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Fix importer preview for models with scaled armatures.
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@ -464,14 +464,8 @@ void SceneImportSettingsDialog::_fill_scene(Node *p_node, TreeItem *p_parent_ite
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mesh_node->add_child(collider_view, true);
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collider_view->set_owner(mesh_node);
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Transform3D accum_xform;
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Node3D *base = mesh_node;
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while (base) {
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accum_xform = base->get_transform() * accum_xform;
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base = Object::cast_to<Node3D>(base->get_parent());
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}
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AABB aabb = mesh_node->get_aabb();
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AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
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if (first_aabb) {
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contents_aabb = aabb;
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first_aabb = false;
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