mirror of
https://github.com/godotengine/godot.git
synced 2024-11-12 23:24:26 +00:00
Fix logic for showing tilemap debug collision
In editor: only when show_collision property is enabled In game: only when 'Visible collision shapes' is enabled
This commit is contained in:
parent
368765db26
commit
114da550ec
@ -327,7 +327,7 @@
|
||||
The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
|
||||
</member>
|
||||
<member name="show_collision" type="bool" setter="set_show_collision" getter="is_show_collision_enabled" default="false">
|
||||
If [code]true[/code], collision shapes are shown in the editor and at run-time. Requires [b]Visible Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for collision shapes to be visible at run-time.
|
||||
If [code]true[/code], collision shapes are visible in the editor. Doesn't affect collision shapes visibility at runtime. To show collision shapes at runtime, enable [b]Visible Collision Shapes[/b] in the [b]Debug[/b] menu instead.
|
||||
</member>
|
||||
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
|
||||
The assigned [TileSet].
|
||||
|
@ -328,10 +328,17 @@ void TileMap::update_dirty_quadrants() {
|
||||
Color debug_collision_color;
|
||||
Color debug_navigation_color;
|
||||
|
||||
bool debug_shapes = show_collision && (Engine::get_singleton()->is_editor_hint() || (st && st->is_debugging_collisions_hint()));
|
||||
bool debug_shapes = false;
|
||||
if (st) {
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
debug_shapes = show_collision;
|
||||
} else {
|
||||
debug_shapes = st->is_debugging_collisions_hint();
|
||||
}
|
||||
|
||||
if (debug_shapes) {
|
||||
debug_collision_color = st->get_debug_collisions_color();
|
||||
if (debug_shapes) {
|
||||
debug_collision_color = st->get_debug_collisions_color();
|
||||
}
|
||||
}
|
||||
|
||||
bool debug_navigation = st && st->is_debugging_navigation_hint();
|
||||
|
Loading…
Reference in New Issue
Block a user