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x11: use different strings for WM_CLASS depending on context
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@ -523,6 +523,10 @@ String OS::get_joy_guid(int p_device) const {
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return "Default Joystick";
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}
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void OS::set_context(int p_context) {
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}
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OS::OS() {
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last_error=NULL;
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frames_drawn=0;
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@ -402,6 +402,13 @@ public:
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virtual bool is_joy_known(int p_device);
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virtual String get_joy_guid(int p_device)const;
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enum EngineContext {
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CONTEXT_EDITOR,
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CONTEXT_PROJECTMAN,
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};
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virtual void set_context(int p_context);
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OS();
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virtual ~OS();
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@ -1319,6 +1319,7 @@ bool Main::start() {
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}
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}
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}
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OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
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//editor_node->set_edited_scene(game);
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} else {
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@ -1463,6 +1464,7 @@ bool Main::start() {
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ProjectManager *pmanager = memnew( ProjectManager );
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sml->get_root()->add_child(pmanager);
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OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN);
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}
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#endif
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@ -1782,6 +1782,22 @@ String OS_X11::get_joy_guid(int p_device) const {
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return input->get_joy_guid_remapped(p_device);
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}
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void OS_X11::set_context(int p_context) {
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XClassHint* classHint = NULL;
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classHint = XAllocClassHint();
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if (classHint) {
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if (p_context == CONTEXT_EDITOR)
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classHint->res_name = (char *)"Godot_Editor";
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if (p_context == CONTEXT_PROJECTMAN)
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classHint->res_name = (char *)"Godot_ProjectList";
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classHint->res_class = (char *)"Godot";
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XSetClassHint(x11_display, x11_window, classHint);
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XFree(classHint);
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}
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}
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OS_X11::OS_X11() {
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#ifdef RTAUDIO_ENABLED
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@ -226,6 +226,8 @@ public:
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virtual bool is_joy_known(int p_device);
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virtual String get_joy_guid(int p_device) const;
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virtual void set_context(int p_context);
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void run();
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OS_X11();
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