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Rename voice_set_volume argument to p_volume to avoid confusion
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
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@ -259,12 +259,12 @@ void AudioServerJavascript::voice_play(RID p_voice, RID p_sample){
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voice->active=true;
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}
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void AudioServerJavascript::voice_set_volume(RID p_voice, float p_gain){
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void AudioServerJavascript::voice_set_volume(RID p_voice, float p_volume){
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Voice* voice=voice_owner.get(p_voice);
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ERR_FAIL_COND(!voice);
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voice->volume=p_gain;
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voice->volume=p_volume;
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if (voice->active) {
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EM_ASM_( {
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@ -125,7 +125,7 @@ public:
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virtual void voice_play(RID p_voice, RID p_sample);
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virtual void voice_set_volume(RID p_voice, float p_gain);
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virtual void voice_set_volume(RID p_voice, float p_volume);
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virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0); //pan and depth go from -1 to 1
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virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=0);
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virtual void voice_set_chorus(RID p_voice, float p_chorus );
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@ -455,12 +455,12 @@ void AudioServerSW::voice_play(RID p_voice, RID p_sample) {
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}
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void AudioServerSW::voice_set_volume(RID p_voice, float p_db) {
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void AudioServerSW::voice_set_volume(RID p_voice, float p_volume) {
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VoiceRBSW::Command cmd;
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cmd.type=VoiceRBSW::Command::CMD_SET_VOLUME;
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cmd.voice=p_voice;
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cmd.volume.volume=p_db;
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cmd.volume.volume=p_volume;
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voice_rb.push_command(cmd);
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}
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@ -146,7 +146,7 @@ public:
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virtual void voice_play(RID p_voice, RID p_sample);
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virtual void voice_set_volume(RID p_voice, float p_db);
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virtual void voice_set_volume(RID p_voice, float p_volume);
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virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0); //pan and depth go from -1 to 1
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virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance,float p_gain=0);
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virtual void voice_set_chorus(RID p_voice, float p_chorus );
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@ -210,7 +210,7 @@ public:
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virtual void voice_play(RID p_voice, RID p_sample)=0;
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virtual void voice_set_volume(RID p_voice, float p_gain)=0;
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virtual void voice_set_volume(RID p_voice, float p_volume)=0;
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virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0)=0; //pan and depth go from -1 to 1
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virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=0)=0;
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virtual void voice_set_chorus(RID p_voice, float p_chorus )=0;
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