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Wayland: Setup next cursor frame callback only if animated
Before, the cursor kept updating for no good reason really. It's also a bit neater and it ever-so-slightly makes `WAYLAND_DEBUG` logs easier to read, although they're still spammed by the window's frame logic (which is needed).
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@ -1231,8 +1231,6 @@ void WaylandThread::_wl_seat_on_capabilities(void *data, struct wl_seat *wl_seat
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// Pointer handling.
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if (capabilities & WL_SEAT_CAPABILITY_POINTER) {
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ss->cursor_surface = wl_compositor_create_surface(ss->registry->wl_compositor);
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ss->cursor_frame_callback = wl_surface_frame(ss->cursor_surface);
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wl_callback_add_listener(ss->cursor_frame_callback, &cursor_frame_callback_listener, ss);
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wl_surface_commit(ss->cursor_surface);
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ss->wl_pointer = wl_seat_get_pointer(wl_seat);
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@ -1313,11 +1311,9 @@ void WaylandThread::_cursor_frame_callback_on_done(void *data, struct wl_callbac
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SeatState *ss = (SeatState *)data;
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ERR_FAIL_NULL(ss);
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ss->cursor_time_ms = time_ms;
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ss->cursor_frame_callback = nullptr;
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ss->cursor_frame_callback = wl_surface_frame(ss->cursor_surface);
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wl_callback_add_listener(ss->cursor_frame_callback, &cursor_frame_callback_listener, ss);
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wl_surface_commit(ss->cursor_surface);
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ss->cursor_time_ms = time_ms;
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seat_state_update_cursor(ss);
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}
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@ -2899,7 +2895,18 @@ void WaylandThread::seat_state_update_cursor(SeatState *p_ss) {
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// compositor do it for us (badly).
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scale = 1;
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} else if (wl_cursor) {
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int frame_idx = wl_cursor_frame(wl_cursor, p_ss->cursor_time_ms);
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int frame_idx = 0;
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if (wl_cursor->image_count > 1) {
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// The cursor is animated.
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frame_idx = wl_cursor_frame(wl_cursor, p_ss->cursor_time_ms);
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if (!p_ss->cursor_frame_callback) {
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// Since it's animated, we'll re-update it the next frame.
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p_ss->cursor_frame_callback = wl_surface_frame(p_ss->cursor_surface);
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wl_callback_add_listener(p_ss->cursor_frame_callback, &cursor_frame_callback_listener, p_ss);
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}
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}
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struct wl_cursor_image *wl_cursor_image = wl_cursor->images[frame_idx];
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