Wayland: Setup next cursor frame callback only if animated

Before, the cursor kept updating for no good reason really.

It's also a bit neater and it ever-so-slightly makes `WAYLAND_DEBUG`
logs easier to read, although they're still spammed by the window's
frame logic (which is needed).
This commit is contained in:
Riteo 2024-03-06 21:51:06 +01:00
parent f28964805e
commit 120936f78c

View File

@ -1231,8 +1231,6 @@ void WaylandThread::_wl_seat_on_capabilities(void *data, struct wl_seat *wl_seat
// Pointer handling.
if (capabilities & WL_SEAT_CAPABILITY_POINTER) {
ss->cursor_surface = wl_compositor_create_surface(ss->registry->wl_compositor);
ss->cursor_frame_callback = wl_surface_frame(ss->cursor_surface);
wl_callback_add_listener(ss->cursor_frame_callback, &cursor_frame_callback_listener, ss);
wl_surface_commit(ss->cursor_surface);
ss->wl_pointer = wl_seat_get_pointer(wl_seat);
@ -1313,11 +1311,9 @@ void WaylandThread::_cursor_frame_callback_on_done(void *data, struct wl_callbac
SeatState *ss = (SeatState *)data;
ERR_FAIL_NULL(ss);
ss->cursor_time_ms = time_ms;
ss->cursor_frame_callback = nullptr;
ss->cursor_frame_callback = wl_surface_frame(ss->cursor_surface);
wl_callback_add_listener(ss->cursor_frame_callback, &cursor_frame_callback_listener, ss);
wl_surface_commit(ss->cursor_surface);
ss->cursor_time_ms = time_ms;
seat_state_update_cursor(ss);
}
@ -2899,7 +2895,18 @@ void WaylandThread::seat_state_update_cursor(SeatState *p_ss) {
// compositor do it for us (badly).
scale = 1;
} else if (wl_cursor) {
int frame_idx = wl_cursor_frame(wl_cursor, p_ss->cursor_time_ms);
int frame_idx = 0;
if (wl_cursor->image_count > 1) {
// The cursor is animated.
frame_idx = wl_cursor_frame(wl_cursor, p_ss->cursor_time_ms);
if (!p_ss->cursor_frame_callback) {
// Since it's animated, we'll re-update it the next frame.
p_ss->cursor_frame_callback = wl_surface_frame(p_ss->cursor_surface);
wl_callback_add_listener(p_ss->cursor_frame_callback, &cursor_frame_callback_listener, p_ss);
}
}
struct wl_cursor_image *wl_cursor_image = wl_cursor->images[frame_idx];