mirror of
https://github.com/godotengine/godot.git
synced 2024-11-11 06:33:10 +00:00
Fix PathFollow rotations.
Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements. Fixes #12258.
This commit is contained in:
parent
632459a46b
commit
0b89b90b36
@ -85,9 +85,15 @@ void PathFollow::_update_transform() {
|
||||
if (!c.is_valid())
|
||||
return;
|
||||
|
||||
if (delta_offset == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
float o = offset;
|
||||
if (loop)
|
||||
|
||||
if (loop) {
|
||||
o = Math::fposmod(o, c->get_baked_length());
|
||||
}
|
||||
|
||||
Vector3 pos = c->interpolate_baked(o, cubic);
|
||||
Transform t = get_transform();
|
||||
@ -101,14 +107,14 @@ void PathFollow::_update_transform() {
|
||||
// see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
|
||||
// for a discussion about why not Frenet frame.
|
||||
|
||||
Vector3 t_prev = pos - c->interpolate_baked(o - lookahead, cubic);
|
||||
Vector3 t_cur = c->interpolate_baked(o + lookahead, cubic) - pos;
|
||||
Vector3 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized();
|
||||
Vector3 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
|
||||
|
||||
Vector3 axis = t_prev.cross(t_cur);
|
||||
float dot = t_prev.normalized().dot(t_cur.normalized());
|
||||
float dot = t_prev.dot(t_cur);
|
||||
float angle = Math::acos(CLAMP(dot, -1, 1));
|
||||
|
||||
if (axis.length() > CMP_EPSILON && angle > CMP_EPSILON) {
|
||||
if (likely(Math::abs(angle) > CMP_EPSILON)) {
|
||||
if (rotation_mode == ROTATION_Y) {
|
||||
// assuming we're referring to global Y-axis. is this correct?
|
||||
axis.x = 0;
|
||||
@ -116,27 +122,31 @@ void PathFollow::_update_transform() {
|
||||
} else if (rotation_mode == ROTATION_XY) {
|
||||
axis.z = 0;
|
||||
} else if (rotation_mode == ROTATION_XYZ) {
|
||||
// all components are OK
|
||||
// all components are allowed
|
||||
}
|
||||
|
||||
t.rotate_basis(axis.normalized(), angle);
|
||||
if (likely(axis.length() > CMP_EPSILON)) {
|
||||
t.rotate_basis(axis.normalized(), angle);
|
||||
}
|
||||
}
|
||||
|
||||
// do the additional tilting
|
||||
float tilt_angle = c->interpolate_baked_tilt(o);
|
||||
Vector3 tilt_axis = t_cur; // is this correct??
|
||||
Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
|
||||
|
||||
if (tilt_axis.length() > CMP_EPSILON && tilt_angle > CMP_EPSILON) {
|
||||
if (likely(Math::abs(tilt_angle) > CMP_EPSILON)) {
|
||||
if (rotation_mode == ROTATION_Y) {
|
||||
tilt_axis.x = 0;
|
||||
tilt_axis.z = 0;
|
||||
} else if (rotation_mode == ROTATION_XY) {
|
||||
tilt_axis.z = 0;
|
||||
} else if (rotation_mode == ROTATION_XYZ) {
|
||||
// all components are OK
|
||||
// all components are allowed
|
||||
}
|
||||
|
||||
t.rotate_basis(tilt_axis.normalized(), tilt_angle);
|
||||
if (likely(tilt_axis.length() > CMP_EPSILON)) {
|
||||
t.rotate_basis(tilt_axis.normalized(), tilt_angle);
|
||||
}
|
||||
}
|
||||
|
||||
t.translate(pos_offset);
|
||||
@ -195,8 +205,6 @@ bool PathFollow::_set(const StringName &p_name, const Variant &p_value) {
|
||||
set_cubic_interpolation(p_value);
|
||||
} else if (String(p_name) == "loop") {
|
||||
set_loop(p_value);
|
||||
} else if (String(p_name) == "lookahead") {
|
||||
set_lookahead(p_value);
|
||||
} else
|
||||
return false;
|
||||
|
||||
@ -219,8 +227,6 @@ bool PathFollow::_get(const StringName &p_name, Variant &r_ret) const {
|
||||
r_ret = cubic;
|
||||
} else if (String(p_name) == "loop") {
|
||||
r_ret = loop;
|
||||
} else if (String(p_name) == "lookahead") {
|
||||
r_ret = lookahead;
|
||||
} else
|
||||
return false;
|
||||
|
||||
@ -238,7 +244,6 @@ void PathFollow::_get_property_list(List<PropertyInfo> *p_list) const {
|
||||
p_list->push_back(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ"));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp"));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL, "loop"));
|
||||
p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"));
|
||||
}
|
||||
|
||||
void PathFollow::_bind_methods() {
|
||||
@ -271,8 +276,9 @@ void PathFollow::_bind_methods() {
|
||||
}
|
||||
|
||||
void PathFollow::set_offset(float p_offset) {
|
||||
|
||||
delta_offset = p_offset - offset;
|
||||
offset = p_offset;
|
||||
|
||||
if (path)
|
||||
_update_transform();
|
||||
_change_notify("offset");
|
||||
@ -322,16 +328,6 @@ float PathFollow::get_unit_offset() const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void PathFollow::set_lookahead(float p_lookahead) {
|
||||
|
||||
lookahead = p_lookahead;
|
||||
}
|
||||
|
||||
float PathFollow::get_lookahead() const {
|
||||
|
||||
return lookahead;
|
||||
}
|
||||
|
||||
void PathFollow::set_rotation_mode(RotationMode p_rotation_mode) {
|
||||
|
||||
rotation_mode = p_rotation_mode;
|
||||
@ -356,11 +352,11 @@ bool PathFollow::has_loop() const {
|
||||
PathFollow::PathFollow() {
|
||||
|
||||
offset = 0;
|
||||
delta_offset = 0;
|
||||
h_offset = 0;
|
||||
v_offset = 0;
|
||||
path = NULL;
|
||||
rotation_mode = ROTATION_XYZ;
|
||||
cubic = true;
|
||||
loop = true;
|
||||
lookahead = 0.1;
|
||||
}
|
||||
|
@ -67,10 +67,10 @@ public:
|
||||
|
||||
private:
|
||||
Path *path;
|
||||
real_t delta_offset; // change in offset since last _update_transform
|
||||
real_t offset;
|
||||
real_t h_offset;
|
||||
real_t v_offset;
|
||||
real_t lookahead;
|
||||
bool cubic;
|
||||
bool loop;
|
||||
RotationMode rotation_mode;
|
||||
@ -98,9 +98,6 @@ public:
|
||||
void set_unit_offset(float p_unit_offset);
|
||||
float get_unit_offset() const;
|
||||
|
||||
void set_lookahead(float p_lookahead);
|
||||
float get_lookahead() const;
|
||||
|
||||
void set_loop(bool p_loop);
|
||||
bool has_loop() const;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user