, 0x6C, 0x0A, 0x09, 0x9C, 0x3D);
WINADAPTER_IID(ID3D12Device4, 0xe865df17, 0xa9ee, 0x46f9, 0xa4, 0x63, 0x30, 0x98, 0x31, 0x5a, 0xa2, 0xe5);
WINADAPTER_IID(ID3D12LifetimeOwner, 0xe667af9f, 0xcd56, 0x4f46, 0x83, 0xce, 0x03, 0x2e, 0x59, 0x5d, 0x70, 0xa8);
WINADAPTER_IID(ID3D12SwapChainAssistant, 0xf1df64b6, 0x57fd, 0x49cd, 0x88, 0x07, 0xc0, 0xeb, 0x88, 0xb4, 0x5c, 0x8f);
WINADAPTER_IID(ID3D12LifetimeTracker, 0x3fd03d36, 0x4eb1, 0x424a, 0xa5, 0x82, 0x49, 0x4e, 0xcb, 0x8b, 0xa8, 0x13);
WINADAPTER_IID(ID3D12StateObject, 0x47016943, 0xfca8, 0x4594, 0x93, 0xea, 0xaf, 0x25, 0x8b, 0x55, 0x34, 0x6d);
WINADAPTER_IID(ID3D12StateObjectProperties, 0xde5fa827, 0x9bf9, 0x4f26, 0x89, 0xff, 0xd7, 0xf5, 0x6f, 0xde, 0x38, 0x60);
WINADAPTER_IID(ID3D12Device5, 0x8b4f173b, 0x2fea, 0x4b80, 0x8f, 0x58, 0x43, 0x07, 0x19, 0x1a, 0xb9, 0x5d);
WINADAPTER_IID(ID3D12DeviceRemovedExtendedDataSettings, 0x82BC481C, 0x6B9B, 0x4030, 0xAE, 0xDB, 0x7E, 0xE3, 0xD1, 0xDF, 0x1E, 0x63);
WINADAPTER_IID(ID3D12DeviceRemovedExtendedDataSettings1, 0xDBD5AE51, 0x3317, 0x4F0A, 0xAD, 0xF9, 0x1D, 0x7C, 0xED, 0xCA, 0xAE, 0x0B);
WINADAPTER_IID(ID3D12DeviceRemovedExtendedDataSettings2, 0x61552388, 0x01ab, 0x4008, 0xa4, 0x36, 0x83, 0xdb, 0x18, 0x95, 0x66, 0xea);
WINADAPTER_IID(ID3D12DeviceRemovedExtendedData, 0x98931D33, 0x5AE8, 0x4791, 0xAA, 0x3C, 0x1A, 0x73, 0xA2, 0x93, 0x4E, 0x71);
WINADAPTER_IID(ID3D12DeviceRemovedExtendedData1, 0x9727A022, 0xCF1D, 0x4DDA, 0x9E, 0xBA, 0xEF, 0xFA, 0x65, 0x3F, 0xC5, 0x06);
WINADAPTER_IID(ID3D12DeviceRemovedExtendedData2, 0x67FC5816, 0xE4CA, 0x4915, 0xBF, 0x18, 0x42, 0x54, 0x12, 0x72, 0xDA, 0x54);
WINADAPTER_IID(ID3D12Device6, 0xc70b221b, 0x40e4, 0x4a17, 0x89, 0xaf, 0x02, 0x5a, 0x07, 0x27, 0xa6, 0xdc);
WINADAPTER_IID(ID3D12ProtectedResourceSession1, 0xD6F12DD6, 0x76FB, 0x406E, 0x89, 0x61, 0x42, 0x96, 0xEE, 0xFC, 0x04, 0x09);
WINADAPTER_IID(ID3D12Device7, 0x5c014b53, 0x68a1, 0x4b9b, 0x8b, 0xd1, 0xdd, 0x60, 0x46, 0xb9, 0x35, 0x8b);
