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Rename ViewportContainer to SubViewportContainer
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doc/classes/SubViewportContainer.xml
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25
doc/classes/SubViewportContainer.xml
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@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SubViewportContainer" inherits="Container" version="4.0">
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<brief_description>
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Control for holding [SubViewport]s.
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</brief_description>
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<description>
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A [Container] node that holds a [SubViewport], automatically setting its size.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
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If [code]true[/code], the sub-viewport will be scaled to the control's size.
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</member>
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<member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1">
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Divides the sub-viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
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For example, a 1280×720 sub-viewport with [member stretch_shrink] set to [code]2[/code] will be rendered at 640×360 while occupying the same size in the container.
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[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to work.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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@ -6,7 +6,7 @@
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<description>
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A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera3D 3D nodes will render on it too.
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Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports.
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If a viewport is a child of a [ViewportContainer], it will automatically take up its size, otherwise it must be set manually.
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If a viewport is a child of a [SubViewportContainer], it will automatically take up its size, otherwise it must be set manually.
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Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
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Also, viewports can be assigned to different screens in case the devices have multiple screens.
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Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
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@ -1,25 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ViewportContainer" inherits="Container" version="4.0">
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<brief_description>
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Control for holding [Viewport]s.
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</brief_description>
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<description>
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A [Container] node that holds a [Viewport], automatically setting its size.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
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If [code]true[/code], the viewport will be scaled to the control's size.
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</member>
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<member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1">
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Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
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For example, a 1280×720 viewport with [member stretch_shrink] set to [code]2[/code] will be rendered at 640×360 while occupying the same size in the container.
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[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to work.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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Before Width: | Height: | Size: 557 B After Width: | Height: | Size: 557 B |
@ -48,7 +48,7 @@
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#include "scene/2d/touch_screen_button.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/nine_patch_rect.h"
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#include "scene/gui/viewport_container.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/main/canvas_layer.h"
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#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
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@ -5434,7 +5434,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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viewport_scrollable->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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viewport_scrollable->connect("draw", callable_mp(this, &CanvasItemEditor::_update_scrollbars));
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ViewportContainer *scene_tree = memnew(ViewportContainer);
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SubViewportContainer *scene_tree = memnew(SubViewportContainer);
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viewport_scrollable->add_child(scene_tree);
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scene_tree->set_stretch(true);
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scene_tree->set_anchors_and_margins_preset(Control::PRESET_WIDE);
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@ -31,7 +31,7 @@
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#include "material_editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "scene/gui/viewport_container.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/resources/particles_material.h"
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#include "scene/resources/sky_material.h"
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@ -110,7 +110,7 @@ void MaterialEditor::_bind_methods() {
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MaterialEditor::MaterialEditor() {
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vc = memnew(ViewportContainer);
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vc = memnew(SubViewportContainer);
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vc->set_stretch(true);
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add_child(vc);
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vc->set_anchors_and_margins_preset(PRESET_WIDE);
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@ -41,13 +41,13 @@
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/resources/material.h"
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class ViewportContainer;
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class SubViewportContainer;
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class MaterialEditor : public Control {
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GDCLASS(MaterialEditor, Control);
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ViewportContainer *vc;
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SubViewportContainer *vc;
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SubViewport *viewport;
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MeshInstance3D *sphere_instance;
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MeshInstance3D *box_instance;
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@ -36,12 +36,12 @@
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/light_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/viewport_container.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/resources/material.h"
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class MeshEditor : public ViewportContainer {
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class MeshEditor : public SubViewportContainer {
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GDCLASS(MeshEditor, ViewportContainer);
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GDCLASS(MeshEditor, SubViewportContainer);
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float rot_x;
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float rot_y;
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@ -48,7 +48,7 @@
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/physics_body_3d.h"
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#include "scene/3d/visual_instance_3d.h"
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#include "scene/gui/viewport_container.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/surface_tool.h"
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#include "servers/display_server.h"
