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https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
Signals: Port more uses of connect_compat
Those were problematic as they call a method of their parent class, but callable_mp does not allow that unless it's public. To solve it, we declare a local class that calls the parent class' method, which now needs to be protected to be accessible in the derived class.
This commit is contained in:
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b8f08b42e7
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09a6a2d8f8
@ -134,10 +134,17 @@ void ConnectDialog::ok_pressed() {
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}
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void ConnectDialog::_cancel_pressed() {
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hide();
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}
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void ConnectDialog::_item_activated() {
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_ok_pressed(); // From AcceptDialog.
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}
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void ConnectDialog::_text_entered(const String &p_text) {
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_ok_pressed(); // From AcceptDialog.
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}
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/*
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* Called each time a target node is selected within the target node tree.
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*/
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@ -386,7 +393,7 @@ ConnectDialog::ConnectDialog() {
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tree = memnew(SceneTreeEditor(false));
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tree->set_connecting_signal(true);
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tree->get_scene_tree()->connect_compat("item_activated", this, "_ok");
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tree->get_scene_tree()->connect("item_activated", callable_mp(this, &ConnectDialog::_item_activated));
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tree->connect("node_selected", callable_mp(this, &ConnectDialog::_tree_node_selected));
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tree->set_connect_to_script_mode(true);
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@ -445,7 +452,7 @@ ConnectDialog::ConnectDialog() {
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dst_method = memnew(LineEdit);
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dst_method->set_h_size_flags(SIZE_EXPAND_FILL);
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dst_method->connect_compat("text_entered", this, "_builtin_text_entered");
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dst_method->connect("text_entered", callable_mp(this, &ConnectDialog::_text_entered));
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dstm_hb->add_child(dst_method);
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advanced = memnew(CheckButton);
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@ -861,7 +868,6 @@ void ConnectionsDock::_notification(int p_what) {
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void ConnectionsDock::_bind_methods() {
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ClassDB::bind_method("_close", &ConnectionsDock::_close);
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ClassDB::bind_method("update_tree", &ConnectionsDock::update_tree);
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}
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@ -105,6 +105,8 @@ private:
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void ok_pressed();
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void _cancel_pressed();
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void _item_activated();
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void _text_entered(const String &_text);
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void _tree_node_selected();
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void _add_bind();
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void _remove_bind();
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@ -561,6 +561,10 @@ void CreateDialog::_item_selected() {
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get_ok()->set_disabled(false);
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}
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void CreateDialog::_hide_requested() {
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_closed(); // From WindowDialog.
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}
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void CreateDialog::_favorite_toggled() {
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TreeItem *item = search_options->get_selected();
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@ -804,7 +808,7 @@ CreateDialog::CreateDialog() {
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help_bit = memnew(EditorHelpBit);
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vbc->add_margin_child(TTR("Description:"), help_bit);
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help_bit->connect_compat("request_hide", this, "_closed");
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help_bit->connect("request_hide", callable_mp(this, &CreateDialog::_hide_requested));
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type_blacklist.insert("PluginScript"); // PluginScript must be initialized before use, which is not possible here
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type_blacklist.insert("ScriptCreateDialog"); // This is an exposed editor Node that doesn't have an Editor prefix.
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@ -60,6 +60,7 @@ class CreateDialog : public ConfirmationDialog {
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Set<StringName> type_blacklist;
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void _item_selected();
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void _hide_requested();
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void _update_search();
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void _update_favorite_list();
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@ -121,6 +121,10 @@ void EditorDirDialog::_item_collapsed(Object *p_item) {
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opened_paths.insert(item->get_metadata(0));
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}
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void EditorDirDialog::_item_activated() {
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_ok_pressed(); // From AcceptDialog.
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}
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void EditorDirDialog::ok_pressed() {
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TreeItem *ti = tree->get_selected();
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@ -182,7 +186,7 @@ EditorDirDialog::EditorDirDialog() {
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tree = memnew(Tree);
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add_child(tree);
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tree->connect_compat("item_activated", this, "_ok");
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tree->connect("item_activated", callable_mp(this, &EditorDirDialog::_item_activated));
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makedir = add_button(TTR("Create Folder"), OS::get_singleton()->get_swap_ok_cancel(), "makedir");
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makedir->connect("pressed", callable_mp(this, &EditorDirDialog::_make_dir));
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@ -50,6 +50,7 @@ class EditorDirDialog : public ConfirmationDialog {
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bool updating;
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void _item_collapsed(Object *p_item);
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void _item_activated();
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void _update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path = String());
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void _make_dir();
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@ -131,6 +131,10 @@ void EditorSubScene::_item_multi_selected(Object *p_object, int p_cell, bool p_s
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}
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}
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void EditorSubScene::_item_activated() {
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_ok_pressed(); // From AcceptDialog.
