move gltf export under scene menu

This commit is contained in:
Priyansh Rathi 2022-04-06 18:11:04 +05:30
parent 72407a9cfb
commit 0ea7780e33
No known key found for this signature in database
GPG Key ID: 8AB1FB727C1DBA82
6 changed files with 67 additions and 28 deletions

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@ -470,6 +470,12 @@
Returns the [EditorInterface] object that gives you control over Godot editor's window and its functionalities.
</description>
</method>
<method name="get_export_as_menu">
<return type="PopupMenu" />
<description>
Returns the [PopupMenu] under [b]Scene &gt; Export As...[/b].
</description>
</method>
<method name="get_script_create_dialog">
<return type="ScriptCreateDialog" />
<description>

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@ -2658,25 +2658,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
project_export->popup_export();
} break;
case FILE_EXPORT_MESH_LIBRARY: {
if (!editor_data.get_edited_scene_root()) {
show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
break;
}
List<String> extensions;
Ref<MeshLibrary> ml(memnew(MeshLibrary));
ResourceSaver::get_recognized_extensions(ml, &extensions);
file_export_lib->clear_filters();
for (const String &E : extensions) {
file_export_lib->add_filter("*." + E);
}
file_export_lib->popup_file_dialog();
file_export_lib->set_title(TTR("Export Mesh Library"));
} break;
case FILE_EXTERNAL_OPEN_SCENE: {
if (unsaved_cache && !p_confirmed) {
confirmation->get_ok_button()->set_text(TTR("Open"));
@ -3020,6 +3001,40 @@ void EditorNode::_tool_menu_option(int p_idx) {
}
}
void EditorNode::_export_as_menu_option(int p_idx) {
if (p_idx == 0) { // MeshLibrary
current_menu_option = FILE_EXPORT_MESH_LIBRARY;
if (!editor_data.get_edited_scene_root()) {
show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
return;
}
List<String> extensions;
Ref<MeshLibrary> ml(memnew(MeshLibrary));
ResourceSaver::get_recognized_extensions(ml, &extensions);
file_export_lib->clear_filters();
for (const String &E : extensions) {
file_export_lib->add_filter("*." + E);
}
file_export_lib->popup_file_dialog();
file_export_lib->set_title(TTR("Export Mesh Library"));
} else { // Custom menu options added by plugins
if (export_as_menu->get_item_submenu(p_idx).is_empty()) { // If not a submenu
Callable callback = export_as_menu->get_item_metadata(p_idx);
Callable::CallError ce;
Variant result;
callback.call(nullptr, 0, result, ce);
if (ce.error != Callable::CallError::CALL_OK) {
String err = Variant::get_callable_error_text(callback, nullptr, 0, ce);
ERR_PRINT("Error calling function from export_as menu: " + err);
}
}
}
}
int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) {
for (int i = p_start; i < editor_data.get_edited_scene_count(); i++) {
if (!editor_data.get_edited_scene_root(i)) {
@ -5465,6 +5480,10 @@ void EditorNode::remove_tool_menu_item(const String &p_name) {
}
}
PopupMenu *EditorNode::get_export_as_menu() {
return export_as_menu;
}
void EditorNode::_global_menu_scene(const Variant &p_tag) {
int idx = (int)p_tag;
scene_tabs->set_current_tab(idx);
@ -6435,12 +6454,12 @@ EditorNode::EditorNode() {
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_script", TTR("Quick Open Script..."), KeyModifierMask::CMD + KeyModifierMask::ALT + Key::O), FILE_QUICK_OPEN_SCRIPT);
p->add_separator();
PopupMenu *pm_export = memnew(PopupMenu);
pm_export->set_name("Export");
p->add_child(pm_export);
p->add_submenu_item(TTR("Convert To..."), "Export");
pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_MeshLibrary", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY);
pm_export->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
export_as_menu = memnew(PopupMenu);
export_as_menu->set_name("Export");
p->add_child(export_as_menu);
p->add_submenu_item(TTR("Export As..."), "Export");
export_as_menu->add_shortcut(ED_SHORTCUT("editor/export_as_mesh_library", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY);
export_as_menu->connect("index_pressed", callable_mp(this, &EditorNode::_export_as_menu_option));
p->add_separator();
p->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO, true);

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@ -323,6 +323,7 @@ private:
MenuButton *settings_menu = nullptr;
MenuButton *help_menu = nullptr;
PopupMenu *tool_menu = nullptr;
PopupMenu *export_as_menu = nullptr;
Button *export_button = nullptr;
Button *prev_scene = nullptr;
Button *play_button = nullptr;
@ -524,6 +525,7 @@ private:
void _save_screenshot(NodePath p_path);
void _tool_menu_option(int p_idx);
void _export_as_menu_option(int p_idx);
void _update_file_menu_opened();
void _update_file_menu_closed();
@ -840,6 +842,8 @@ public:
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
PopupMenu *get_export_as_menu();
void save_all_scenes();
void save_scene_list(Vector<String> p_scene_filenames);
void restart_editor();

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@ -524,6 +524,10 @@ void EditorPlugin::remove_tool_menu_item(const String &p_name) {
EditorNode::get_singleton()->remove_tool_menu_item(p_name);
}
PopupMenu *EditorPlugin::get_export_as_menu() {
return EditorNode::get_singleton()->get_export_as_menu();
}
void EditorPlugin::set_input_event_forwarding_always_enabled() {
input_event_forwarding_always_enabled = true;
EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding();
@ -870,6 +874,7 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "callable"), &EditorPlugin::add_tool_menu_item);
ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item);
ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"), &EditorPlugin::remove_tool_menu_item);
ClassDB::bind_method(D_METHOD("get_export_as_menu"), &EditorPlugin::get_export_as_menu);
ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);

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@ -220,6 +220,8 @@ public:
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
PopupMenu *get_export_as_menu();
void set_input_event_forwarding_always_enabled();
bool is_input_event_forwarding_always_enabled() { return input_event_forwarding_always_enabled; }

View File

@ -64,9 +64,12 @@ SceneExporterGLTFPlugin::SceneExporterGLTFPlugin() {
file_export_lib->clear_filters();
file_export_lib->add_filter("*.glb");
file_export_lib->add_filter("*.gltf");
file_export_lib->set_title(TTR("Export Mesh GLTF2"));
String gltf_scene_name = TTR("Export GLTF...");
add_tool_menu_item(gltf_scene_name, callable_mp(this, &SceneExporterGLTFPlugin::convert_scene_to_gltf2));
file_export_lib->set_title(TTR("Export Scene to glTF 2.0 File"));
PopupMenu *menu = get_export_as_menu();
int idx = menu->get_item_count();
menu->add_item(TTR("glTF 2.0 Scene..."));
menu->set_item_metadata(idx, callable_mp(this, &SceneExporterGLTFPlugin::convert_scene_to_gltf2));
}
void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {