Merge pull request #53880 from KoBeWi/tween_infinity()

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Rémi Verschelde 2021-10-16 16:47:51 +02:00 committed by GitHub
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@ -146,6 +146,7 @@
<description>
Sets the number of times the tweening sequence will be repeated, i.e. [code]set_loops(2)[/code] will run the animation twice.
Calling this method without arguments will make the [Tween] run infinitely, until it is either killed by [method kill] or by freeing bound node, or all the animated objects have been freed (which makes further animation impossible).
[b]Warning:[/b] Make sure to always add some duration/delay when using infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] with no delay) are equivalent to infinite [code]while[/code] loops and will freeze your game.
</description>
</method>
<method name="set_parallel">