Merge pull request #82563 from TokageItLab/fix-reset-group

Fix GroupedStateMachine reset
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Rémi Verschelde 2023-09-30 11:04:19 +02:00
commit 0ca8542329
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@ -690,9 +690,9 @@ double AnimationNodeStateMachinePlayback::_process(const String &p_base_path, An
if (p_state_machine->get_state_machine_type() != AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
path.clear();
_clear_path_children(tree, p_state_machine, p_test_only);
_start(p_state_machine);
}
reset_request = true;
_start(p_state_machine);
} else {
// Reset current state.
reset_request = true;