WINADAPTER_IID(ID3D12Device8, 0x9218E6BB, 0xF944, 0x4F7E, 0xA7, 0x5C, 0xB1, 0xB2, 0xC7, 0xB7, 0x01, 0xF3);
WINADAPTER_IID(ID3D12Resource1, 0x9D5E227A, 0x4430, 0x4161, 0x88, 0xB3, 0x3E, 0xCA, 0x6B, 0xB1, 0x6E, 0x19);
WINADAPTER_IID(ID3D12Resource2, 0xBE36EC3B, 0xEA85, 0x4AEB, 0xA4, 0x5A, 0xE9, 0xD7, 0x64, 0x04, 0xA4, 0x95);
WINADAPTER_IID(ID3D12Heap1, 0x572F7389, 0x2168, 0x49E3, 0x96, 0x93, 0xD6, 0xDF, 0x58, 0x71, 0xBF, 0x6D);
WINADAPTER_IID(ID3D12GraphicsCommandList3, 0x6FDA83A7, 0xB84C, 0x4E38, 0x9A, 0xC8, 0xC7, 0xBD, 0x22, 0x01, 0x6B, 0x3D);
WINADAPTER_IID(ID3D12MetaCommand, 0xDBB84C27, 0x36CE, 0x4FC9, 0xB8, 0x01, 0xF0, 0x48, 0xC4, 0x6A, 0xC5, 0x70);
WINADAPTER_IID(ID3D12GraphicsCommandList4, 0x8754318e, 0xd3a9, 0x4541, 0x98, 0xcf, 0x64, 0x5b, 0x50, 0xdc, 0x48, 0x74);
WINADAPTER_IID(ID3D12ShaderCacheSession, 0x28e2495d, 0x0f64, 0x4ae4, 0xa6, 0xec, 0x12, 0x92, 0x55, 0xdc, 0x49, 0xa8);
WINADAPTER_IID(ID3D12Device9, 0x4c80e962, 0xf032, 0x4f60, 0xbc, 0x9e, 0xeb, 0xc2, 0xcf, 0xa1, 0xd8, 0x3c);
WINADAPTER_IID(ID3D12Device10, 0x517f8718, 0xaa66, 0x49f9, 0xb0, 0x2b, 0xa7, 0xab, 0x89, 0xc0, 0x60, 0x31);
WINADAPTER_IID(ID3D12Device11, 0x5405c344, 0xd457, 0x444e, 0xb4, 0xdd, 0x23, 0x66, 0xe4, 0x5a, 0xee, 0x39);
WINADAPTER_IID(ID3D12VirtualizationGuestDevice, 0xbc66d368, 0x7373, 0x4943, 0x87, 0x57, 0xfc, 0x87, 0xdc, 0x79, 0xe4, 0x76);
WINADAPTER_IID(ID3D12Tools, 0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5);
WINADAPTER_IID(ID3D12SDKConfiguration, 0xe9eb5314, 0x33aa, 0x42b2, 0xa7, 0x18, 0xd7, 0x7f, 0x58, 0xb1, 0xf1, 0xc7);
WINADAPTER_IID(ID3D12SDKConfiguration1, 0x8aaf9303, 0xad25, 0x48b9, 0x9a, 0x57, 0xd9, 0xc3, 0x7e, 0x00, 0x9d, 0x9f);
WINADAPTER_IID(ID3D12DeviceFactory, 0x61f307d3, 0xd34e, 0x4e7c, 0x83, 0x74, 0x3b, 0xa4, 0xde, 0x23, 0xcc, 0xcb);
WINADAPTER_IID(ID3D12DeviceConfiguration, 0x78dbf87b, 0xf766, 0x422b, 0xa6, 0x1c, 0xc8, 0xc4, 0x46, 0xbd, 0xb9, 0xad);
WINADAPTER_IID(ID3D12GraphicsCommandList5, 0x55050859, 0x4024, 0x474c, 0x87, 0xf5, 0x64, 0x72, 0xea, 0xee, 0x44, 0xea);