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@ -418,12 +418,12 @@ Vector3 Node3DEditorViewport::_get_camera_position() const {
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Point2 Node3DEditorViewport::_point_to_screen(const Vector3 &p_point) {
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return camera->unproject_position(p_point) * viewport_container->get_stretch_shrink();
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return camera->unproject_position(p_point) * subviewport_container->get_stretch_shrink();
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}
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Vector3 Node3DEditorViewport::_get_ray_pos(const Vector2 &p_pos) const {
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return camera->project_ray_origin(p_pos / viewport_container->get_stretch_shrink());
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return camera->project_ray_origin(p_pos / subviewport_container->get_stretch_shrink());
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}
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Vector3 Node3DEditorViewport::_get_camera_normal() const {
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@ -433,7 +433,7 @@ Vector3 Node3DEditorViewport::_get_camera_normal() const {
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Vector3 Node3DEditorViewport::_get_ray(const Vector2 &p_pos) const {
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return camera->project_ray_normal(p_pos / viewport_container->get_stretch_shrink());
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return camera->project_ray_normal(p_pos / subviewport_container->get_stretch_shrink());
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}
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void Node3DEditorViewport::_clear_selected() {
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@ -494,7 +494,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b
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Vector3 ray = _get_ray(p_pos);
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Vector3 pos = _get_ray_pos(p_pos);
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Vector2 shrinked_pos = p_pos / viewport_container->get_stretch_shrink();
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Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
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Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
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Set<Ref<EditorNode3DGizmo>> found_gizmos;
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@ -2472,8 +2472,8 @@ void Node3DEditorViewport::_notification(int p_what) {
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bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
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if (shrink != (viewport_container->get_stretch_shrink() > 1)) {
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viewport_container->set_stretch_shrink(shrink ? 2 : 1);
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if (shrink != (subviewport_container->get_stretch_shrink() > 1)) {
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subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
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}
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//update msaa if changed
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@ -3237,8 +3237,8 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
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const int viewport_base_height = 400 * MAX(1, EDSCALE);
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gizmo_scale =
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(gizmo_size / Math::abs(dd)) * MAX(1, EDSCALE) *
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MIN(viewport_base_height, viewport_container->get_size().height) / viewport_base_height /
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viewport_container->get_stretch_shrink();
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MIN(viewport_base_height, subviewport_container->get_size().height) / viewport_base_height /
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subviewport_container->get_stretch_shrink();
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Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
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xform.basis.scale(scale);
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@ -3398,7 +3398,7 @@ Dictionary Node3DEditorViewport::get_state() const {
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d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS));
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d["information"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
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d["fps"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FPS));
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d["half_res"] = viewport_container->get_stretch_shrink() > 1;
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d["half_res"] = subviewport_container->get_stretch_shrink() > 1;
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d["cinematic_preview"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
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if (previewing)
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d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);
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@ -3829,8 +3829,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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zoom_indicator_delay = 0.0;
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spatial_editor = p_spatial_editor;
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ViewportContainer *c = memnew(ViewportContainer);
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viewport_container = c;
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SubViewportContainer *c = memnew(SubViewportContainer);
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subviewport_container = c;
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c->set_stretch(true);
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add_child(c);
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c->set_anchors_and_margins_preset(Control::PRESET_WIDE);
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@ -43,7 +43,7 @@ class Camera3D;
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class Node3DEditor;
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class EditorNode3DGizmoPlugin;
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class Node3DEditorViewport;
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class ViewportContainer;
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class SubViewportContainer;
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class EditorNode3DGizmo : public Node3DGizmo {
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@ -256,7 +256,7 @@ private:
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UndoRedo *undo_redo;
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CheckBox *preview_camera;
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ViewportContainer *viewport_container;
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SubViewportContainer *subviewport_container;
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MenuButton *view_menu;
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PopupMenu *display_submenu;
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* viewport_container.cpp */
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/* subviewport_container.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,12 +28,12 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "viewport_container.h"
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#include "subviewport_container.h"
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#include "core/engine.h"
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#include "scene/main/viewport.h"
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Size2 ViewportContainer::get_minimum_size() const {
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Size2 SubViewportContainer::get_minimum_size() const {
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if (stretch)
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return Size2();
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@ -52,19 +52,19 @@ Size2 ViewportContainer::get_minimum_size() const {
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return ms;
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}
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void ViewportContainer::set_stretch(bool p_enable) {
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void SubViewportContainer::set_stretch(bool p_enable) {
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stretch = p_enable;