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}
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void EditorSubScene::_remove_selection_child(Node *p_node) {
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if (p_node->get_child_count() > 0) {
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for (int i = 0; i < p_node->get_child_count(); i++) {
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@ -251,7 +255,7 @@ EditorSubScene::EditorSubScene() {
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//tree->connect("nothing_selected", this, "_deselect_items");
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tree->connect("cell_selected", callable_mp(this, &EditorSubScene::_selected_changed));
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tree->connect_compat("item_activated", this, "_ok", make_binds(), CONNECT_DEFERRED);
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tree->connect("item_activated", callable_mp(this, &EditorSubScene::_item_activated), make_binds(), CONNECT_DEFERRED);
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file_dialog = memnew(EditorFileDialog);
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List<String> extensions;
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@ -50,6 +50,7 @@ class EditorSubScene : public ConfirmationDialog {
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void _fill_tree(Node *p_node, TreeItem *p_parent);
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void _selected_changed();
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void _item_multi_selected(Object *p_object, int p_cell, bool p_selected);
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void _item_activated();
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void _remove_selection_child(Node *p_node);
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void _reown(Node *p_node, List<Node *> *p_to_reown);
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@ -945,7 +945,10 @@ void ProjectExportDialog::_export_project() {
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}
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}
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// Ensure that signal is connected if previous attempt left it disconnected with _validate_export_path
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// Ensure that signal is connected if previous attempt left it disconnected
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// with _validate_export_path.
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// FIXME: This is a hack, we should instead change EditorFileDialog to allow
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// disabling validation by the "text_entered" signal.
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if (!export_project->get_line_edit()->is_connected_compat("text_entered", export_project, "_file_entered")) {
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export_project->get_ok()->set_disabled(false);
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export_project->get_line_edit()->connect_compat("text_entered", export_project, "_file_entered");
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@ -389,6 +389,10 @@ void PropertySelector::_item_selected() {
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help_bit->set_text(text);
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}
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void PropertySelector::_hide_requested() {
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_closed(); // From WindowDialog.
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}
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void PropertySelector::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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@ -568,5 +572,5 @@ PropertySelector::PropertySelector() {
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help_bit = memnew(EditorHelpBit);
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vbc->add_margin_child(TTR("Description:"), help_bit);
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help_bit->connect_compat("request_hide", this, "_closed");
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help_bit->connect("request_hide", callable_mp(this, &PropertySelector::_hide_requested));
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}
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@ -41,12 +41,12 @@ class PropertySelector : public ConfirmationDialog {
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LineEdit *search_box;
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Tree *search_options;
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void _update_search();
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void _sbox_input(const Ref<InputEvent> &p_ie);
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void _confirmed();
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void _text_changed(const String &p_newtext);
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void _sbox_input(const Ref<InputEvent> &p_ie);
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void _update_search();
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void _confirmed();
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void _item_selected();
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void _hide_requested();
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EditorHelpBit *help_bit;
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@ -58,8 +58,6 @@ class PropertySelector : public ConfirmationDialog {
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Object *instance;
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bool virtuals_only;
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void _item_selected();
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Vector<Variant::Type> type_filter;
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protected:
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@ -518,6 +518,10 @@ void VisualScriptPropertySelector::_item_selected() {
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help_bit->set_text(text);
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}
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void VisualScriptPropertySelector::_hide_requested() {
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_closed(); // From WindowDialog.
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}
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void VisualScriptPropertySelector::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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@ -716,7 +720,7 @@ VisualScriptPropertySelector::VisualScriptPropertySelector() {
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seq_connect = false;
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help_bit = memnew(EditorHelpBit);
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vbc->add_margin_child(TTR("Description:"), help_bit);
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help_bit->connect_compat("request_hide", this, "_closed");
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help_bit->connect("request_hide", callable_mp(this, &VisualScriptPropertySelector::_hide_requested));
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search_options->set_columns(3);
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search_options->set_column_expand(1, false);
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search_options->set_column_expand(2, false);
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@ -41,16 +41,16 @@ class VisualScriptPropertySelector : public ConfirmationDialog {
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LineEdit *search_box;
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Tree *search_options;
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void _text_changed(const String &p_newtext);
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void _sbox_input(const Ref<InputEvent> &p_ie);
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void _update_search();
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void create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text);
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void get_visual_node_names(const String &root_filter, const Set<String> &p_modifiers, bool &found, TreeItem *const root, LineEdit *const search_box);
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void _sbox_input(const Ref<InputEvent> &p_ie);
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void _confirmed();
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void _text_changed(const String &p_newtext);
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void _item_selected();
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void _hide_requested();
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EditorHelpBit *help_bit;
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@ -65,8 +65,6 @@ class VisualScriptPropertySelector : public ConfirmationDialog {
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bool virtuals_only;
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bool seq_connect;
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void _item_selected();
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Vector<Variant::Type> type_filter;
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protected:
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@ -333,9 +333,6 @@ void SpriteBase3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
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ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
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ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update);
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ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
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@ -525,16 +522,20 @@ void Sprite3D::_draw() {
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VS::get_singleton()->immediate_end(immediate);
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}
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void Sprite3D::_texture_changed() {
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_queue_update();
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}
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void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
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if (p_texture == texture)
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return;
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if (texture.is_valid()) {
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texture->disconnect_compat(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_queue_update);
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texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed));
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}
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texture = p_texture;
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if (texture.is_valid()) {
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texture->connect_compat(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_queue_update);
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texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed));
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}
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_queue_update();
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}
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@ -157,6 +157,8 @@ class Sprite3D : public SpriteBase3D {
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int vframes;
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int hframes;
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void _texture_changed();
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protected:
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virtual void _draw();
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static void _bind_methods();
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@ -338,8 +338,6 @@ void WindowDialog::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_resizable"), &WindowDialog::get_resizable);
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ClassDB::bind_method(D_METHOD("get_close_button"), &WindowDialog::get_close_button);
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ClassDB::bind_method(D_METHOD("_closed"), &WindowDialog::_closed); // Still used by some connect_compat.