WINADAPTER_IID(ID3D12GraphicsCommandList6, 0xc3827890, 0xe548, 0x4cfa, 0x96, 0xcf, 0x56, 0x89, 0xa9, 0x37, 0x0f, 0x80);
WINADAPTER_IID(ID3D12GraphicsCommandList7, 0xdd171223, 0x8b61, 0x4769, 0x90, 0xe3, 0x16, 0x0c, 0xcd, 0xe4, 0xe2, 0xc1);
WINADAPTER_IID(ID3D12GraphicsCommandList8, 0xee936ef9, 0x599d, 0x4d28, 0x93, 0x8e, 0x23, 0xc4, 0xad, 0x05, 0xce, 0x51);
#endif
// Direct3D Video
#ifdef __d3d12video_h__
WINADAPTER_IID(ID3D12VideoDecoderHeap,0x0946B7C9,0xEBF6,0x4047,0xBB,0x73,0x86,0x83,0xE2,0x7D,0xBB,0x1F);
WINADAPTER_IID(ID3D12VideoDevice,0x1F052807,0x0B46,0x4ACC,0x8A,0x89,0x36,0x4F,0x79,0x37,0x18,0xA4);
WINADAPTER_IID(ID3D12VideoDecoder,0xC59B6BDC,0x7720,0x4074,0xA1,0x36,0x17,0xA1,0x56,0x03,0x74,0x70);
WINADAPTER_IID(ID3D12VideoProcessor,0x304FDB32,0xBEDE,0x410A,0x85,0x45,0x94,0x3A,0xC6,0xA4,0x61,0x38);
WINADAPTER_IID(ID3D12VideoDecodeCommandList,0x3B60536E,0xAD29,0x4E64,0xA2,0x69,0xF8,0x53,0x83,0x7E,0x5E,0x53);
WINADAPTER_IID(ID3D12VideoProcessCommandList,0xAEB2543A,0x167F,0x4682,0xAC,0xC8,0xD1,0x59,0xED,0x4A,0x62,0x09);
WINADAPTER_IID(ID3D12VideoDecodeCommandList1,0xD52F011B,0xB56E,0x453C,0xA0,0x5A,0xA7,0xF3,0x11,0xC8,0xF4,0x72);
WINADAPTER_IID(ID3D12VideoProcessCommandList1,0x542C5C4D,0x7596,0x434F,0x8C,0x93,0x4E,0xFA,0x67,0x66,0xF2,0x67);
WINADAPTER_IID(ID3D12VideoMotionEstimator,0x33FDAE0E,0x098B,0x428F,0x87,0xBB,0x34,0xB6,0x95,0xDE,0x08,0xF8);
WINADAPTER_IID(ID3D12VideoMotionVectorHeap,0x5BE17987,0x743A,0x4061,0x83,0x4B,0x23,0xD2,0x2D,0xAE,0xA5,0x05);
WINADAPTER_IID(ID3D12VideoDevice1,0x981611AD,0xA144,0x4C83,0x98,0x90,0xF3,0x0E,0x26,0xD6,0x58,0xAB);
WINADAPTER_IID(ID3D12VideoEncodeCommandList,0x8455293A,0x0CBD,0x4831,0x9B,0x39,0xFB,0xDB,0xAB,0x72,0x47,0x23);
WINADAPTER_IID(ID3D12VideoDecoder1,0x79A2E5FB,0xCCD2,0x469A,0x9F,0xDE,0x19,0x5D,0x10,0x95,0x1F,0x7E);
WINADAPTER_IID(ID3D12VideoDecoderHeap1,0xDA1D98C5,0x539F,0x41B2,0xBF,0x6B,0x11,0x98,0xA0,0x3B,0x6D,0x26);
