Minor AnimationNodeBlendSpace2D documentation fixes

Updated a couple parts that seemed to be copied over from AnimationNodeBlendSpace1D
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aaronp64 2024-08-16 15:13:36 -04:00
parent 96be44c0ec
commit 05bcfda784

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@ -5,7 +5,7 @@
</brief_description>
<description>
A resource used by [AnimationNodeBlendTree].
[AnimationNodeBlendSpace1D] represents a virtual 2D space on which [AnimationRootNode]s are placed. Outputs the linear blend of the three adjacent animations using a [Vector2] weight. Adjacent in this context means the three [AnimationRootNode]s making up the triangle that contains the current value.
[AnimationNodeBlendSpace2D] represents a virtual 2D space on which [AnimationRootNode]s are placed. Outputs the linear blend of the three adjacent animations using a [Vector2] weight. Adjacent in this context means the three [AnimationRootNode]s making up the triangle that contains the current value.
You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to triangulate the blend space by hand.
</description>
<tutorials>
@ -93,7 +93,7 @@
<param index="0" name="point" type="int" />
<param index="1" name="pos" type="Vector2" />
<description>
Updates the position of the point at index [param point] on the blend axis.
Updates the position of the point at index [param point] in the blend space.
</description>
</method>
</methods>