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "window_title", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT_INTL), "set_title", "get_title");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resizable", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT_INTL), "set_resizable", "get_resizable");
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}
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@ -398,7 +396,7 @@ void AcceptDialog::_notification(int p_what) {
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}
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}
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void AcceptDialog::_builtin_text_entered(const String &p_text) {
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void AcceptDialog::_text_entered(const String &p_text) {
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_ok_pressed();
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}
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@ -410,11 +408,18 @@ void AcceptDialog::_ok_pressed() {
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ok_pressed();
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emit_signal("confirmed");
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}
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void AcceptDialog::_close_pressed() {
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cancel_pressed();
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}
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// FIXME: This is redundant with _closed_pressed, but there's a slight behavior
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// change (WindowDialog's _closed() also calls hide()) which should be assessed.
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void AcceptDialog::_on_close_pressed() {
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_closed(); // From WindowDialog.
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}
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String AcceptDialog::get_text() const {
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return label->get_text();
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@ -449,7 +454,7 @@ void AcceptDialog::register_text_enter(Node *p_line_edit) {
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ERR_FAIL_NULL(p_line_edit);
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LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
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if (line_edit)
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line_edit->connect("text_entered", callable_mp(this, &AcceptDialog::_builtin_text_entered));
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line_edit->connect("text_entered", callable_mp(this, &AcceptDialog::_text_entered));
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}
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void AcceptDialog::_update_child_rects() {
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@ -546,7 +551,7 @@ Button *AcceptDialog::add_cancel(const String &p_cancel) {
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if (p_cancel == "")
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c = RTR("Cancel");
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Button *b = swap_ok_cancel ? add_button(c, true) : add_button(c);
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b->connect_compat("pressed", this, "_closed");
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b->connect("pressed", callable_mp(this, &AcceptDialog::_on_close_pressed));
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return b;
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}
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@ -564,9 +569,6 @@ void AcceptDialog::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_autowrap", "autowrap"), &AcceptDialog::set_autowrap);
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ClassDB::bind_method(D_METHOD("has_autowrap"), &AcceptDialog::has_autowrap);
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ClassDB::bind_method(D_METHOD("_ok"), &AcceptDialog::_ok_pressed); // Still used by some connect_compat.
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ClassDB::bind_method(D_METHOD("_builtin_text_entered"), &AcceptDialog::_builtin_text_entered); // Still used by some connect_compat.
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ADD_SIGNAL(MethodInfo("confirmed"));
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ADD_SIGNAL(MethodInfo("custom_action", PropertyInfo(Variant::STRING_NAME, "action")));
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@ -64,7 +64,6 @@ class WindowDialog : public Popup {
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#endif
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void _gui_input(const Ref<InputEvent> &p_event);
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void _closed();
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int _drag_hit_test(const Point2 &pos) const;
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protected:
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@ -75,6 +74,9 @@ protected:
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void _notification(int p_what);
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static void _bind_methods();
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// Not private since used by derived classes signal.
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void _closed();
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public:
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TextureButton *get_close_button();
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@ -113,9 +115,7 @@ class AcceptDialog : public WindowDialog {
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bool hide_on_ok;
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void _custom_action(const String &p_action);
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void _ok_pressed();
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void _close_pressed();
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void _builtin_text_entered(const String &p_text);
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void _update_child_rects();
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static bool swap_ok_cancel;
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@ -128,6 +128,11 @@ protected:
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virtual void cancel_pressed() {}
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virtual void custom_action(const String &) {}
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// Not private since used by derived classes signal.
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void _text_entered(const String &p_text);
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void _ok_pressed();
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void _on_close_pressed();
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public:
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Size2 get_minimum_size() const;
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@ -162,7 +162,6 @@ SceneStringNames::SceneStringNames() {
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can_drop_data = StaticCString::create("can_drop_data");
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_im_update = StaticCString::create("_im_update"); // Sprite3D
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_queue_update = StaticCString::create("_queue_update"); // Sprite3D
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baked_light_changed = StaticCString::create("baked_light_changed");
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_baked_light_changed = StaticCString::create("_baked_light_changed");
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@ -174,7 +174,6 @@ public:
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StringName _get_minimum_size;
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StringName _im_update;
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StringName _queue_update;
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StringName baked_light_changed;
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StringName _baked_light_changed;
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