WINADAPTER_IID(ID3D12VideoProcessor1,0xF3CFE615,0x553F,0x425C,0x86,0xD8,0xEE,0x8C,0x1B,0x1F,0xB0,0x1C);
WINADAPTER_IID(ID3D12VideoExtensionCommand,0x554E41E8,0xAE8E,0x4A8C,0xB7,0xD2,0x5B,0x4F,0x27,0x4A,0x30,0xE4);
WINADAPTER_IID(ID3D12VideoDevice2,0xF019AC49,0xF838,0x4A95,0x9B,0x17,0x57,0x94,0x37,0xC8,0xF5,0x13);
WINADAPTER_IID(ID3D12VideoDecodeCommandList2,0x6e120880,0xc114,0x4153,0x80,0x36,0xd2,0x47,0x05,0x1e,0x17,0x29);
WINADAPTER_IID(ID3D12VideoDecodeCommandList3,0x2aee8c37,0x9562,0x42da,0x8a,0xbf,0x61,0xef,0xeb,0x2e,0x45,0x13);
WINADAPTER_IID(ID3D12VideoProcessCommandList2,0xdb525ae4,0x6ad6,0x473c,0xba,0xa7,0x59,0xb2,0xe3,0x70,0x82,0xe4);
WINADAPTER_IID(ID3D12VideoProcessCommandList3,0x1a0a4ca4,0x9f08,0x40ce,0x95,0x58,0xb4,0x11,0xfd,0x26,0x66,0xff);
WINADAPTER_IID(ID3D12VideoEncodeCommandList1,0x94971eca,0x2bdb,0x4769,0x88,0xcf,0x36,0x75,0xea,0x75,0x7e,0xbc);
WINADAPTER_IID(ID3D12VideoEncoder,0x2E0D212D,0x8DF9,0x44A6,0xA7,0x70,0xBB,0x28,0x9B,0x18,0x27,0x37);
WINADAPTER_IID(ID3D12VideoEncoderHeap,0x22B35D96,0x876A,0x44C0,0xB2,0x5E,0xFB,0x8C,0x9C,0x7F,0x1C,0x4A);
WINADAPTER_IID(ID3D12VideoDevice3,0x4243ADB4,0x3A32,0x4666,0x97,0x3C,0x0C,0xCC,0x56,0x25,0xDC,0x44);
WINADAPTER_IID(ID3D12VideoEncodeCommandList2,0x895491e2,0xe701,0x46a9,0x9a,0x1f,0x8d,0x34,0x80,0xed,0x86,0x7a);
WINADAPTER_IID(ID3D12VideoEncodeCommandList3,0x7f027b22,0x1515,0x4e85,0xaa,0x0d,0x02,0x64,0x86,0x58,0x05,0x76);
#endif
#ifdef __d3d12sdklayers_h__
WINADAPTER_IID(ID3D12Debug, 0x344488b7, 0x6846, 0x474b, 0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0);
WINADAPTER_IID(ID3D12Debug1, 0xaffaa4ca, 0x63fe, 0x4d8e, 0xb8, 0xad, 0x15, 0x90, 0x00, 0xaf, 0x43, 0x04);
WINADAPTER_IID(ID3D12Debug2, 0x93a665c4, 0xa3b2, 0x4e5d, 0xb6, 0x92, 0xa2, 0x6a, 0xe1, 0x4e, 0x33, 0x74);
WINADAPTER_IID(ID3D12Debug3, 0x5cf4e58f, 0xf671, 0x4ff1, 0xa5, 0x42, 0x36, 0x86, 0xe3, 0xd1, 0x53, 0xd1);
WINADAPTER_IID(ID3D12Debug4, 0x014b816e, 0x9ec5, 0x4a2f, 0xa8, 0x45, 0xff, 0xbe, 0x44, 0x1c, 0xe1, 0x3a);
