mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
Fix AudioStreamMicrophone
crash on scene-reload
This commit is contained in:
parent
6681f2563b
commit
0e23c5fc9f
@ -39,6 +39,9 @@
|
||||
|
||||
#include <functiondiscoverykeys.h>
|
||||
|
||||
#include <wrl/client.h>
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
// Define IAudioClient3 if not already defined by MinGW headers
|
||||
#if defined __MINGW32__ || defined __MINGW64__
|
||||
|
||||
@ -107,6 +110,12 @@ const IID IID_IAudioClient3 = __uuidof(IAudioClient3);
|
||||
const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient);
|
||||
const IID IID_IAudioCaptureClient = __uuidof(IAudioCaptureClient);
|
||||
|
||||
#define SAFE_RELEASE(memory) \
|
||||
if ((memory) != nullptr) { \
|
||||
(memory)->Release(); \
|
||||
(memory) = nullptr; \
|
||||
}
|
||||
|
||||
#define REFTIMES_PER_SEC 10000000
|
||||
#define REFTIMES_PER_MILLISEC 10000
|
||||
|
||||
@ -302,7 +311,7 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_i
|
||||
audioProps.bIsOffload = FALSE;
|
||||
audioProps.eCategory = AudioCategory_GameEffects;
|
||||
|
||||
hr = ((IAudioClient3 *)p_device->audio_client.Get())->SetClientProperties(&audioProps);
|
||||
hr = ((IAudioClient3 *)p_device->audio_client)->SetClientProperties(&audioProps);
|
||||
ERR_FAIL_COND_V_MSG(hr != S_OK, ERR_CANT_OPEN, "WASAPI: SetClientProperties failed with error 0x" + String::num_uint64(hr, 16) + ".");
|
||||
}
|
||||
|
||||
@ -385,7 +394,7 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_i
|
||||
}
|
||||
|
||||
} else {
|
||||
IAudioClient3 *device_audio_client_3 = (IAudioClient3 *)p_device->audio_client.Get();
|
||||
IAudioClient3 *device_audio_client_3 = (IAudioClient3 *)p_device->audio_client;
|
||||
|
||||
// AUDCLNT_STREAMFLAGS_RATEADJUST is an invalid flag with IAudioClient3, therefore we have to use
|
||||
// the closest supported mix rate supported by the audio driver.
|
||||
@ -516,9 +525,9 @@ Error AudioDriverWASAPI::audio_device_finish(AudioDeviceWASAPI *p_device) {
|
||||
p_device->active.clear();
|
||||
}
|
||||
|
||||
p_device->audio_client.Reset();
|
||||
p_device->render_client.Reset();
|
||||
p_device->capture_client.Reset();
|
||||
SAFE_RELEASE(p_device->audio_client)
|
||||
SAFE_RELEASE(p_device->render_client)
|
||||
SAFE_RELEASE(p_device->capture_client)
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
@ -40,18 +40,15 @@
|
||||
|
||||
#include <audioclient.h>
|
||||
#include <mmdeviceapi.h>
|
||||
#include <wrl/client.h>
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
class AudioDriverWASAPI : public AudioDriver {
|
||||
class AudioDeviceWASAPI {
|
||||
public:
|
||||
ComPtr<IAudioClient> audio_client = nullptr;
|
||||
ComPtr<IAudioRenderClient> render_client = nullptr; // Output
|
||||
ComPtr<IAudioCaptureClient> capture_client = nullptr; // Input
|
||||
IAudioClient *audio_client = nullptr;
|
||||
IAudioRenderClient *render_client = nullptr; // Output
|
||||
IAudioCaptureClient *capture_client = nullptr; // Input
|
||||
SafeFlag active;
|
||||
|
||||
WORD format_tag = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user