Merge pull request #8625 from eska014/html5-cursorshape

HTML5: Cursor style control
This commit is contained in:
Rémi Verschelde 2017-05-05 22:52:48 +02:00 committed by GitHub
commit 120ce92e32
2 changed files with 33 additions and 3 deletions

View File

@ -517,6 +517,31 @@ void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
/* clang-format on */
}
static const char *godot2dom_cursor(OS::CursorShape p_shape) {
switch (p_shape) {
case OS::CURSOR_ARROW:
default:
return "auto";
case OS::CURSOR_IBEAM: return "text";
case OS::CURSOR_POINTING_HAND: return "pointer";
case OS::CURSOR_CROSS: return "crosshair";
case OS::CURSOR_WAIT: return "progress";
case OS::CURSOR_BUSY: return "wait";
case OS::CURSOR_DRAG: return "grab";
case OS::CURSOR_CAN_DROP: return "grabbing";
case OS::CURSOR_FORBIDDEN: return "no-drop";
case OS::CURSOR_VSIZE: return "ns-resize";
case OS::CURSOR_HSIZE: return "ew-resize";
case OS::CURSOR_BDIAGSIZE: return "nesw-resize";
case OS::CURSOR_FDIAGSIZE: return "nwse-resize";
case OS::CURSOR_MOVE: return "move";
case OS::CURSOR_VSPLIT: return "row-resize";
case OS::CURSOR_HSPLIT: return "col-resize";
case OS::CURSOR_HELP: return "help";
}
}
void OS_JavaScript::set_css_cursor(const char *p_cursor) {
/* clang-format off */
@ -547,7 +572,7 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
if (p_mode == MOUSE_MODE_VISIBLE) {
set_css_cursor("auto");
set_css_cursor(godot2dom_cursor(cursor_shape));
emscripten_exit_pointerlock();
} else if (p_mode == MOUSE_MODE_HIDDEN) {
@ -561,7 +586,7 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback");
ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED);
ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS);
set_css_cursor("auto");
set_css_cursor(godot2dom_cursor(cursor_shape));
}
}
@ -706,7 +731,11 @@ bool OS_JavaScript::can_draw() const {
void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
//javascript really really really has no mouse.. how amazing..
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
cursor_shape = p_shape;
if (get_mouse_mode() != MOUSE_MODE_HIDDEN)
set_css_cursor(godot2dom_cursor(cursor_shape));
}
void OS_JavaScript::main_loop_begin() {

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@ -61,6 +61,7 @@ class OS_JavaScript : public OS_Unix {
InputDefault *input;
bool window_maximized;
VideoMode video_mode;
CursorShape cursor_shape;
MainLoop *main_loop;
GetDataDirFunc get_data_dir_func;