WINADAPTER_IID(ID3D12Debug5, 0x548d6b12, 0x09fa, 0x40e0, 0x90, 0x69, 0x5d, 0xcd, 0x58, 0x9a, 0x52, 0xc9);
WINADAPTER_IID(ID3D12Debug6, 0x82a816d6, 0x5d01, 0x4157, 0x97, 0xd0, 0x49, 0x75, 0x46, 0x3f, 0xd1, 0xed);
WINADAPTER_IID(ID3D12DebugDevice1, 0xa9b71770, 0xd099, 0x4a65, 0xa6, 0x98, 0x3d, 0xee, 0x10, 0x02, 0x0f, 0x88);
WINADAPTER_IID(ID3D12DebugDevice, 0x3febd6dd, 0x4973, 0x4787, 0x81, 0x94, 0xe4, 0x5f, 0x9e, 0x28, 0x92, 0x3e);
WINADAPTER_IID(ID3D12DebugDevice2, 0x60eccbc1, 0x378d, 0x4df1, 0x89, 0x4c, 0xf8, 0xac, 0x5c, 0xe4, 0xd7, 0xdd);
WINADAPTER_IID(ID3D12DebugCommandQueue, 0x09e0bf36, 0x54ac, 0x484f, 0x88, 0x47, 0x4b, 0xae, 0xea, 0xb6, 0x05, 0x3a);
WINADAPTER_IID(ID3D12DebugCommandQueue1, 0x16be35a2, 0xbfd6, 0x49f2, 0xbc, 0xae, 0xea, 0xae, 0x4a, 0xff, 0x86, 0x2d);
WINADAPTER_IID(ID3D12DebugCommandList1, 0x102ca951, 0x311b, 0x4b01, 0xb1, 0x1f, 0xec, 0xb8, 0x3e, 0x06, 0x1b, 0x37);
WINADAPTER_IID(ID3D12DebugCommandList, 0x09e0bf36, 0x54ac, 0x484f, 0x88, 0x47, 0x4b, 0xae, 0xea, 0xb6, 0x05, 0x3f);
WINADAPTER_IID(ID3D12DebugCommandList2, 0xaeb575cf, 0x4e06, 0x48be, 0xba, 0x3b, 0xc4, 0x50, 0xfc, 0x96, 0x65, 0x2e);
WINADAPTER_IID(ID3D12DebugCommandList3, 0x197d5e15, 0x4d37, 0x4d34, 0xaf, 0x78, 0x72, 0x4c, 0xd7, 0x0f, 0xdb, 0x1f);
WINADAPTER_IID(ID3D12SharingContract, 0x0adf7d52, 0x929c, 0x4e61, 0xad, 0xdb, 0xff, 0xed, 0x30, 0xde, 0x66, 0xef);
WINADAPTER_IID(ID3D12InfoQueue, 0x0742a90b, 0xc387, 0x483f, 0xb9, 0x46, 0x30, 0xa7, 0xe4, 0xe6, 0x14, 0x58);
WINADAPTER_IID(ID3D12InfoQueue1, 0x2852dd88, 0xb484, 0x4c0c, 0xb6, 0xb1, 0x67, 0x16, 0x85, 0x00, 0xe6, 0x00);
#endif
// DXCore
#ifdef __dxcore_interface_h__
WINADAPTER_IID(IDXCoreAdapterFactory, 0x78ee5945, 0xc36e, 0x4b13, 0xa6, 0x69, 0x00, 0x5d, 0xd1, 0x1c, 0x0f, 0x06);
WINADAPTER_IID(IDXCoreAdapterList, 0x526c7776, 0x40e9, 0x459b, 0xb7, 0x11, 0xf3, 0x2a, 0xd7, 0x6d, 0xfc, 0x28);
WINADAPTER_IID(IDXCoreAdapter, 0xf0db4c7f, 0xfe5a, 0x42a2, 0xbd, 0x62, 0xf2, 0xa6, 0xcf, 0x6f, 0xc8, 0x3e);
#endif