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Fix virtual calls for GDExtension in CollisionObject2D
for _mouse_enter, _mouse_exit, _mouse_shape_enter, _mouse_shape_exit
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@ -523,30 +523,22 @@ void CollisionObject2D::_input_event_call(Viewport *p_viewport, const Ref<InputE
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}
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void CollisionObject2D::_mouse_enter() {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
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}
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GDVIRTUAL_CALL(_mouse_enter);
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emit_signal(SceneStringNames::get_singleton()->mouse_entered);
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}
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void CollisionObject2D::_mouse_exit() {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
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}
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GDVIRTUAL_CALL(_mouse_exit);
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emit_signal(SceneStringNames::get_singleton()->mouse_exited);
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}
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void CollisionObject2D::_mouse_shape_enter(int p_shape) {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_enter, p_shape);
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}
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GDVIRTUAL_CALL(_mouse_shape_enter, p_shape);
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emit_signal(SceneStringNames::get_singleton()->mouse_shape_entered, p_shape);
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}
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void CollisionObject2D::_mouse_shape_exit(int p_shape) {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_exit, p_shape);
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}
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GDVIRTUAL_CALL(_mouse_shape_exit, p_shape);
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emit_signal(SceneStringNames::get_singleton()->mouse_shape_exited, p_shape);
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}
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