mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
Make Animation's SceneTreeDialog filter nodes properly
This commit is contained in:
parent
ec3f220098
commit
08a45ebfba
@ -4439,6 +4439,8 @@ void AnimationTrackEditor::_add_track(int p_type) {
|
||||
}
|
||||
adding_track_type = p_type;
|
||||
pick_track->popup_scenetree_dialog();
|
||||
pick_track->get_filter_line_edit()->clear();
|
||||
pick_track->get_filter_line_edit()->grab_focus();
|
||||
}
|
||||
|
||||
void AnimationTrackEditor::_new_track_property_selected(String p_name) {
|
||||
@ -5635,6 +5637,70 @@ void AnimationTrackEditor::_bind_methods() {
|
||||
ADD_SIGNAL(MethodInfo("animation_step_changed", PropertyInfo(Variant::FLOAT, "step")));
|
||||
}
|
||||
|
||||
void AnimationTrackEditor::_pick_track_filter_text_changed(const String &p_newtext) {
|
||||
TreeItem *root_item = pick_track->get_scene_tree()->get_scene_tree()->get_root();
|
||||
|
||||
Vector<Node *> select_candidates;
|
||||
Node *to_select = nullptr;
|
||||
|
||||
String filter = pick_track->get_filter_line_edit()->get_text();
|
||||
|
||||
_pick_track_select_recursive(root_item, filter, select_candidates);
|
||||
|
||||
if (!select_candidates.is_empty()) {
|
||||
for (int i = 0; i < select_candidates.size(); ++i) {
|
||||
Node *candidate = select_candidates[i];
|
||||
|
||||
if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
|
||||
to_select = candidate;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!to_select) {
|
||||
to_select = select_candidates[0];
|
||||
}
|
||||
}
|
||||
|
||||
pick_track->get_scene_tree()->set_selected(to_select);
|
||||
}
|
||||
|
||||
void AnimationTrackEditor::_pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
|
||||
if (!p_item) {
|
||||
return;
|
||||
}
|
||||
|
||||
NodePath np = p_item->get_metadata(0);
|
||||
Node *node = get_node(np);
|
||||
|
||||
if (p_filter != String() && ((String)node->get_name()).findn(p_filter) != -1) {
|
||||
p_select_candidates.push_back(node);
|
||||
}
|
||||
|
||||
TreeItem *c = p_item->get_children();
|
||||
|
||||
while (c) {
|
||||
_pick_track_select_recursive(c, p_filter, p_select_candidates);
|
||||
c = c->get_next();
|
||||
}
|
||||
}
|
||||
|
||||
void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie) {
|
||||
Ref<InputEventKey> k = p_ie;
|
||||
|
||||
if (k.is_valid()) {
|
||||
switch (k->get_keycode()) {
|
||||
case KEY_UP:
|
||||
case KEY_DOWN:
|
||||
case KEY_PAGEUP:
|
||||
case KEY_PAGEDOWN: {
|
||||
pick_track->get_scene_tree()->get_scene_tree()->call("_gui_input", k);
|
||||
pick_track->get_filter_line_edit()->accept_event();
|
||||
} break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AnimationTrackEditor::AnimationTrackEditor() {
|
||||
root = nullptr;
|
||||
|
||||
@ -5805,8 +5871,12 @@ AnimationTrackEditor::AnimationTrackEditor() {
|
||||
|
||||
pick_track = memnew(SceneTreeDialog);
|
||||
add_child(pick_track);
|
||||
pick_track->register_text_enter(pick_track->get_filter_line_edit());
|
||||
pick_track->set_title(TTR("Pick a node to animate:"));
|
||||
pick_track->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_node_selected));
|
||||
pick_track->get_filter_line_edit()->connect("text_changed", callable_mp(this, &AnimationTrackEditor::_pick_track_filter_text_changed));
|
||||
pick_track->get_filter_line_edit()->connect("gui_input", callable_mp(this, &AnimationTrackEditor::_pick_track_filter_input));
|
||||
|
||||
prop_selector = memnew(PropertySelector);
|
||||
add_child(prop_selector);
|
||||
prop_selector->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_property_selected));
|
||||
|
@ -499,6 +499,10 @@ class AnimationTrackEditor : public VBoxContainer {
|
||||
|
||||
void _insert_animation_key(NodePath p_path, const Variant &p_value);
|
||||
|
||||
void _pick_track_filter_text_changed(const String &p_newtext);
|
||||
void _pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
|
||||
void _pick_track_filter_input(const Ref<InputEvent> &p_ie);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
void _notification(int p_what);
|
||||
|
@ -181,6 +181,7 @@ protected:
|
||||
public:
|
||||
void popup_scenetree_dialog();
|
||||
SceneTreeEditor *get_scene_tree() { return tree; }
|
||||
LineEdit *get_filter_line_edit() { return filter; }
|
||||
SceneTreeDialog();
|
||||
~SceneTreeDialog();
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user