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Merge pull request #49458 from JFonS/fix_unwrap_xform
Rename get_parent_spatial() to get_parent_node_3d()
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commit
07b8fffa7c
@ -20,7 +20,7 @@
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Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations.
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</description>
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</method>
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<method name="get_parent_spatial" qualifiers="const">
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<method name="get_parent_node_3d" qualifiers="const">
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<return type="Node3D">
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</return>
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<description>
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@ -1213,7 +1213,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
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Node3D *n = src_mesh_node;
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while (n) {
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xf = n->get_transform() * xf;
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n = n->get_parent_spatial();
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n = n->get_parent_node_3d();
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}
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Vector<uint8_t> lightmap_cache;
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@ -285,8 +285,12 @@ Transform3D Node3D::get_local_gizmo_transform() const {
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}
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#endif
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Node3D *Node3D::get_parent_spatial() const {
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return data.parent;
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Node3D *Node3D::get_parent_node_3d() const {
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if (data.top_level) {
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return nullptr;
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}
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return Object::cast_to<Node3D>(get_parent());
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}
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Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
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@ -751,7 +755,7 @@ void Node3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale);
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ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform);
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ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform);
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ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Node3D::get_parent_spatial);
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ClassDB::bind_method(D_METHOD("get_parent_node_3d"), &Node3D::get_parent_node_3d);
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ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Node3D::set_ignore_transform_notification);
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ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &Node3D::set_as_top_level);
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ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &Node3D::is_set_as_top_level);
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@ -125,7 +125,7 @@ public:
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NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 44,
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};
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Node3D *get_parent_spatial() const;
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Node3D *get_parent_node_3d() const;
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Ref<World3D> get_world_3d() const;
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