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queue_sort();
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update();
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}
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bool ViewportContainer::is_stretch_enabled() const {
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bool SubViewportContainer::is_stretch_enabled() const {
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return stretch;
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}
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void ViewportContainer::set_stretch_shrink(int p_shrink) {
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void SubViewportContainer::set_stretch_shrink(int p_shrink) {
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ERR_FAIL_COND(p_shrink < 1);
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if (shrink == p_shrink)
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@ -87,12 +87,12 @@ void ViewportContainer::set_stretch_shrink(int p_shrink) {
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update();
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}
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int ViewportContainer::get_stretch_shrink() const {
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int SubViewportContainer::get_stretch_shrink() const {
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return shrink;
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}
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void ViewportContainer::_notification(int p_what) {
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void SubViewportContainer::_notification(int p_what) {
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if (p_what == NOTIFICATION_RESIZED) {
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@ -142,7 +142,7 @@ void ViewportContainer::_notification(int p_what) {
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}
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}
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void ViewportContainer::_input(const Ref<InputEvent> &p_event) {
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void SubViewportContainer::_input(const Ref<InputEvent> &p_event) {
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if (Engine::get_singleton()->is_editor_hint())
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return;
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@ -167,7 +167,7 @@ void ViewportContainer::_input(const Ref<InputEvent> &p_event) {
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}
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}
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void ViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) {
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void SubViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) {
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if (Engine::get_singleton()->is_editor_hint())
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return;
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@ -192,21 +192,21 @@ void ViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) {
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}
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}
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void ViewportContainer::_bind_methods() {
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void SubViewportContainer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_unhandled_input", "event"), &ViewportContainer::_unhandled_input);
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ClassDB::bind_method(D_METHOD("_input", "event"), &ViewportContainer::_input);
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ClassDB::bind_method(D_METHOD("set_stretch", "enable"), &ViewportContainer::set_stretch);
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ClassDB::bind_method(D_METHOD("is_stretch_enabled"), &ViewportContainer::is_stretch_enabled);
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ClassDB::bind_method(D_METHOD("_unhandled_input", "event"), &SubViewportContainer::_unhandled_input);
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ClassDB::bind_method(D_METHOD("_input", "event"), &SubViewportContainer::_input);
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ClassDB::bind_method(D_METHOD("set_stretch", "enable"), &SubViewportContainer::set_stretch);
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ClassDB::bind_method(D_METHOD("is_stretch_enabled"), &SubViewportContainer::is_stretch_enabled);
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ClassDB::bind_method(D_METHOD("set_stretch_shrink", "amount"), &ViewportContainer::set_stretch_shrink);
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ClassDB::bind_method(D_METHOD("get_stretch_shrink"), &ViewportContainer::get_stretch_shrink);
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ClassDB::bind_method(D_METHOD("set_stretch_shrink", "amount"), &SubViewportContainer::set_stretch_shrink);
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ClassDB::bind_method(D_METHOD("get_stretch_shrink"), &SubViewportContainer::get_stretch_shrink);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stretch"), "set_stretch", "is_stretch_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_shrink"), "set_stretch_shrink", "get_stretch_shrink");
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}
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ViewportContainer::ViewportContainer() {
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SubViewportContainer::SubViewportContainer() {
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stretch = false;
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shrink = 1;
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* viewport_container.h */
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/* subviewport_container.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -33,9 +33,9 @@
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#include "scene/gui/container.h"
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class ViewportContainer : public Container {
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class SubViewportContainer : public Container {
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GDCLASS(ViewportContainer, Container);
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GDCLASS(SubViewportContainer, Container);
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bool stretch;
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int shrink;
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@ -55,7 +55,7 @@ public:
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virtual Size2 get_minimum_size() const;
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ViewportContainer();
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SubViewportContainer();
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};
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#endif // VIEWPORTCONTAINER_H
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@ -110,6 +110,7 @@
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/tabs.h"
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#include "scene/gui/text_edit.h"
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@ -119,7 +120,6 @@
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/video_player.h"
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#include "scene/gui/viewport_container.h"
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#include "scene/main/canvas_item.h"
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#include "scene/main/canvas_layer.h"
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#include "scene/main/http_request.h"
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@ -357,7 +357,7 @@ void register_scene_types() {
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ClassDB::register_class<ConfirmationDialog>();
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ClassDB::register_class<MarginContainer>();
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ClassDB::register_class<ViewportContainer>();
|
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ClassDB::register_class<SubViewportContainer>();
|
||||
ClassDB::register_virtual_class<SplitContainer>();
|
||||
ClassDB::register_class<HSplitContainer>();
|
||||
ClassDB::register_class<VSplitContainer>();
|
||||
@ -842,6 +842,7 @@ void register_scene_types() {
|
||||
ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
|
||||
ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
|
||||
ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
|
||||
ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer");
|
||||
ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D");
|
||||
ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D");
|
||||
ClassDB::add_compatibility_class("VisualServer", "RenderingServer");
|
||||
|
Loading…
Reference in New Issue
Block a user